Commit graph

37 commits

Author SHA1 Message Date
Julien Isorce
2fd84a6c86 gl: do not include GL headers in public gstgl headers
Except for gst/gl/gstglfuncs.h

It is up to the client app to include these headers.
It is coherent with the fact that gstreamer-gl.pc does not
require any egl.pc/gles.pc. I.e. it is the responsability
of the app to search these headers within its build setup.

For example gstreamer-vaapi includes explicitly EGL/egl.h
and search for it in its configure.ac.

For example with this patch, if an app includes the headers
  gst/gl/egl/gstglcontext_egl.h
  gst/gl/egl/gstgldisplay_egl.h
  gst/gl/egl/gstglmemoryegl.h
it will *no longer* automatically include EGL/egl.h and GLES2/gl2.h.
Which is good because the app might want to use the gstgl api only
without the need to bother about gl headers.

Also added a test: cd tests/check && make libs/gstglheaders.check

https://bugzilla.gnome.org/show_bug.cgi?id=784779
2017-08-22 10:00:19 +01:00
Matthew Waters
effda87a0b gl: reset gl->DrawBuffer to the necessary values
GL_COLOR_ATTACHMENT0 when a framebuffer is bound
GL_BACK if no framebuffer is bound

https://bugzilla.gnome.org/show_bug.cgi?id=784210
2017-06-29 14:59:12 +10:00
Sebastian Dröge
634cd87c76 gst: Clear floating flag in constructor of all GstObject subclasses that are not owned by any parent
https://bugzilla.gnome.org/show_bug.cgi?id=743062
2017-05-17 10:40:23 +03:00
Thibault Saunier
78022a6e0c docs: Port all docstring to gtk-doc markdown 2017-04-12 12:57:57 -03:00
Matthew Waters
efc015f27d gl: GL_ARRAY_BUFFER is not a part of VAO state
As a result we need to bind it on every draw in order to have the
correct state in the GL state machine.
2017-03-14 14:15:00 +11:00
Matthew Waters
956c4d0bde gl/format: use our own GL format enum's instead of gstvideo's
They can describe in more detail (such as component sizes) the requested format.
2017-03-13 21:10:58 +11:00
Matthew Waters
4de388278a glutils: privatise matrix multiplication/videoaffinetransformation retrieval 2017-01-13 11:20:51 +11:00
Matthew Waters
3f7b549881 gl/utils: move gen_shader() to the plugin and remove del_shader()
gst_gl_context_del_shader() can be replaced by a g_object_unref().
gst_gl_context_gen_shader() should be replaced by using GstGLSLStage.
2016-11-10 20:11:03 +11:00
Matthew Waters
0dc003bf30 gl/docs: massive update
- add Since: markers where necessary.
- document structs
- add documentation headers for each module (short_description,
  see_also, etc)
- reduce the number of warnings gtk-doc outputs
- fix spelling mistakes
2016-11-03 16:16:11 +11:00
Nirbheek Chauhan
f790863755 Explicitly define float constants as float
With MSVC, this gives the following warning:

warning C4305: 'function': truncation from 'double' to 'gfloat'

Apparently, MSVC does not figure out what type to use for constants
based on the assignment. This warning is very spammy, so let's try to
fix it.
2016-10-27 23:06:26 +05:30
Jan Schmidt
45df74868c glviewconvert: Fix texture target fixation
Don't set the chosen texture-target into the wrong structure.
The input caps may not be writable, and in any case - the
intention was to configure the othercaps. Also, remove an
extra unref - the othercaps ref is consumed by
gst_caps_make_writable already.
2016-08-26 03:25:49 +10:00
Matthew Waters
06b4b52a20 glcontext: remove not thread-safe get/set_error()
Use GError's instead if necessary.
2016-07-26 14:07:24 +10:00
Matthew Waters
518e8a3fd2 glframebuffer: rewrite for a more consistent API
Facilities are given to create fbo's and attach GL memory (renderbuffers
or textures).  It also keeps track of the renderable size for use with
effective use with glViewport().
2016-07-26 14:07:24 +10:00
Matthew Waters
087bb0ed6a glviewconvert: fix transformation matrix usage
Calling glUniformMatrix before the shader is bound is invalid and
would result in errors like:

GL_INVALID_OPERATION in glUniformMatrix(program not linked)

Move glUniformMatrix() to after the gst_gl_shader_use() call.
2016-06-30 21:54:03 +10:00
Matthew Waters
989200820d glmemory: add the texture type to allocate to parameters
Rather than assuming something.  e.g. zerocopy on iOS with GLES3 requires
the use of Luminance/Luminance Alpha formats and does not work with
Red/RG textures.
2016-06-29 18:04:28 +10:00
Matthew Waters
d3f3787d64 glsl: fixup external-oes shaders by mangling the required extension
Newer devices require using a different GLSL extension for accessing
external-oes textures in a shader using the texture() functions.

While the GL_OES_EGL_image_external_essl3 should supposedly be supported
on a any GLES3 android device, the extension was defined after a lot of the
older drivers were built so they will not know about it.  Thus there are two
possible interpretations of which of texture[2D]() should be supported for
external-oes textures.  Strict adherence to the GL_OES_EGL_image_external
extension spec which uses texture2D() or following GLES3's pattern, also
allowing texture() as a function for accessing external-oes textures

This adds another mangling pass to convert
 #extension GL_OES_EGL_image_external : ...
into
 #extension GL_OES_EGL_image_external_essl3 : ...
on GLES3 and when the GL_OES_EGL_image_external_essl3 extension is supported.

Only uses texture() when the GLES3 and the GL_OES_EGL_image_external_essl3
extension is supported for external-oes textures.
Uses GLES2 + texture2D() + GL_OES_EGL_image_external in all other external-oes
cases.

https://bugzilla.gnome.org/show_bug.cgi?id=766993
2016-06-21 21:27:47 +10:00
Matthew Waters
799efcb133 gl: take the affine transformation in NDC
Provide a function to get the affine matrix in the meta in terms of NDC
coordinates and use as a standard opengl matrix.

Also advertise support for the affine transformation meta in the allocation
query.
2016-05-14 16:35:29 +03:00
Matthew Waters
8ccf3dc589 glmemory: add wrapped data pointers to setup_buffer
Allows creating wrapped memories with GstGLAllocationParams.

The wrapped pointers will be set in the parameters before being passed
to the memory allocation function.
2016-05-04 12:51:59 +10:00
Sebastian Dröge
b9cfa34118 glviewconvert: Port more things to GLES/GL 3 compatibility
And move the shader mangling code into a single place instead of having a copy
in glcolorconvert and glviewconvert.

https://bugzilla.gnome.org/show_bug.cgi?id=765266
2016-04-27 11:47:20 +03:00
Matthew Waters
beeb3ff883 glviewconvert: support outputting to multiple draw buffers on GLES3
A similar change that was done to glcolorconvert adding the necessary shader
mangling.
2016-04-01 15:37:04 +11:00
Matthew Waters
23806d4953 gl: misc docs fixes/additions 2016-03-06 19:36:17 +11:00
Sebastian Dröge
c107a4f60a gl: Remove leftover g_prints
One was commented out, but we also don't use // comments :)
2016-02-16 08:48:23 +02:00
Jan Schmidt
40b0736dfd glviewconvert: Fix stereoscopic handling w/ texture-target
The addition of texture-target negotiation broke stereoscopic
handling when not in passthrough mode, so fix that.
2016-01-04 01:04:23 +11:00
Alessandro Decina
6961945110 glmemory: add gst_gl_memory_allocator_get_default
Add gst_gl_memory_allocator_get_default to get the default allocator based on
the opengl version. Allows us to stop hardcoding the PBO allocator which isn't
supported on gles2.

Fixes GL upload on iOS9 among other things.
2015-12-18 14:25:32 +11:00
Matthew Waters
779dc3132c glmemorypbo: remove our own alloc()/wrapped()/etc functions
replaced by equivalent functionality within gst_gl_base_memory_alloc()
2015-12-17 13:49:56 +11:00
Luis de Bethencourt
91eb51dda1 glviewconvert: check pointer before dereferencing
priv->primary_out could be NULL, check before dereferencing it in
GST_BUFFER_FLAG_SET ()

CID 1308945
2015-12-14 12:32:14 +00:00
Matthew Waters
2b7495bbc1 glmemory: base classify and add the pbo memory on top
The base class is useful for having multiple backing memory types other
than the default.  e.g. IOSurface, EGLImage, dmabuf?

The PBO transfer logic is now inside GstGLMemoryPBO which uses GstGLBuffer
to manage the PBO memory.

This also moves the format utility functions into their own file.
2015-12-14 16:35:32 +11:00
Sebastian Dröge
74ab40470c glviewconvert: String literals are const
gstglviewconvert.c: In function '_mangle_extensions':
gstglviewconvert.c:1511:13: error: assignment discards 'const' qualifier from pointer target type [-Werror=discarded-qualifiers]
     ext_str = "#extension GL_OES_EGL_image_external : require\n";
             ^
2015-11-17 17:09:51 +02:00
Matthew Waters
79f4efb02a glviewconvert: add support rectangle/external-oes textures
https://bugzilla.gnome.org/show_bug.cgi?id=757285
2015-11-17 15:27:26 +11:00
Matthew Waters
50b59150fd glviewconvert: remove set_format
We need the caps to be able to
1. check the caps features
2. get the requested texture-target on input/output
2015-11-11 15:16:37 +11:00
Matthew Waters
e61d504556 glmemory: add support for rectangle textures
Add the various tokens/strings for the differnet texture types (2D, rect, oes)

Changes the GLmemory api to include the GstGLTextureTarget in all relevant
functions.

Update the relevant caps/templates for 2D only textures.
2015-10-30 14:24:53 +11:00
Matthew Waters
09976e021b glviewconvert: expose the element on gles2 platforms
We can do everything with gles3 however gles2 restricts us not allowing
separated or frame-by-frame multiview modes due to multiple draw buffers.
2015-10-26 18:24:59 +11:00
Matthew Waters
3dfc6899ad gl: be consistent in gobject boilerpate
GST_GL_IS_* vs GST_IS_GL_*

git grep -l 'GST_GL_IS_' | xargs sed -i 's/GST_GL_IS_/GST_IS_GL_/g'
2015-10-19 15:15:30 +11:00
Julien Isorce
f037b28a7b gl: initialize output params to 0 before calling gl functions
The client side API of the Chromium's GPU Process has asserts
in debug mode that check that output params are initialized to 0.
2015-07-02 15:16:56 +01:00
Nicolas Dufresne
ca950fef14 glviewconvert: Fix GLES2 compatibility 2015-06-18 18:09:55 -04:00
Nicolas Dufresne
0e1303a294 glviewconvert: Fix broken validity check 2015-06-18 18:02:21 -04:00
Jan Schmidt
1aa3911d40 gl libs: Add glviewconvert helper object
Add API for a helper object that can convert between different
stereoscopic video representations, and later do filtering
of multiple view streams.

https://bugzilla.gnome.org/show_bug.cgi?id=611157
2015-06-19 01:49:32 +10:00