gl: Remove leftover g_prints

One was commented out, but we also don't use // comments :)
This commit is contained in:
Sebastian Dröge 2016-02-16 08:48:23 +02:00
parent b26301bc8d
commit c107a4f60a
2 changed files with 0 additions and 2 deletions

View file

@ -293,7 +293,6 @@ _gst_gl_debug_enable (GstGLContext * context)
}
level = gst_debug_category_get_threshold (gst_gl_debug);
g_print ("level: %u\n", level);
if (level < GST_LEVEL_ERROR) {
GST_CAT_INFO_OBJECT (gst_gl_context_debug, context,

View file

@ -1775,7 +1775,6 @@ _init_view_convert (GstGLViewConvert * viewconvert)
tex_scale[1][0], tex_scale[1][1],
offsets[0][0], offsets[0][1], offsets[1][0], offsets[1][1]);
fragment_source_str = _get_shader_string (viewconvert, in_mode, out_mode);
// g_print ("%s\n", fragment_source_str);
res = gst_gl_context_gen_shader (viewconvert->context,
gst_gl_shader_string_vertex_mat4_texture_transform, fragment_source_str,
&viewconvert->shader);