Matthew Waters
15e13bd44e
glcontext: add public swap_buffers function
...
That simply calls the implementation
2017-05-21 12:12:02 +02:00
Sebastian Dröge
634cd87c76
gst: Clear floating flag in constructor of all GstObject subclasses that are not owned by any parent
...
https://bugzilla.gnome.org/show_bug.cgi?id=743062
2017-05-17 10:40:23 +03:00
Matthew Waters
7dc7ec94e7
gl/android: don't install the android window header
...
It's not needed
2016-11-08 12:46:09 +11:00
Matthew Waters
41a6448918
gl: GST_GL_TYPE -> GST_TYPE_GL
...
Some deprecated symbols are kept for backwards compatibility
2016-11-03 16:16:12 +11:00
Holger Kaelberer
a2376d00cf
glwindow: Fix android build
...
https://bugzilla.gnome.org/show_bug.cgi?id=760972
2016-01-22 09:59:28 +02:00
Matthew Waters
3dfc6899ad
gl: be consistent in gobject boilerpate
...
GST_GL_IS_* vs GST_IS_GL_*
git grep -l 'GST_GL_IS_' | xargs sed -i 's/GST_GL_IS_/GST_IS_GL_/g'
2015-10-19 15:15:30 +11:00
Matthew Waters
27422da056
glwindow: remove unused draw_unlocked function
...
The functionality is provided by draw anyway and is leftover from
X11's specific threading requirements that no longer apply.
2015-09-28 16:44:05 +10:00
Matthew Waters
3addb6bbf4
glwindow: add API to request a resize event on the next draw
...
- glimagesink needs to be able to resize the viewport on aspect ratio
changes resulting from either caps changes or 3d output mode changes.
- Performing a glViewport outside the GstGLWindow::resize callback
will not have the winsys' stack of viewports required to correctly
place the output frame.
Provide a function to request a resize on the next draw event from the
winsys.
Also track size changes inside the base GstGLWindow class rather
than in each subclass.
https://bugzilla.gnome.org/show_bug.cgi?id=755111
2015-09-17 20:26:23 +10:00
Matthew Waters
3b89d8a23c
glwindow: pass display to implementation's _new()
...
So they have to opportunity to fail if they cannot handle the
display connection.
https://bugzilla.gnome.org/show_bug.cgi?id=752743
2015-07-27 18:23:29 +10:00
Matthew Waters
7f44ee0514
android: add missing egl.h include
2015-07-07 16:39:09 +10:00
Matthew Waters
fbbf1ac324
gl/window: use the default main loop implementation for all backends
...
fixes glimagsink being unable to display.
https://bugzilla.gnome.org/show_bug.cgi?id=750337
2015-06-04 12:16:35 +10:00
Matthew Waters
efe0564f22
gl/window: hopefully fixup compile warnings on android/ios
2015-03-11 14:51:15 +00:00
Matthew Waters
bc7a7259f3
gl/window: create the main loop/context on init/finalize
...
Avoids races setting the window handle from the main thread.
https://bugzilla.gnome.org/show_bug.cgi?id=745633
2015-03-11 13:52:15 +00:00
Matthew Waters
ab48bb6f0f
glwindow: remove width/height from _draw()
...
Depending on the platform, it was only ever implemented to 1) set a
default surface size, 2) resize based on the video frame or 3) nothing.
Instead, provide a set_preferred_size () that elements/applications
can use to request a certain size which may be ignored for
videooverlay/other cases.
2015-01-23 16:11:31 +11:00
Sebastian Dröge
5db4db6836
gl/android: Notify the window's resize callback about surface dimension changes
...
https://bugzilla.gnome.org/show_bug.cgi?id=728107
2014-04-13 16:55:26 +02:00
Matthew Waters
e356088f15
gl: fix out-of-source builds pt2
...
21b897de2f
did this for x11 and wayland.
Do it for the other backends as well.
2014-03-27 22:03:14 +11:00
Julien Isorce
e870244e39
gl: keep only one occurence of '#include <EGL/egl.h>'
...
To simply maintainance if we need to put specific includes around it.
2014-03-19 14:43:13 +00:00
Matthew Waters
cf7838a0b6
[862/906] window: remove set_need_lock
...
No-one is using it. The only code that did was the x11 one which
doesn't need it anymore.
2014-03-15 18:37:05 +01:00
Matthew Waters
775ea000dc
[824/906] android: Build fixes
...
https://bugzilla.gnome.org/show_bug.cgi?id=709786
2014-03-15 18:37:03 +01:00
Matthew Waters
db1c7a242b
[818/906] window: add send_message_async vmethod
...
- provide a default synchronous send_message
- make context creation threadsafe again
2014-03-15 18:37:02 +01:00
Matthew Waters
32f40b28a5
[796/906] move egl into its own directory
2014-03-15 18:37:01 +01:00
Matthew Waters
f7d4776c7d
[795/906] android: port to GstGLContext
...
not tested
2014-03-15 18:37:01 +01:00
Matthew Waters
cf5e910d9b
[793/906] add a GstGLContext object that will be the basis of OpenGL contexts
...
At the moment it just sits in between GstGLDisplay and GstGLWindow
performing some of the stuff that GstGLWindow used to do.
2014-03-15 18:37:01 +01:00
Matthew Waters
b5d595f402
[792/906] build: use our own in tree headers before system ones
...
allows us to develop against the tree rather than what may be installed
2014-03-15 18:37:01 +01:00
Sebastian Dröge
030c8ed624
[758/906] android: Don't require a window to be set
...
This allows the filters to be usable without a GL sink downstream.
2014-03-15 18:36:59 +01:00
Sebastian Dröge
98e5077b8f
[746/906] android: Add comment to clarify the type of a variable
2014-03-15 18:36:58 +01:00
Sebastian Dröge
a77992c658
[735/906] gl: Add support for Android
...
https://bugzilla.gnome.org/show_bug.cgi?id=703340
2014-03-15 18:36:57 +01:00