Commit graph

1235 commits

Author SHA1 Message Date
Tim-Philipp Müller
edab4deb3a glshader, tsdemux: simplify code
Jus use _delete_link() instead of _remove_link() + _free1()
2015-11-06 13:00:55 +00:00
Alessandro Decina
614ea95690 gstglutils: fix shader compilation on Mountain Lion
Make gst_gl_context_gen_shader/_compile_shader assume GST_GLSL_PROFILE_ES |
GST_GLSL_PROFILE_COMPATIBILITY as the profile. Without this, the shader compiler
doesn't inject the #version tag resulting in a compilation error on Mountain
Lion.

This is a workaround for old code using gst_gl_context_gen_shader. New code
should use the gst_glsl_stage_* API directly which allows the caller to
explicitly specify version/profile.
2015-11-02 12:10:44 +11:00
Matthew Waters
dd738842e4 glbufferpool: explicitly initialize a possibly uninitialized variable
The ret variable may be uninitialized and so its contents were undefined and
the results were erratic (failing with glvideomixer, succeeding in other cases)

P.S. No idea why gcc/clang et al never picked up on this like they normally do
(probably due to some optimisation pass figuring out it's only set once...)
2015-10-31 23:32:55 +11:00
Matthew Waters
d07c59170a glslstage: remove typedefs from the header
They are already defined in the forward decleration header and defining them
more than once will give an error with OSX's clang about typedef redefinition
being a C11 feature.
2015-10-30 14:40:35 +11:00
Matthew Waters
8106a0931a glcolorconvert: follow the correct texture target names 2015-10-30 14:38:05 +11:00
Matthew Waters
d707038101 glupload: explicitly configure the texture target on the gl buffer pool
If we don't, then the pool could end up allocating 2D textures when the
caps explictly state they should be rectangle textures.
2015-10-30 14:24:54 +11:00
Matthew Waters
b429654a37 glbufferpool: add bufferpool options for the various texture targets
This was chosen over relying solely on the caps as glupload needs to propose an
allocation and set the texture target based on the output caps.  Setting the
caps in the config is currently pointless as they are overwritten in a lot of
element's decide_allocation functions.

This provides a mechanism for the buffer pool to be configured for a certain
texture target when none has been configured.
2015-10-30 14:24:54 +11:00
Matthew Waters
ccce217502 glcolorconvert: add support for converting texture targets
Solved with a simple shader templating mechanism and string replacements
of the necessary sampler types/texture accesses and texture coordinate
mangling for rectangular and external-oes textures.
2015-10-30 14:24:53 +11:00
Matthew Waters
e61d504556 glmemory: add support for rectangle textures
Add the various tokens/strings for the differnet texture types (2D, rect, oes)

Changes the GLmemory api to include the GstGLTextureTarget in all relevant
functions.

Update the relevant caps/templates for 2D only textures.
2015-10-30 14:24:53 +11:00
Matthew Waters
ff87ffe6e6 glcolorconvert: order the caps template so that RGBA is first
glcolorconvert ! glcolorconvert would sometimes negotiated RGB
(the first list entry) otherwise.
2015-10-30 14:24:53 +11:00
Matthew Waters
e96f454b30 glbufferpool: move typedef's into the forward decleration file
Otherwise, for example, clang will warn about typedef redefinitions
being a C11 feature.
2015-10-30 14:24:53 +11:00
Julien Isorce
704d49b9c7 glslstage: initialize output params to 0 before calling gl functions
The client side API of the Chromium's GPU Process has asserts
in debug mode that check that output params are initialized to 0.
2015-10-28 14:41:54 +00:00
Matthew Waters
8b0b68c4e8 glcolorconvert: allow outputting multiple textures for gles3 contexts
the USING_GLES2 includes all GLES3 contexts as well which does support
drawing to multiple buffers.  Instead make or decision solely based on
whether glDrawBuffers is available or not.
2015-10-26 18:26:18 +11:00
Matthew Waters
09976e021b glviewconvert: expose the element on gles2 platforms
We can do everything with gles3 however gles2 restricts us not allowing
separated or frame-by-frame multiview modes due to multiple draw buffers.
2015-10-26 18:24:59 +11:00
Matthew Waters
0af0237c4a gl: fix usage of string.h and stdio.h functions without including the headers
e.g:
gstglcontext_egl.c:613:7: error: implicit declaration of function 'strcmp'
[-Werror=implicit-function-declaration]
   if (strcmp (G_MODULE_SUFFIX, "so") == 0)
2015-10-21 04:53:08 +11:00
Matthew Waters
80c5e60f9a gl: remove unneeded shader variable parsing code 2015-10-21 04:05:00 +11:00
Matthew Waters
3dfc6899ad gl: be consistent in gobject boilerpate
GST_GL_IS_* vs GST_IS_GL_*

git grep -l 'GST_GL_IS_' | xargs sed -i 's/GST_GL_IS_/GST_IS_GL_/g'
2015-10-19 15:15:30 +11:00
Matthew Waters
9d92326fe5 glslstage: add brackets around pointer dereference referencing an array
While technically, i is always 0 and *vertex_sources[i++] is equivalant
to (*vertex_sources)[i++].  Be future-proof in the case of code
moves/changes/etc.

CID 1327406
2015-10-16 02:57:19 +11:00
Matthew Waters
b25807c382 glshader: port to using GstGLSLStage objects for string management
A GstGLShader is now simply a collection of stages that are
compiled and linked together into a program.  The uniform/attribute
interface has remained the same.
2015-10-15 21:27:57 +11:00
Matthew Waters
cc7d1098ab glsl: add a shader stage object GstGLSLStage
Represents a stage (vertex, geometry, fragment, etc) in the shader
pipeline.
2015-10-15 21:27:57 +11:00
Matthew Waters
c79cbbdcc1 gl/shader/variables: include generic gl.h header
Otherwise we may miss some forward declarations

Fixes build error: undefined reference to GstGLSLStage
2015-10-15 21:27:57 +11:00
Matthew Waters
2e8642cc4c gl: add some GLSL utility functions
Specifically parsing/setting GLSL versions and the shader related
function table.
2015-10-15 21:27:57 +11:00
Guillaume Desmottes
5b30a8e9b2 gl: fix leak in gst_gl_insert_debug_marker()
The string allocated by g_vasprintf() was leaked.

Reproduced using the
validate.file.compositor.simple.play_15s.synchronized validate scenario.

https://bugzilla.gnome.org/show_bug.cgi?id=756492
2015-10-14 09:55:47 +11:00
Matthew Waters
83c2262849 gl: move debugging related functions to their own file 2015-10-02 01:01:42 +10:00
Antoine Jacoutot
a1d39d385d gl: Pass GL_CFLAGS to g-ir-scanner
This unbreaks building when some headers are under a non-standard path.
e.g. /usr/X11R6/include as on OpenBSD.

https://bugzilla.gnome.org/show_bug.cgi?id=755850
2015-09-30 09:59:53 +01:00
Matthew Waters
b8cb829e46 glcontext: fixup strstr lengths so we don't overrun 2015-09-30 15:17:38 +10:00
Matthew Waters
49e6516550 glupload: remove useless release_buffer
It's a leftover from when we weren't outputting GstBuffer's and
returning raw texture id's.
2015-09-30 13:36:09 +10:00
Matthew Waters
6fc9630a91 glutils: use gst_element_set_context for setting display/other_context
1. So we get tracking inside GstElement properly when e.g. adding to a bin
2. Removes redundant code.  Now only one place where
   GstContext->GstGLDisplay/GstGLContext transformation occurs
3. Fixes a memory leak in the process
4. Make the retrieval of debug categories thread safe
2015-09-30 12:39:47 +10:00
Matthew Waters
b7aed13e71 gl/eagl: use the default GL context debug category 2015-09-29 15:38:38 +10:00
Matthew Waters
6d2104aa7c gl: set the context on the element on a context query
Otherwise it's possible to lose the context information if the
context is only propagated through queries.
2015-09-28 22:31:09 +10:00
Matthew Waters
609977a56b gl: chain up to the parent class for GstElement::set_context
https://bugzilla.gnome.org/show_bug.cgi?id=705579
2015-09-28 22:24:04 +10:00
Matthew Waters
2195dad288 gl: sprinkle some debug markers to ease debugging 2015-09-28 16:47:00 +10:00
Matthew Waters
5bf38301e1 gl/utils: add a function to insert a debug marker
These markers are visible in tools that record the GL function calls
such as apitrace, et al.

Makes it easier to match up GL draw commands with specific elements.
2015-09-28 16:47:00 +10:00
Matthew Waters
bfe8e42323 gl: add some debugging prototypes 2015-09-28 16:47:00 +10:00
Matthew Waters
27422da056 glwindow: remove unused draw_unlocked function
The functionality is provided by draw anyway and is leftover from
X11's specific threading requirements that no longer apply.
2015-09-28 16:44:05 +10:00
Julien Isorce
b10fe76cbf glfilter: use GL_ELEMENT_ARRAY_BUFFER for vbo indices
Fixes this error with chromium gpu process:
GL_INVALID_OPERATION, glBindBuffer: buffer bound to more than 1 target

https://bugzilla.gnome.org/show_bug.cgi?id=755618
2015-09-25 20:42:39 +10:00
Julien Isorce
04856e6c8a glmemory: fix texture leak in _gl_mem_copy
https://bugzilla.gnome.org/show_bug.cgi?id=755456
2015-09-25 20:41:33 +10:00
Matthew Waters
46e83f5d50 gl/dispmanx: fix rendering with recent resize state tracking
557ca6fda5 didn't change to the
necessary gst_gl_window_resize() call for the dispmanx backend.
2015-09-21 18:11:21 +10:00
Matthew Waters
f82840ce88 gl/caopengllayer: fix non-existent selector warning
557ca6fda5 introduced the queueResize
call without implementing the selector
2015-09-17 22:44:41 +10:00
Jan Schmidt
0f0bf863fa glwindow: Fix g_return_val_if_fail in a void function 2015-09-17 21:52:38 +10:00
Matthew Waters
3addb6bbf4 glwindow: add API to request a resize event on the next draw
- glimagesink needs to be able to resize the viewport on aspect ratio
  changes resulting from either caps changes or 3d output mode changes.
- Performing a glViewport outside the GstGLWindow::resize callback
  will not have the winsys' stack of viewports required to correctly
  place the output frame.

Provide a function to request a resize on the next draw event from the
winsys.

Also track size changes inside the base GstGLWindow class rather
than in each subclass.

https://bugzilla.gnome.org/show_bug.cgi?id=755111
2015-09-17 20:26:23 +10:00
Matthew Waters
1625f74632 gl/x11: store the correct dimension from the resize events
small typo s/width/height/
2015-09-17 20:21:43 +10:00
Vineeth T M
00438fdff0 gl: Fix GError leaks during failures
https://bugzilla.gnome.org/show_bug.cgi?id=755140
2015-09-17 11:52:55 +02:00
Tim-Philipp Müller
fe8de1857a gl: bufferpool take into account video stride alignment requirements
when allocating memory. Fixes crashes with avdec_h265 in the AVX2
code path which requires 32-byte stride alignment, but the
GstAllocationParams only specified a 16-byte alignment.

https://bugzilla.gnome.org/show_bug.cgi?id=754120
2015-09-15 16:11:23 +01:00
Matthew Waters
591494ff54 gl/api: use public rather than private define
HAVE_IOS is only defined for the build of this module so
attempting to use gstgl in iOS would result in incorrect GL
includes.
Use GST_GL_HAVE_PLATFORM_EAGL instead for choosing the iOS GL
header.
2015-09-10 00:33:19 +10:00
Sebastian Dröge
bab55828ae gl/eagl: Also unbind renderbuffer after setting up framebuffer
https://bugzilla.gnome.org/show_bug.cgi?id=754757
2015-09-09 10:10:47 +03:00
Sebastian Dröge
c97144b23b gl/eagl: Don't make context uncurrent just to make it current again in the next line
Also binding the framebuffer again is unnecessary then as it was just bound a
few lines before while the context was current.

https://bugzilla.gnome.org/show_bug.cgi?id=754757
2015-09-09 10:10:46 +03:00
Tim-Philipp Müller
1cb3e8c591 gtk, qt, gl: fix typo in debug and error messages 2015-08-31 18:06:31 +01:00
Sebastian Dröge
5c106c0c2a gl/eagl: Unref context after setting a window handle
gst_gl_window_get_context() returns a new reference.

Hopefully fixes https://bugzilla.gnome.org/show_bug.cgi?id=753758
2015-08-25 10:09:14 +03:00
Nicolas Dufresne
206638c439 gl: Let base transform relay the meta api for us
During allocation query, when this element is not passthrough, it must
relay the overlay compostion meta and it's parameters. Fortunatly, base
transform can do this for us.

https://bugzilla.gnome.org/show_bug.cgi?id=753850
2015-08-22 22:15:36 -07:00