Sebastian Dröge
09b3518bae
eglglessink: Make the context current for the thread and unbind it again around every use
...
This fixes some crashes and leaking of our context into other
OpenGL code on the same thread.
2012-10-18 14:35:16 +02:00
Sebastian Dröge
113253b292
eglglessink: Improve cleanup
2012-10-18 14:35:16 +02:00
Sebastian Dröge
70d077acd8
eglglessink: Remove unused label
2012-10-18 14:35:16 +02:00
Sebastian Dröge
f058b5d78b
eglglessink: Allow setting a NULL handle
2012-10-18 14:35:16 +02:00
Sebastian Dröge
fc0dc0055a
eglglessink: Revert "Do not update_surface_dims() once per frame"
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This reverts commit 82103376ede2bc7c63dd699f5982168660f67852.
We have to update the surface dimensions on every frame to
make sure that we get notified about updates. This happens
for example if the Android window gets re-layouted because
a widget takes more space than before.
2012-10-18 14:35:16 +02:00
Reynaldo H. Verdejo Pinochet
a818d5c771
eglglessink: Do not update_surface_dims() once per frame
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And.. Upgrade debug message to warging on weird DAR.
Correct fix to avoid spaming with this message
once per each frame is avoid calling update_surface_dims()
at render_and_display(). This is handled at egl surface
init.
2012-10-18 14:35:16 +02:00
Sebastian Dröge
162f63e064
eglglessink: And downgrade another warning too
2012-10-18 14:35:16 +02:00
Sebastian Dröge
7307ddd54b
eglglessink: Downgrade GST_WARNING to GST_DEBUG
2012-10-18 14:35:16 +02:00
Sebastian Dröge
8dabfbfca8
eglglessink: Add some {} to if statements make them work as expected
2012-10-18 14:35:16 +02:00
Reynaldo H. Verdejo Pinochet
20a05726b3
eglglessink: Drop stale defines for max frame size
2012-10-18 14:35:16 +02:00
Reynaldo H. Verdejo Pinochet
a3530d9a3d
eglglessink: Small commentary fixes here an there
2012-10-18 14:35:15 +02:00
Reynaldo H. Verdejo Pinochet
2b706d3fbe
eglglessink: Avoid setting height or width twice
2012-10-18 14:35:15 +02:00
Reynaldo H. Verdejo Pinochet
eeb3b84d07
eglglessink: Use PAR/DAR to set viewport
2012-10-18 14:35:15 +02:00
Sebastian Dröge
c3fb44aef3
eglglessink: Correctly resize if the surface dimensions change
2012-10-18 14:35:15 +02:00
Sebastian Dröge
3fcea0dc5e
eglglessink: Update surface dimensions on every buffer
2012-10-18 14:35:15 +02:00
Sebastian Dröge
2b2ae0fd6f
eglglessink: More consistent naming of shader related variables
2012-10-18 14:35:15 +02:00
Sebastian Dröge
1ad253b9b7
eglglessink: Some variable name cleanup
2012-10-18 14:35:15 +02:00
Sebastian Dröge
e8f4829c13
eglglessink: Remove default-width/height properties
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These are completely unneeded
2012-10-18 14:35:15 +02:00
Sebastian Dröge
985a185ffc
eglglessink: Fix double free()
2012-10-18 14:35:15 +02:00
Sebastian Dröge
b5b98fc874
eglglessink: Don't leak EGL/ES render context
2012-10-18 14:35:15 +02:00
Reynaldo H. Verdejo Pinochet
bab81de275
eglglessink: Put EGL/GLES context vars on their own struct
2012-10-18 14:35:15 +02:00
Reynaldo H. Verdejo Pinochet
5526737ec8
eglglessink: Small TODO reformatting
2012-10-18 14:35:15 +02:00
Reynaldo H. Verdejo Pinochet
e8ed9e1097
eglglessink: Add TODO file
2012-10-18 14:35:15 +02:00
Sebastian Dröge
2323c40f1b
eglglessink: Correctly implement ::expose()
...
We don't need the past buffer for this, the old one is still available
as texture and we just need to draw our rectangle again.
2012-10-18 14:35:15 +02:00
Sebastian Dröge
18e473307f
eglglessink: Allow setting another window for the next time we reconfigure everything
2012-10-18 14:35:14 +02:00
Sebastian Dröge
aa463f0274
eglglessink: Also unref current caps after usage
2012-10-18 14:35:14 +02:00
Sebastian Dröge
c2de59b19c
eglglessink: Implement support for caps changes
2012-10-18 14:35:14 +02:00
Sebastian Dröge
d91621d2ce
eglglessink: More cleanup and making the element reusable
2012-10-18 14:35:14 +02:00
Sebastian Dröge
56b711bd29
eglglessink: Properly init/release resources when going from NULL->READY and the other way around
2012-10-18 14:35:14 +02:00
Sebastian Dröge
15c93da54e
eglglessink: Generate the sink caps exactly once
2012-10-18 14:35:14 +02:00
Sebastian Dröge
ad6e314a6e
eglglessink: Fix code style a bit to stop confusing indent
2012-10-18 14:35:14 +02:00
Sebastian Dröge
4e637ddb7b
eglglessink: Fix support for YUY2 and UYVY
2012-10-18 14:35:14 +02:00
Sebastian Dröge
9e094541b0
eglglessink: Some property cleanup
2012-10-18 14:35:14 +02:00
Sebastian Dröge
25eb488f30
eglglessink: Add support for the remaining RGB formats
2012-10-18 14:35:14 +02:00
Sebastian Dröge
11368b49b2
eglglessink: Add support for Y444, Y42B and Y41B, just because it's so easy
2012-10-18 14:35:14 +02:00
Sebastian Dröge
d98d5c657e
eglglessink: Add some simple TODOs
2012-10-18 14:35:14 +02:00
Reynaldo H. Verdejo Pinochet
98b9862167
eglglessink: Lock while altering display region coords
2012-10-18 14:35:14 +02:00
Reynaldo H. Verdejo Pinochet
a2fce44139
eglglessink: Fix _get_compat_format_from_caps() logic
...
It's a getter so it shouldn't messing with the sink context.
Adding insult to injury it was setting selected_fmt without
locking.
The associated changes to the buffer functions are merely
make-it build fixes. Those functions are barely drafted
and in WIP state.
2012-10-18 14:35:13 +02:00
Reynaldo H. Verdejo Pinochet
47d0505f40
eglglessink: Drop unneded initial set to NULL
2012-10-18 14:35:13 +02:00
Reynaldo H. Verdejo Pinochet
0c681dc2a6
eglglessink: Minor formatting and comment fixes
2012-10-18 14:35:13 +02:00
Reynaldo H. Verdejo Pinochet
63d8cd88c7
eglglessink: Clean-up gl/egl allocations at _stop()
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Also, conditionaly destroy window if the sink created its own.
2012-10-18 14:35:13 +02:00
Sebastian Dröge
99765c3333
eglglessink: Add support for NV12 and NV21
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Also YUY2 and UYVY but this is disabled for now as it
doesn't work completely yet. Something is wrong with
the chroma.
2012-10-18 14:35:13 +02:00
Sebastian Dröge
72d05a681f
eglglessink: Add support for I420 and YV12 color formats
2012-10-18 14:35:13 +02:00
Sebastian Dröge
d3995c1a7b
eglglessink: Preparations for supporting multiple textures for more YUV formats
2012-10-18 14:35:13 +02:00
Sebastian Dröge
3f734aafc7
eglglessink: Use the attrib locations as really used inside the shader
2012-10-18 14:35:13 +02:00
Sebastian Dröge
24261a4fe7
eglglessink: Really decouple vertex and texture positions in the shader
2012-10-18 14:35:13 +02:00
Sebastian Dröge
dafcdb0da3
eglglessink: Decouple texture and vertex positions
2012-10-18 14:35:13 +02:00
Sebastian Dröge
cb034b2ecd
eglglessink: Reorder vertex value order to make a bit more sense
2012-10-18 14:35:13 +02:00
Reynaldo H. Verdejo Pinochet
8018681187
eglglessink: Handle frame scaling to fill surface
2012-10-18 14:35:13 +02:00
Reynaldo H. Verdejo Pinochet
90d5b76dc5
eglglessink: Draft set_render_rectangle() from the xOverlay interface
2012-10-18 14:35:13 +02:00