middle textures in gleffects do not need to use GstGLMemoryPBO as they
aren't transfering data to/from the GPU. This will cost too much DMA
memory and cause performance issue. Change the allocator to use non-PBO
GstGLMemory.
https://bugzilla.gnome.org/show_bug.cgi?id=776072
glvideomixer does not support it currently and it needs special support
for handling this correctly, and is rather non-trivial to implement for
all formats.
If a sub class of GstGLContext does not create a group
then it currently crashes:
0 g_atomic_int_get (&share->refcount)
1 _context_share_group_is_shared (context->priv->sharegroup)
2 gst_gl_context_is_shared
3 _default_set_sync_gl
https://bugzilla.gnome.org/show_bug.cgi?id=774518
Calling g_main_context_push_thread and then g_main_context_invoke()
(used by gst_gl_window_send_message_async()) in the same thread will
cause the invoked function to run immediately instead of being delayed.
This had implications for the creation of the OpenGL context not waiting
until the main loop had completely started up and as a result would
sometimes deadlock in short create/destroy scenarios.
https://bugzilla.gnome.org/show_bug.cgi?id=775171
626bcccff9 removed some locks that
allowed the main loop quit to occur before the context was fully
created.
2776cef25d attempted to readd them but
missed the scop of the quit() call.
Also remove the use of g_thread_join() as that's not safe to use when
it's possible to lose the last reference from the GL thread.
https://bugzilla.gnome.org/show_bug.cgi?id=775171
It's been removed and thus compiling anything against GstGLMemoryEGL
would error with:
In file included from gstomxvideodec.c:41:0:
usr/include/gstreamer-1.0/gst/gl/egl/gstglmemoryegl.h:32:41: fatal error: gst/gl/egl/gstglcontext_egl.h: No such file or directory
#include <gst/gl/egl/gstglcontext_egl.h>
^
https://bugzilla.gnome.org/show_bug.cgi?id=774886
Create our own instead as the default framebuffer may require special
fiddling (like having a visible window) to correctly display/be renderable.
Fixes the remaining GL library tests on OS X
Otherwise, when the application reuses the same UIView, we were getting
draw notifications on the previous view/layer's which weren't valid anymore
and were referencing pointers that had been freed.
https://bugzilla.gnome.org/show_bug.cgi?id=753003
gstgl doesn't undo/overwrite what GL state the examples are changing
anymore. As such, the examples need to reset the GL state themselves
to be able to play nice with libgstgl
- xcb is supposedly thread-safe!
videotestsrc ! glimagesink now doesn't spuriously result in a
'call XInitThreads()' error however if anybody else is using X11,
then XInitThreads() still needs to be called and multiple glimagesink's
still need XInitThreads().
Everything still takes libX11 handles as they are compatible with the xcb
variants. Unfortunately we cannot move fully over to xcb due to GLX being
entirely based on Xlib. It's also impossible to transform a xcb_connection
to a Display which means we require X11 handles.