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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-27 04:01:08 +00:00
glwindow: remove is_running() function
It isn't necessary in correctly written programs.
This commit is contained in:
parent
204e68a5b1
commit
2b89a2c348
6 changed files with 82 additions and 109 deletions
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@ -2326,89 +2326,86 @@ static gboolean
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gst_glimage_sink_redisplay (GstGLImageSink * gl_sink)
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{
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GstGLWindow *window;
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gboolean alive;
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GstBuffer *old_stored_buffer[2], *old_sync;
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gulong handler_id;
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window = gst_gl_context_get_window (gl_sink->context);
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if (!window)
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return FALSE;
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if (gst_gl_window_is_running (window)) {
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gulong handler_id =
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g_signal_handler_find (GST_ELEMENT_PARENT (gl_sink), G_SIGNAL_MATCH_ID,
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gst_gl_image_sink_bin_signals[SIGNAL_BIN_CLIENT_DRAW], 0,
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NULL, NULL, NULL);
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handler_id =
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g_signal_handler_find (GST_ELEMENT_PARENT (gl_sink), G_SIGNAL_MATCH_ID,
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gst_gl_image_sink_bin_signals[SIGNAL_BIN_CLIENT_DRAW], 0,
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NULL, NULL, NULL);
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if (G_UNLIKELY (!gl_sink->redisplay_shader) && (!handler_id
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|| !gl_sink->other_context)) {
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gst_gl_window_send_message (window,
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GST_GL_WINDOW_CB (gst_glimage_sink_thread_init_redisplay), gl_sink);
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if (G_UNLIKELY (!gl_sink->redisplay_shader) && (!handler_id
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|| !gl_sink->other_context)) {
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gst_gl_window_send_message (window,
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GST_GL_WINDOW_CB (gst_glimage_sink_thread_init_redisplay), gl_sink);
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/* if the shader is still null it means it failed to be useable */
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if (G_UNLIKELY (!gl_sink->redisplay_shader)) {
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gst_object_unref (window);
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return FALSE;
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}
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gst_gl_window_set_preferred_size (window, GST_VIDEO_SINK_WIDTH (gl_sink),
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GST_VIDEO_SINK_HEIGHT (gl_sink));
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gst_gl_window_show (window);
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}
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/* Recreate the output texture if needed */
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GST_GLIMAGE_SINK_LOCK (gl_sink);
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if (gl_sink->window_resized) {
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gl_sink->window_resized = FALSE;
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GST_GLIMAGE_SINK_UNLOCK (gl_sink);
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GST_DEBUG_OBJECT (gl_sink, "Sending reconfigure event on sinkpad.");
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gst_pad_push_event (GST_BASE_SINK (gl_sink)->sinkpad,
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gst_event_new_reconfigure ());
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GST_GLIMAGE_SINK_LOCK (gl_sink);
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}
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if (gl_sink->output_mode_changed && gl_sink->input_buffer != NULL) {
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GST_DEBUG ("Recreating output after mode/size change");
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update_output_format (gl_sink);
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prepare_next_buffer (gl_sink);
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}
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if (gl_sink->next_buffer == NULL) {
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/* Nothing to display yet */
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GST_GLIMAGE_SINK_UNLOCK (gl_sink);
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/* if the shader is still null it means it failed to be useable */
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if (G_UNLIKELY (!gl_sink->redisplay_shader)) {
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gst_object_unref (window);
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return TRUE;
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return FALSE;
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}
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/* Avoid to release the texture while drawing */
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gl_sink->redisplay_texture = gl_sink->next_tex;
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old_stored_buffer[0] = gl_sink->stored_buffer[0];
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old_stored_buffer[1] = gl_sink->stored_buffer[1];
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gl_sink->stored_buffer[0] = gst_buffer_ref (gl_sink->next_buffer);
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if (gl_sink->next_buffer2)
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gl_sink->stored_buffer[1] = gst_buffer_ref (gl_sink->next_buffer2);
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else
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gl_sink->stored_buffer[1] = NULL;
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old_sync = gl_sink->stored_sync;
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if (gl_sink->next_sync)
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gl_sink->stored_sync = gst_buffer_ref (gl_sink->next_sync);
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else
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gl_sink->stored_sync = NULL;
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gl_sink->stored_sync_meta = gl_sink->next_sync_meta;
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GST_GLIMAGE_SINK_UNLOCK (gl_sink);
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gst_buffer_replace (old_stored_buffer, NULL);
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gst_buffer_replace (old_stored_buffer + 1, NULL);
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if (old_sync)
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gst_buffer_unref (old_sync);
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/* Drawing is asynchronous: gst_gl_window_draw is not blocking
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* It means that it does not wait for stuff to be executed in other threads
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*/
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gst_gl_window_draw (window);
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gst_gl_window_set_preferred_size (window, GST_VIDEO_SINK_WIDTH (gl_sink),
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GST_VIDEO_SINK_HEIGHT (gl_sink));
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gst_gl_window_show (window);
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}
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alive = gst_gl_window_is_running (window);
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/* Recreate the output texture if needed */
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GST_GLIMAGE_SINK_LOCK (gl_sink);
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if (gl_sink->window_resized) {
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gl_sink->window_resized = FALSE;
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GST_GLIMAGE_SINK_UNLOCK (gl_sink);
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GST_DEBUG_OBJECT (gl_sink, "Sending reconfigure event on sinkpad.");
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gst_pad_push_event (GST_BASE_SINK (gl_sink)->sinkpad,
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gst_event_new_reconfigure ());
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GST_GLIMAGE_SINK_LOCK (gl_sink);
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}
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if (gl_sink->output_mode_changed && gl_sink->input_buffer != NULL) {
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GST_DEBUG ("Recreating output after mode/size change");
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update_output_format (gl_sink);
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prepare_next_buffer (gl_sink);
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}
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if (gl_sink->next_buffer == NULL) {
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/* Nothing to display yet */
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GST_GLIMAGE_SINK_UNLOCK (gl_sink);
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gst_object_unref (window);
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return TRUE;
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}
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/* Avoid to release the texture while drawing */
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gl_sink->redisplay_texture = gl_sink->next_tex;
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old_stored_buffer[0] = gl_sink->stored_buffer[0];
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old_stored_buffer[1] = gl_sink->stored_buffer[1];
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gl_sink->stored_buffer[0] = gst_buffer_ref (gl_sink->next_buffer);
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if (gl_sink->next_buffer2)
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gl_sink->stored_buffer[1] = gst_buffer_ref (gl_sink->next_buffer2);
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else
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gl_sink->stored_buffer[1] = NULL;
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old_sync = gl_sink->stored_sync;
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if (gl_sink->next_sync)
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gl_sink->stored_sync = gst_buffer_ref (gl_sink->next_sync);
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else
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gl_sink->stored_sync = NULL;
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gl_sink->stored_sync_meta = gl_sink->next_sync_meta;
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GST_GLIMAGE_SINK_UNLOCK (gl_sink);
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gst_buffer_replace (old_stored_buffer, NULL);
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gst_buffer_replace (old_stored_buffer + 1, NULL);
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if (old_sync)
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gst_buffer_unref (old_sync);
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/* Drawing is asynchronous: gst_gl_window_draw is not blocking
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* It means that it does not wait for stuff to be executed in other threads
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*/
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gst_gl_window_draw (window);
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gst_object_unref (window);
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return alive;
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return TRUE;
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}
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@ -329,14 +329,12 @@ gst_gl_cocoa_draw_cb (GstGLWindowCocoa *window_cocoa)
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GstGLWindowCocoaPrivate *priv = window_cocoa->priv;
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GstGLWindow *window = GST_GL_WINDOW (window_cocoa);
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if (gst_gl_window_is_running (window)) {
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if (![priv->internal_win_id isClosed]) {
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GstGLWindow *window = GST_GL_WINDOW (window_cocoa);
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if (window_cocoa->priv->internal_win_id && ![priv->internal_win_id isClosed]) {
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GstGLWindow *window = GST_GL_WINDOW (window_cocoa);
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/* draw opengl scene in the back buffer */
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if (window->draw)
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window->draw (window->draw_data);
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}
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/* draw opengl scene in the back buffer */
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if (window->draw)
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window->draw (window->draw_data);
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}
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}
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@ -348,7 +346,7 @@ gst_gl_cocoa_resize_cb (GstGLNSView * view, guint width, guint height)
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GstGLWindow *window = GST_GL_WINDOW (window_cocoa);
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GstGLContext *context = gst_gl_window_get_context (window);
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if (gst_gl_window_is_running (window) && ![window_cocoa->priv->internal_win_id isClosed]) {
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if (window_cocoa->priv->internal_win_id && ![window_cocoa->priv->internal_win_id isClosed]) {
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const GstGLFuncs *gl;
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NSRect bounds = [view bounds];
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NSRect visibleRect = [view visibleRect];
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@ -897,12 +897,8 @@ gst_gl_context_set_window (GstGLContext * context, GstGLWindow * window)
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if (context->priv->alive)
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return FALSE;
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if (window) {
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if (gst_gl_window_is_running (window))
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return FALSE;
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if (window)
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g_weak_ref_set (&window->context_ref, context);
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}
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if (context->window)
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gst_object_unref (context->window);
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@ -782,22 +782,6 @@ gst_gl_window_set_close_callback (GstGLWindow * window, GstGLWindowCB callback,
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GST_GL_WINDOW_UNLOCK (window);
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}
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/**
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* gst_gl_window_is_running:
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* @window: a #GstGLWindow
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*
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* Whether the runloop is running
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*
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* Since: 1.4
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*/
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gboolean
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gst_gl_window_is_running (GstGLWindow * window)
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{
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GstGLWindowPrivate *priv = window->priv;
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return priv->alive && (!priv->loop
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|| g_main_loop_is_running (window->priv->loop));
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}
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/**
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* gst_gl_window_get_display:
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* @window: a #GstGLWindow
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@ -111,9 +111,10 @@ struct _GstGLWindow {
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* GstGLWindowClass:
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* @parent_class: Parent class
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* @get_display: Gets the current windowing system display connection
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* @set_window_handle: Set a window to render into
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* @get_window_handle: Gets the current window that this #GstGLWindow is
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* rendering into
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* @set_window_handle: Set a window handle to render into
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* @get_window_handle: Gets the current window handle that this #GstGLWindow is
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* rendering into. This may return a different value to
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* what is passed into @set_window_handle
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* @draw: redraw the window with the specified dimensions
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* @run: run the mainloop
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* @quit: send a quit to the mainloop
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@ -186,8 +187,6 @@ void gst_gl_window_run (GstGLWindow *window);
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GST_EXPORT
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void gst_gl_window_quit (GstGLWindow *window);
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GST_EXPORT
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gboolean gst_gl_window_is_running (GstGLWindow *window);
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GST_EXPORT
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void gst_gl_window_send_message (GstGLWindow *window,
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GstGLWindowCB callback,
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gpointer data);
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@ -363,11 +363,10 @@ draw_cb (gpointer data)
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{
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GstGLWindowX11 *window_x11 = data;
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GstGLWindow *window = GST_GL_WINDOW (window_x11);
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guint width, height;
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XWindowAttributes attr;
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if (gst_gl_window_is_running (window)) {
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guint width, height;
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XWindowAttributes attr;
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if (window_x11->internal_win_id) {
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XGetWindowAttributes (window_x11->device, window_x11->internal_win_id,
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&attr);
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GST_TRACE_OBJECT (window, "window size %ux%u", attr.width, attr.height);
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