Commit graph

17 commits

Author SHA1 Message Date
Seungha Yang
2ec7d82bd7 d3d12: Move fence setter helper method to gst-libs
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7057>
2024-06-19 13:19:48 +00:00
Seungha Yang
fa7c4a2e39 d3d12converter: Update API signature
Always use device's main direct queue, and control gpu waiting
behavior by using boolean value

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7057>
2024-06-19 13:19:48 +00:00
Seungha Yang
f6eb3a01c0 d3d12memory: Hide fence value from header
Instead of exposing fence value to wait in header, user setter/getter
methods.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7057>
2024-06-19 13:19:47 +00:00
Seungha Yang
289bc1d440 d3d12: Remove notify_com and notify_mini_object helper methods
Use private macros instead of exposing multiple APIs for the same thing

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7057>
2024-06-19 13:19:47 +00:00
Seungha Yang
a05961ab7b d3d12screencapturesrc: Fix output to non-d3d12 element
Configures upload/download flags to memory after write

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6749>
2024-04-28 12:49:07 +00:00
Seungha Yang
e29655e9ca d3d12screencapturesrc: Release and flush d3d11 objects before d3d12
Fixing device-removed error when closing pipeline

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6749>
2024-04-28 12:49:07 +00:00
Seungha Yang
2a14793ee1 d3d12converter: Add support for GPU-side external fence waiting
Ideally, GPU waiting should be scheduled just before executing command list.
But handling the case outside of converter is a bit complicated.
Under an assumption that constructed command list will be executed
immediately, schedules GPU-side waiting inside of conversion method
to simplify the flow.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6749>
2024-04-28 12:49:07 +00:00
Seungha Yang
4ac46ce82b d3d12screencapturesrc: Performance improvement
Process captured frame using d3d11 instead of d3d12, and use shared
fence when copying processed d3d11 texture to d3d12 resource.
In this way, capture CPU thread does not need to wait for fence signal.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6733>
2024-04-25 22:51:01 +00:00
Seungha Yang
abeccdd6bc d3d12: Make resource getter methods consistent
Returns COM pointer directly everywhere

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6494>
2024-04-01 10:37:49 +00:00
Seungha Yang
bbdfa00b7b d3d12: Add support for cross-compile
... and fix bunch of GCC reported warnings

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6435>
2024-03-25 11:41:25 +00:00
Seungha Yang
2649d2ae62 d3d12: Port to d3dshader library
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6434>
2024-03-25 00:02:12 +09:00
Seungha Yang
18091f0115 d3d12memory: Update for API interop
Add support for destroy notify in case of wrapped memory, and
allow setting external fence for interop

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6428>
2024-03-22 20:01:16 +09:00
Seungha Yang
393fb4733c d3d12: Use native device handle if possible
Various abstraction objects such as command queue/list/allocator
can be constructed without GstD3D12Device

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6395>
2024-03-19 12:03:55 +00:00
Seungha Yang
4db7eb0290 d3d12screencapturesrc: Add support for WGC API
Adding support for window and monitor capturing by using
Windows Graphics Capture API.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6256>
2024-03-08 01:05:24 +09:00
Seungha Yang
693dbc9667 d3d12screencapturesrc: Fix choppy display
According to recommendation from MS, IDXGIOutputDuplication::ReleaseFrame()
needs to be called just before IDXGIOutputDuplication::AcquireNextFrame()
for performance reasons, so that driver can accumulate dirty rects
and update texture at once. But it seems to cause choppy output.
Do release acquired frame immediately once processing done,
like d3d11 implementation does.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6092>
2024-02-11 13:13:18 +00:00
Seungha Yang
e1ecd1de2f d3d12: Simplify fence data setup
Adding COM and GstMiniObject specific methods to skip passing
free function pointer

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5895>
2024-01-09 13:52:44 +00:00
Seungha Yang
ae3ed20f41 d3d12: Add screen capture element
Since DXGI desktop duplication API does not work with Direct3D12 device,
this element will use Direct3D11 device to acquire frame.
Then other rendering operations (e.g., texture copy, render pipeline) will
happen using Direct3D12 API

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5883>
2024-01-05 21:27:35 +09:00