Sebastian Dröge
61db9ad941
eglglessink: Also clear the surface once when the buffer content is preserved
2012-10-18 14:35:20 +02:00
Sebastian Dröge
147edd1fc2
eglglessink: Only draw black borders if the default swap behaviour of the surface is to destroy the buffer
2012-10-18 14:35:20 +02:00
Sebastian Dröge
a025c80b4c
eglglessink: Remove unused label
2012-10-18 14:35:20 +02:00
Reynaldo H. Verdejo Pinochet
5bdf1ec099
eglglessink: Factor display region reset to its own func
2012-10-18 14:35:20 +02:00
Reynaldo H. Verdejo Pinochet
c3a12d737e
eglglessink: Always Reset display_region.* at EGL/GLES ctx wipe
2012-10-18 14:35:20 +02:00
Reynaldo H. Verdejo Pinochet
ac037ce319
eglglessink: Factor ELG/GLES context cleanup into its own func
2012-10-18 14:35:20 +02:00
Reynaldo H. Verdejo Pinochet
ab81bd8f1e
eglglessink: Drop drafted fast rendering path logic
2012-10-18 14:35:20 +02:00
Sebastian Dröge
f5043f5d64
eglglessink: Provide the texture positions to the shader on every frame too
2012-10-18 14:35:20 +02:00
Sebastian Dröge
9941466ab4
eglglessink: Draw black borders and also use a single GL buffer for all vertices
...
Fixes weird artifacts outside the video frame on
Qualcomm Snapdragon chipsets and should be faster
than glClear() on the complete area all the time.
2012-10-18 14:35:20 +02:00
Sebastian Dröge
a65ed4d7c1
eglglessink: Fix memory leak
2012-10-18 14:35:20 +02:00
Sebastian Dröge
f7a0da4da9
eglglessink: Remove useless debug output added for debugging earlier
2012-10-18 14:35:20 +02:00
Sebastian Dröge
0ac17bcbc2
eglglessink: Make window setting/handling a bit more threadsafe
2012-10-18 14:35:19 +02:00
Sebastian Dröge
e766bd1e0a
eglglessink: Print window handle after setting it
2012-10-18 14:35:19 +02:00
Reynaldo H. Verdejo Pinochet
32861ab0a7
eglglessink: Move DAR query & store to surface init
...
The DAR (display's pixel aspect ratio) should remain a
constant at runtime so there's no point on repeatedly
query and store this value. Doing it at surface setup
should be enough. As an added bonus this change should
make rendering a bit faster.
2012-10-18 14:35:19 +02:00
Sebastian Dröge
406630a294
eglglessink: Don't signal the GCond too often
2012-10-18 14:35:19 +02:00
Sebastian Dröge
82dc2a3544
eglglessink: Add myself as author
2012-10-18 14:35:19 +02:00
Sebastian Dröge
87a028a0a4
eglglessink: Make sure to always reset the display region in start()
2012-10-18 14:35:19 +02:00
Sebastian Dröge
caf9d1febd
eglglessink: Fix race condition
2012-10-18 14:35:19 +02:00
Sebastian Dröge
99f738bbc0
eglglessink: Refactor rendering and all context specific GL things into a separate thread
...
Also fixes some threading related problems.
2012-10-18 14:35:19 +02:00
Sebastian Dröge
11ec917ee0
eglglessink: Re-add accidentially reverted commit
2012-10-18 14:35:19 +02:00
Sebastian Dröge
ba3274c8f0
eglglessink: Remove unneeded flow_lock
...
Use the object lock in the few places necessary, everything
else is protected by other things already.
Also store the context directly inside the instance struct
instead of allocating some memory for it.
2012-10-18 14:35:19 +02:00
Sebastian Dröge
2b3279c9b5
eglglessink: Fix debug output and constant names
2012-10-18 14:35:19 +02:00
Sebastian Dröge
1f0bf75075
eglglessink: start()/stop() is called in READY<->NULL in basesink
...
But this should be called in PAUSED<->READY.
2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
d2dcecfc8a
eglglessink: Fix for outbound DAR reported by EGL
...
Some EGL implementations don't honor the spec
requirement of returning DAR values as w/h *
EGL_DISPLAY_SCALING.
This changeset:
- Fixes rendering on the Samsung Galaxy III
- Fixes wrong check on required 1.2 EGL version
- Reorders the code a bit.
2012-10-18 14:35:18 +02:00
Sebastian Dröge
dde62cee8e
eglglessink: Fix crashes if there are no EGL or GLES extensions
2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
af009b7de7
eglglessink: GLSL: Save one extra texture lookup
2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
0ed02803f7
eglglessink: GLSL: Minor named index access tweak xyz -> rgb
2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
5c2b1dc631
eglglessink: GLSL: Assorted fixes to optimized code
...
- Don't copy over opos as it's already a vec2
- Fix index order access at frag_YUY2_YVYU_UYVY_prog
2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
73d865091c
eglglessink: GLSL: Planar YUV converters optimization
...
- Use consts for the transform's offset and cofficients values
- Use dot product instead of mult and add
- Avoid unneeded texture lookups
2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
846e77871b
Geglglessink: LSL: Optimize frag_YUY2_YVYU_UYVY_prog
...
- Avoid repeatedly performing the texture lookup
- Use consts for the transform's offset and cofficients values
- Use the dot product instead of the explicit mult and add
2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
eb8f7d63d5
eglglessink: GLSL: Drop unneded nxy vec2
2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
bb0b872644
eglglessink: Fix missing double quotation mark in GLSL code
2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
a95834a491
eglglessink: GLSL: Optimize frag_AYUV_prog
...
- Avoid repeatedly performing the texture lookup
- Use consts for the transform's offset and cofficients values
- Use the dot product instead of the explicit mult and add
2012-10-18 14:35:18 +02:00
Reynaldo H. Verdejo Pinochet
d97b3dba60
eglglessink: Assorted doc and reordering fixes
2012-10-18 14:35:17 +02:00
Reynaldo H. Verdejo Pinochet
031b6a57ac
eglglessink: Documentation: Element properties
...
Brief explanatory comments plus some reordering
to group default setting of properties and runtime
flags values.
2012-10-18 14:35:17 +02:00
Sebastian Dröge
81463a1cb7
eglglessink: Add support for YVYU
2012-10-18 14:35:17 +02:00
Reynaldo H. Verdejo Pinochet
95a223a030
eglglessink: Documentation: GLSL Shaders
...
Brief explanatory comments plus some rerdering
to group packed/planar converters.
2012-10-18 14:35:17 +02:00
Reynaldo H. Verdejo Pinochet
731be48dac
eglglessink: Documentation: Element overview
2012-10-18 14:35:17 +02:00
Reynaldo H. Verdejo Pinochet
1eef329725
eglglessink: Refactor REORDER shader.
...
Avoid unneededly calling texture2D() 3 consecutive times.
2012-10-18 14:35:17 +02:00
Sebastian Dröge
c91238a2af
eglglessink: Fix handling of caps changes by only releasing what needs to be released
...
And not terminating the display connection
2012-10-18 14:35:17 +02:00
Reynaldo H. Verdejo Pinochet
310e5111b7
eglglessink: Move display_region reset to locked section
2012-10-18 14:35:17 +02:00
Reynaldo H. Verdejo Pinochet
884e5fa173
eglglessink: Reset display_region dims at caps renego
2012-10-18 14:35:17 +02:00
Reynaldo H. Verdejo Pinochet
f28f5df29e
eglglessink: Cosmetics
2012-10-18 14:35:17 +02:00
Reynaldo H. Verdejo Pinochet
c255aa5dd4
eglglessink: Don't access local value from struct
2012-10-18 14:35:16 +02:00
Reynaldo H. Verdejo Pinochet
2ab9de8e4f
eglglessink: Terminate display connection at caps renego
2012-10-18 14:35:16 +02:00
Reynaldo H. Verdejo Pinochet
734ac85bb4
eglglessink: Cosmetics
2012-10-18 14:35:16 +02:00
Sebastian Dröge
e022fc5389
eglglessink: Only attach the context once to the streaming thread
2012-10-18 14:35:16 +02:00
Sebastian Dröge
09b3518bae
eglglessink: Make the context current for the thread and unbind it again around every use
...
This fixes some crashes and leaking of our context into other
OpenGL code on the same thread.
2012-10-18 14:35:16 +02:00
Sebastian Dröge
113253b292
eglglessink: Improve cleanup
2012-10-18 14:35:16 +02:00
Sebastian Dröge
70d077acd8
eglglessink: Remove unused label
2012-10-18 14:35:16 +02:00
Sebastian Dröge
f058b5d78b
eglglessink: Allow setting a NULL handle
2012-10-18 14:35:16 +02:00
Sebastian Dröge
fc0dc0055a
eglglessink: Revert "Do not update_surface_dims() once per frame"
...
This reverts commit 82103376ede2bc7c63dd699f5982168660f67852.
We have to update the surface dimensions on every frame to
make sure that we get notified about updates. This happens
for example if the Android window gets re-layouted because
a widget takes more space than before.
2012-10-18 14:35:16 +02:00
Reynaldo H. Verdejo Pinochet
a818d5c771
eglglessink: Do not update_surface_dims() once per frame
...
And.. Upgrade debug message to warging on weird DAR.
Correct fix to avoid spaming with this message
once per each frame is avoid calling update_surface_dims()
at render_and_display(). This is handled at egl surface
init.
2012-10-18 14:35:16 +02:00
Sebastian Dröge
162f63e064
eglglessink: And downgrade another warning too
2012-10-18 14:35:16 +02:00
Sebastian Dröge
7307ddd54b
eglglessink: Downgrade GST_WARNING to GST_DEBUG
2012-10-18 14:35:16 +02:00
Sebastian Dröge
8dabfbfca8
eglglessink: Add some {} to if statements make them work as expected
2012-10-18 14:35:16 +02:00
Reynaldo H. Verdejo Pinochet
20a05726b3
eglglessink: Drop stale defines for max frame size
2012-10-18 14:35:16 +02:00
Reynaldo H. Verdejo Pinochet
a3530d9a3d
eglglessink: Small commentary fixes here an there
2012-10-18 14:35:15 +02:00
Reynaldo H. Verdejo Pinochet
2b706d3fbe
eglglessink: Avoid setting height or width twice
2012-10-18 14:35:15 +02:00
Reynaldo H. Verdejo Pinochet
eeb3b84d07
eglglessink: Use PAR/DAR to set viewport
2012-10-18 14:35:15 +02:00
Sebastian Dröge
c3fb44aef3
eglglessink: Correctly resize if the surface dimensions change
2012-10-18 14:35:15 +02:00
Sebastian Dröge
3fcea0dc5e
eglglessink: Update surface dimensions on every buffer
2012-10-18 14:35:15 +02:00
Sebastian Dröge
2b2ae0fd6f
eglglessink: More consistent naming of shader related variables
2012-10-18 14:35:15 +02:00
Sebastian Dröge
1ad253b9b7
eglglessink: Some variable name cleanup
2012-10-18 14:35:15 +02:00
Sebastian Dröge
e8f4829c13
eglglessink: Remove default-width/height properties
...
These are completely unneeded
2012-10-18 14:35:15 +02:00
Sebastian Dröge
985a185ffc
eglglessink: Fix double free()
2012-10-18 14:35:15 +02:00
Sebastian Dröge
b5b98fc874
eglglessink: Don't leak EGL/ES render context
2012-10-18 14:35:15 +02:00
Reynaldo H. Verdejo Pinochet
bab81de275
eglglessink: Put EGL/GLES context vars on their own struct
2012-10-18 14:35:15 +02:00
Sebastian Dröge
2323c40f1b
eglglessink: Correctly implement ::expose()
...
We don't need the past buffer for this, the old one is still available
as texture and we just need to draw our rectangle again.
2012-10-18 14:35:15 +02:00
Sebastian Dröge
18e473307f
eglglessink: Allow setting another window for the next time we reconfigure everything
2012-10-18 14:35:14 +02:00
Sebastian Dröge
aa463f0274
eglglessink: Also unref current caps after usage
2012-10-18 14:35:14 +02:00
Sebastian Dröge
c2de59b19c
eglglessink: Implement support for caps changes
2012-10-18 14:35:14 +02:00
Sebastian Dröge
d91621d2ce
eglglessink: More cleanup and making the element reusable
2012-10-18 14:35:14 +02:00
Sebastian Dröge
56b711bd29
eglglessink: Properly init/release resources when going from NULL->READY and the other way around
2012-10-18 14:35:14 +02:00
Sebastian Dröge
15c93da54e
eglglessink: Generate the sink caps exactly once
2012-10-18 14:35:14 +02:00
Sebastian Dröge
ad6e314a6e
eglglessink: Fix code style a bit to stop confusing indent
2012-10-18 14:35:14 +02:00
Sebastian Dröge
4e637ddb7b
eglglessink: Fix support for YUY2 and UYVY
2012-10-18 14:35:14 +02:00
Sebastian Dröge
9e094541b0
eglglessink: Some property cleanup
2012-10-18 14:35:14 +02:00
Sebastian Dröge
25eb488f30
eglglessink: Add support for the remaining RGB formats
2012-10-18 14:35:14 +02:00
Sebastian Dröge
11368b49b2
eglglessink: Add support for Y444, Y42B and Y41B, just because it's so easy
2012-10-18 14:35:14 +02:00
Sebastian Dröge
d98d5c657e
eglglessink: Add some simple TODOs
2012-10-18 14:35:14 +02:00
Reynaldo H. Verdejo Pinochet
98b9862167
eglglessink: Lock while altering display region coords
2012-10-18 14:35:14 +02:00
Reynaldo H. Verdejo Pinochet
a2fce44139
eglglessink: Fix _get_compat_format_from_caps() logic
...
It's a getter so it shouldn't messing with the sink context.
Adding insult to injury it was setting selected_fmt without
locking.
The associated changes to the buffer functions are merely
make-it build fixes. Those functions are barely drafted
and in WIP state.
2012-10-18 14:35:13 +02:00
Reynaldo H. Verdejo Pinochet
47d0505f40
eglglessink: Drop unneded initial set to NULL
2012-10-18 14:35:13 +02:00
Reynaldo H. Verdejo Pinochet
0c681dc2a6
eglglessink: Minor formatting and comment fixes
2012-10-18 14:35:13 +02:00
Reynaldo H. Verdejo Pinochet
63d8cd88c7
eglglessink: Clean-up gl/egl allocations at _stop()
...
Also, conditionaly destroy window if the sink created its own.
2012-10-18 14:35:13 +02:00
Sebastian Dröge
99765c3333
eglglessink: Add support for NV12 and NV21
...
Also YUY2 and UYVY but this is disabled for now as it
doesn't work completely yet. Something is wrong with
the chroma.
2012-10-18 14:35:13 +02:00
Sebastian Dröge
72d05a681f
eglglessink: Add support for I420 and YV12 color formats
2012-10-18 14:35:13 +02:00
Sebastian Dröge
d3995c1a7b
eglglessink: Preparations for supporting multiple textures for more YUV formats
2012-10-18 14:35:13 +02:00
Sebastian Dröge
3f734aafc7
eglglessink: Use the attrib locations as really used inside the shader
2012-10-18 14:35:13 +02:00
Sebastian Dröge
24261a4fe7
eglglessink: Really decouple vertex and texture positions in the shader
2012-10-18 14:35:13 +02:00
Sebastian Dröge
dafcdb0da3
eglglessink: Decouple texture and vertex positions
2012-10-18 14:35:13 +02:00
Sebastian Dröge
cb034b2ecd
eglglessink: Reorder vertex value order to make a bit more sense
2012-10-18 14:35:13 +02:00
Reynaldo H. Verdejo Pinochet
8018681187
eglglessink: Handle frame scaling to fill surface
2012-10-18 14:35:13 +02:00
Reynaldo H. Verdejo Pinochet
90d5b76dc5
eglglessink: Draft set_render_rectangle() from the xOverlay interface
2012-10-18 14:35:13 +02:00
Reynaldo H. Verdejo Pinochet
f8b69a7c7f
eglglessink: Remove stale comment
2012-10-18 14:35:13 +02:00
Reynaldo H. Verdejo Pinochet
1c008e95b3
eglglessink: Move VBO setup to setcaps
2012-10-18 14:35:12 +02:00
Reynaldo H. Verdejo Pinochet
d56d126031
eglglessink: Don't do context ops at render
...
We don't need to repeatedly call
eglMakeCurrent() while using the
same context anyway.
2012-10-18 14:35:12 +02:00
Reynaldo H. Verdejo Pinochet
ca74f676fd
eglglessink: Don't clear surface color at render
2012-10-18 14:35:12 +02:00
Sebastian Dröge
9e23d0fc87
eglglessink: Rename shader variables to make more sense
2012-10-18 14:35:12 +02:00