The unit tests only checked for vulkan_dep.found(), which can
be true if the libs are there but glslc was not found, in which
case the plugin wouldn't be built and the unit tests would fail
because of missing vulkan plugins.
Doesn't really make much sense to build the vulkan integration lib
either if we're not going to build the vulkan plugin, so just disable
both for now if glslc is not available.
Fixes#1301
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1307>
34af8ed66a changed the code to use the
packetizer's packets instead of the incoming buffers, but mpegtsbase
didn't actually push all packets to the subclass. As a result, padding
(PID 0x1FFF) packets got lost.
Add a new boolean to toggle pushing unknown packets to mpegtsbase and
have mpegtsparse make use of it.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1300>
If core is built as a subproject (e.g. as in gst-build), make sure to use
the gst-plugin-scanner from the built subproject. Without this, gstreamer
might accidentally use the gst-plugin-scanner from the install prefix if
that exists, which in turn might drag in gst library versions we didn't
mean to drag in. Those gst library versions might then be older than
what our current build needs, and might cause our newly-built plugins
to get blacklisted in the test registry because they rely on a symbol
that the wrongly-pulled in gst lib doesn't have.
This should fix running of unit tests in gst-build when invoking
meson test or ninja test from outside the devenv for the case where
there is an older or different-version gst-plugin-scanner installed
in the install prefix.
In case no gst-plugin-scanner is installed in the install prefix, this
will fix "GStreamer-WARNING: External plugin loader failed. This most
likely means that the plugin loader helper binary was not found or
could not be run. You might need to set the GST_PLUGIN_SCANNER
environment variable if your setup is unusual." warnings when running
the unit tests.
In the case where we find GStreamer core via pkg-config we use
a newly-added pkg-config var "pluginscannerdir" to get the right
directory. This has the benefit of working transparently for both
installed and uninstalled pkg-config files/setups.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1302>
Add MediaFoundation AAC encoder element.
Before Windows 10, mono and stereo channels were supported audio channels
configuration by AAC encoder MFT. However, on Windows 10,
5.1 channels support was introduced.
To expose correct range of support format by this element
whatever the OS version is, this element will enumerate
all the supported format by the AAC encoder MFT
and then will configure sink/src templates while plugin init.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1280>
If parent and child windows are running on different thread,
there is always a chance to cause deadlock as DefWindowProc() call
from child window thread might be blocked until the message
is handled by parent's window procedure.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1299>
GObject::dispose method can be called multiple times. As win32 d3d11window
has an internal thread and because GObject::dispose method could be called from the
thread, it might cause problems such as trying to join self-thread
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1299>
New video capture implementation using WinRT Media APIs for UWP app.
Due to the strict permission policy of UWP, device enumeration and
open should be done via new WinRT APIs and to get permission from users,
it will invoke permission dialog on UI.
Strictly saying, this implementation is not a part of MediaFoundation
but structurally it's very similar to MediaFoundation API.
So we can avoid some code duplication by adding this implementation
into MediaFoundation plugin.
This implementation requires UniversalApiContract version >= 6.0
which is part of Windows 10 version 1803 (Redstone 4)
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1241>
And also set/unset the RESYNC flag accordingly.
It can happen that the flag is preserved by GstAdapter from the input
buffer. For example if a big input buffer is split into many small ones,
each of the small ones would have the flag set.
All other buffer flags seem safe to keep here if they were set,
including the GAP flag.
Also ensure that the buffer is actually writable before changing any
flags or metadata on it.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1298>
There was a missing break for the 4:4:4 case which would break the sizeimage
calculation. We don't currently have hardware that supports 4:4:4, so this
code wasn't tested. This was detected by Coverity.
CID 1463592 1463591
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1283>
The Cedrus driver would otherwise choose 1KB buffer, which is too small.
This follows what some drivers do, which is simply to use the size a
packed raw image would have. Specifications do not really guaranty any minimum
compression ratio.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1268>
This adds support for slice based decoder like the Allwinner/Cedrus driver. In
order to keep things efficient, we hold the sink buffer until we reach the end
of the picture. Note that as we don't know which one is last, we lazy queue the
slices. This effectively introduces one slice latency.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1268>
GstD3D11ColorConverter implementation is able to rescale video as well.
By doing colorspace conversion and rescale at once, we can save
one cycle of shader pipeline which will can save GPU resource.
Since this element can support color space conversion and rescale,
it's renamed as d3d11convert
Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1275>