vulkan: don't run tests or build lib if plugin isn't actually built

The unit tests only checked for vulkan_dep.found(), which can
be true if the libs are there but glslc was not found, in which
case the plugin wouldn't be built and the unit tests would fail
because of missing vulkan plugins.

Doesn't really make much sense to build the vulkan integration lib
either if we're not going to build the vulkan plugin, so just disable
both for now if glslc is not available.

Fixes #1301

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1307>
This commit is contained in:
Tim-Philipp Müller 2020-05-28 19:07:32 +01:00
parent aad9cf8096
commit b75ad03313
2 changed files with 6 additions and 5 deletions

View file

@ -10,10 +10,7 @@ if not gstvulkan_dep.found()
endif
endif
glslc = find_program('glslc', required: get_option('vulkan'))
if not glslc.found()
subdir_done()
endif
assert(glslc.found())
subdir('shaders')

View file

@ -249,7 +249,11 @@ if not vulkan_windowing
warning('No Windowing system found. vulkansink will not work')
endif
if not vulkan_dep.found() or not has_vulkan_header
# Only needed for the vulkan plugin, but doesn't make sense to build
# anything else vulkan related if we are not going to build the plugin
glslc = find_program('glslc', required: get_option('vulkan'))
if not vulkan_dep.found() or not has_vulkan_header or not glslc.found()
if get_option('vulkan').enabled()
error('GStreamer Vulkan integration required via options, but needed dependencies not found.')
else