gstreamer/subprojects/gst-plugins-bad/sys/d3d12/meson.build

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d3d12_sources = [
'gstd3d11on12.cpp',
'gstd3d12av1dec.cpp',
'gstd3d12basefilter.cpp',
'gstd3d12bufferpool.cpp',
'gstd3d12commandallocatorpool.cpp',
'gstd3d12commandlistpool.cpp',
'gstd3d12commandqueue.cpp',
'gstd3d12compositor.cpp',
'gstd3d12converter-builder.cpp',
'gstd3d12converter.cpp',
'gstd3d12convert.cpp',
'gstd3d12decoder.cpp',
'gstd3d12descriptorpool.cpp',
'gstd3d12device.cpp',
'gstd3d12download.cpp',
'gstd3d12dpbstorage.cpp',
'gstd3d12dxgicapture.cpp',
'gstd3d12encoder.cpp',
'gstd3d12encoderbufferpool.cpp',
'gstd3d12fencedatapool.cpp',
'gstd3d12format.cpp',
'gstd3d12h264dec.cpp',
'gstd3d12h264enc.cpp',
'gstd3d12h265dec.cpp',
'gstd3d12memory.cpp',
'gstd3d12mpeg2dec.cpp',
'gstd3d12overlaycompositor.cpp',
'gstd3d12pluginutils.cpp',
'gstd3d12screencapture.cpp',
'gstd3d12screencapturedevice.cpp',
'gstd3d12screencapturesrc.cpp',
'gstd3d12testsrc.cpp',
'gstd3d12upload.cpp',
'gstd3d12utils.cpp',
'gstd3d12videosink.cpp',
'gstd3d12vp9dec.cpp',
'gstd3d12window.cpp',
'plugin.cpp',
]
hlsl_precompiled = []
extra_args = [
'-DGST_USE_UNSTABLE_API',
# Disable this warning error. Otherwise d3dx12.h will break build
'/wd4062',
]
d3d12_option = get_option('d3d12')
if host_system != 'windows' or d3d12_option.disabled()
subdir_done()
endif
if cc.get_id() != 'msvc'
if d3d12_option.enabled()
error('d3d12 plugin supports only MSVC build')
endif
subdir_done()
endif
d3d12_lib = cc.find_library('d3d12', required : d3d12_option)
d3d11_lib = cc.find_library('d3d11', required : d3d12_option)
d2d_dep = cc.find_library('d2d1', required: d3d12_option)
dxgi_lib = cc.find_library('dxgi', required : d3d12_option)
dx_headers_dep = dependency('DirectX-Headers',
version: '>= 1.611',
allow_fallback: true,
required: d3d12_option)
dxc = find_program('dxc', required : d3d12_option)
if not gstdxva_dep.found() or not d3d12_lib.found() or not dxgi_lib.found() \
or not dx_headers_dep.found() or not dxc.found() or not d2d_dep.found()
if d3d12_option.enabled()
error('The d3d12 was enabled explicitly, but required dependencies were not found.')
endif
subdir_done()
endif
d3d12_headers = [
'dxgi1_6.h',
'd3d11.h',
'd3d11on12.h',
'd2d1.h',
'DirectXMath.h',
]
have_d3d12_headers = true
foreach h: d3d12_headers
if not cc.has_header(h)
have_d3d12_headers = false
endif
endforeach
if not have_d3d12_headers
if d3d12_option.enabled()
error('The d3d12 plugin was enabled explicitly, but required dependencies were not found.')
endif
subdir_done()
endif
hlsl_precompiled = []
subdir('hlsl')
# https://learn.microsoft.com/en-us/windows/win32/dxmath/pg-xnamath-internals#windows-sse-versus-sse2
# x86 with Windows 7 or older may not support SSE2
if host_machine.cpu_family() != 'x86'
extra_args += ['-DHAVE_DIRECTX_MATH_SIMD']
endif
gstd3d12 = library('gstd3d12',
d3d12_sources + hlsl_precompiled,
c_args : gst_plugins_bad_args + extra_args,
cpp_args: gst_plugins_bad_args + extra_args,
include_directories : [configinc],
dependencies : [gstbase_dep, gstvideo_dep, gstcodecs_dep,
gstdxva_dep, d3d12_lib, d3d11_lib, d2d_dep, dxgi_lib,
dx_headers_dep],
install : true,
install_dir : plugins_install_dir,
)
plugins += [gstd3d12]