gstreamer/gst/gl/gstopengl.c

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/*
* GStreamer
* Copyright (C) 2003 Julien Moutte <julien@moutte.net>
* Copyright (C) 2005,2006,2007 David A. Schleef <ds@schleef.org>
* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
2012-11-08 11:53:56 +00:00
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
2008-09-29 21:45:10 +00:00
/**
* SECTION:plugin-opengl
*
* Cross-platform OpenGL plugin.
* <refsect2>
* <title>Debugging</title>
* </refsect2>
* <refsect2>
* <title>Examples</title>
* |[
* gst-launch-0.10 --gst-debug=gldisplay:3 videotestsrc ! glimagesink
* ]| A debugging pipeline.
|[
* GST_GL_SHADER_DEBUG=1 gst-launch-0.10 videotestsrc ! glimagesink
* ]| A debugging pipelines related to shaders.
* </refsect2>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstglimagesink.h"
#include "gstglfiltercube.h"
#include "gstgleffects.h"
GType gst_gl_filter_cube_get_type (void);
GType gst_gl_effects_get_type (void);
#ifndef OPENGL_ES2
#include "gstgltestsrc.h"
#include "gstglfilterlaplacian.h"
#include "gstglfilterglass.h"
#include "gstglfilterapp.h"
#include "gstglfilterreflectedscreen.h"
#include "gstglfiltershader.h"
#include "gstglcolorscale.h"
#include "gstgldeinterlace.h"
#include "gstglmosaic.h"
GType gst_gl_deinterlace_get_type (void);
GType gst_gl_filter_app_get_type (void);
GType gst_gl_filter_reflected_screen_get_type (void);
GType gst_gl_filterblur_get_type (void);
GType gst_gl_filtershader_get_type (void);
GType gst_gl_filtersobel_get_type (void);
GType gst_gl_filter_laplacian_get_type (void);
GType gst_gl_filter_glass_get_type (void);
GType gst_gl_mosaic_get_type (void);
#ifdef HAVE_PNG
#include "gstgldifferencematte.h"
#include "gstglbumper.h"
GType gst_gl_differencematte_get_type (void);
GType gst_gl_bumper_get_type (void);
#ifdef HAVE_JPEG
#include "gstgloverlay.h"
GType gst_gl_overlay_get_type (void);
#endif
#endif
#endif
#define GST_CAT_DEFAULT gst_gl_gstgl_debug
GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
/* Register filters that make up the gstgl plugin */
static gboolean
plugin_init (GstPlugin * plugin)
{
GST_DEBUG_CATEGORY_INIT (gst_gl_gstgl_debug, "gstopengl", 0, "gstopengl");
if (!gst_element_register (plugin, "glimagesink",
GST_RANK_NONE, GST_TYPE_GLIMAGE_SINK)) {
return FALSE;
}
if (!gst_element_register (plugin, "glfiltercube",
GST_RANK_NONE, GST_TYPE_GL_FILTER_CUBE)) {
return FALSE;
}
if (!gst_element_register (plugin, "gleffects",
GST_RANK_NONE, gst_gl_effects_get_type ())) {
return FALSE;
}
#ifndef OPENGL_ES2
if (!gst_element_register (plugin, "gltestsrc",
GST_RANK_NONE, GST_TYPE_GL_TEST_SRC)) {
return FALSE;
}
if (!gst_element_register (plugin, "glfilterblur",
GST_RANK_NONE, gst_gl_filterblur_get_type ())) {
return FALSE;
}
if (!gst_element_register (plugin, "glshader",
GST_RANK_NONE, gst_gl_filtershader_get_type ())) {
return FALSE;
}
if (!gst_element_register (plugin, "glfiltersobel",
GST_RANK_NONE, gst_gl_filtersobel_get_type ())) {
return FALSE;
}
if (!gst_element_register (plugin, "glfilterlaplacian",
GST_RANK_NONE, GST_TYPE_GL_FILTER_LAPLACIAN)) {
return FALSE;
}
if (!gst_element_register (plugin, "glfilterglass",
GST_RANK_NONE, GST_TYPE_GL_FILTER_GLASS)) {
return FALSE;
}
if (!gst_element_register (plugin, "glfilterapp",
GST_RANK_NONE, GST_TYPE_GL_FILTER_APP)) {
return FALSE;
}
if (!gst_element_register (plugin, "glfilterreflectedscreen",
GST_RANK_NONE, GST_TYPE_GL_FILTER_REFLECTED_SCREEN)) {
return FALSE;
}
if (!gst_element_register (plugin, "gldeinterlace",
GST_RANK_NONE, GST_TYPE_GL_DEINTERLACE)) {
return FALSE;
}
if (!gst_element_register (plugin, "glcolorscale",
GST_RANK_NONE, GST_TYPE_GL_COLORSCALE)) {
return FALSE;
}
if (!gst_element_register (plugin, "glmosaic",
GST_RANK_NONE, GST_TYPE_GL_MOSAIC)) {
return FALSE;
}
#ifdef HAVE_PNG
if (!gst_element_register (plugin, "gldifferencematte",
GST_RANK_NONE, gst_gl_differencematte_get_type ())) {
return FALSE;
}
if (!gst_element_register (plugin, "glbumper",
GST_RANK_NONE, gst_gl_bumper_get_type ())) {
return FALSE;
}
#ifdef HAVE_JPEG
if (!gst_element_register (plugin, "gloverlay",
GST_RANK_NONE, gst_gl_overlay_get_type ())) {
return FALSE;
}
#endif
#endif
#endif
return TRUE;
}
GST_PLUGIN_DEFINE (GST_VERSION_MAJOR,
GST_VERSION_MINOR,
opengl,
"OpenGL plugin",
plugin_init, VERSION, GST_LICENSE, GST_PACKAGE_NAME, GST_PACKAGE_ORIGIN)