[135/906] add and make the Filippo's gstglfilterblur works on the master branch (example of multiple step rendering)

This commit is contained in:
Julien Isorce 2008-07-31 17:48:04 +02:00 committed by Matthew Waters
parent 03a9ea9c6b
commit 79bea07a77
5 changed files with 368 additions and 14 deletions

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@ -12,6 +12,8 @@ libgstopengl_la_SOURCES = \
gstglupload.h \
gstgldownload.c \
gstgldownload.h \
gstglfilterblur.c \
gstglfilterblur.h \
gstglfiltercube.c \
gstglfiltercube.h \
gstglfilteredge.c \

291
gst/gl/gstglfilterblur.c Normal file
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@ -0,0 +1,291 @@
/*
* GStreamer
* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstglfilterblur.h"
/* horizontal convolution */
static const gchar *hconv9_fragment_source =
"#extension GL_ARB_texture_rectangle : enable\n"
"uniform sampler2DRect tex;"
"uniform float norm_const;"
"uniform float norm_offset;"
"uniform float kernel[9];"
"void main () {"
" float offset[9] = float[9] (-4.0, -3.0, -2.0, -1.0, 0.0, 1.0, 2.0, 3.0, 4.0);"
" vec2 texturecoord = gl_TexCoord[0].st;"
" int i;"
" vec4 sum = vec4 (0.0);"
" for (i = 0; i < 9; i++) { "
" if (kernel[i] != 0) {"
" vec4 neighbor = texture2DRect(tex, vec2(texturecoord.s+offset[i], texturecoord.t)); "
" sum += neighbor * kernel[i]/norm_const; "
" }"
" }"
" gl_FragColor = sum + norm_offset;"
"}";
/* vertical convolution */
static const gchar *vconv9_fragment_source =
"#extension GL_ARB_texture_rectangle : enable\n"
"uniform sampler2DRect tex;"
"uniform float norm_const;"
"uniform float norm_offset;"
"uniform float kernel[9];"
"void main () {"
" float offset[9] = float[9] (-4.0, -3.0, -2.0, -1.0, 0.0, 1.0, 2.0, 3.0, 4.0);"
" vec2 texturecoord = gl_TexCoord[0].st;"
" int i;"
" vec4 sum = vec4 (0.0);"
" for (i = 0; i < 9; i++) { "
" if (kernel[i] != 0) {"
" vec4 neighbor = texture2DRect(tex, vec2(texturecoord.s, texturecoord.t+offset[i])); "
" sum += neighbor * kernel[i]/norm_const; "
" }"
" }"
" gl_FragColor = sum + norm_offset;"
"}";
#define GST_CAT_DEFAULT gst_gl_filterblur_debug
GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
static const GstElementDetails element_details =
GST_ELEMENT_DETAILS ("Gstreamer OpenGL Blur",
"Filter/Effect",
"Blur with 9x9 separable convolution",
"Filippo Argiolas <filippo.argiolas@gmail.com>");
#define DEBUG_INIT(bla) \
GST_DEBUG_CATEGORY_INIT (gst_gl_filterblur_debug, "glfilterblur", 0, "glfilterblur element");
GST_BOILERPLATE_FULL (GstGLFilterBlur, gst_gl_filterblur, GstGLFilter,
GST_TYPE_GL_FILTER, DEBUG_INIT);
static void gst_gl_filterblur_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec);
static void gst_gl_filterblur_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec);
static void gst_gl_filter_filterblur_reset (GstGLFilter* filter);
static void gst_gl_filterblur_draw_texture (GstGLFilterBlur * filterblur, GLuint tex);
static void gst_gl_filterblur_init_shader (GstGLFilter* filter);
static gboolean gst_gl_filterblur_filter (GstGLFilter * filter,
GstGLBuffer * inbuf, GstGLBuffer * outbuf);
static void gst_gl_filterblur_hcallback (gint width, gint height, guint texture, gpointer stuff);
static void gst_gl_filterblur_vcallback (gint width, gint height, guint texture, gpointer stuff);
static void
gst_gl_filterblur_base_init (gpointer klass)
{
GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
gst_element_class_set_details (element_class, &element_details);
}
static void
gst_gl_filterblur_class_init (GstGLFilterBlurClass * klass)
{
GObjectClass *gobject_class;
gobject_class = (GObjectClass *) klass;
gobject_class->set_property = gst_gl_filterblur_set_property;
gobject_class->get_property = gst_gl_filterblur_get_property;
GST_GL_FILTER_CLASS (klass)->filter = gst_gl_filterblur_filter;
GST_GL_FILTER_CLASS (klass)->onInitFBO = gst_gl_filterblur_init_shader;
GST_GL_FILTER_CLASS (klass)->onReset = gst_gl_filter_filterblur_reset;
}
static void
gst_gl_filterblur_init (GstGLFilterBlur * filterblur, GstGLFilterBlurClass * klass)
{
filterblur->shader0 = NULL;
filterblur->shader1 = NULL;
}
static void
gst_gl_filter_filterblur_reset (GstGLFilter* filter)
{
GstGLFilterBlur* filterblur = GST_GL_FILTERBLUR(filter);
//blocking call, wait the opengl thread has destroyed the shader
gst_gl_display_del_shader (filter->display, filterblur->shader0);
//blocking call, wait the opengl thread has destroyed the shader
gst_gl_display_del_shader (filter->display, filterblur->shader1);
}
static void
gst_gl_filterblur_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec)
{
/* GstGLFilterBlur *filterblur = GST_GL_FILTERBLUR (object); */
switch (prop_id) {
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_gl_filterblur_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec)
{
/* GstGLFilterBlur *filterblur = GST_GL_FILTERBLUR (object); */
switch (prop_id) {
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_gl_filterblur_init_shader (GstGLFilter* filter)
{
GstGLFilterBlur* blur_filter = GST_GL_FILTERBLUR (filter);
//blocking call, wait the opengl thread has compiled the shader
gst_gl_display_gen_shader (filter->display, hconv9_fragment_source, &blur_filter->shader0);
//blocking call, wait the opengl thread has compiled the shader
gst_gl_display_gen_shader (filter->display, vconv9_fragment_source, &blur_filter->shader1);
}
static void
gst_gl_filterblur_draw_texture (GstGLFilterBlur * filterblur, GLuint tex)
{
GstGLFilter *filter = GST_GL_FILTER (filterblur);
glActiveTexture (GL_TEXTURE0);
glEnable (GL_TEXTURE_RECTANGLE_ARB);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, tex);
glBegin (GL_QUADS);
glTexCoord2f (0.0, 0.0);
glVertex2f (-1.0, -1.0);
glTexCoord2f (filter->width, 0.0);
glVertex2f (1.0, -1.0);
glTexCoord2f (filter->width, filter->height);
glVertex2f (1.0, 1.0);
glTexCoord2f (0.0, filter->height);
glVertex2f (-1.0, 1.0);
glEnd ();
}
static gboolean
gst_gl_filterblur_filter (GstGLFilter* filter, GstGLBuffer* inbuf,
GstGLBuffer* outbuf)
{
gpointer filterblur = GST_GL_FILTERBLUR(filter);
GLuint midtexture = 0;
//blocking call, generate a texture using the pool
gst_gl_display_gen_texture (filter->display, &midtexture) ;
//blocking call, use a FBO
gst_gl_display_use_fbo (filter->display, filter->width, filter->height,
filter->fbo, filter->depthbuffer, midtexture, gst_gl_filterblur_hcallback,
inbuf->width, inbuf->height, inbuf->texture,
0, filter->width, 0, filter->height,
GST_GL_DISPLAY_PROJECTION_ORTHO2D, filterblur);
//blocking call, use a FBO
gst_gl_display_use_fbo (filter->display, filter->width, filter->height,
filter->fbo, filter->depthbuffer, outbuf->texture, gst_gl_filterblur_vcallback,
inbuf->width, inbuf->height, midtexture,
0, filter->width, 0, filter->height,
GST_GL_DISPLAY_PROJECTION_ORTHO2D, filterblur);
//blocking call, put the texture in the pool
gst_gl_display_del_texture (filter->display, midtexture);
return TRUE;
}
static void
gst_gl_filterblur_hcallback (gint width, gint height, guint texture, gpointer stuff)
{
GstGLFilterBlur* filterblur = GST_GL_FILTERBLUR (stuff);
/* hard coded kernel, it could be easily generated at runtime with a
* property to change standard deviation */
gfloat gauss_kernel[9] = {
0.026995, 0.064759, 0.120985,
0.176033, 0.199471, 0.176033,
0.120985, 0.064759, 0.026995 };
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
gst_gl_shader_use (filterblur->shader0);
glActiveTexture (GL_TEXTURE1);
glEnable (GL_TEXTURE_RECTANGLE_ARB);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
glDisable (GL_TEXTURE_RECTANGLE_ARB);
gst_gl_shader_set_uniform_1i (filterblur->shader0, "tex", 1);
gst_gl_shader_set_uniform_1fv (filterblur->shader0, "kernel", 9, gauss_kernel);
gst_gl_shader_set_uniform_1f (filterblur->shader0, "norm_const", 0.977016);
gst_gl_shader_set_uniform_1f (filterblur->shader0, "norm_offset", 0.0);
gst_gl_filterblur_draw_texture (filterblur, texture);
}
static void
gst_gl_filterblur_vcallback (gint width, gint height, guint texture, gpointer stuff)
{
GstGLFilterBlur* filterblur = GST_GL_FILTERBLUR (stuff);
/* hard coded kernel, it could be easily generated at runtime with a
* property to change standard deviation */
gfloat gauss_kernel[9] = {
0.026995, 0.064759, 0.120985,
0.176033, 0.199471, 0.176033,
0.120985, 0.064759, 0.026995 };
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
gst_gl_shader_use (filterblur->shader1);
glActiveTexture (GL_TEXTURE1);
glEnable (GL_TEXTURE_RECTANGLE_ARB);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
glDisable (GL_TEXTURE_RECTANGLE_ARB);
gst_gl_shader_set_uniform_1i (filterblur->shader1, "tex", 1);
gst_gl_shader_set_uniform_1fv (filterblur->shader1, "kernel", 9, gauss_kernel);
gst_gl_shader_set_uniform_1f (filterblur->shader1, "norm_const", 0.977016);
gst_gl_shader_set_uniform_1f (filterblur->shader1, "norm_offset", 0.0);
gst_gl_filterblur_draw_texture (filterblur, texture);
}

54
gst/gl/gstglfilterblur.h Normal file
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@ -0,0 +1,54 @@
/*
* GStreamer
* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef _GST_GL_FILTERBLUR_H_
#define _GST_GL_FILTERBLUR_H_
#include <gstglfilter.h>
G_BEGIN_DECLS
#define GST_TYPE_GL_FILTERBLUR (gst_gl_filterblur_get_type())
#define GST_GL_FILTERBLUR(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_GL_FILTERBLUR,GstGLFilterBlur))
#define GST_IS_GL_FILTERBLUR(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_GL_FILTERBLUR))
#define GST_GL_FILTERBLUR_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass) ,GST_TYPE_GL_FILTERBLUR,GstGLFilterBlurClass))
#define GST_IS_GL_FILTERBLUR_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass) ,GST_TYPE_GL_FILTERBLUR))
#define GST_GL_FILTERBLUR_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj) ,GST_TYPE_GL_FILTERBLUR,GstGLFilterBlurClass))
typedef struct _GstGLFilterBlur GstGLFilterBlur;
typedef struct _GstGLFilterBlurClass GstGLFilterBlurClass;
struct _GstGLFilterBlur
{
GstGLFilter filter;
GstGLShader *shader0;
GstGLShader *shader1;
};
struct _GstGLFilterBlurClass
{
GstGLFilterClass filter_class;
};
GType gst_gl_glfilterblur_get_type (void);
G_END_DECLS
#endif /* _GST_GLFILTERBLUR_H_ */

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@ -1,4 +1,4 @@
/*
/*
* GStreamer
* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
*
@ -27,7 +27,7 @@
#define GST_CAT_DEFAULT gst_gl_filter_laplacian_debug
GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
static const GstElementDetails element_details =
static const GstElementDetails element_details =
GST_ELEMENT_DETAILS ("OpenGL laplacian filter",
"Filter/Effect",
"Laplacian Convolution Demo Filter",
@ -55,7 +55,7 @@ static gboolean gst_gl_filter_laplacian_filter (GstGLFilter * filter,
GstGLBuffer * inbuf, GstGLBuffer * outbuf);
static void gst_gl_filter_laplacian_callback (gint width, gint height, guint texture, gpointer stuff);
static const gchar *convolution_fragment_source =
static const gchar *convolution_fragment_source =
"#extension GL_ARB_texture_rectangle : enable\n"
"uniform sampler2DRect tex;"
"uniform float norm_const;"
@ -122,7 +122,7 @@ gst_gl_filter_laplacian_set_property (GObject* object, guint prop_id,
{
//GstGLFilterLaplacian *filter = GST_GL_FILTER_LAPLACIAN (object);
switch (prop_id)
switch (prop_id)
{
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
@ -136,7 +136,7 @@ gst_gl_filter_laplacian_get_property (GObject* object, guint prop_id,
{
//GstGLFilterLaplacian *filter = GST_GL_FILTER_LAPLACIAN (object);
switch (prop_id)
switch (prop_id)
{
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
@ -148,7 +148,7 @@ static void
gst_gl_filter_laplacian_init_shader (GstGLFilter* filter)
{
GstGLFilterLaplacian* laplacian_filter = GST_GL_FILTER_LAPLACIAN (filter);
//blocking call, wait the opengl thread has compiled the shader
gst_gl_display_gen_shader (filter->display, convolution_fragment_source, &laplacian_filter->shader);
}
@ -158,8 +158,8 @@ gst_gl_filter_laplacian_filter (GstGLFilter* filter, GstGLBuffer* inbuf,
GstGLBuffer* outbuf)
{
gpointer laplacian_filter = GST_GL_FILTER_LAPLACIAN (filter);
//blocking call, generate a FBO
//blocking call, use a FBO
gst_gl_display_use_fbo (filter->display, filter->width, filter->height,
filter->fbo, filter->depthbuffer, outbuf->texture, gst_gl_filter_laplacian_callback,
inbuf->width, inbuf->height, inbuf->texture,
@ -178,7 +178,7 @@ gst_gl_filter_laplacian_callback (gint width, gint height, guint texture, gpoint
gfloat kernel[9] = { 0.0, -1.0, 0.0,
-1.0, 4.0, -1.0,
0.0, -1.0, 0.0 };
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
@ -192,7 +192,7 @@ gst_gl_filter_laplacian_callback (gint width, gint height, guint texture, gpoint
gst_gl_shader_set_uniform_1fv (laplacian_filter->shader, "kernel", 9, kernel);
gst_gl_shader_set_uniform_1f (laplacian_filter->shader, "norm_const", 1.0);
gst_gl_shader_set_uniform_1f (laplacian_filter->shader, "norm_offset", 0.0); //set to 0.5 to preserve overall greylevel
glBegin (GL_QUADS);
glTexCoord2i (0, 0);
@ -202,6 +202,6 @@ gst_gl_filter_laplacian_callback (gint width, gint height, guint texture, gpoint
glTexCoord2i (width, height);
glVertex2f (1.0f, 1.0f);
glTexCoord2i (0, height);
glVertex2f (-1.0f, 1.0f);
glVertex2f (-1.0f, 1.0f);
glEnd ();
}

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@ -1,4 +1,4 @@
/*
/*
* GStreamer
* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
*
@ -26,6 +26,7 @@
#include "gstglupload.h"
#include "gstglfiltercube.h"
#include "gstglfilteredge.h"
#include "gstglfilterblur.h"
#include "gstglfilterlaplacian.h"
#include "gstglfilterapp.h"
#include "gstgldownload.h"
@ -34,6 +35,7 @@
GType gst_gl_filter_app_get_type (void);
GType gst_gl_filter_cube_get_type (void);
GType gst_gl_filterblur_get_type (void);
GType gst_gl_filter_edge_get_type (void);
GType gst_gl_filter_laplacian_get_type (void);
@ -45,12 +47,12 @@ static gboolean
plugin_init (GstPlugin * plugin)
{
GST_DEBUG_CATEGORY_INIT (gst_gl_gstgl_debug, "gstopengl", 0, "gstopengl");
if (!gst_element_register (plugin, "gltestsrc",
GST_RANK_NONE, GST_TYPE_GL_TEST_SRC)) {
return FALSE;
}
if (!gst_element_register (plugin, "glupload",
GST_RANK_NONE, GST_TYPE_GL_UPLOAD)) {
return FALSE;
@ -61,6 +63,11 @@ plugin_init (GstPlugin * plugin)
return FALSE;
}
if (!gst_element_register (plugin, "glfilterblur",
GST_RANK_NONE, GST_TYPE_GL_FILTERBLUR)) {
return FALSE;
}
if (!gst_element_register (plugin, "glfilteredge",
GST_RANK_NONE, GST_TYPE_GL_FILTER_EDGE)) {
return FALSE;