[081/906] start to add a glfilter

git-svn-id: svn://svn.wobow.com/GStreamer_playground/gst-plugins-gl@493 93df14bb-0f41-7a43-8087-d3e2a2f0e464
This commit is contained in:
Julien Isorce 2008-06-07 00:01:18 +00:00 committed by Matthew Waters
parent 05f98c7346
commit 31be382a90
10 changed files with 795 additions and 59 deletions

View file

@ -95,7 +95,7 @@ gst_gl_buffer_new_from_video_format (GstGLDisplay* display,
{
GstGLBuffer *buffer;
g_return_val_if_fail (video_format != GST_VIDEO_FORMAT_UNKNOWN, NULL);
//g_return_val_if_fail (video_format != GST_VIDEO_FORMAT_UNKNOWN, NULL);
g_return_val_if_fail (display != NULL, NULL);
g_return_val_if_fail (width > 0, NULL);
g_return_val_if_fail (height > 0, NULL);
@ -108,10 +108,11 @@ gst_gl_buffer_new_from_video_format (GstGLDisplay* display,
buffer->video_format = video_format;
GST_BUFFER_SIZE (buffer) = gst_gl_buffer_format_get_size (video_format, context_width, context_height);
//blocking call, init texture
gst_gl_display_textureRequested (buffer->display, buffer->video_format,
buffer->width, buffer->height,
&buffer->texture, &buffer->texture_u, &buffer->texture_v) ;
//blocking call, init texture
if (video_format != GST_VIDEO_FORMAT_UNKNOWN)
gst_gl_display_textureRequested (buffer->display, buffer->video_format,
buffer->width, buffer->height,
&buffer->texture, &buffer->texture_u, &buffer->texture_v) ;
return buffer;
}

View file

@ -28,6 +28,7 @@
static void gst_gl_display_finalize (GObject * object);
static gpointer gst_gl_display_glutThreadFunc (GstGLDisplay* display);
static void gst_gl_display_glutCreateWindow (GstGLDisplay* display);
static void gst_gl_display_glutGenerateFBO (GstGLDisplay *display);
static void gst_gl_display_glutDestroyWindow (GstGLDisplay* display);
static void gst_gl_display_glutSetVisibleWindow (GstGLDisplay* display);
static void gst_gl_display_glutPrepareTexture (GstGLDisplay* display);
@ -93,6 +94,7 @@ gst_gl_display_init (GstGLDisplay *display, GstGLDisplayClass *klass)
display->cond_fill = g_cond_new ();
display->cond_clear = g_cond_new ();
display->cond_video = g_cond_new ();
display->cond_generateFBO = g_cond_new ();
display->cond_create = g_cond_new ();
display->cond_destroy = g_cond_new ();
@ -106,6 +108,12 @@ gst_gl_display_init (GstGLDisplay *display, GstGLDisplayClass *klass)
display->graphicDepthBuffer = 0;
display->graphicTexture = 0;
display->requestedFBO = 0;
display->requestedDepthBuffer = 0;
display->requestedTextureFBO = 0;
display->requestedTextureFBOWidth = 0;
display->requestedTextureFBOHeight = 0;
display->requestedTexture = 0;
display->requestedTexture_u = 0;
display->requestedTexture_v = 0;
@ -326,6 +334,10 @@ gst_gl_display_finalize (GObject *object)
g_cond_free (display->cond_video);
display->cond_video = NULL;
}
if (display->cond_generateFBO) {
g_cond_free (display->cond_generateFBO);
display->cond_generateFBO = NULL;
}
if (display->cond_create) {
g_cond_free (display->cond_create);
display->cond_create = NULL;
@ -343,7 +355,7 @@ gst_gl_display_finalize (GObject *object)
if (g_hash_table_size (gst_gl_display_map) == 0)
{
g_thread_join (gst_gl_display_glutThread);
GST_DEBUG ("Glut thread joined");
g_print ("Glut thread joined\n");
gst_gl_display_glutThread = NULL;
g_async_queue_unref (gst_gl_display_messageQueue);
g_hash_table_unref (gst_gl_display_map);
@ -370,9 +382,9 @@ gst_gl_display_glutThreadFunc (GstGLDisplay *display)
gst_gl_display_glutCreateWindow (display);
gst_gl_display_unlock (display);
GST_DEBUG ("Glut mainLoop start");
g_print ("Glut mainLoop start\n");
glutMainLoop ();
GST_DEBUG ("Glut mainLoop exited");
g_print ("Glut mainLoop exited\n");
return NULL;
}
@ -397,7 +409,7 @@ gst_gl_display_glutCreateWindow (GstGLDisplay *display)
display->title = g_string_append (display->title, buffer);
glutWinId = glutCreateWindow (display->title->str, display->winId);
GST_DEBUG ("Context %d created\n", glutWinId);
g_print ("Context %d created\n", glutWinId);
if (display->visible)
glutShowWindow ();
@ -646,6 +658,53 @@ gst_gl_display_glutCreateWindow (GstGLDisplay *display)
}
/* Called by the idle funtion */
static void
gst_gl_display_glutGenerateFBO (GstGLDisplay *display)
{
glutSetWindow (display->glutWinId);
//-- generate frame buffer object
//setup FBO
glGenFramebuffersEXT (1, &display->requestedFBO);
glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, display->requestedFBO);
//setup the render buffer for depth
glGenRenderbuffersEXT(1, &display->requestedDepthBuffer);
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, display->requestedDepthBuffer);
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT,
display->requestedTextureFBOWidth, display->requestedTextureFBOHeight);
//setup a texture to render to
glGenTextures (1, &display->requestedTextureFBO);
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, display->requestedTextureFBO);
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
display->requestedTextureFBOWidth, display->requestedTextureFBOHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
//attach the texture to the FBO to renderer to
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
GL_TEXTURE_RECTANGLE_ARB, display->requestedTextureFBO, 0);
//attach the depth render buffer to the FBO
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
GL_RENDERBUFFER_EXT, display->requestedDepthBuffer);
g_assert (glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT) ==
GL_FRAMEBUFFER_COMPLETE_EXT);
//unbind the FBO
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
g_cond_signal (display->cond_video);
}
/* Called by the idle function */
static void
gst_gl_display_glutDestroyWindow (GstGLDisplay *display)
@ -695,7 +754,7 @@ gst_gl_display_glutDestroyWindow (GstGLDisplay *display)
}
g_hash_table_remove (gst_gl_display_map, GINT_TO_POINTER (display->glutWinId));
GST_DEBUG ("glut window destroyed: %d", display->glutWinId);
g_print ("glut window destroyed: %d\n", display->glutWinId);
//if the map is empty, leaveMainloop and join the thread
if (g_hash_table_size (gst_gl_display_map) == 0)
@ -806,7 +865,7 @@ gst_gl_display_glut_idle (void)
gst_gl_display_glutDispatchAction (msg);
}
}
else GST_DEBUG ("timeout reached in idle func");
else g_print ("timeout reached in idle func\n");
}
@ -841,6 +900,9 @@ gst_gl_display_glutDispatchAction (GstGLDisplayMsg* msg)
case GST_GL_DISPLAY_ACTION_REDISPLAY:
gst_gl_display_glutPostRedisplay (msg->display);
break;
case GST_GL_DISPLAY_ACTION_GENFBO:
gst_gl_display_glutGenerateFBO (msg->display);
break;
default:
g_assert_not_reached ();
}
@ -867,6 +929,7 @@ gst_gl_display_checkMsgValidity (GstGLDisplayMsg *msg)
case GST_GL_DISPLAY_ACTION_CLEAR:
case GST_GL_DISPLAY_ACTION_VIDEO:
case GST_GL_DISPLAY_ACTION_REDISPLAY:
case GST_GL_DISPLAY_ACTION_GENFBO:
//msg is out of date if the associated display is not in the map
if (!g_hash_table_lookup (gst_gl_display_map, GINT_TO_POINTER (msg->glutWinId)))
valid = FALSE;
@ -1010,7 +1073,7 @@ gst_gl_display_textureRequested (GstGLDisplay * display, GstVideoFormat video_fo
/* Called by gst_gl elements */
void
gst_gl_display_textureChanged (GstGLDisplay * display, GstVideoFormat video_format,
gst_gl_display_textureChanged (GstGLDisplay* display, GstVideoFormat video_format,
GLuint texture, GLuint texture_u, GLuint texture_v,
gint width, gint height, gpointer data)
{
@ -1030,7 +1093,7 @@ gst_gl_display_textureChanged (GstGLDisplay * display, GstVideoFormat video_form
/* Called by gstglbuffer */
void
gst_gl_display_clearTexture (GstGLDisplay * display, guint texture,
gst_gl_display_clearTexture (GstGLDisplay* display, guint texture,
guint texture_u, guint texture_v)
{
gst_gl_display_lock (display);
@ -1074,6 +1137,23 @@ gst_gl_display_postRedisplay (GstGLDisplay* display)
}
/* Called by gst_gl elements */
void
gst_gl_display_requestFBO (GstGLDisplay* display, gint width, gint height,
guint* fbo, guint* depthbuffer, guint* texture)
{
gst_gl_display_lock (display);
display->requestedTextureFBOWidth = width;
display->requestedTextureFBOHeight = height;
gst_gl_display_postMessage (GST_GL_DISPLAY_ACTION_GENFBO, display);
g_cond_wait (display->cond_generateFBO, display->mutex);
*fbo = display->requestedFBO;
*depthbuffer = display->requestedDepthBuffer;
*texture = display->requestedTextureFBO;
gst_gl_display_unlock (display);
}
/* Called by gst_gl elements */
void
gst_gl_display_set_windowId (GstGLDisplay* display, gulong winId)
@ -1088,7 +1168,7 @@ gst_gl_display_set_windowId (GstGLDisplay* display, gulong winId)
if (g_hash_table_size (gst_gl_display_map) == 0)
{
g_thread_join (gst_gl_display_glutThread);
GST_DEBUG ("Glut thread joined when setting winId");
g_print ("Glut thread joined when setting winId\n");
gst_gl_display_glutThread = NULL;
g_async_queue_unref (gst_gl_display_messageQueue);
g_hash_table_unref (gst_gl_display_map);

View file

@ -50,7 +50,8 @@ typedef enum {
GST_GL_DISPLAY_ACTION_CHANGE,
GST_GL_DISPLAY_ACTION_CLEAR,
GST_GL_DISPLAY_ACTION_VIDEO,
GST_GL_DISPLAY_ACTION_REDISPLAY
GST_GL_DISPLAY_ACTION_REDISPLAY,
GST_GL_DISPLAY_ACTION_GENFBO
} GstGLDisplayAction;
@ -78,20 +79,21 @@ typedef gboolean (* CDCB) ( GLuint, GLuint, GLuint);
struct _GstGLDisplay {
GObject object;
GMutex *mutex;
GMutex* mutex;
GQueue* texturePool;
GCond *cond_make;
GCond *cond_fill;
GCond *cond_clear;
GCond *cond_video;
GCond* cond_make;
GCond* cond_fill;
GCond* cond_clear;
GCond* cond_video;
GCond* cond_generateFBO;
GCond *cond_create;
GCond *cond_destroy;
GCond* cond_create;
GCond* cond_destroy;
gint glutWinId;
gulong winId;
GString *title;
GString* title;
gint win_xpos;
gint win_ypos;
gint glcontext_width;
@ -111,6 +113,13 @@ struct _GstGLDisplay {
GLuint graphicDepthBuffer;
GLuint graphicTexture;
//filter frame buffer object (GL -> GL)
GLuint requestedFBO;
GLuint requestedDepthBuffer;
GLuint requestedTextureFBO;
GLuint requestedTextureFBOWidth;
GLuint requestedTextureFBOHeight;
GLuint requestedTexture;
GLuint requestedTexture_u;
GLuint requestedTexture_v;
@ -211,6 +220,8 @@ void gst_gl_display_clearTexture (GstGLDisplay* display, guint texture,
void gst_gl_display_videoChanged (GstGLDisplay* display, GstVideoFormat video_format,
gpointer data);
gboolean gst_gl_display_postRedisplay (GstGLDisplay* display);
void gst_gl_display_requestFBO (GstGLDisplay* display, gint width, gint height,
guint* fbo, guint* depthbuffer, guint* texture);
void gst_gl_display_set_windowId (GstGLDisplay* display, gulong winId);
#endif

329
gst/gl/gstglfilter.c Normal file
View file

@ -0,0 +1,329 @@
/*
* GStreamer
* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstglfilter.h"
#define GST_CAT_DEFAULT gst_gl_filter_debug
GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
static GstStaticPadTemplate gst_gl_filter_src_pad_template =
GST_STATIC_PAD_TEMPLATE ("src",
GST_PAD_SRC,
GST_PAD_ALWAYS,
GST_STATIC_CAPS (GST_GL_VIDEO_CAPS)
);
static GstStaticPadTemplate gst_gl_filter_sink_pad_template =
GST_STATIC_PAD_TEMPLATE ("sink",
GST_PAD_SINK,
GST_PAD_ALWAYS,
GST_STATIC_CAPS (GST_GL_VIDEO_CAPS)
);
#define DEBUG_INIT(bla) \
GST_DEBUG_CATEGORY_INIT (gst_gl_filter_debug, "glfilter", 0, "glfilter element");
GST_BOILERPLATE_FULL (GstGLFilter, gst_gl_filter, GstBaseTransform,
GST_TYPE_BASE_TRANSFORM, DEBUG_INIT);
static void gst_gl_filter_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec);
static void gst_gl_filter_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec);
static void gst_gl_filter_reset (GstGLFilter * filter);
static gboolean gst_gl_filter_start (GstBaseTransform * bt);
static gboolean gst_gl_filter_stop (GstBaseTransform * bt);
static gboolean gst_gl_filter_get_unit_size (GstBaseTransform * trans,
GstCaps * caps, guint * size);
static GstFlowReturn gst_gl_filter_transform (GstBaseTransform * bt,
GstBuffer * inbuf, GstBuffer * outbuf);
static GstFlowReturn gst_gl_filter_prepare_output_buffer (GstBaseTransform *
trans, GstBuffer * input, gint size, GstCaps * caps, GstBuffer ** buf);
static gboolean gst_gl_filter_set_caps (GstBaseTransform * bt, GstCaps * incaps,
GstCaps * outcaps);
static gboolean gst_gl_filter_do_transform (GstGLFilter * filter,
GstGLBuffer * inbuf, GstGLBuffer * outbuf);
static void
gst_gl_filter_base_init (gpointer klass)
{
GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
gst_element_class_add_pad_template (element_class,
gst_static_pad_template_get (&gst_gl_filter_src_pad_template));
gst_element_class_add_pad_template (element_class,
gst_static_pad_template_get (&gst_gl_filter_sink_pad_template));
}
static void
gst_gl_filter_class_init (GstGLFilterClass * klass)
{
GObjectClass *gobject_class;
gobject_class = (GObjectClass *) klass;
gobject_class->set_property = gst_gl_filter_set_property;
gobject_class->get_property = gst_gl_filter_get_property;
GST_BASE_TRANSFORM_CLASS (klass)->transform = gst_gl_filter_transform;
GST_BASE_TRANSFORM_CLASS (klass)->start = gst_gl_filter_start;
GST_BASE_TRANSFORM_CLASS (klass)->stop = gst_gl_filter_stop;
GST_BASE_TRANSFORM_CLASS (klass)->set_caps = gst_gl_filter_set_caps;
GST_BASE_TRANSFORM_CLASS (klass)->get_unit_size = gst_gl_filter_get_unit_size;
GST_BASE_TRANSFORM_CLASS (klass)->prepare_output_buffer =
gst_gl_filter_prepare_output_buffer;
}
static void
gst_gl_filter_init (GstGLFilter * filter, GstGLFilterClass * klass)
{
//gst_element_create_all_pads (GST_ELEMENT (filter));
filter->sinkpad = gst_element_get_static_pad (GST_ELEMENT (filter), "sink");
filter->srcpad = gst_element_get_static_pad (GST_ELEMENT (filter), "src");
/*gst_gl_display_requestFBO
filter->fbo = */
gst_gl_filter_reset (filter);
}
static void
gst_gl_filter_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec)
{
//GstGLFilter *filter = GST_GL_FILTER (object);
switch (prop_id) {
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_gl_filter_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec)
{
//GstGLFilter *filter = GST_GL_FILTER (object);
switch (prop_id) {
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_gl_filter_reset (GstGLFilter* filter)
{
if (filter->display)
{
g_object_unref (filter->display);
filter->display = NULL;
}
filter->video_format = GST_VIDEO_FORMAT_UNKNOWN;
filter->width = 0;
filter->height = 0;
}
static gboolean
gst_gl_filter_start (GstBaseTransform* bt)
{
return TRUE;
}
static gboolean
gst_gl_filter_stop (GstBaseTransform* bt)
{
GstGLFilter *filter = GST_GL_FILTER (bt);
gst_gl_filter_reset (filter);
return TRUE;
}
static gboolean
gst_gl_filter_get_unit_size (GstBaseTransform* trans, GstCaps* caps,
guint* size)
{
gboolean ret;
GstVideoFormat video_format;
gint width;
gint height;
ret = gst_gl_buffer_format_parse_caps (caps, &video_format, &width, &height);
if (ret)
*size = gst_gl_buffer_format_get_size (video_format, width, height);
return TRUE;
}
static GstFlowReturn
gst_gl_filter_prepare_output_buffer (GstBaseTransform* trans,
GstBuffer* inbuf, gint size, GstCaps* caps, GstBuffer** buf)
{
GstGLFilter* filter;
GstGLBuffer* gl_inbuf = GST_GL_BUFFER (inbuf);
GstGLBuffer* gl_outbuf;
filter = GST_GL_FILTER (trans);
if (filter->display == NULL)
filter->display = g_object_ref (gl_inbuf->display);
gl_outbuf = gst_gl_buffer_new_from_video_format (filter->display,
filter->video_format,
filter->width, filter->height,
filter->width, filter->height);
*buf = GST_BUFFER (gl_outbuf);
gst_buffer_set_caps (*buf, caps);
g_print ("gstglfilter: gst_gl_filter_prepare_output_buffer\n");
return GST_FLOW_OK;
}
static gboolean
gst_gl_filter_set_caps (GstBaseTransform * bt, GstCaps * incaps,
GstCaps * outcaps)
{
GstGLFilter *filter;
gboolean ret;
filter = GST_GL_FILTER (bt);
ret = gst_gl_buffer_format_parse_caps (incaps, &filter->video_format,
&filter->width, &filter->height);
if (!ret)
{
GST_DEBUG ("bad caps");
return FALSE;
}
GST_ERROR ("set_caps %d %d", filter->width, filter->height);
return ret;
}
static GstFlowReturn
gst_gl_filter_transform (GstBaseTransform * bt, GstBuffer * inbuf,
GstBuffer * outbuf)
{
GstGLFilter* filter;
GstGLBuffer* gl_inbuf = GST_GL_BUFFER (inbuf);
GstGLBuffer* gl_outbuf = GST_GL_BUFFER (outbuf);
filter = GST_GL_FILTER (bt);
g_print ("gstglfilter: gst_gl_filter_transform\n");
gst_gl_filter_do_transform (filter, gl_inbuf, gl_outbuf);
return GST_FLOW_OK;
}
static gboolean
gst_gl_filter_do_transform (GstGLFilter * filter,
GstGLBuffer * inbuf, GstGLBuffer * outbuf)
{
GstGLDisplay* display = inbuf->display;
GstGLFilterClass* filter_class = GST_GL_FILTER_GET_CLASS (filter);
outbuf->texture = inbuf->texture;
/*unsigned int fbo;
gst_gl_display_lock (display);
glGenFramebuffersEXT (1, &fbo);
glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, fbo);
glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT,
GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_RECTANGLE_ARB, outbuf->texture, 0);
glDrawBuffer (GL_COLOR_ATTACHMENT0_EXT);
glReadBuffer (GL_COLOR_ATTACHMENT0_EXT);
g_assert (glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT) ==
GL_FRAMEBUFFER_COMPLETE_EXT);
glViewport (0, 0, outbuf->width, outbuf->height);
glClearColor (0.3, 0.3, 0.3, 1.0);
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
glMatrixMode (GL_MODELVIEW);
glLoadIdentity ();
glDisable (GL_CULL_FACE);
glEnableClientState (GL_TEXTURE_COORD_ARRAY);
glColor4f (1, 1, 1, 1);
glEnable (GL_TEXTURE_RECTANGLE_ARB);
glActiveTexture (GL_TEXTURE0);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, inbuf->texture);*/
filter_class->filter (filter, inbuf, outbuf);
/*
#if 0
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glColor4f (1, 0, 1, 1);
glBegin (GL_QUADS);
glNormal3f (0, 0, -1);
glTexCoord2f (inbuf->width, 0);
glVertex3f (0.9, -0.9, 0);
glTexCoord2f (0, 0);
glVertex3f (-1.0, -1.0, 0);
glTexCoord2f (0, inbuf->height);
glVertex3f (-1.0, 1.0, 0);
glTexCoord2f (inbuf->width, inbuf->height);
glVertex3f (1.0, 1.0, 0);
glEnd ();
#endif
glFlush ();
glDeleteFramebuffersEXT (1, &fbo);
gst_gl_display_unlock (display);*/
return TRUE;
}

64
gst/gl/gstglfilter.h Normal file
View file

@ -0,0 +1,64 @@
/*
* GStreamer
* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef _GST_GL_FILTER_H_
#define _GST_GL_FILTER_H_
#include <gst/gst.h>
#include <gst/base/gstbasetransform.h>
#include <gst/video/video.h>
#include "gstglbuffer.h"
#define GST_TYPE_GL_FILTER (gst_gl_filter_get_type())
#define GST_GL_FILTER(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_GL_FILTER,GstGLFilter))
#define GST_IS_GL_FILTER(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_GL_FILTER))
#define GST_GL_FILTER_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass) ,GST_TYPE_GL_FILTER,GstGLFilterClass))
#define GST_IS_GL_FILTER_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass) ,GST_TYPE_GL_FILTER))
#define GST_GL_FILTER_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj) ,GST_TYPE_GL_FILTER,GstGLFilterClass))
typedef struct _GstGLFilter GstGLFilter;
typedef struct _GstGLFilterClass GstGLFilterClass;
typedef gboolean (*GstGLFilterProcessFunc) (GstGLFilter *filter,
GstGLBuffer *inbuf, GstGLBuffer *outbuf);
struct _GstGLFilter
{
GstBaseTransform base_transform;
GstPad *srcpad;
GstPad *sinkpad;
GstGLDisplay *display;
GstVideoFormat video_format;
int width;
int height;
};
struct _GstGLFilterClass
{
GstBaseTransformClass base_transform_class;
GstGLFilterProcessFunc filter;
};
GType gst_gl_filter_get_type(void);
#endif

187
gst/gl/gstglfiltercube.c Normal file
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@ -0,0 +1,187 @@
/*
* GStreamer
* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstglfiltercube.h"
#define GST_CAT_DEFAULT gst_gl_filter_cube_debug
GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
static const GstElementDetails element_details =
GST_ELEMENT_DETAILS ("OpenGL cube filter",
"Filter/Effect",
"Put input texture on the cube faces",
"Julien Isorce <julien.isorce@gmail.com>");
enum
{
PROP_0
};
#define DEBUG_INIT(bla) \
GST_DEBUG_CATEGORY_INIT (gst_gl_filter_cube_debug, "glfiltercube", 0, "glfiltercube element");
GST_BOILERPLATE_FULL (GstGLFilterCube, gst_gl_filter_cube, GstGLFilter,
GST_TYPE_GL_FILTER, DEBUG_INIT);
static void gst_gl_filter_cube_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec);
static void gst_gl_filter_cube_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec);
static gboolean gst_gl_filter_cube_filter (GstGLFilter * filter,
GstGLBuffer * inbuf, GstGLBuffer * outbuf);
static void
gst_gl_filter_cube_base_init (gpointer klass)
{
GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
gst_element_class_set_details (element_class, &element_details);
}
static void
gst_gl_filter_cube_class_init (GstGLFilterCubeClass * klass)
{
GObjectClass *gobject_class;
gobject_class = (GObjectClass *) klass;
gobject_class->set_property = gst_gl_filter_cube_set_property;
gobject_class->get_property = gst_gl_filter_cube_get_property;
GST_GL_FILTER_CLASS (klass)->filter = gst_gl_filter_cube_filter;
}
static void
gst_gl_filter_cube_init (GstGLFilterCube * filter,
GstGLFilterCubeClass * klass)
{
}
static void
gst_gl_filter_cube_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec)
{
//GstGLFilterCube *filter = GST_GL_FILTER_CUBE (object);
switch (prop_id) {
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_gl_filter_cube_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec)
{
//GstGLFilterCube *filter = GST_GL_FILTER_CUBE (object);
switch (prop_id) {
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static gboolean
gst_gl_filter_cube_filter (GstGLFilter * filter, GstGLBuffer * inbuf,
GstGLBuffer * outbuf)
{
GstGLFilterCube* cube = GST_GL_FILTER_CUBE(filter);
g_print ("gstglfiltercube: gst_gl_filter_cube_filter\n");
/*int i, j;
double *vertex_x, *vertex_y;
glDisable (GL_CULL_FACE);
glEnableClientState (GL_TEXTURE_COORD_ARRAY);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glColor4f (1, 0, 1, 1);
glMatrixMode (GL_COLOR);
glLoadMatrixd (matrix);
glPixelTransferf (GL_POST_COLOR_MATRIX_RED_BIAS, (1 - GAIN) / 2);
glPixelTransferf (GL_POST_COLOR_MATRIX_GREEN_BIAS, (1 - GAIN) / 2);
glPixelTransferf (GL_POST_COLOR_MATRIX_BLUE_BIAS, (1 - GAIN) / 2);
}
#define N 10
#define SCALE (1.0/N)
#define NOISE() (0.1*SCALE*g_random_double_range(-1,1))
vertex_x = malloc (sizeof (double) * (N + 1) * (N + 1));
vertex_y = malloc (sizeof (double) * (N + 1) * (N + 1));
for (j = 0; j < N + 1; j++) {
for (i = 0; i < N + 1; i++) {
vertex_x[j * (N + 1) + i] = i * SCALE + NOISE ();
vertex_y[j * (N + 1) + i] = j * SCALE + NOISE ();
}
}
for (j = 0; j < N; j++) {
for (i = 0; i < N; i++) {
glBegin (GL_QUADS);
glNormal3f (0, 0, -1);
glTexCoord2f (i * SCALE, j * SCALE);
glVertex3f (vertex_x[j * (N + 1) + i], vertex_y[j * (N + 1) + i], 0);
glTexCoord2f ((i + 1) * SCALE, j * SCALE);
glVertex3f (vertex_x[j * (N + 1) + (i + 1)],
vertex_y[j * (N + 1) + (i + 1)], 0);
glTexCoord2f ((i + 1) * SCALE, (j + 1) * SCALE);
glVertex3f (vertex_x[(j + 1) * (N + 1) + (i + 1)],
vertex_y[(j + 1) * (N + 1) + (i + 1)], 0);
glTexCoord2f (i * SCALE, (j + 1) * SCALE);
glVertex3f (vertex_x[(j + 1) * (N + 1) + i],
vertex_y[(j + 1) * (N + 1) + i], 0);
glEnd ();
}
}
free (vertex_x);
free (vertex_y);
glFlush ();
glMatrixMode (GL_MODELVIEW);
glLoadIdentity ();
glMatrixMode (GL_TEXTURE);
glLoadIdentity ();
glMatrixMode (GL_COLOR);
glLoadIdentity ();
glPixelTransferf (GL_POST_COLOR_MATRIX_RED_SCALE, 1.0);
glPixelTransferf (GL_POST_COLOR_MATRIX_RED_BIAS, 0);
glPixelTransferf (GL_POST_COLOR_MATRIX_GREEN_BIAS, 0);
glPixelTransferf (GL_POST_COLOR_MATRIX_BLUE_BIAS, 0);*/
return TRUE;
}

52
gst/gl/gstglfiltercube.h Normal file
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@ -0,0 +1,52 @@
/*
* GStreamer
* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef _GST_GL_FILTERCUBE_H_
#define _GST_GL_FILTERCUBE_H_
#include "gstglfilter.h"
G_BEGIN_DECLS
#define GST_TYPE_GL_FILTER_CUBE (gst_gl_filter_cube_get_type())
#define GST_GL_FILTER_CUBE(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_GL_FILTER_CUBE,GstGLFilterCube))
#define GST_IS_GL_FILTER_CUBE(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_GL_FILTER_CUBE))
#define GST_GL_FILTER_CUBE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass) ,GST_TYPE_GL_FILTER_CUBE,GstGLFilterCubeClass))
#define GST_IS_GL_FILTER_CUBE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass) ,GST_TYPE_GL_FILTER_CUBE))
#define GST_GL_FILTER_CUBE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj) ,GST_TYPE_GL_FILTER_CUBE,GstGLFilterCubeClass))
typedef struct _GstGLFilterCube GstGLFilterCube;
typedef struct _GstGLFilterCubeClass GstGLFilterCubeClass;
struct _GstGLFilterCube
{
GstGLFilter filter;
};
struct _GstGLFilterCubeClass
{
GstGLFilterClass filter_class;
};
GType gst_gl_glfiltercube_get_type (void);
G_END_DECLS
#endif /* _GST_GLFILTERCUBE_H_ */

View file

@ -199,7 +199,8 @@ gst_gl_graphicmaker_get_property (GObject* object, guint prop_id,
static void
gst_gl_graphicmaker_reset (GstGLGraphicmaker* graphicmaker)
{
if (graphicmaker->display) {
if (graphicmaker->display)
{
g_object_unref (graphicmaker->display);
graphicmaker->display = NULL;
}
@ -322,7 +323,8 @@ gst_gl_graphicmaker_set_caps (GstBaseTransform* bt, GstCaps* incaps,
ret = gst_video_format_parse_caps (incaps, &graphicmaker->video_format,
&graphicmaker->width, &graphicmaker->height);
if (!ret) {
if (!ret)
{
GST_DEBUG ("bad caps");
return FALSE;
}

View file

@ -280,55 +280,59 @@ gst_glimage_sink_start (GstBaseSink * bsink)
static gboolean
gst_glimage_sink_stop (GstBaseSink * bsink)
{
GstGLImageSink *glimage_sink;
GstGLImageSink *glimage_sink;
GST_DEBUG ("stop");
GST_DEBUG ("stop");
glimage_sink = GST_GLIMAGE_SINK (bsink);
glimage_sink = GST_GLIMAGE_SINK (bsink);
if (glimage_sink->stored_buffer) {
gst_buffer_unref (glimage_sink->stored_buffer);
glimage_sink->stored_buffer = NULL;
}
if (glimage_sink->display) {
gst_gl_display_setVisibleWindow (glimage_sink->display, FALSE);
g_object_unref (glimage_sink->display);
glimage_sink->display = NULL;
}
if (glimage_sink->stored_buffer)
{
gst_buffer_unref (glimage_sink->stored_buffer);
glimage_sink->stored_buffer = NULL;
}
if (glimage_sink->display)
{
gst_gl_display_setVisibleWindow (glimage_sink->display, FALSE);
g_object_unref (glimage_sink->display);
glimage_sink->display = NULL;
}
return TRUE;
return TRUE;
}
static gboolean
gst_glimage_sink_unlock (GstBaseSink * bsink)
{
//GstGLImageSink* glimage_sink = GST_GLIMAGE_SINK (bsink);
//GstGLImageSink* glimage_sink = GST_GLIMAGE_SINK (bsink);
GST_DEBUG ("unlock");
GST_DEBUG ("unlock");
return TRUE;
return TRUE;
}
static void
gst_glimage_sink_get_times (GstBaseSink * bsink, GstBuffer * buf,
GstClockTime * start, GstClockTime * end)
{
GstGLImageSink *glimagesink;
GstGLImageSink *glimagesink;
glimagesink = GST_GLIMAGE_SINK (bsink);
glimagesink = GST_GLIMAGE_SINK (bsink);
if (GST_BUFFER_TIMESTAMP_IS_VALID (buf)) {
*start = GST_BUFFER_TIMESTAMP (buf);
if (GST_BUFFER_DURATION_IS_VALID (buf)) {
*end = *start + GST_BUFFER_DURATION (buf);
} else {
if (glimagesink->fps_n > 0) {
*end = *start +
gst_util_uint64_scale_int (GST_SECOND, glimagesink->fps_d,
glimagesink->fps_n);
}
if (GST_BUFFER_TIMESTAMP_IS_VALID (buf))
{
*start = GST_BUFFER_TIMESTAMP (buf);
if (GST_BUFFER_DURATION_IS_VALID (buf))
*end = *start + GST_BUFFER_DURATION (buf);
else
{
if (glimagesink->fps_n > 0) {
*end = *start +
gst_util_uint64_scale_int (GST_SECOND, glimagesink->fps_d,
glimagesink->fps_n);
}
}
}
}
}

View file

@ -23,6 +23,7 @@
#endif
#include "gstglgraphicmaker.h"
#include "gstglfiltercube.h"
#include "gstglvideomaker.h"
#include "gstglimagesink.h"
@ -34,17 +35,22 @@ static gboolean
plugin_init (GstPlugin * plugin)
{
GST_DEBUG_CATEGORY_INIT (gst_gl_gstgl_debug, "gstopengl", 0, "gstopengl");
if (!gst_element_register (plugin, "glvideomaker",
GST_RANK_NONE, GST_TYPE_GL_VIDEOMAKER)) {
return FALSE;
}
if (!gst_element_register (plugin, "glgraphicmaker",
GST_RANK_NONE, GST_TYPE_GL_GRAPHICMAKER)) {
return FALSE;
}
if (!gst_element_register (plugin, "glfiltercube",
GST_RANK_NONE, GST_TYPE_GL_FILTER_CUBE)) {
return FALSE;
}
if (!gst_element_register (plugin, "glvideomaker",
GST_RANK_NONE, GST_TYPE_GL_VIDEOMAKER)) {
return FALSE;
}
if (!gst_element_register (plugin, "glimagesink",
GST_RANK_NONE, GST_TYPE_GLIMAGE_SINK)) {
return FALSE;