gstreamer/sys/d3d11/meson.build

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d3d11_sources = [
'gstd3d11basefilter.c',
'gstd3d11colorconvert.c',
'gstd3d11colorconverter.c',
'gstd3d11compositor.c',
'gstd3d11compositorbin.c',
'gstd3d11download.c',
'gstd3d11overlaycompositor.c',
'gstd3d11pluginutils.c',
'gstd3d11shader.c',
'gstd3d11upload.c',
'gstd3d11videoprocessor.c',
'gstd3d11videosink.c',
'gstd3d11videosinkbin.c',
'gstd3d11window.cpp',
'plugin.c',
]
d3d11_dec_sources = [
'gstd3d11decoder.c',
'gstd3d11h264dec.c',
'gstd3d11vp9dec.c',
'gstd3d11h265dec.c',
'gstd3d11mpeg2dec.c',
'gstd3d11vp8dec.c',
]
extra_c_args = ['-DCOBJMACROS', '-DGST_USE_UNSTABLE_API']
extra_cpp_args = ['-DGST_USE_UNSTABLE_API']
extra_dep = []
d3d11_option = get_option('d3d11')
if host_system != 'windows' or d3d11_option.disabled()
subdir_done()
endif
if not gstd3d11_dep.found()
if d3d11_option.enabled()
error('The d3d11 was enabled explicitly, but required dependencies were not found.')
endif
subdir_done()
endif
d3dcompiler_lib = cc.find_library('d3dcompiler', required: d3d11_option)
runtimeobject_lib = cc.find_library('runtimeobject', required : false)
have_d3d11 = cc.has_header('d3dcompiler.h')
if not have_d3d11
if d3d11_option.enabled()
error('The d3d11 plugin was enabled explicitly, but required dependencies were not found.')
endif
subdir_done()
endif
# d3d11 video api uses dxva structure for decoding, and dxva.h needs d3d9 types
if cc.has_header('dxva.h') and cc.has_header('d3d9.h')
d3d11_sources += d3d11_dec_sources
extra_c_args += ['-DHAVE_DXVA_H']
extra_dep += [gstcodecs_dep]
endif
if d3d11_winapi_only_app and (not d3dcompiler_lib.found() or not runtimeobject_lib.found())
if d3d11_option.enabled()
error('The d3d11 plugin was enabled explicitly, but required dependencies were not found.')
endif
subdir_done()
endif
# if build target is Windows 10 and WINAPI_PARTITION_APP is allowed,
# we can build UWP only modules as well
if d3d11_winapi_app
d3d11_sources += ['gstd3d11window_corewindow.cpp',
'gstd3d11window_swapchainpanel.cpp']
extra_dep += [runtimeobject_lib, d3dcompiler_lib]
endif
if d3d11_winapi_desktop
d3d11_sources += ['gstd3d11window_win32.cpp']
if d3d11_conf.get('GST_D3D11_DXGI_HEADER_VERSION') >= 6
# Desktop Duplication API is unavailable for UWP
# and MinGW is not supported due to some missing headers
extra_c_args += ['-DHAVE_DXGI_DESKTOP_DUP']
d3d11_sources += ['gstd3d11desktopdup.cpp', 'gstd3d11desktopdupsrc.c']
message('Enable D3D11 Desktop Duplication API')
endif
endif
# MinGW 32bits compiler seems to be complaining about redundant-decls
# when ComPtr is in use. Let's just disable the warning
if cc.get_id() != 'msvc'
extra_args = cc.get_supported_arguments([
'-Wno-redundant-decls',
])
extra_c_args += extra_args
extra_cpp_args += extra_args
endif
gstd3d11 = library('gstd3d11',
d3d11_sources,
c_args : gst_plugins_bad_args + extra_c_args,
cpp_args: gst_plugins_bad_args + extra_cpp_args,
include_directories : [configinc],
dependencies : [gstbase_dep, gstvideo_dep, gmodule_dep, gstcontroller_dep, gstd3d11_dep] + extra_dep,
install : true,
install_dir : plugins_install_dir,
)
pkgconfig.generate(gstd3d11, install_dir : plugins_pkgconfig_install_dir)
plugins += [gstd3d11]