lvgl-rs/examples/demo/src/main.rs

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Rust
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use lvgl;
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use lvgl::Object;
use lvgl_sys;
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use sdl2::event::Event;
use sdl2::keyboard::Keycode;
use sdl2::pixels::Color;
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use sdl2::rect::Point;
use std::mem::MaybeUninit;
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use std::os::raw::c_void;
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use std::panic;
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use std::time::Duration;
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fn main() -> Result<(), String> {
let sdl_context = sdl2::init()?;
let video_subsystem = sdl_context.video()?;
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let mut framebuffer = [[Color::from((0, 0, 0)); lvgl_sys::LV_VER_RES_MAX as usize];
lvgl_sys::LV_HOR_RES_MAX as usize];
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let window = video_subsystem
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.window(
"TFT Display: Demo",
lvgl_sys::LV_HOR_RES_MAX,
lvgl_sys::LV_VER_RES_MAX,
)
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.position_centered()
.opengl()
.build()
.map_err(|e| e.to_string())?;
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let mut canvas = window.into_canvas().build().map_err(|e| e.to_string())?;
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canvas.set_draw_color(Color::RGB(0, 0, 0));
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canvas.clear();
canvas.present();
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unsafe {
lvgl_sys::lv_init();
}
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// Implement and register a function which can copy a pixel array to an area of your display:
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let mut display_driver = DisplayDriver::new(move |points, colors| {
for (i, point) in points.into_iter().enumerate() {
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let color = &mut framebuffer[point.x() as usize][point.y() as usize];
*color = colors[i].clone();
}
canvas.clear();
for (x, line) in framebuffer.iter().enumerate() {
for (y, color) in line.iter().enumerate() {
canvas.set_draw_color(color.clone());
canvas.draw_point(Point::new(x as i32, y as i32)).unwrap();
}
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}
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canvas.present();
});
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// Create screen and widgets
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let mut screen = display_driver.get_active_screen();
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// let mut button = lvgl::Button::new(&mut screen);
// button.set_pos(50, 50);
// button.set_size(100, 50);
//
// let mut label = lvgl::Label::new(&mut button);
// label.set_text("Hello Mundo!\0");
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let font_roboto_28 = unsafe { &lvgl_sys::lv_font_roboto_28 };
let font_noto_sans_numeric_28 = unsafe { &noto_sans_numeric_80 };
let mut screen_style = lvgl::Style::new();
screen_style.set_body_main_color(lvgl::Color::from_rgb((0, 0, 0)));
screen_style.set_body_grad_color(lvgl::Color::from_rgb((0, 0, 0)));
screen.set_style(&mut screen_style);
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let mut time = lvgl::Label::new(&mut screen);
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let mut style_time = lvgl::Style::new();
style_time.set_text_font(font_noto_sans_numeric_28);
style_time.set_text_color(lvgl::Color::from_rgb((255, 255, 255)));
time.set_style(&mut style_time);
time.set_align(&mut screen, lvgl::Align::InLeftMid, 20, 0);
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time.set_text("20:46\0");
time.set_width(240);
time.set_height(240);
let mut bt = lvgl::Label::new(&mut screen);
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let mut style_bt = lvgl::Style::new();
style_bt.set_text_font(font_roboto_28);
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let mut style_power = style_bt.clone();
bt.set_style(&mut style_bt);
bt.set_width(50);
bt.set_height(80);
bt.set_recolor(true);
bt.set_text("#5794f2 \u{F293}#\0");
bt.set_label_align(lvgl::LabelAlign::Left);
bt.set_align(&mut screen, lvgl::Align::InTopLeft, 0, 0);
let mut power = lvgl::Label::new(&mut screen);
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power.set_style(&mut style_power);
power.set_recolor(true);
power.set_width(80);
power.set_height(20);
power.set_text("#fade2a 20%#\0");
power.set_label_align(lvgl::LabelAlign::Right);
power.set_align(&mut screen, lvgl::Align::InTopRight, 0, 0);
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let mut event_pump = sdl_context.event_pump()?;
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let mut i = 0;
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'running: loop {
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if let Some(event) = event_pump.poll_event() {
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match event {
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Event::Quit { .. }
| Event::KeyDown {
keycode: Some(Keycode::Escape),
..
} => {
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break 'running;
}
_ => {}
}
}
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if i > 59 {
i = 0;
}
time.set_text(format!("21:{:02}\0", i).as_str());
i = 1 + i;
::std::thread::sleep(Duration::from_millis(10));
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unsafe {
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lvgl_sys::lv_task_handler();
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lvgl_sys::lv_tick_inc(10);
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}
}
Ok(())
}
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// Reference to native font for LittlevGL, defined in the file: "fonts_noto_sans_numeric_80.c"
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extern "C" {
pub static mut noto_sans_numeric_80: lvgl_sys::lv_font_t;
}
#[allow(dead_code)]
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struct DisplayDriver<F>
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where
F: FnMut(Vec<Point>, Vec<Color>),
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{
pub raw: lvgl_sys::lv_disp_drv_t,
callback: F,
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display_buffer: MaybeUninit<lvgl_sys::lv_disp_buf_t>,
refresh_buffer: [MaybeUninit<lvgl_sys::lv_color_t>; lvgl_sys::LV_HOR_RES_MAX as usize * 10],
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}
impl<F> DisplayDriver<F>
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where
F: FnMut(Vec<Point>, Vec<Color>),
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{
fn new(mut callback: F) -> Self {
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// Create a display buffer for LittlevGL
let mut display_buffer = MaybeUninit::<lvgl_sys::lv_disp_buf_t>::uninit();
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let mut refresh_buffer: [MaybeUninit<lvgl_sys::lv_color_t>;
lvgl_sys::LV_HOR_RES_MAX as usize * 10] =
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unsafe { MaybeUninit::uninit().assume_init() }; /*Declare a buffer for 10 lines*/
unsafe {
// Initialize the display buffer
lvgl_sys::lv_disp_buf_init(
display_buffer.as_mut_ptr(),
refresh_buffer.as_mut_ptr() as *mut c_void,
std::ptr::null_mut(),
(lvgl_sys::LV_HOR_RES_MAX * 10) as u32,
);
}
let mut disp_drv = unsafe {
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let mut disp_drv = MaybeUninit::<lvgl_sys::lv_disp_drv_t>::uninit().assume_init(); /*Descriptor of a display driver*/
lvgl_sys::lv_disp_drv_init(&mut disp_drv); // Basic initialization
disp_drv.flush_cb = Some(display_callback_wrapper::<F>); // Set your driver function
disp_drv.user_data = &mut callback as *mut _ as *mut c_void;
disp_drv
};
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disp_drv.buffer = display_buffer.as_mut_ptr(); // Assign the buffer to the display
unsafe {
lvgl_sys::lv_disp_drv_register(&mut disp_drv); // Finally register the driver
}
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Self {
raw: disp_drv,
callback,
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display_buffer,
refresh_buffer,
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}
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}
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fn get_active_screen(&mut self) -> lvgl::ObjectX<'static> {
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lvgl::display::get_active_screen()
}
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}
unsafe extern "C" fn display_callback_wrapper<F>(
disp_drv: *mut lvgl_sys::lv_disp_drv_t,
area: *const lvgl_sys::lv_area_t,
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color_p: *mut lvgl_sys::lv_color_t,
) where
F: FnMut(Vec<Point>, Vec<Color>),
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{
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// We need to make sure panics can't escape across the FFI boundary.
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let _ = panic::catch_unwind(|| {
let mut i = 0;
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let disp = *disp_drv;
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// Rust code closure reference
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let closure = &mut *(disp.user_data as *mut F);
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let mut points = vec![];
let mut colors = vec![];
for y in (*area).y1..=(*area).y2 {
for x in (*area).x1..=(*area).x2 {
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// Convert point to paint to a high-level Rust repr
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points.push(Point::new(x as i32, y as i32));
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// Convert C color representation to high-level Rust
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let raw_color = *color_p.add(i);
let color = Color::from((
raw_color.ch.red,
raw_color.ch.green,
raw_color.ch.blue,
raw_color.ch.alpha,
));
colors.push(color);
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i = i + 1;
}
}
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// Callback the Rust closure to flush the new points to the screen
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closure(points, colors);
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// Indicate to LittlevGL that you are ready with the flushing
lvgl_sys::lv_disp_flush_ready(disp_drv);
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});
}