lvgl-rs/examples/demo/src/main.rs

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4.9 KiB
Rust
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use lvgl_sys;
use sdl2::event::Event;
use sdl2::keyboard::Keycode;
use sdl2::pixels::Color;
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use sdl2::rect::Point;
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use std::ffi::CString;
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use std::mem::MaybeUninit;
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use std::os::raw::c_void;
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use std::panic;
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use std::time::Duration;
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fn main() -> Result<(), String> {
let sdl_context = sdl2::init()?;
let video_subsystem = sdl_context.video()?;
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let window = video_subsystem
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.window(
"TFT Display: Demo",
lvgl_sys::LV_HOR_RES_MAX,
lvgl_sys::LV_VER_RES_MAX,
)
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.position_centered()
.opengl()
.build()
.map_err(|e| e.to_string())?;
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let mut canvas = window.into_canvas().build().map_err(|e| e.to_string())?;
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canvas.set_draw_color(Color::RGB(255, 255, 255));
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canvas.clear();
canvas.present();
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unsafe {
lvgl_sys::lv_init();
}
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// Create a display buffer for LittlevGL
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let mut disp_buf = MaybeUninit::<lvgl_sys::lv_disp_buf_t>::uninit();
let mut buf: [MaybeUninit<lvgl_sys::lv_color_t>; lvgl_sys::LV_HOR_RES_MAX as usize * 10] =
unsafe { MaybeUninit::uninit().assume_init() }; /*Declare a buffer for 10 lines*/
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unsafe {
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// Initialize the display buffer
lvgl_sys::lv_disp_buf_init(
disp_buf.as_mut_ptr(),
buf.as_mut_ptr() as *mut c_void,
std::ptr::null_mut(),
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(lvgl_sys::LV_HOR_RES_MAX * 10) as u32,
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);
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}
// Implement and register a function which can copy a pixel array to an area of your display:
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let mut display_driver = DisplayDriver::new(move |points, colors| {
for (i, point) in points.into_iter().enumerate() {
canvas.set_draw_color(colors[i]);
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canvas.draw_point(point).unwrap();
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}
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canvas.present();
});
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display_driver.raw.buffer = disp_buf.as_mut_ptr(); // Assign the buffer to the display
unsafe {
lvgl_sys::lv_disp_drv_register(&mut display_driver.raw); // Finally register the driver
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}
// Create screen and widgets
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let screen = unsafe { lvgl_sys::lv_disp_get_scr_act(std::ptr::null_mut()) };
let btn = unsafe { lvgl_sys::lv_btn_create(screen, std::ptr::null_mut()) };
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unsafe {
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lvgl_sys::lv_obj_set_pos(btn, 10, 10);
lvgl_sys::lv_obj_set_size(btn, 200, 50)
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}
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let label = unsafe { lvgl_sys::lv_label_create(btn, std::ptr::null_mut()) };
let text = CString::new("Click me!").unwrap();
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unsafe {
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lvgl_sys::lv_label_set_text(label, text.as_ptr());
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}
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let mut event_pump = sdl_context.event_pump()?;
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'running: loop {
for event in event_pump.poll_iter() {
match event {
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Event::Quit { .. }
| Event::KeyDown {
keycode: Some(Keycode::Escape),
..
} => {
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break 'running;
}
_ => {}
}
}
::std::thread::sleep(Duration::from_millis(300));
// The rest of the game loop goes here...
unsafe {
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lvgl_sys::lv_task_handler();
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}
}
Ok(())
}
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struct DisplayDriver<F>
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where
F: FnMut(Vec<Point>, Vec<Color>),
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{
pub raw: lvgl_sys::lv_disp_drv_t,
callback: F,
}
impl<F> DisplayDriver<F>
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where
F: FnMut(Vec<Point>, Vec<Color>),
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{
fn new(mut callback: F) -> Self {
let disp_drv = unsafe {
let mut disp_drv = MaybeUninit::<lvgl_sys::lv_disp_drv_t>::uninit().assume_init(); /*Descriptor of a display driver*/
lvgl_sys::lv_disp_drv_init(&mut disp_drv); // Basic initialization
disp_drv.flush_cb = Some(display_callback_wrapper::<F>); // Set your driver function
disp_drv.user_data = &mut callback as *mut _ as *mut c_void;
disp_drv
};
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Self {
raw: disp_drv,
callback,
}
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}
}
unsafe extern "C" fn display_callback_wrapper<F>(
disp_drv: *mut lvgl_sys::lv_disp_drv_t,
area: *const lvgl_sys::lv_area_t,
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color_p: *mut lvgl_sys::lv_color_t,
) where
F: FnMut(Vec<Point>, Vec<Color>),
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{
// we need to make sure panics can't escape across the FFI boundary.
let _ = panic::catch_unwind(|| {
let mut i = 0;
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let disp = *disp_drv;
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let closure = &mut *(disp.user_data as *mut F);
let mut points = vec![];
let mut colors = vec![];
for y in (*area).y1..=(*area).y2 {
for x in (*area).x1..=(*area).x2 {
points.push(Point::new(x as i32, y as i32));
let raw_color = *color_p.add(i);
let color = Color::from((
raw_color.ch.red,
raw_color.ch.green,
raw_color.ch.blue,
raw_color.ch.alpha,
));
colors.push(color);
i = i + 1;
}
}
closure(points, colors);
lvgl_sys::lv_disp_flush_ready(disp_drv); // Indicate you are ready with the flushing
});
}