Remove unused imports

This commit is contained in:
Rafael Caricio 2020-04-11 21:21:45 +02:00
parent e5c73143d0
commit 32789020a6
2 changed files with 27 additions and 30 deletions

View file

@ -11,4 +11,3 @@ publish = false
lvgl-sys = { path = "../../lvgl-sys" }
lvgl = { path = "../../lvgl" }
sdl2 = "0.33.0"
lazy_static = "1.4.0"

View file

@ -1,37 +1,30 @@
use lazy_static;
use lvgl_sys;
use sdl2::event::Event;
use sdl2::keyboard::Keycode;
use sdl2::pixels::Color;
use sdl2::rect::{Point, Rect};
use sdl2::render::{WindowCanvas, CanvasBuilder, Canvas};
use sdl2::video::Window;
use sdl2::rect::Point;
use std::ffi::CString;
use std::mem::{MaybeUninit, ManuallyDrop};
use std::mem::MaybeUninit;
use std::os::raw::c_void;
use std::time::Duration;
use std::ptr::NonNull;
use std::panic;
use std::sync::mpsc::channel;
use std::time::Duration;
fn main() -> Result<(), String> {
let sdl_context = sdl2::init()?;
let video_subsystem = sdl_context.video()?;
let hr: u32 = unsafe { lvgl_sys::lv_disp_get_hor_res(std::ptr::null_mut()) as u32 };
let vr: u32 = unsafe { lvgl_sys::lv_disp_get_ver_res(std::ptr::null_mut()) as u32 };
let window = video_subsystem
.window("TFT Display: Demo", hr, vr)
.window(
"TFT Display: Demo",
lvgl_sys::LV_HOR_RES_MAX,
lvgl_sys::LV_VER_RES_MAX,
)
.position_centered()
.opengl()
.build()
.map_err(|e| e.to_string())?;
let mut canvas = window
.into_canvas()
.build().map_err(|e| e.to_string())?;
let mut canvas = window.into_canvas().build().map_err(|e| e.to_string())?;
canvas.set_draw_color(Color::RGB(255, 255, 255));
canvas.clear();
@ -50,7 +43,7 @@ fn main() -> Result<(), String> {
disp_buf.as_mut_ptr(),
buf.as_mut_ptr() as *mut c_void,
std::ptr::null_mut(),
(hr * 10) as u32,
(lvgl_sys::LV_HOR_RES_MAX * 10) as u32,
);
}
@ -58,7 +51,7 @@ fn main() -> Result<(), String> {
let mut display_driver = DisplayDriver::new(move |points, colors| {
for (i, point) in points.into_iter().enumerate() {
canvas.set_draw_color(colors[i]);
canvas.draw_point(point);
canvas.draw_point(point).unwrap();
}
canvas.present();
});
@ -69,14 +62,14 @@ fn main() -> Result<(), String> {
}
// Create screen and widgets
let mut screen = unsafe { lvgl_sys::lv_disp_get_scr_act(std::ptr::null_mut()) };
let mut btn = unsafe { lvgl_sys::lv_btn_create(screen, std::ptr::null_mut()) };
let screen = unsafe { lvgl_sys::lv_disp_get_scr_act(std::ptr::null_mut()) };
let btn = unsafe { lvgl_sys::lv_btn_create(screen, std::ptr::null_mut()) };
unsafe {
lvgl_sys::lv_obj_set_pos(btn, 10, 10);
lvgl_sys::lv_obj_set_size(btn, 200, 50)
}
let mut label = unsafe { lvgl_sys::lv_label_create(btn, std::ptr::null_mut()) };
let text = CString::new("Ewa, eu te amo!").unwrap();
let label = unsafe { lvgl_sys::lv_label_create(btn, std::ptr::null_mut()) };
let text = CString::new("Click me!").unwrap();
unsafe {
lvgl_sys::lv_label_set_text(label, text.as_ptr());
}
@ -108,14 +101,16 @@ fn main() -> Result<(), String> {
}
struct DisplayDriver<F>
where F: FnMut(Vec<Point>, Vec<Color>)
where
F: FnMut(Vec<Point>, Vec<Color>),
{
pub raw: lvgl_sys::lv_disp_drv_t,
callback: F,
}
impl<F> DisplayDriver<F>
where F: FnMut(Vec<Point>, Vec<Color>)
where
F: FnMut(Vec<Point>, Vec<Color>),
{
fn new(mut callback: F) -> Self {
let disp_drv = unsafe {
@ -125,21 +120,24 @@ impl<F> DisplayDriver<F>
disp_drv.user_data = &mut callback as *mut _ as *mut c_void;
disp_drv
};
Self{ raw: disp_drv, callback }
Self {
raw: disp_drv,
callback,
}
}
}
unsafe extern "C" fn display_callback_wrapper<F>(
disp_drv: *mut lvgl_sys::lv_disp_drv_t,
area: *const lvgl_sys::lv_area_t,
color_p: *mut lvgl_sys::lv_color_t
)
where F: FnMut(Vec<Point>, Vec<Color>)
color_p: *mut lvgl_sys::lv_color_t,
) where
F: FnMut(Vec<Point>, Vec<Color>),
{
// we need to make sure panics can't escape across the FFI boundary.
let _ = panic::catch_unwind(|| {
let mut i = 0;
let mut disp = *disp_drv;
let disp = *disp_drv;
let closure = &mut *(disp.user_data as *mut F);
let mut points = vec![];
let mut colors = vec![];