ili9341-rs/src/lib.rs

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Rust
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#![no_std]
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#[cfg(feature = "graphics")]
extern crate embedded_graphics;
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use embedded_hal::blocking::delay::DelayMs;
use embedded_hal::digital::v2::OutputPin;
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use core::iter::once;
use display_interface::DataFormat::{U16BEIter, U8Iter};
use display_interface::WriteOnlyDataCommand;
pub use embedded_hal::spi::MODE_0 as SPI_MODE;
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pub use display_interface::DisplayError;
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type Result<T = (), E = DisplayError> = core::result::Result<T, E>;
/// Trait that defines display size information
pub trait DisplaySize {
/// Width in pixels
const WIDTH: usize;
/// Height in pixels
const HEIGHT: usize;
}
/// Generic display size of 240x320 pixels
pub struct DisplaySize240x320;
impl DisplaySize for DisplaySize240x320 {
const WIDTH: usize = 240;
const HEIGHT: usize = 320;
}
/// Generic display size of 320x480 pixels
pub struct DisplaySize320x480;
impl DisplaySize for DisplaySize320x480 {
const WIDTH: usize = 320;
const HEIGHT: usize = 480;
}
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/// The default orientation is Portrait
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pub enum Orientation {
Portrait,
PortraitFlipped,
Landscape,
LandscapeFlipped,
}
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/// There are two method for drawing to the screen:
/// [draw_raw](struct.Ili9341.html#method.draw_raw) and
/// [draw_iter](struct.Ili9341.html#method.draw_iter).
///
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/// In both cases the expected pixel format is rgb565.
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///
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/// The hardware makes it efficient to draw rectangles on the screen.
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///
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/// What happens is the following:
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///
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/// - A drawing window is prepared (with the 2 opposite corner coordinates)
/// - The starting point for drawint is the top left corner of this window
/// - Every pair of bytes received is intepreted as a pixel value in rgb565
/// - As soon as a pixel is received, an internal counter is incremented,
/// and the next word will fill the next pixel (the adjacent on the right, or
/// the first of the next row if the row ended)
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pub struct Ili9341<IFACE, RESET> {
interface: IFACE,
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reset: RESET,
width: usize,
height: usize,
mode: Orientation,
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}
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impl<IFACE, RESET> Ili9341<IFACE, RESET>
where
IFACE: WriteOnlyDataCommand,
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RESET: OutputPin,
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{
pub fn new<DELAY, SIZE>(
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interface: IFACE,
reset: RESET,
delay: &mut DELAY,
mode: Orientation,
_display_size: SIZE,
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) -> Result<Self>
where
DELAY: DelayMs<u16>,
SIZE: DisplaySize,
{
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let mut ili9341 = Ili9341 {
interface,
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reset,
width: SIZE::WIDTH,
height: SIZE::HEIGHT,
mode: Orientation::Portrait,
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};
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// Do hardware reset by holding reset low for at least 10us
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ili9341.reset.set_low().map_err(|_| DisplayError::RSError)?;
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delay.delay_ms(1);
// Set high for normal operation
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ili9341
.reset
.set_high()
.map_err(|_| DisplayError::RSError)?;
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// Wait 5ms after reset before sending commands
// and 120ms before sending Sleep Out
delay.delay_ms(5);
// Do software reset
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ili9341.command(Command::SoftwareReset, &[])?;
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// Wait 5ms after reset before sending commands
// and 120ms before sending Sleep Out
delay.delay_ms(120);
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ili9341.set_orientation(mode)?;
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// Set pixel format to 16 bits per pixel
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ili9341.command(Command::PixelFormatSet, &[0x55])?;
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ili9341.command(Command::SleepOut, &[])?;
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// Wait 5ms after Sleep Out before sending commands
delay.delay_ms(5);
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ili9341.command(Command::DisplayOn, &[])?;
Ok(ili9341)
}
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fn command(&mut self, cmd: Command, args: &[u8]) -> Result {
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self.interface.send_commands(U8Iter(&mut once(cmd as u8)))?;
self.interface.send_data(U8Iter(&mut args.iter().cloned()))
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}
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fn write_iter<I: IntoIterator<Item = u16>>(&mut self, data: I) -> Result {
self.command(Command::MemoryWrite, &[])?;
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self.interface.send_data(U16BEIter(&mut data.into_iter()))
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}
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fn set_window(&mut self, x0: u16, y0: u16, x1: u16, y1: u16) -> Result {
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self.command(
Command::ColumnAddressSet,
&[
(x0 >> 8) as u8,
(x0 & 0xff) as u8,
(x1 >> 8) as u8,
(x1 & 0xff) as u8,
],
)?;
self.command(
Command::PageAddressSet,
&[
(y0 >> 8) as u8,
(y0 & 0xff) as u8,
(y1 >> 8) as u8,
(y1 & 0xff) as u8,
],
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)
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}
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/// Configures the screen for hardware-accelerated vertical scrolling.
pub fn configure_vertical_scroll(
&mut self,
fixed_top_lines: u16,
fixed_bottom_lines: u16,
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) -> Result<Scroller> {
let height = match self.mode {
Orientation::Landscape | Orientation::LandscapeFlipped => self.width,
Orientation::Portrait | Orientation::PortraitFlipped => self.height,
} as u16;
let scroll_lines = height as u16 - fixed_top_lines - fixed_bottom_lines;
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self.command(
Command::VerticalScrollDefine,
&[
(fixed_top_lines >> 8) as u8,
(fixed_top_lines & 0xff) as u8,
(scroll_lines >> 8) as u8,
(scroll_lines & 0xff) as u8,
(fixed_bottom_lines >> 8) as u8,
(fixed_bottom_lines & 0xff) as u8,
],
)?;
Ok(Scroller::new(fixed_top_lines, fixed_bottom_lines, height))
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}
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pub fn scroll_vertically(&mut self, scroller: &mut Scroller, num_lines: u16) -> Result {
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scroller.top_offset += num_lines;
if scroller.top_offset > (scroller.height - scroller.fixed_bottom_lines) {
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scroller.top_offset = scroller.fixed_top_lines
+ (scroller.top_offset + scroller.fixed_bottom_lines - scroller.height)
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}
self.command(
Command::VerticalScrollAddr,
&[
(scroller.top_offset >> 8) as u8,
(scroller.top_offset & 0xff) as u8,
],
)
}
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/// Draw a rectangle on the screen, represented by top-left corner (x0, y0)
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/// and bottom-right corner (x1, y1).
///
/// The border is included.
///
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/// This method accepts an iterator of rgb565 pixel values.
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///
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/// The iterator is useful to avoid wasting memory by holding a buffer for
/// the whole screen when it is not necessary.
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pub fn draw_iter<I: IntoIterator<Item = u16>>(
&mut self,
x0: u16,
y0: u16,
x1: u16,
y1: u16,
data: I,
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) -> Result {
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self.set_window(x0, y0, x1, y1)?;
self.write_iter(data)
}
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/// Draw a rectangle on the screen, represented by top-left corner (x0, y0)
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/// and bottom-right corner (x1, y1).
///
/// The border is included.
///
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/// This method accepts a raw buffer of words that will be copied to the screen
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/// video memory.
///
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/// The expected format is rgb565.
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pub fn draw_raw(&mut self, x0: u16, y0: u16, x1: u16, y1: u16, data: &[u16]) -> Result {
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self.set_window(x0, y0, x1, y1)?;
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self.write_iter(data.iter().cloned())
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}
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/// Change the orientation of the screen
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pub fn set_orientation(&mut self, mode: Orientation) -> Result {
let was_landscape = match self.mode {
Orientation::Landscape | Orientation::LandscapeFlipped => true,
Orientation::Portrait | Orientation::PortraitFlipped => false,
};
let is_landscape = match mode {
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Orientation::Portrait => {
self.command(Command::MemoryAccessControl, &[0x40 | 0x08])?;
false
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}
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Orientation::Landscape => {
self.command(Command::MemoryAccessControl, &[0x20 | 0x08])?;
true
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}
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Orientation::PortraitFlipped => {
self.command(Command::MemoryAccessControl, &[0x80 | 0x08])?;
false
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}
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Orientation::LandscapeFlipped => {
self.command(Command::MemoryAccessControl, &[0x40 | 0x80 | 0x20 | 0x08])?;
true
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}
};
if was_landscape ^ is_landscape {
core::mem::swap(&mut self.height, &mut self.width);
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}
self.mode = mode;
Ok(())
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}
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/// Get the current screen width. It can change based on the current orientation
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pub fn width(&self) -> usize {
self.width
}
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/// Get the current screen heighth. It can change based on the current orientation
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pub fn height(&self) -> usize {
self.height
}
}
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/// Scroller must be provided in order to scroll the screen. It can only be obtained
/// by configuring the screen for scrolling.
pub struct Scroller {
top_offset: u16,
fixed_bottom_lines: u16,
fixed_top_lines: u16,
height: u16,
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}
impl Scroller {
fn new(fixed_top_lines: u16, fixed_bottom_lines: u16, height: u16) -> Scroller {
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Scroller {
top_offset: fixed_top_lines,
fixed_top_lines,
fixed_bottom_lines,
height,
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}
}
}
#[cfg(feature = "graphics")]
mod graphics;
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#[derive(Clone, Copy)]
enum Command {
SoftwareReset = 0x01,
MemoryAccessControl = 0x36,
PixelFormatSet = 0x3a,
SleepOut = 0x11,
DisplayOn = 0x29,
ColumnAddressSet = 0x2a,
PageAddressSet = 0x2b,
MemoryWrite = 0x2c,
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VerticalScrollDefine = 0x33,
VerticalScrollAddr = 0x37,
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}