Add basic documentation

This commit is contained in:
Yuri Iozzelli 2018-03-04 18:29:04 +01:00
parent 3be7a40105
commit 62ffbf6850

View file

@ -23,6 +23,7 @@ pub enum Error<E> {
Spi(E),
}
/// The default orientation is Portrait
pub enum Orientation {
Portrait,
PortraitFlipped,
@ -30,6 +31,16 @@ pub enum Orientation {
LandscapeFlipped,
}
/// There are two method for drawing to the screen: draw_raw and draw_iter.
/// In both cases the expected pixel format is rgb565.
/// The hardware makes it efficient to draw rectangles on the screen.
/// What happens is the following:
/// - A drawing window is prepared (with the 2 opposite corner coordinates)
/// - The starting point for drawint is the top left corner of this window
/// - Every pair of bytes received is intepreted as a pixel value in rgb565
/// - As soon as a pixel is received, an internal counter is incremented,
/// and the next word will fill the next pixel (the adjacent on the right, or
/// the first of the next row if the row ended)
pub struct Ili9341<SPI, CS, DC, RESET> {
spi: SPI,
cs: CS,
@ -167,14 +178,25 @@ where
)?;
Ok(())
}
/// Draw a rectangle on the screen, represented by top-left corner (x0, y0)
/// and bottom-right corner (x1, y1). The border is included.
/// This method accepts an iterator of rgb565 pixel values.
/// The iterator is useful to avoid wasting memory by holding a buffer for
/// the whole screen when it is not necessary.
pub fn draw_iter<I: IntoIterator<Item=u16>>(&mut self, x0: u16, y0: u16, x1: u16, y1: u16, data: I) -> Result<(), Error<E>> {
self.set_window(x0, y0, x1, y1)?;
self.write_iter(data)
}
/// Draw a rectangle on the screen, represented by top-left corner (x0, y0)
/// and bottom-right corner (x1, y1). The border is included.
/// This method accepts a raw buffer of bytes that will be copied to the screen
/// video memory. The expected format is rgb565, and the two bytes for a pixel
/// are in little endian order.
pub fn draw_raw(&mut self, x0: u16, y0: u16, x1: u16, y1: u16, data: &[u8]) -> Result<(), Error<E>> {
self.set_window(x0, y0, x1, y1)?;
self.write_raw(data)
}
/// Change the orientation of the screen
pub fn set_orientation(&mut self, mode: Orientation) -> Result<(), Error<E>> {
match mode {
Orientation::Portrait => {
@ -199,9 +221,11 @@ where
},
}
}
/// Get the current screen width. It can change based on the current orientation
pub fn width(&self) -> usize {
self.width
}
/// Get the current screen heighth. It can change based on the current orientation
pub fn height(&self) -> usize {
self.height
}