gstreamer/sys/d3d11
Seungha Yang 0bb73ec800 d3d11decoder: Get rid of framerate field from pad template
Framerate is optional value and we don't have any framerate
related restriction for those elements. This commit is to fix
negotiation failure when upstream doesn't set framerate on caps.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1747>
2020-11-01 00:51:46 +09:00
..
gstd3d11_fwd.h d3d11: Move to G_DECLARE_FINAL_TYPE 2020-10-04 15:44:03 +00:00
gstd3d11basefilter.c plugins: Update for documentation of Windows plugins 2020-07-02 17:21:29 +02:00
gstd3d11basefilter.h d3d11: Move to G_DECLARE_FINAL_TYPE 2020-10-04 15:44:03 +00:00
gstd3d11bufferpool.c d3d11: Don't hold staging texture 2020-10-04 15:44:03 +00:00
gstd3d11bufferpool.h d3d11: Refactor d3d11 memory and dxgi format usage 2019-12-05 02:29:18 +00:00
gstd3d11colorconvert.c d3d11convert: Use ID3D11VideoProcessor only if device supports colorspace 2020-10-27 16:20:49 +00:00
gstd3d11colorconvert.h d3d11convert: Add new subclasses for only color convert or resize 2020-10-16 17:02:15 +00:00
gstd3d11colorconverter.c d3d11colorconverter: Allow setting alpha value to use 2020-10-16 17:02:15 +00:00
gstd3d11colorconverter.h d3d11colorconverter: Allow setting alpha value to use 2020-10-16 17:02:15 +00:00
gstd3d11compositor.c d3d11: Introduce d3d11compositor element 2020-10-16 17:02:15 +00:00
gstd3d11compositor.h d3d11: Introduce d3d11compositor element 2020-10-16 17:02:15 +00:00
gstd3d11compositorbin.c d3d11: Introduce d3d11compositor element 2020-10-16 17:02:15 +00:00
gstd3d11compositorbin.h d3d11: Introduce d3d11compositor element 2020-10-16 17:02:15 +00:00
gstd3d11decoder.c d3d11decoder: Directly access ID3D11VideoDecoderOutputView for decoding 2020-10-20 17:56:57 +09:00
gstd3d11decoder.h d3d11decoder: Directly access ID3D11VideoDecoderOutputView for decoding 2020-10-20 17:56:57 +09:00
gstd3d11device.c d3d11: Add support for packed 8bits 4:2:2 YUV formats 2020-09-18 14:47:21 +00:00
gstd3d11device.h d3d11memory: Always use native DXGI format if device support it 2020-01-13 01:58:08 +00:00
gstd3d11download.c d3d11upload/d3d11download: Make use of staging buffer 2020-10-04 15:44:03 +00:00
gstd3d11download.h d3d11: Move to G_DECLARE_FINAL_TYPE 2020-10-04 15:44:03 +00:00
gstd3d11format.c d3d11format: Map more colorimetry with dxgi colorspace 2020-10-27 16:20:49 +00:00
gstd3d11format.h d3d11: Add support for packed 8bits 4:2:2 YUV formats 2020-09-18 14:47:21 +00:00
gstd3d11h264dec.c d3d11decoder: Get rid of framerate field from pad template 2020-11-01 00:51:46 +09:00
gstd3d11h264dec.h d3d11decoder: Register elements per GPU device with capability check 2020-02-18 11:58:45 +00:00
gstd3d11h265dec.c d3d11decoder: Get rid of framerate field from pad template 2020-11-01 00:51:46 +09:00
gstd3d11h265dec.h d3d11decoder: Register elements per GPU device with capability check 2020-02-18 11:58:45 +00:00
gstd3d11memory.c d3d11memory: Adjust log level for some spammy debug messages 2020-10-27 16:20:49 +00:00
gstd3d11memory.h d3d11memory: Protect view object with lock 2020-10-25 00:38:52 +09:00
gstd3d11overlaycompositor.c d3d11colorconverter: Add support conversion with blending 2020-10-16 17:02:15 +00:00
gstd3d11overlaycompositor.h d3d11: Clarify target rect to be updated 2020-10-16 17:02:15 +00:00
gstd3d11shader.c d3d11shader: Allow drawing without shader resource view 2020-10-16 17:02:15 +00:00
gstd3d11shader.h d3d11colorconverter: Add support conversion with blending 2020-10-16 17:02:15 +00:00
gstd3d11upload.c d3d11upload: Allow passthrough for system memory 2020-10-05 15:54:37 +00:00
gstd3d11upload.h d3d11: Move to G_DECLARE_FINAL_TYPE 2020-10-04 15:44:03 +00:00
gstd3d11utils.c d3d11upload/d3d11download: Make use of staging buffer 2020-10-04 15:44:03 +00:00
gstd3d11utils.h d3d11upload/d3d11download: Make use of staging buffer 2020-10-04 15:44:03 +00:00
gstd3d11videoprocessor.c d3d11videoprocessor: Fix wrong input/output supportability check 2020-10-28 15:53:54 +00:00
gstd3d11videoprocessor.h d3d11videoprocessor: Add a method for device's conversion caps check 2020-10-27 16:20:49 +00:00
gstd3d11videosink.c d3d11: Move to G_DECLARE_FINAL_TYPE 2020-10-04 15:44:03 +00:00
gstd3d11videosink.h d3d11: Move to G_DECLARE_FINAL_TYPE 2020-10-04 15:44:03 +00:00
gstd3d11videosinkbin.c d3d11: Move to G_DECLARE_FINAL_TYPE 2020-10-04 15:44:03 +00:00
gstd3d11videosinkbin.h d3d11: Move to G_DECLARE_FINAL_TYPE 2020-10-04 15:44:03 +00:00
gstd3d11vp8dec.c d3d11decoder: Get rid of framerate field from pad template 2020-11-01 00:51:46 +09:00
gstd3d11vp8dec.h d3d11decoder: Add VP8 decoder element 2020-04-22 23:20:44 +00:00
gstd3d11vp9dec.c d3d11decoder: Get rid of framerate field from pad template 2020-11-01 00:51:46 +09:00
gstd3d11vp9dec.h d3d11decoder: Register elements per GPU device with capability check 2020-02-18 11:58:45 +00:00
gstd3d11window.cpp d3d11window: Reuse ID3D11VideoProcessorInputView if possible 2020-10-23 15:44:10 +00:00
gstd3d11window.h d3d11window: Add unprepare method to clear internal resource 2020-05-27 04:59:50 +09:00
gstd3d11window_corewindow.cpp d3d11window: Remove timeout and wait a task if possible 2020-07-24 04:53:44 +00:00
gstd3d11window_corewindow.h d3d11: Add support for Universal Windows Platform 2020-01-06 20:14:51 +09:00
gstd3d11window_swapchainpanel.cpp d3d11window: Remove timeout and wait a task if possible 2020-07-24 04:53:44 +00:00
gstd3d11window_swapchainpanel.h d3d11: Add support for Universal Windows Platform 2020-01-06 20:14:51 +09:00
gstd3d11window_win32.cpp d3d11window_win32: Chain up mouse event to parent window 2020-06-22 15:09:22 +00:00
gstd3d11window_win32.h d3d11: Add support for Universal Windows Platform 2020-01-06 20:14:51 +09:00
meson.build d3d11: Introduce d3d11compositor element 2020-10-16 17:02:15 +00:00
plugin.c d3d11: Introduce d3d11compositor element 2020-10-16 17:02:15 +00:00