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c29f2e8632
With GLES 2.0 we are forced to use CopyTextImage2D which requires passing an internal format. With QT6 eglfs, we need to pass GL_RGB instead, probably because of how the texture has been created. As its hard to guess, simply fallback to GL_RGB on failure. This fixes usage or qml6glsrc with eglfs backend, without loosing support for semi-transparent window on other platforms. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7345> |
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.. | ||
gstplugin.cc | ||
gstqml6glmixer.cc | ||
gstqml6glmixer.h | ||
gstqml6gloverlay.cc | ||
gstqml6gloverlay.h | ||
gstqml6glsink.cc | ||
gstqml6glsink.h | ||
gstqml6glsrc.cc | ||
gstqml6glsrc.h | ||
gstqsg6material.cc | ||
gstqsg6material.h | ||
gstqt6element.cc | ||
gstqt6elements.h | ||
gstqt6gl.h | ||
gstqt6glutility.cc | ||
gstqt6glutility.h | ||
meson.build | ||
qt6glitem.cc | ||
qt6glitem.h | ||
qt6glrenderer.cc | ||
qt6glrenderer.h | ||
qt6glwindow.cc | ||
qt6glwindow.h | ||
resources.qrc | ||
RGBA.frag | ||
vertex.vert | ||
YUV_TRIPLANAR.frag |