qml6/sink: add support for non-RGBA input

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5290>
This commit is contained in:
Matthew Waters 2023-09-04 12:57:26 +10:00 committed by GStreamer Marge Bot
parent 7e3f8e7907
commit 6efccf0ee1
12 changed files with 848 additions and 269 deletions

View file

@ -0,0 +1,24 @@
#version 440
layout(location = 0) in vec2 vTexCoord;
layout(location = 0) out vec4 fragColor;
layout(std140, binding = 0) uniform buf {
mat4 qt_Matrix;
ivec4 swizzle;
mat4 color_matrix;
float qt_Opacity;
} ubuf;
layout(binding = 1) uniform sampler2D tex;
vec4 swizzle(in vec4 texel, in ivec4 swizzle) {
return vec4(texel[swizzle[0]], texel[swizzle[1]], texel[swizzle[2]], texel[swizzle[3]]);
}
void main()
{
vec4 texel = swizzle(texture(tex, vTexCoord), ubuf.swizzle);
fragColor = texel * ubuf.qt_Opacity;
}

View file

@ -0,0 +1,37 @@
#version 440
layout(location = 0) in vec2 vTexCoord;
layout(location = 0) out vec4 fragColor;
layout(std140, binding = 0) uniform buf {
mat4 qt_Matrix;
ivec4 swizzle;
mat4 color_matrix;
float qt_Opacity;
} ubuf;
layout(binding = 1) uniform sampler2D Ytex;
layout(binding = 2) uniform sampler2D Utex;
layout(binding = 3) uniform sampler2D Vtex;
vec4 swizzle(in vec4 texel, in ivec4 swizzle) {
return vec4(texel[swizzle[0]], texel[swizzle[1]], texel[swizzle[2]], texel[swizzle[3]]);
}
vec4 yuva_to_rgba(in vec4 yuva, in mat4 color_matrix) {
return yuva * color_matrix;
}
void main()
{
vec4 yuva;
yuva.x = texture(Ytex, vTexCoord).r;
yuva.y = texture(Utex, vTexCoord).r;
yuva.z = texture(Vtex, vTexCoord).r;
yuva.a = 1.0;
yuva = swizzle(yuva, ubuf.swizzle);
vec4 rgba = yuva_to_rgba (yuva, ubuf.color_matrix);
fragColor = rgba * ubuf.qt_Opacity;
}

View file

@ -109,7 +109,7 @@ GST_STATIC_PAD_TEMPLATE ("sink",
GST_PAD_SINK,
GST_PAD_ALWAYS,
GST_STATIC_CAPS ("video/x-raw(" GST_CAPS_FEATURE_MEMORY_GL_MEMORY "), "
"format = (string) { RGB, RGBA }, "
"format = (string) { RGBA, BGRA, RGB, YV12 }, "
"width = " GST_VIDEO_SIZE_RANGE ", "
"height = " GST_VIDEO_SIZE_RANGE ", "
"framerate = " GST_VIDEO_FPS_RANGE ", "

View file

@ -1,186 +0,0 @@
/*
* GStreamer
* Copyright (C) 2022 Matthew Waters <matthew@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "gstqsg6glnode.h"
#include <QtQuick/QSGTextureProvider>
#include <QtQuick/QSGSimpleTextureNode>
#include <QtQuick/QQuickWindow>
#include <QtQuick/QSGTexture>
#define GST_CAT_DEFAULT gst_qsg_texture_debug
GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
GstQSG6OpenGLNode::GstQSG6OpenGLNode(QQuickItem * item)
{
static gsize _debug;
if (g_once_init_enter (&_debug)) {
GST_DEBUG_CATEGORY_INIT (GST_CAT_DEFAULT, "qtqsgtexture", 0,
"Qt Scenegraph Texture");
g_once_init_leave (&_debug, 1);
}
gst_video_info_init (&this->v_info);
this->buffer_ = NULL;
this->sync_buffer_ = gst_buffer_new ();
this->dummy_tex_ = nullptr;
// TODO; handle windowChanged?
this->window_ = item->window();
}
GstQSG6OpenGLNode::~GstQSG6OpenGLNode()
{
gst_buffer_replace (&this->buffer_, NULL);
gst_buffer_replace (&this->sync_buffer_, NULL);
this->buffer_was_bound = FALSE;
delete this->dummy_tex_;
this->dummy_tex_ = nullptr;
}
QSGTexture *
GstQSG6OpenGLNode::texture() const
{
return QSGSimpleTextureNode::texture();
}
/* only called from the streaming thread with scene graph thread blocked */
void
GstQSG6OpenGLNode::setCaps (GstCaps * caps)
{
GST_LOG ("%p setCaps %" GST_PTR_FORMAT, this, caps);
if (caps)
gst_video_info_from_caps (&this->v_info, caps);
else
gst_video_info_init (&this->v_info);
}
/* only called from the streaming thread with scene graph thread blocked */
GstBuffer *
GstQSG6OpenGLNode::getBuffer ()
{
GstBuffer *buffer = NULL;
if (this->buffer_)
buffer = gst_buffer_ref (this->buffer_);
return buffer;
}
/* only called from the streaming thread with scene graph thread blocked */
void
GstQSG6OpenGLNode::setBuffer (GstBuffer * buffer)
{
GstGLContext *qt_context = NULL;
gboolean buffer_changed;
GST_LOG ("%p setBuffer %" GST_PTR_FORMAT, this, buffer);
/* FIXME: update more state here */
buffer_changed = gst_buffer_replace (&this->buffer_, buffer);
if (buffer_changed) {
GstGLContext *context;
GstGLSyncMeta *sync_meta;
GstMemory *mem;
guint tex_id;
QQuickWindow::CreateTextureOptions options = QQuickWindow::TextureHasAlphaChannel;
QSGTexture *texture = nullptr;
QSize texSize;
qt_context = gst_gl_context_get_current();
if (!qt_context)
goto use_dummy_tex;
if (!this->buffer_)
goto use_dummy_tex;
if (GST_VIDEO_INFO_FORMAT (&this->v_info) == GST_VIDEO_FORMAT_UNKNOWN)
goto use_dummy_tex;
this->mem_ = gst_buffer_peek_memory (this->buffer_, 0);
if (!this->mem_)
goto use_dummy_tex;
/* FIXME: should really lock the memory to prevent write access */
if (!gst_video_frame_map (&this->v_frame, &this->v_info, this->buffer_,
(GstMapFlags) (GST_MAP_READ | GST_MAP_GL))) {
g_assert_not_reached ();
goto use_dummy_tex;
}
mem = gst_buffer_peek_memory (this->buffer_, 0);
g_assert (gst_is_gl_memory (mem));
context = ((GstGLBaseMemory *)mem)->context;
sync_meta = gst_buffer_get_gl_sync_meta (this->sync_buffer_);
if (!sync_meta)
sync_meta = gst_buffer_add_gl_sync_meta (context, this->sync_buffer_);
gst_gl_sync_meta_set_sync_point (sync_meta, context);
gst_gl_sync_meta_wait (sync_meta, qt_context);
tex_id = *(guint *) this->v_frame.data[0];
GST_LOG ("%p binding Qt texture %u", this, tex_id);
texSize = QSize(GST_VIDEO_FRAME_WIDTH (&this->v_frame), GST_VIDEO_FRAME_HEIGHT (&this->v_frame));
// XXX: ideally, we would like to subclass the relevant texture object
// ourselves but this is good enough for now
texture = QNativeInterface::QSGOpenGLTexture::fromNative(tex_id, this->window_, texSize, options);
setTexture(texture);
setOwnsTexture(true);
markDirty(QSGNode::DirtyMaterial);
gst_video_frame_unmap (&this->v_frame);
/* Texture was successfully bound, so we do not need
* to use the dummy texture */
}
if (!texture()) {
use_dummy_tex:
/* Create dummy texture if not already present. */
if (this->dummy_tex_ == nullptr) {
/* Make this a black 64x64 pixel RGBA texture.
* This size and format is supported pretty much everywhere, so these
* are a safe pick. (64 pixel sidelength must be supported according
* to the GLES2 spec, table 6.18.)
* Set min/mag filters to GL_LINEAR to make sure no mipmapping is used. */
const int tex_sidelength = 64;
QImage image(tex_sidelength, tex_sidelength, QImage::Format_ARGB32);
image.fill(QColor(0, 0, 0, 255));
this->dummy_tex_ = this->window_->createTextureFromImage(image);
}
g_assert (this->dummy_tex_ != nullptr);
if (texture() != this->dummy_tex_) {
setTexture(this->dummy_tex_);
setOwnsTexture(false);
markDirty(QSGNode::DirtyMaterial);
}
GST_LOG ("%p binding fallback dummy Qt texture %p", this, this->dummy_tex_);
}
}

View file

@ -1,58 +0,0 @@
/*
* GStreamer
* Copyright (C) 2022 Matthew Waters <matthew@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include <gst/gst.h>
#include <gst/gl/gl.h>
#include "gstqt6gl.h"
#include <QtQuick/QQuickItem>
#include <QtQuick/QSGTexture>
#include <QtQuick/QSGTextureProvider>
#include <QtQuick/QSGSimpleTextureNode>
#include <QtGui/QOpenGLFunctions>
class GstQSG6OpenGLNode : public QSGTextureProvider, public QSGSimpleTextureNode, protected QOpenGLFunctions
{
Q_OBJECT
public:
GstQSG6OpenGLNode(QQuickItem *item);
~GstQSG6OpenGLNode();
QSGTexture *texture() const override;
void setCaps(GstCaps *caps);
void setBuffer(GstBuffer *buffer);
GstBuffer *getBuffer();
void updateQSGTexture();
private:
QQuickWindow *window_;
GstBuffer * buffer_;
gboolean buffer_was_bound;
GstBuffer * sync_buffer_;
GstMemory * mem_;
QSGTexture *dummy_tex_;
GstVideoInfo v_info;
GstVideoFrame v_frame;
};

View file

@ -0,0 +1,611 @@
/*
* GStreamer
* Copyright (C) 2023 Matthew Waters <matthew@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <vector>
#include <stdio.h>
#include <gst/video/video.h>
#include <gst/gl/gl.h>
#include <gst/gl/gstglfuncs.h>
#include "gstqsg6material.h"
#include <private/qrhi_p.h>
#define GST_CAT_DEFAULT gst_qsg_texture_debug
GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
/* matrix colour conversion code from vkvideoconvert.c */
typedef struct
{
double dm[4][4];
} Matrix4;
static void
matrix_debug (const Matrix4 * s)
{
GST_DEBUG ("[%f %f %f %f]", s->dm[0][0], s->dm[0][1], s->dm[0][2],
s->dm[0][3]);
GST_DEBUG ("[%f %f %f %f]", s->dm[1][0], s->dm[1][1], s->dm[1][2],
s->dm[1][3]);
GST_DEBUG ("[%f %f %f %f]", s->dm[2][0], s->dm[2][1], s->dm[2][2],
s->dm[2][3]);
GST_DEBUG ("[%f %f %f %f]", s->dm[3][0], s->dm[3][1], s->dm[3][2],
s->dm[3][3]);
}
static void
matrix_to_float (const Matrix4 * m, float *ret)
{
int i, j;
for (i = 0; i < 4; i++) {
for (j = 0; j < 4; j++) {
ret[j * 4 + i] = m->dm[i][j];
}
}
}
static void
matrix_set_identity (Matrix4 * m)
{
int i, j;
for (i = 0; i < 4; i++) {
for (j = 0; j < 4; j++) {
m->dm[i][j] = (i == j);
}
}
}
static void
matrix_copy (Matrix4 * d, const Matrix4 * s)
{
gint i, j;
for (i = 0; i < 4; i++)
for (j = 0; j < 4; j++)
d->dm[i][j] = s->dm[i][j];
}
/* Perform 4x4 matrix multiplication:
* - @dst@ = @a@ * @b@
* - @dst@ may be a pointer to @a@ andor @b@
*/
static void
matrix_multiply (Matrix4 * dst, Matrix4 * a, Matrix4 * b)
{
Matrix4 tmp;
int i, j, k;
for (i = 0; i < 4; i++) {
for (j = 0; j < 4; j++) {
double x = 0;
for (k = 0; k < 4; k++) {
x += a->dm[i][k] * b->dm[k][j];
}
tmp.dm[i][j] = x;
}
}
matrix_copy (dst, &tmp);
}
static void
matrix_offset_components (Matrix4 * m, double a1, double a2, double a3)
{
Matrix4 a;
matrix_set_identity (&a);
a.dm[0][3] = a1;
a.dm[1][3] = a2;
a.dm[2][3] = a3;
matrix_debug (&a);
matrix_multiply (m, &a, m);
}
static void
matrix_scale_components (Matrix4 * m, double a1, double a2, double a3)
{
Matrix4 a;
matrix_set_identity (&a);
a.dm[0][0] = a1;
a.dm[1][1] = a2;
a.dm[2][2] = a3;
matrix_multiply (m, &a, m);
}
static void
matrix_YCbCr_to_RGB (Matrix4 * m, double Kr, double Kb)
{
double Kg = 1.0 - Kr - Kb;
Matrix4 k = {
{
{1., 0., 2 * (1 - Kr), 0.},
{1., -2 * Kb * (1 - Kb) / Kg, -2 * Kr * (1 - Kr) / Kg, 0.},
{1., 2 * (1 - Kb), 0., 0.},
{0., 0., 0., 1.},
}
};
matrix_multiply (m, &k, m);
}
static void
convert_to_RGB (GstVideoInfo *info, Matrix4 * m)
{
{
const GstVideoFormatInfo *uinfo;
gint offset[4], scale[4], depth[4];
guint i;
uinfo = gst_video_format_get_info (GST_VIDEO_INFO_FORMAT (info));
/* bring color components to [0..1.0] range */
gst_video_color_range_offsets (info->colorimetry.range, uinfo, offset,
scale);
for (i = 0; i < uinfo->n_components; i++)
depth[i] = (1 << uinfo->depth[i]) - 1;
matrix_offset_components (m, -offset[0] / (float) depth[0],
-offset[1] / (float) depth[1], -offset[2] / (float) depth[2]);
matrix_scale_components (m, depth[0] / ((float) scale[0]),
depth[1] / ((float) scale[1]), depth[2] / ((float) scale[2]));
GST_DEBUG ("to RGB scale/offset matrix");
matrix_debug (m);
}
if (GST_VIDEO_INFO_IS_YUV (info)) {
gdouble Kr, Kb;
if (gst_video_color_matrix_get_Kr_Kb (info->colorimetry.matrix, &Kr, &Kb))
matrix_YCbCr_to_RGB (m, Kr, Kb);
GST_DEBUG ("to RGB matrix");
matrix_debug (m);
}
}
class GstQSGTexture : public QSGTexture {
public:
GstQSGTexture(QRhiTexture *);
~GstQSGTexture();
qint64 comparisonKey() const override;
bool hasAlphaChannel() const override;
bool hasMipmaps() const override { return false; };
bool isAtlasTexture() const override { return false; };
QSize textureSize() const override;
QRhiTexture *rhiTexture() const override;
private:
QRhiTexture *m_texture;
bool m_has_alpha;
};
GstQSGTexture::GstQSGTexture(QRhiTexture * texture)
: m_texture(texture)
{
switch (texture->format()) {
case QRhiTexture::RGBA8:
case QRhiTexture::RGB10A2:
case QRhiTexture::RGBA16F:
case QRhiTexture::RGBA32F:
this->m_has_alpha = true;
break;
default:
this->m_has_alpha = false;
}
}
GstQSGTexture::~GstQSGTexture()
{
}
qint64
GstQSGTexture::comparisonKey() const
{
if (this->m_texture)
return qint64(qintptr(this->m_texture));
return qint64(qintptr(this));
}
bool
GstQSGTexture::hasAlphaChannel() const
{
return m_has_alpha;
}
QSize
GstQSGTexture::textureSize() const
{
// XXX: currently unused
return QSize(0, 0);
}
QRhiTexture *
GstQSGTexture::rhiTexture() const
{
return m_texture;
}
class GstQSGMaterialShader : public QSGMaterialShader {
public:
GstQSGMaterialShader(GstVideoFormat v_format);
~GstQSGMaterialShader();
bool updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) override;
void updateSampledImage(RenderState &state, int binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *) override;
private:
GstVideoFormat v_format;
QSGTexture *m_textures[GST_VIDEO_MAX_PLANES];
};
GstQSGMaterialShader::GstQSGMaterialShader(GstVideoFormat v_format)
: v_format(v_format)
{
setShaderFileName(VertexStage, ":/org/freedesktop/gstreamer/qml6/vertex.vert.qsb");
switch (v_format) {
case GST_VIDEO_FORMAT_RGBA:
case GST_VIDEO_FORMAT_BGRA:
case GST_VIDEO_FORMAT_RGB:
setShaderFileName(FragmentStage, ":/org/freedesktop/gstreamer/qml6/RGBA.frag.qsb");
break;
case GST_VIDEO_FORMAT_YV12:
setShaderFileName(FragmentStage, ":/org/freedesktop/gstreamer/qml6/YUV_TRIPLANAR.frag.qsb");
break;
default:
g_assert_not_reached ();
}
m_textures[0] = nullptr;
m_textures[1] = nullptr;
m_textures[2] = nullptr;
m_textures[3] = nullptr;
}
GstQSGMaterialShader::~GstQSGMaterialShader()
{
}
bool
GstQSGMaterialShader::updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial)
{
const GstVideoFormatInfo *finfo = gst_video_format_get_info (v_format);
bool changed = false;
QByteArray *buf = state.uniformData();
Q_ASSERT(buf->size() >= 84);
GST_TRACE ("%p new material %p old material %p", this, newMaterial, oldMaterial);
if (state.isMatrixDirty()) {
const QMatrix4x4 m = state.combinedMatrix();
memcpy(buf->data(), m.constData(), 64);
changed = true;
}
if (state.isOpacityDirty()) {
const float opacity = state.opacity();
memcpy(buf->data() + 144, &opacity, 4);
changed = true;
}
auto *mat = static_cast<GstQSGMaterial *>(newMaterial);
if (oldMaterial != newMaterial || mat->uniforms.dirty) {
memcpy(buf->data() + 64, &mat->uniforms.input_swizzle, 4 * sizeof (int));
memcpy(buf->data() + 80, mat->uniforms.color_matrix.constData(), 64);
mat->uniforms.dirty = false;
changed = true;
}
for (guint i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
if (this->m_textures[i]) {
delete this->m_textures[i];
this->m_textures[i] = nullptr;
}
if (i < finfo->n_planes)
this->m_textures[i] = mat->bind(this, state.rhi(), state.resourceUpdateBatch(), i, v_format);
}
return changed;
}
void
GstQSGMaterialShader::updateSampledImage(RenderState &state, int binding, QSGTexture **texture,
QSGMaterial *newMaterial, QSGMaterial *)
{
*texture = this->m_textures[binding - 1];
GST_TRACE ("%p binding:%d texture %p", this, binding, *texture);
}
#define DEFINE_MATERIAL(format) \
class G_PASTE(GstQSGMaterial_,format) : public GstQSGMaterial { \
public: \
G_PASTE(GstQSGMaterial_,format)(); \
~G_PASTE(GstQSGMaterial_,format)(); \
QSGMaterialType *type() const override { static QSGMaterialType type; return &type; }; \
}; \
G_PASTE(GstQSGMaterial_,format)::G_PASTE(GstQSGMaterial_,format)() {} \
G_PASTE(GstQSGMaterial_,format)::~G_PASTE(GstQSGMaterial_,format)() {}
DEFINE_MATERIAL(RGBA_SWIZZLE);
DEFINE_MATERIAL(YUV_TRIPLANAR);
GstQSGMaterial *
GstQSGMaterial::new_for_format(GstVideoFormat format)
{
const GstVideoFormatInfo *finfo = gst_video_format_get_info (format);
if (GST_VIDEO_FORMAT_INFO_IS_RGB (finfo) && finfo->n_planes == 1) {
return static_cast<GstQSGMaterial *>(new GstQSGMaterial_RGBA_SWIZZLE());
}
switch (format) {
case GST_VIDEO_FORMAT_YV12:
return static_cast<GstQSGMaterial *>(new GstQSGMaterial_YUV_TRIPLANAR());
default:
g_assert_not_reached ();
}
}
GstQSGMaterial::GstQSGMaterial ()
{
static gsize _debug;
if (g_once_init_enter (&_debug)) {
GST_DEBUG_CATEGORY_INIT (GST_CAT_DEFAULT, "qtqsg6material", 0,
"Qt6 Scenegraph Material");
g_once_init_leave (&_debug, 1);
}
g_weak_ref_init (&this->qt_context_ref_, NULL);
gst_video_info_init (&this->v_info);
memset (&this->v_frame, 0, sizeof (this->v_frame));
this->buffer_ = NULL;
this->buffer_was_bound = false;
this->sync_buffer_ = gst_buffer_new ();
this->uniforms.dirty = true;
}
GstQSGMaterial::~GstQSGMaterial ()
{
g_weak_ref_clear (&this->qt_context_ref_);
gst_buffer_replace (&this->buffer_, NULL);
gst_buffer_replace (&this->sync_buffer_, NULL);
this->buffer_was_bound = false;
if (this->v_frame.buffer) {
gst_video_frame_unmap (&this->v_frame);
memset (&this->v_frame, 0, sizeof (this->v_frame));
}
}
bool
GstQSGMaterial::compatibleWith(GstVideoInfo * v_info)
{
if (GST_VIDEO_INFO_FORMAT (&this->v_info) != GST_VIDEO_INFO_FORMAT (v_info))
return false;
return true;
}
QSGMaterialShader *
GstQSGMaterial::createShader(QSGRendererInterface::RenderMode renderMode) const
{
GstVideoFormat v_format = GST_VIDEO_INFO_FORMAT (&this->v_info);
return new GstQSGMaterialShader(v_format);
}
/* only called from the streaming thread with scene graph thread blocked */
void
GstQSGMaterial::setCaps (GstCaps * caps)
{
GST_LOG ("%p setCaps %" GST_PTR_FORMAT, this, caps);
gst_video_info_from_caps (&this->v_info, caps);
}
/* only called from the streaming thread with scene graph thread blocked */
gboolean
GstQSGMaterial::setBuffer (GstBuffer * buffer)
{
GST_LOG ("%p setBuffer %" GST_PTR_FORMAT, this, buffer);
/* FIXME: update more state here */
if (!gst_buffer_replace (&this->buffer_, buffer))
return FALSE;
this->buffer_was_bound = false;
g_weak_ref_set (&this->qt_context_ref_, gst_gl_context_get_current ());
if (this->v_frame.buffer) {
gst_video_frame_unmap (&this->v_frame);
memset (&this->v_frame, 0, sizeof (this->v_frame));
}
if (this->buffer_) {
if (!gst_video_frame_map (&this->v_frame, &this->v_info, this->buffer_,
(GstMapFlags) (GST_MAP_READ | GST_MAP_GL))) {
g_assert_not_reached ();
return FALSE;
}
gst_gl_video_format_swizzle(GST_VIDEO_INFO_FORMAT (&this->v_info), this->uniforms.input_swizzle);
Matrix4 m;
float matrix_data[16] = { 0.0, };
matrix_set_identity (&m);
convert_to_RGB (&this->v_info, &m);
matrix_debug (&m);
matrix_to_float (&m, matrix_data);
this->uniforms.color_matrix = QMatrix4x4(matrix_data);
this->uniforms.dirty = true;
}
return TRUE;
}
/* only called from the streaming thread with scene graph thread blocked */
GstBuffer *
GstQSGMaterial::getBuffer (bool * was_bound)
{
GstBuffer *buffer = NULL;
if (this->buffer_)
buffer = gst_buffer_ref (this->buffer_);
if (was_bound)
*was_bound = this->buffer_was_bound;
return buffer;
}
void
GstQSGMaterial::setFiltering(QSGTexture::Filtering filtering)
{
m_filtering = filtering;
}
static QRhiTexture::Format
video_format_to_rhi_format (GstVideoFormat format, guint plane)
{
switch (format) {
case GST_VIDEO_FORMAT_RGBA:
case GST_VIDEO_FORMAT_BGRA:
return QRhiTexture::RGBA8;
case GST_VIDEO_FORMAT_YV12:
return QRhiTexture::RED_OR_ALPHA8;
default:
g_assert_not_reached ();
}
}
QSGTexture *
GstQSGMaterial::bind(GstQSGMaterialShader *shader, QRhi * rhi, QRhiResourceUpdateBatch *res_updates, guint plane, GstVideoFormat v_format)
{
GstGLContext *qt_context, *context;
GstMemory *mem;
GstGLMemory *gl_mem;
GstGLSyncMeta *sync_meta;
gboolean use_dummy_tex = TRUE;
guint tex_id;
GstQSGTexture *ret;
QRhiTexture *rhi_tex;
QSize tex_size;
qt_context = GST_GL_CONTEXT (g_weak_ref_get (&this->qt_context_ref_));
if (!qt_context)
goto out;
if (!this->buffer_)
goto out;
if (GST_VIDEO_INFO_FORMAT (&this->v_info) == GST_VIDEO_FORMAT_UNKNOWN)
goto out;
mem = gst_buffer_peek_memory (this->buffer_, plane);
g_assert (gst_is_gl_memory (mem));
gl_mem = (GstGLMemory *) mem;
context = ((GstGLBaseMemory *)mem)->context;
/* Texture was successfully bound, so we do not need
* to use the dummy texture */
use_dummy_tex = FALSE;
this->buffer_was_bound = true;
tex_id = *(guint *) this->v_frame.data[plane];
tex_size = QSize(gst_gl_memory_get_texture_width(gl_mem), gst_gl_memory_get_texture_height (gl_mem));
rhi_tex = rhi->newTexture (video_format_to_rhi_format (v_format, plane), tex_size, 1, {});
rhi_tex->createFrom({(guint64) tex_id, 0});
sync_meta = gst_buffer_get_gl_sync_meta (this->sync_buffer_);
if (!sync_meta)
sync_meta = gst_buffer_add_gl_sync_meta (context, this->sync_buffer_);
gst_gl_sync_meta_set_sync_point (sync_meta, context);
gst_gl_sync_meta_wait (sync_meta, qt_context);
GST_LOG ("%p binding GL texture %u for plane %d", this, tex_id, plane);
out:
if (G_UNLIKELY (use_dummy_tex)) {
/* Create dummy texture if not already present.
* Use the Qt RHI functions instead of the GstGL ones.
*/
/* Make this a black 64x64 pixel RGBA texture.
* This size and format is supported pretty much everywhere, so these
* are a safe pick. (64 pixel sidelength must be supported according
* to the GLES2 spec, table 6.18.)
* Set min/mag filters to GL_LINEAR to make sure no mipmapping is used. */
const int tex_sidelength = 64;
std::vector < char > dummy_data (tex_sidelength * tex_sidelength * 4, 0);
rhi_tex = rhi->newTexture (video_format_to_rhi_format (v_format, plane), QSize(tex_sidelength, tex_sidelength), 1, {});
switch (v_format) {
case GST_VIDEO_FORMAT_RGBA:
case GST_VIDEO_FORMAT_BGRA:
case GST_VIDEO_FORMAT_RGB:
break;
case GST_VIDEO_FORMAT_YV12:
if (plane == 1 || plane == 2) {
char *data = dummy_data.data();
for (gsize j = 0; j < tex_sidelength; j++) {
for (gsize k = 0; k < tex_sidelength; k++) {
data[(j * tex_sidelength + k) * 4 + 0] = 0x7F;
}
}
}
break;
default:
g_assert_not_reached ();
break;
}
QRhiTextureSubresourceUploadDescription sub_desc;
sub_desc.setData(QByteArray::fromRawData(dummy_data.data(), dummy_data.size()));
QRhiTextureUploadEntry entry(0, 0, sub_desc);
QRhiTextureUploadDescription desc({ entry });
res_updates->uploadTexture(rhi_tex, desc);
GST_LOG ("%p binding for plane %d fallback dummy Qt texture", this, plane);
}
ret = new GstQSGTexture(rhi_tex);
ret->setFiltering(m_filtering);
gst_clear_object (&qt_context);
return static_cast<QSGTexture *>(ret);
}

View file

@ -0,0 +1,75 @@
/*
* GStreamer
* Copyright (C) 2023 Matthew Waters <matthew@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef __GST_QSG6_MATERIAL_H__
#define __GST_QSG6_MATERIAL_H__
#include <gst/gst.h>
#include <gst/video/video.h>
#include <gst/gl/gl.h>
#include "gstqt6gl.h"
#include <QtQuick/QSGMaterial>
#include <QtQuick/QSGMaterialShader>
#include <QtGui/QOpenGLFunctions>
#include <QtQuick/QSGTexture>
class QRhi;
class QRhiResourceUpdateBatch;
class GstQSGMaterialShader;
class GstQSGMaterial : public QSGMaterial
{
protected:
GstQSGMaterial();
~GstQSGMaterial();
public:
static GstQSGMaterial *new_for_format (GstVideoFormat format);
void setCaps (GstCaps * caps);
gboolean setBuffer (GstBuffer * buffer);
GstBuffer * getBuffer (bool * was_bound);
bool compatibleWith(GstVideoInfo *v_info);
void setFiltering(QSGTexture::Filtering);
QSGTexture * bind(GstQSGMaterialShader *, QRhi *, QRhiResourceUpdateBatch *, guint binding, GstVideoFormat);
/* QSGMaterial */
QSGMaterialShader *createShader(QSGRendererInterface::RenderMode renderMode) const override;
struct {
int input_swizzle[4];
QMatrix4x4 color_matrix;
bool dirty;
} uniforms;
private:
GstBuffer * buffer_;
bool buffer_was_bound;
GWeakRef qt_context_ref_;
GstBuffer * sync_buffer_;
GstMemory * mem_;
GstVideoInfo v_info;
GstVideoFrame v_frame;
QSGTexture::Filtering m_filtering;
};
#endif /* __GST_QSG6_MATERIAL_H__ */

View file

@ -1,7 +1,7 @@
sources = [
'gstplugin.cc',
'gstqt6element.cc',
'gstqsg6glnode.cc',
'gstqsg6material.cc',
'gstqt6glutility.cc',
'gstqml6glsink.cc',
'gstqml6glsrc.cc',
@ -14,11 +14,16 @@ sources = [
moc_headers = [
'qt6glitem.h',
'gstqsg6glnode.h',
'qt6glwindow.h',
'qt6glrenderer.h',
]
shader_sources = [
'vertex.vert',
'RGBA.frag',
'YUV_TRIPLANAR.frag',
]
qt6qml_dep = dependency('', required: false)
qt6_option = get_option('qt6')
qt6_egl = get_option('qt-egl')
@ -50,7 +55,7 @@ if not qt6_mod.has_tools(method: qt6_method)
endif
qt6qml_dep = dependency('qt6', modules : ['Core', 'Gui', 'Qml', 'Quick'],
method: qt6_method, required: qt6_option, static: host_system == 'ios')
method: qt6_method, required: qt6_option, static: host_system == 'ios', private_headers: true)
if not qt6qml_dep.found()
subdir_done()
endif
@ -153,7 +158,24 @@ endif
if qt6_option.require(have_qt_windowing).allowed()
# Build it!
moc_files = qt6_mod.preprocess(moc_headers : moc_headers, method: qt6_method)
gstqml6gl = library('gstqml6', sources, moc_files,
# TODO: dist backup qsb shaders?
qsb = find_program('qsb-qt6', 'qsb')
shaders = []
foreach shader: shader_sources
qsb_shader = shader + '.qsb'
dist_shader = shader + '-dist.qsb'
compiled_shader = custom_target(qsb_shader,
input: shader,
output: qsb_shader,
command: [qsb, '--glsl=100 es,120,330', '--batchable', '--output', '@OUTPUT@', '@INPUT@']
)
shaders += [compiled_shader]
endforeach
resource_file = configure_file(input: 'resources.qrc', output: 'resources.qrc', copy: true)
qresources = qt6_mod.compile_resources(sources: resource_file, method: qt6_method)
gstqml6gl = library('gstqml6', sources, moc_files, qresources,
cpp_args : gst_plugins_good_args + qt_defines,
link_args : noseh_link_args,
include_directories: [configinc, libsinc],

View file

@ -26,14 +26,13 @@
#include <gst/video/video.h>
#include "qt6glitem.h"
#include "gstqsg6glnode.h"
#include "gstqt6glutility.h"
#include "gstqsg6material.h"
#include <QtCore/QMutexLocker>
#include <QtCore/QPointer>
#include <QtGui/QGuiApplication>
#include <QtQuick/QQuickWindow>
#include <QtQuick/QSGSimpleTextureNode>
/**
* SECTION:Qt6GLVideoItem
@ -88,8 +87,6 @@ struct _Qt6GLVideoItemPrivate
* FIXME: Ideally we would use fences for this but there seems to be no
* way to reliably "try wait" on a fence */
GQueue potentially_unbound_buffers;
GstQSG6OpenGLNode *m_node;
};
Qt6GLVideoItem::Qt6GLVideoItem()
@ -276,32 +273,55 @@ Qt6GLVideoItem::updatePaintNode(QSGNode * oldNode,
UpdatePaintNodeData * updatePaintNodeData)
{
GstBuffer *old_buffer;
GstQSGMaterial *tex = nullptr;
QSGGeometry *geometry = nullptr;
bool was_bound = false;
if (!this->priv->initted)
return oldNode;
GstQSG6OpenGLNode *texNode = static_cast<GstQSG6OpenGLNode *> (oldNode);
QSGGeometryNode *texNode = static_cast<QSGGeometryNode *> (oldNode);
GstVideoRectangle src, dst, result;
g_mutex_lock (&this->priv->lock);
GST_TRACE ("%p updatePaintNode", this);
if (!this->priv->caps) {
GST_LOG ("%p no caps yet", this);
g_mutex_unlock (&this->priv->lock);
return NULL;
}
if (gst_gl_context_get_current() == NULL)
gst_gl_context_activate (this->priv->other_context, TRUE);
if (!texNode) {
bool is_smooth = this->smooth ();
texNode = new GstQSG6OpenGLNode (this);
texNode->setFiltering (is_smooth ? QSGTexture::Filtering::Linear :
QSGTexture::Filtering::Nearest);
this->priv->m_node = texNode;
if (texNode) {
tex = static_cast<GstQSGMaterial *>(texNode->material());
if (tex && !tex->compatibleWith(&this->priv->v_info)) {
delete texNode;
texNode = nullptr;
}
}
if ((old_buffer = texNode->getBuffer())) {
if (!texNode) {
bool is_smooth = this->smooth ();
texNode = new QSGGeometryNode();
geometry = new QSGGeometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4);
texNode->setGeometry(geometry);
tex = GstQSGMaterial::new_for_format(GST_VIDEO_INFO_FORMAT (&this->priv->v_info));
tex->setFiltering(is_smooth ? QSGTexture::Filtering::Linear :
QSGTexture::Filtering::Nearest);
texNode->setMaterial(tex);
}
if ((old_buffer = tex->getBuffer(&was_bound))) {
if (old_buffer == this->priv->buffer) {
/* same buffer */
gst_buffer_unref (old_buffer);
} else if (!was_bound) {
GST_TRACE ("old buffer %p was not bound yet, unreffing", old_buffer);
gst_buffer_unref (old_buffer);
} else {
GstBuffer *tmp_buffer;
@ -326,8 +346,8 @@ Qt6GLVideoItem::updatePaintNode(QSGNode * oldNode,
old_buffer = NULL;
}
texNode->setCaps (this->priv->caps);
texNode->setBuffer (this->priv->buffer);
tex->setCaps (this->priv->caps);
tex->setBuffer (this->priv->buffer);
if (this->priv->force_aspect_ratio && this->priv->caps) {
src.w = this->priv->display_width;
@ -346,7 +366,10 @@ Qt6GLVideoItem::updatePaintNode(QSGNode * oldNode,
result.h = boundingRect().height();
}
texNode->setRect (QRectF (result.x, result.y, result.w, result.h));
geometry = texNode->geometry();
QRectF rect(result.x, result.y, result.w, result.h);
QRectF sourceRect(0, 0, 1, 1);
QSGGeometry::updateTexturedRectGeometry(geometry, rect, sourceRect);
g_mutex_unlock (&this->priv->lock);
@ -713,7 +736,6 @@ Qt6GLVideoItem::onSceneGraphInitialized ()
void
Qt6GLVideoItem::onSceneGraphInvalidated ()
{
this->priv->m_node = nullptr;
GST_FIXME ("%p scene graph invalidated", this);
}
@ -790,13 +812,11 @@ Qt6GLVideoItem::handleWindowChanged (QQuickWindow * win)
this->priv->qt_context = NULL;
this->priv->initted = FALSE;
}
this->priv->m_node = nullptr;
}
void
Qt6GLVideoItem::releaseResources()
{
this->priv->m_node = nullptr;
}
gboolean

View file

@ -0,0 +1,7 @@
<RCC>
<qresource prefix="/org/freedesktop/gstreamer/qml6">
<file>vertex.vert.qsb</file>
<file>RGBA.frag.qsb</file>
<file>YUV_TRIPLANAR.frag.qsb</file>
</qresource>
</RCC>

View file

@ -0,0 +1,23 @@
#version 440
layout(location = 0) in vec4 aVertex;
layout(location = 1) in vec2 aTexCoord;
layout(location = 0) out vec2 vTexCoord;
layout(std140, binding = 0) uniform buf {
mat4 qt_Matrix;
ivec4 swizzle;
mat4 color_matrix;
float qt_Opacity;
} ubuf;
out gl_PerVertex {
vec4 gl_Position;
};
void main()
{
gl_Position = ubuf.qt_Matrix * aVertex;
vTexCoord = aTexCoord;
}

View file

@ -48,6 +48,10 @@ int main(int argc, char *argv[])
GstElement *pipeline = gst_pipeline_new (NULL);
GstElement *src = gst_element_factory_make ("videotestsrc", NULL);
GstElement *capsfilter = gst_element_factory_make ("capsfilter", NULL);
GstCaps *caps = gst_caps_from_string ("video/x-raw,format=YV12");
g_object_set (capsfilter, "caps", caps, NULL);
gst_clear_caps (&caps);
GstElement *glupload = gst_element_factory_make ("glupload", NULL);
/* the plugin must be loaded before loading the qml file to register the
* GstGLVideoItem qml item */
@ -55,8 +59,8 @@ int main(int argc, char *argv[])
g_assert (src && glupload && sink);
gst_bin_add_many (GST_BIN (pipeline), src, glupload, sink, NULL);
gst_element_link_many (src, glupload, sink, NULL);
gst_bin_add_many (GST_BIN (pipeline), src, capsfilter, glupload, sink, NULL);
gst_element_link_many (src, capsfilter, glupload, sink, NULL);
QQmlApplicationEngine engine;
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));