gstreamer/gst-libs/gst/d3d11
Seungha Yang 554855f87f d3d11: Disable packed and subsampled YUV formats
Direct3D11 sampler doesn't support them very well, and conversion
outputs usually result in poor visual quality with our shader code.
Should disable support for such formats for now

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2344>
2021-07-29 22:33:30 +09:00
..
d3d11-prelude.h d3d11: Move core methods to gst-libs 2021-01-13 15:01:20 +00:00
gstd3d11.h d3d11: Move core methods to gst-libs 2021-01-13 15:01:20 +00:00
gstd3d11_fwd.h d3d11memory: Implement GstAllocator::mem_copy method 2021-06-10 01:20:32 +09:00
gstd3d11_private.h libs: d3d11: Port to C++ 2021-06-20 20:10:24 +09:00
gstd3d11bufferpool.cpp libs: d3d11: Port to C++ 2021-06-20 20:10:24 +09:00
gstd3d11bufferpool.h d3d11: Implement memory pool 2021-03-24 15:44:42 +00:00
gstd3d11config.h.meson d3d11: Allow building UWP features with Desktop features if possible 2021-01-19 11:23:56 +00:00
gstd3d11device.cpp d3d11: Disable packed and subsampled YUV formats 2021-07-29 22:33:30 +09:00
gstd3d11device.h d3d11device: Hold ID3D11VideoDevice and ID3D11VideoContext object 2021-03-14 14:44:55 +09:00
gstd3d11format.cpp libs: d3d11: Port to C++ 2021-06-20 20:10:24 +09:00
gstd3d11format.h d3d11: Disable packed and subsampled YUV formats 2021-07-29 22:33:30 +09:00
gstd3d11memory.cpp libs: d3d11: Port to C++ 2021-06-20 20:10:24 +09:00
gstd3d11memory.h d3d11memory: Implement GstAllocator::mem_copy method 2021-06-10 01:20:32 +09:00
gstd3d11utils.cpp libs: d3d11: Port to C++ 2021-06-20 20:10:24 +09:00
gstd3d11utils.h d3d11: Move core methods to gst-libs 2021-01-13 15:01:20 +00:00
meson.build libs: d3d11: Port to C++ 2021-06-20 20:10:24 +09:00