.. |
gstd3d11_fwd.h
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d3d11: Use configuration file for dxgi header version check
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2019-12-20 11:15:12 +09:00 |
gstd3d11basefilter.c
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d3d11: Introduce d3d11 upload/download element
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2019-12-05 02:29:18 +00:00 |
gstd3d11basefilter.h
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d3d11: Introduce d3d11 upload/download element
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2019-12-05 02:29:18 +00:00 |
gstd3d11bufferpool.c
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d3d11: Add support for D3D11_USAGE_DYNAMIC
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2019-12-05 02:29:18 +00:00 |
gstd3d11bufferpool.h
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d3d11: Refactor d3d11 memory and dxgi format usage
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2019-12-05 02:29:18 +00:00 |
gstd3d11colorconvert.c
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d3d11: Enable dxgi debug layer and always try to pop d3d11/dxgi debug message if possible
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2019-12-24 19:00:40 +09:00 |
gstd3d11colorconvert.h
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d3d11colorconvert: Split color space converter to reuse code
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2019-12-05 02:29:18 +00:00 |
gstd3d11colorconverter.c
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d3d11: Enable dxgi debug layer and always try to pop d3d11/dxgi debug message if possible
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2019-12-24 19:00:40 +09:00 |
gstd3d11colorconverter.h
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d3d11videosink: Add color conversion support
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2019-12-05 02:29:18 +00:00 |
gstd3d11device.c
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d3d11: Enable dxgi debug layer and always try to pop d3d11/dxgi debug message if possible
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2019-12-24 19:00:40 +09:00 |
gstd3d11device.h
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d3d11: Enable dxgi debug layer and always try to pop d3d11/dxgi debug message if possible
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2019-12-24 19:00:40 +09:00 |
gstd3d11download.c
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d3d11: Use GRecMutex to protect immediate context and dxgi API call
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2019-12-20 19:21:03 +09:00 |
gstd3d11download.h
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d3d11: Introduce d3d11 upload/download element
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2019-12-05 02:29:18 +00:00 |
gstd3d11format.c
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d3d11: Use GRecMutex to protect immediate context and dxgi API call
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2019-12-20 19:21:03 +09:00 |
gstd3d11format.h
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d3d11: Refactor d3d11 memory and dxgi format usage
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2019-12-05 02:29:18 +00:00 |
gstd3d11memory.c
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d3d11: Enable dxgi debug layer and always try to pop d3d11/dxgi debug message if possible
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2019-12-24 19:00:40 +09:00 |
gstd3d11memory.h
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d3d11: Pass GstD3D11Memory object to ensure_{shader_resource,render_target}_view methods
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2019-12-20 11:15:12 +09:00 |
gstd3d11shader.c
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d3d11: Enable dxgi debug layer and always try to pop d3d11/dxgi debug message if possible
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2019-12-24 19:00:40 +09:00 |
gstd3d11shader.h
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d3d11: Use GRecMutex to protect immediate context and dxgi API call
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2019-12-20 19:21:03 +09:00 |
gstd3d11upload.c
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d3d11: Enable dxgi debug layer and always try to pop d3d11/dxgi debug message if possible
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2019-12-24 19:00:40 +09:00 |
gstd3d11upload.h
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d3d11: Introduce d3d11 upload/download element
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2019-12-05 02:29:18 +00:00 |
gstd3d11utils.c
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d3d11: Enable dxgi debug layer and always try to pop d3d11/dxgi debug message if possible
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2019-12-24 19:00:40 +09:00 |
gstd3d11utils.h
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d3d11: Enable dxgi debug layer and always try to pop d3d11/dxgi debug message if possible
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2019-12-24 19:00:40 +09:00 |
gstd3d11videosink.c
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d3d11: Enable dxgi debug layer and always try to pop d3d11/dxgi debug message if possible
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2019-12-24 19:00:40 +09:00 |
gstd3d11videosink.h
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d3d11videosink: Add support for full screen mode
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2019-12-20 19:21:02 +09:00 |
gstd3d11videosinkbin.c
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d3d11videosink: Add support for full screen mode
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2019-12-20 19:21:02 +09:00 |
gstd3d11videosinkbin.h
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d3d11videosinkbin: Drop d3d11 color convert element
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2019-12-05 02:29:18 +00:00 |
gstd3d11window.c
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d3d11: Enable dxgi debug layer and always try to pop d3d11/dxgi debug message if possible
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2019-12-24 19:00:40 +09:00 |
gstd3d11window.h
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d3d11window: Change aspect-ratio mode from window thread
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2019-12-20 19:21:02 +09:00 |
meson.build
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d3d11: Enable dxgi debug layer and always try to pop d3d11/dxgi debug message if possible
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2019-12-24 19:00:40 +09:00 |
plugin.c
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d3d11: Enable dxgi debug layer and always try to pop d3d11/dxgi debug message if possible
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2019-12-24 19:00:40 +09:00 |