..
gstd3d11_fwd.h
d3d11: Move to G_DECLARE_FINAL_TYPE
2020-10-04 15:44:03 +00:00
gstd3d11basefilter.c
plugins: Update for documentation of Windows plugins
2020-07-02 17:21:29 +02:00
gstd3d11basefilter.h
d3d11: Move to G_DECLARE_FINAL_TYPE
2020-10-04 15:44:03 +00:00
gstd3d11bufferpool.c
d3d11: Don't hold staging texture
2020-10-04 15:44:03 +00:00
gstd3d11bufferpool.h
d3d11: Refactor d3d11 memory and dxgi format usage
2019-12-05 02:29:18 +00:00
gstd3d11colorconvert.c
d3d11convert: Use ID3D11VideoProcessor only if device supports colorspace
2020-10-27 16:20:49 +00:00
gstd3d11colorconvert.h
d3d11convert: Add new subclasses for only color convert or resize
2020-10-16 17:02:15 +00:00
gstd3d11colorconverter.c
d3d11colorconverter: Allow setting alpha value to use
2020-10-16 17:02:15 +00:00
gstd3d11colorconverter.h
d3d11colorconverter: Allow setting alpha value to use
2020-10-16 17:02:15 +00:00
gstd3d11compositor.c
d3d11: Introduce d3d11compositor element
2020-10-16 17:02:15 +00:00
gstd3d11compositor.h
d3d11: Introduce d3d11compositor element
2020-10-16 17:02:15 +00:00
gstd3d11compositorbin.c
d3d11: Introduce d3d11compositor element
2020-10-16 17:02:15 +00:00
gstd3d11compositorbin.h
d3d11: Introduce d3d11compositor element
2020-10-16 17:02:15 +00:00
gstd3d11decoder.c
Revert "d3d11decoder: Use D3D11/DXGI standard colorimetry"
2020-11-02 17:58:23 +00:00
gstd3d11decoder.h
d3d11decoder: Directly access ID3D11VideoDecoderOutputView for decoding
2020-10-20 17:56:57 +09:00
gstd3d11device.c
d3d11: Add support for packed 8bits 4:2:2 YUV formats
2020-09-18 14:47:21 +00:00
gstd3d11device.h
d3d11memory: Always use native DXGI format if device support it
2020-01-13 01:58:08 +00:00
gstd3d11download.c
d3d11upload/d3d11download: Make use of staging buffer
2020-10-04 15:44:03 +00:00
gstd3d11download.h
d3d11: Move to G_DECLARE_FINAL_TYPE
2020-10-04 15:44:03 +00:00
gstd3d11format.c
d3d11format: Map more colorimetry with dxgi colorspace
2020-10-27 16:20:49 +00:00
gstd3d11format.h
d3d11: Add support for packed 8bits 4:2:2 YUV formats
2020-09-18 14:47:21 +00:00
gstd3d11h264dec.c
d3d11h264dec: Fix for MbaffFrameFlag and FrameNumList
2020-11-09 03:07:06 +09:00
gstd3d11h264dec.h
d3d11decoder: Register elements per GPU device with capability check
2020-02-18 11:58:45 +00:00
gstd3d11h265dec.c
d3d11h{264,265}dec: Submit picture level parameters only once
2020-11-01 14:29:42 +00:00
gstd3d11h265dec.h
d3d11decoder: Register elements per GPU device with capability check
2020-02-18 11:58:45 +00:00
gstd3d11memory.c
d3d11memory: Adjust log level for some spammy debug messages
2020-10-27 16:20:49 +00:00
gstd3d11memory.h
d3d11memory: Protect view object with lock
2020-10-25 00:38:52 +09:00
gstd3d11overlaycompositor.c
d3d11colorconverter: Add support conversion with blending
2020-10-16 17:02:15 +00:00
gstd3d11overlaycompositor.h
d3d11: Clarify target rect to be updated
2020-10-16 17:02:15 +00:00
gstd3d11shader.c
d3d11shader: Allow drawing without shader resource view
2020-10-16 17:02:15 +00:00
gstd3d11shader.h
d3d11colorconverter: Add support conversion with blending
2020-10-16 17:02:15 +00:00
gstd3d11upload.c
d3d11upload: Allow passthrough for system memory
2020-10-05 15:54:37 +00:00
gstd3d11upload.h
d3d11: Move to G_DECLARE_FINAL_TYPE
2020-10-04 15:44:03 +00:00
gstd3d11utils.c
d3d11upload/d3d11download: Make use of staging buffer
2020-10-04 15:44:03 +00:00
gstd3d11utils.h
d3d11upload/d3d11download: Make use of staging buffer
2020-10-04 15:44:03 +00:00
gstd3d11videoprocessor.c
d3d11videoprocessor: Fix wrong input/output supportability check
2020-10-28 15:53:54 +00:00
gstd3d11videoprocessor.h
d3d11videoprocessor: Add a method for device's conversion caps check
2020-10-27 16:20:49 +00:00
gstd3d11videosink.c
d3d11: Move to G_DECLARE_FINAL_TYPE
2020-10-04 15:44:03 +00:00
gstd3d11videosink.h
d3d11: Move to G_DECLARE_FINAL_TYPE
2020-10-04 15:44:03 +00:00
gstd3d11videosinkbin.c
d3d11: Move to G_DECLARE_FINAL_TYPE
2020-10-04 15:44:03 +00:00
gstd3d11videosinkbin.h
d3d11: Move to G_DECLARE_FINAL_TYPE
2020-10-04 15:44:03 +00:00
gstd3d11vp8dec.c
d3d11decoder: Get rid of framerate field from pad template
2020-11-01 00:51:46 +09:00
gstd3d11vp8dec.h
d3d11decoder: Add VP8 decoder element
2020-04-22 23:20:44 +00:00
gstd3d11vp9dec.c
d3d11decoder: Get rid of framerate field from pad template
2020-11-01 00:51:46 +09:00
gstd3d11vp9dec.h
d3d11decoder: Register elements per GPU device with capability check
2020-02-18 11:58:45 +00:00
gstd3d11window.cpp
d3d11window: Use ID3D11VideoProcessor only if device supports corresponding conversion
2020-11-02 18:48:54 +09:00
gstd3d11window.h
d3d11window: Add unprepare method to clear internal resource
2020-05-27 04:59:50 +09:00
gstd3d11window_corewindow.cpp
d3d11window: Remove timeout and wait a task if possible
2020-07-24 04:53:44 +00:00
gstd3d11window_corewindow.h
d3d11: Add support for Universal Windows Platform
2020-01-06 20:14:51 +09:00
gstd3d11window_swapchainpanel.cpp
d3d11window: Remove timeout and wait a task if possible
2020-07-24 04:53:44 +00:00
gstd3d11window_swapchainpanel.h
d3d11: Add support for Universal Windows Platform
2020-01-06 20:14:51 +09:00
gstd3d11window_win32.cpp
d3d11window_win32: Chain up mouse event to parent window
2020-06-22 15:09:22 +00:00
gstd3d11window_win32.h
d3d11: Add support for Universal Windows Platform
2020-01-06 20:14:51 +09:00
meson.build
d3d11: Introduce d3d11compositor element
2020-10-16 17:02:15 +00:00
plugin.c
d3d11: Introduce d3d11compositor element
2020-10-16 17:02:15 +00:00