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12baab442c
... and the number of textures in use. Direct3D11 texture array is usually used for decoder DPB pool, and d3d11 decoder elements might want to know whether there's available texture resource or not. Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2003> |
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d3d11-prelude.h | ||
gstd3d11.h | ||
gstd3d11_fwd.h | ||
gstd3d11_private.h | ||
gstd3d11bufferpool.c | ||
gstd3d11bufferpool.h | ||
gstd3d11config.h.meson | ||
gstd3d11device.c | ||
gstd3d11device.h | ||
gstd3d11format.c | ||
gstd3d11format.h | ||
gstd3d11memory.c | ||
gstd3d11memory.h | ||
gstd3d11utils.c | ||
gstd3d11utils.h | ||
meson.build |