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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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0f7af4b143
Move d3d11 device, memory, buffer pool and minimal method to gst-libs so that other plugins can access d3d11 resource. Since Direct3D is primary graphics API on Windows, we need this infrastructure for various plugins can share GPU resource without downloading GPU memory. Note that this implementation is public only for -bad scope for now. Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/464>
74 lines
2.4 KiB
C
74 lines
2.4 KiB
C
/* GStreamer
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* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __GST_D3D11_FORMAT_H__
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#define __GST_D3D11_FORMAT_H__
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#include <gst/gst.h>
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#include <gst/video/video.h>
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#include <gst/d3d11/gstd3d11_fwd.h>
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G_BEGIN_DECLS
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#define GST_D3D11_COMMON_FORMATS \
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"BGRA, RGBA, RGB10A2_LE, VUYA, NV12, P010_10LE, P016_LE, I420, I420_10LE"
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#define GST_D3D11_EXTRA_IN_FORMATS \
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"YUY2, UYVY, VYUY, Y210, Y410"
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#define GST_D3D11_SINK_FORMATS \
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"{ " GST_D3D11_COMMON_FORMATS " ," GST_D3D11_EXTRA_IN_FORMATS " }"
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#define GST_D3D11_SRC_FORMATS \
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"{ " GST_D3D11_COMMON_FORMATS " }"
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#define GST_D3D11_ALL_FORMATS \
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"{ " GST_D3D11_COMMON_FORMATS " ," GST_D3D11_EXTRA_IN_FORMATS " }"
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#define GST_D3D11_N_FORMATS 14
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struct _GstD3D11Format
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{
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GstVideoFormat format;
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/* direct mapping to dxgi format if applicable */
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DXGI_FORMAT dxgi_format;
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/* formats for texture processing */
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DXGI_FORMAT resource_format[GST_VIDEO_MAX_PLANES];
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/*< private >*/
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gpointer _gst_reserved[GST_PADDING];
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};
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GST_D3D11_API
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guint gst_d3d11_dxgi_format_n_planes (DXGI_FORMAT format);
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GST_D3D11_API
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gboolean gst_d3d11_dxgi_format_get_size (DXGI_FORMAT format,
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guint width,
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guint height,
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guint pitch,
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gsize offset[GST_VIDEO_MAX_PLANES],
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gint stride[GST_VIDEO_MAX_PLANES],
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gsize *size);
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G_END_DECLS
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#endif /* __GST_D3D11_FORMAT_H__ */
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