.. |
gstd3d11_fwd.h
|
d3d11colorconvert: Split color space converter to reuse code
|
2019-12-05 02:29:18 +00:00 |
gstd3d11basefilter.c
|
d3d11: Introduce d3d11 upload/download element
|
2019-12-05 02:29:18 +00:00 |
gstd3d11basefilter.h
|
d3d11: Introduce d3d11 upload/download element
|
2019-12-05 02:29:18 +00:00 |
gstd3d11bufferpool.c
|
d3d11: Add support for D3D11_USAGE_DYNAMIC
|
2019-12-05 02:29:18 +00:00 |
gstd3d11bufferpool.h
|
d3d11: Refactor d3d11 memory and dxgi format usage
|
2019-12-05 02:29:18 +00:00 |
gstd3d11colorconvert.c
|
d3d11converter: Skip setup converter if input and output formats are equal
|
2019-12-05 02:29:18 +00:00 |
gstd3d11colorconvert.h
|
d3d11colorconvert: Split color space converter to reuse code
|
2019-12-05 02:29:18 +00:00 |
gstd3d11colorconverter.c
|
d3d11colorconvert: Split color space converter to reuse code
|
2019-12-05 02:29:18 +00:00 |
gstd3d11colorconverter.h
|
d3d11colorconvert: Split color space converter to reuse code
|
2019-12-05 02:29:18 +00:00 |
gstd3d11device.c
|
d3d11device: Add debug message for CreateTexture2D failure
|
2019-12-05 02:29:18 +00:00 |
gstd3d11device.h
|
d3d11device: Store selected d3d feature level
|
2019-12-05 02:29:18 +00:00 |
gstd3d11download.c
|
d3d11: Introduce d3d11 upload/download element
|
2019-12-05 02:29:18 +00:00 |
gstd3d11download.h
|
d3d11: Introduce d3d11 upload/download element
|
2019-12-05 02:29:18 +00:00 |
gstd3d11format.c
|
d3d11videosink: Specify d3d11 memory caps feature on sinkpad template
|
2019-12-05 02:29:18 +00:00 |
gstd3d11format.h
|
d3d11: Refactor d3d11 memory and dxgi format usage
|
2019-12-05 02:29:18 +00:00 |
gstd3d11memory.c
|
d3d11: Add support for D3D11_USAGE_DYNAMIC
|
2019-12-05 02:29:18 +00:00 |
gstd3d11memory.h
|
d3d11: Add support for D3D11_USAGE_DYNAMIC
|
2019-12-05 02:29:18 +00:00 |
gstd3d11shader.c
|
d3d11: Split shader to reuse code
|
2019-12-05 02:29:18 +00:00 |
gstd3d11shader.h
|
d3d11: Split shader to reuse code
|
2019-12-05 02:29:18 +00:00 |
gstd3d11upload.c
|
d3d11: Add support for D3D11_USAGE_DYNAMIC
|
2019-12-05 02:29:18 +00:00 |
gstd3d11upload.h
|
d3d11: Introduce d3d11 upload/download element
|
2019-12-05 02:29:18 +00:00 |
gstd3d11utils.c
|
d3d11colorconvert: Split color space converter to reuse code
|
2019-12-05 02:29:18 +00:00 |
gstd3d11utils.h
|
d3d11colorconvert: Split color space converter to reuse code
|
2019-12-05 02:29:18 +00:00 |
gstd3d11videosink.c
|
d3d11videosink: Draw window with cached texture on resize
|
2019-12-05 02:29:18 +00:00 |
gstd3d11videosink.h
|
d3d11videosink: Draw window with cached texture on resize
|
2019-12-05 02:29:18 +00:00 |
gstd3d11videosinkbin.c
|
d3d11: Add d3d11videosinkbin element
|
2019-12-05 02:29:18 +00:00 |
gstd3d11videosinkbin.h
|
d3d11: Add d3d11videosinkbin element
|
2019-12-05 02:29:18 +00:00 |
gstd3d11window.c
|
d3d11videosink: Draw window with cached texture on resize
|
2019-12-05 02:29:18 +00:00 |
gstd3d11window.h
|
d3d11videosink: Draw window with cached texture on resize
|
2019-12-05 02:29:18 +00:00 |
meson.build
|
d3d11colorconvert: Split color space converter to reuse code
|
2019-12-05 02:29:18 +00:00 |
plugin.c
|
d3d11colorconvert: Split color space converter to reuse code
|
2019-12-05 02:29:18 +00:00 |