gstreamer/gst-libs/gst/gl
2014-03-15 18:36:43 +01:00
..
CMakeLists.txt [471/906] glshader: add dynamic fragment shader filter 2014-03-15 18:36:42 +01:00
GNUmakefile.gnustep [471/906] glshader: add dynamic fragment shader filter 2014-03-15 18:36:42 +01:00
gstglbuffer.c [310/906] Global reindent 2014-03-15 18:36:33 +01:00
gstglbuffer.h [463/906] Add some more G_{BEGIN,END}_DECLS to public headers 2014-03-15 18:36:41 +01:00
gstgldisplay.c [495/906] glES2.0: properly use glDeleteShader 2014-03-15 18:36:43 +01:00
gstgldisplay.h [481/906] feature checking: error out instead of doing nothing if an OpenGL feature is not present 2014-03-15 18:36:42 +01:00
gstgles2.h [478/906] OpenGL ES 2.0: include glib.h to use G_BEGIN_DECLS in gstgles2.h 2014-03-15 18:36:42 +01:00
gstglfilter.c [483/906] glelements: do not leak parent when using gst_pad_get_parent 2014-03-15 18:36:43 +01:00
gstglfilter.h [481/906] feature checking: error out instead of doing nothing if an OpenGL feature is not present 2014-03-15 18:36:42 +01:00
gstglmixer.c [490/906] gldisplay: error out instead of g_assert 2014-03-15 18:36:43 +01:00
gstglmixer.h [393/906] glmosaic: for now it's a cube mosaic 2014-03-15 18:36:37 +01:00
gstglmixerpad.h [387/906] glmixer: add a glmixer base element 2014-03-15 18:36:37 +01:00
gstglshader.c [495/906] glES2.0: properly use glDeleteShader 2014-03-15 18:36:43 +01:00
gstglshader.h [477/906] OpenGL ES 2.0: fix build since glfiltershader changes 2014-03-15 18:36:42 +01:00
gstglshadervariables.c [497/906] filtershader: fix format compiler warnings 2014-03-15 18:36:43 +01:00
gstglshadervariables.h [471/906] glshader: add dynamic fragment shader filter 2014-03-15 18:36:42 +01:00
gstglwindow.h [412/906] Cocoa backend: improve support on GNUStep 2014-03-15 18:36:38 +01:00
gstglwindow_cocoa.m [412/906] Cocoa backend: improve support on GNUStep 2014-03-15 18:36:38 +01:00
gstglwindow_win32.c [494/906] cmake build: use config.h from win32/common and add some guidelines 2014-03-15 18:36:43 +01:00
gstglwindow_winCE.c [494/906] cmake build: use config.h from win32/common and add some guidelines 2014-03-15 18:36:43 +01:00
gstglwindow_x11.c [495/906] glES2.0: properly use glDeleteShader 2014-03-15 18:36:43 +01:00
gstglwindow_x11ES2.c [495/906] glES2.0: properly use glDeleteShader 2014-03-15 18:36:43 +01:00
Makefile.am [471/906] glshader: add dynamic fragment shader filter 2014-03-15 18:36:42 +01:00