gstreamer/sys/d3d11
Seungha Yang 478fb29974 d3d11window: Clear cached buffer per new caps
d3d11window holds one buffer to redraw client area per resize event.

When the input format is being changed, this buffer should be cleared
to avoid mismatch beween newly configured shader/videoprocessor and
the format of previously cached buffer.
2020-02-06 00:46:46 +09:00
..
gstd3d11_fwd.h d3d11allocator: Work as if buffer pool when running on texture array mode 2020-02-05 00:52:48 +00:00
gstd3d11basefilter.c d3d11: Introduce d3d11 upload/download element 2019-12-05 02:29:18 +00:00
gstd3d11basefilter.h d3d11: Introduce d3d11 upload/download element 2019-12-05 02:29:18 +00:00
gstd3d11bufferpool.c d3d11memory: Add a method to specify padding space 2020-02-05 00:52:48 +00:00
gstd3d11bufferpool.h d3d11: Refactor d3d11 memory and dxgi format usage 2019-12-05 02:29:18 +00:00
gstd3d11colorconvert.c d3d11memory: Always use native DXGI format if device support it 2020-01-13 01:58:08 +00:00
gstd3d11colorconvert.h d3d11colorconvert: Remove device type dependent behavior 2019-12-28 05:43:44 +00:00
gstd3d11colorconverter.c d3d11memory: Always use native DXGI format if device support it 2020-01-13 01:58:08 +00:00
gstd3d11colorconverter.h d3d11videosink: Add support for overlay composition 2019-12-24 19:00:45 +09:00
gstd3d11decoder.c d3d11decoder: Use consistent resolution between output caps and video meta 2020-02-05 00:52:48 +00:00
gstd3d11decoder.h d3d11decoder: Use consistent resolution between output caps and video meta 2020-02-05 00:52:48 +00:00
gstd3d11device.c d3d11memory: Always use native DXGI format if device support it 2020-01-13 01:58:08 +00:00
gstd3d11device.h d3d11memory: Always use native DXGI format if device support it 2020-01-13 01:58:08 +00:00
gstd3d11download.c Revert "d3d11: Add support for D3D11_USAGE_DYNAMIC" 2020-01-13 01:58:08 +00:00
gstd3d11download.h d3d11: Introduce d3d11 upload/download element 2019-12-05 02:29:18 +00:00
gstd3d11format.c d3d11format: Add util methods for mapping DXGI color space with ours 2020-02-05 00:52:48 +00:00
gstd3d11format.h d3d11format: Add util methods for mapping DXGI color space with ours 2020-02-05 00:52:48 +00:00
gstd3d11h264dec.c d3d11decoder: Use consistent resolution between output caps and video meta 2020-02-05 00:52:48 +00:00
gstd3d11h264dec.h d3d11: Don't register decoders if unavailable 2020-01-11 17:42:04 +09:00
gstd3d11h265dec.c d3d11decoder: Use consistent resolution between output caps and video meta 2020-02-05 00:52:48 +00:00
gstd3d11h265dec.h d3d11: Don't register decoders if unavailable 2020-01-11 17:42:04 +09:00
gstd3d11memory.c d3d11memory: Add a method to specify padding space 2020-02-05 00:52:48 +00:00
gstd3d11memory.h d3d11memory: Add a method to specify padding space 2020-02-05 00:52:48 +00:00
gstd3d11overlaycompositor.c d3d11videosink: Add support for overlay composition 2019-12-24 19:00:45 +09:00
gstd3d11overlaycompositor.h d3d11videosink: Add support for overlay composition 2019-12-24 19:00:45 +09:00
gstd3d11shader.c d3d11videosink: Add support for overlay composition 2019-12-24 19:00:45 +09:00
gstd3d11shader.h d3d11videosink: Add support for overlay composition 2019-12-24 19:00:45 +09:00
gstd3d11upload.c Revert "d3d11: Add support for D3D11_USAGE_DYNAMIC" 2020-01-13 01:58:08 +00:00
gstd3d11upload.h d3d11: Introduce d3d11 upload/download element 2019-12-05 02:29:18 +00:00
gstd3d11utils.c Revert "d3d11: Add support for D3D11_USAGE_DYNAMIC" 2020-01-13 01:58:08 +00:00
gstd3d11utils.h Revert "d3d11: Add support for D3D11_USAGE_DYNAMIC" 2020-01-13 01:58:08 +00:00
gstd3d11videoprocessor.c d3d11: Add video processor object 2020-02-05 00:52:48 +00:00
gstd3d11videoprocessor.h d3d11: Add video processor object 2020-02-05 00:52:48 +00:00
gstd3d11videosink.c d3d11videosink: Fix fallback buffer copy 2020-02-05 00:52:48 +00:00
gstd3d11videosink.h d3d11videosink: Use ID3D11VideoProcessor interface 2020-02-05 00:52:48 +00:00
gstd3d11videosinkbin.c d3d11videosink: Add support for overlay composition 2019-12-24 19:00:45 +09:00
gstd3d11videosinkbin.h d3d11videosinkbin: Drop d3d11 color convert element 2019-12-05 02:29:18 +00:00
gstd3d11vp9dec.c d3d11decoder: Use consistent resolution between output caps and video meta 2020-02-05 00:52:48 +00:00
gstd3d11vp9dec.h d3d11: Don't register decoders if unavailable 2020-01-11 17:42:04 +09:00
gstd3d11window.cpp d3d11window: Clear cached buffer per new caps 2020-02-06 00:46:46 +09:00
gstd3d11window.h d3d11window: Don't create swapchain again per caps change 2020-02-05 00:52:48 +00:00
gstd3d11window_corewindow.cpp d3d11window: Invoke initial resize method from baseclass 2020-02-05 00:52:48 +00:00
gstd3d11window_corewindow.h d3d11: Add support for Universal Windows Platform 2020-01-06 20:14:51 +09:00
gstd3d11window_swapchainpanel.cpp d3d11window: Invoke initial resize method from baseclass 2020-02-05 00:52:48 +00:00
gstd3d11window_swapchainpanel.h d3d11: Add support for Universal Windows Platform 2020-01-06 20:14:51 +09:00
gstd3d11window_win32.cpp d3d11window: Invoke initial resize method from baseclass 2020-02-05 00:52:48 +00:00
gstd3d11window_win32.h d3d11: Add support for Universal Windows Platform 2020-01-06 20:14:51 +09:00
gsth264decoder.c d3d11: Add h264 decoder element 2019-12-31 02:13:48 +00:00
gsth264decoder.h d3d11: Add h264 decoder element 2019-12-31 02:13:48 +00:00
gsth264picture.c d3d11: Add h264 decoder element 2019-12-31 02:13:48 +00:00
gsth264picture.h d3d11: Add h264 decoder element 2019-12-31 02:13:48 +00:00
gsth265decoder.c d3d11h265dec: Fix wrong NoRaslOutputFlag setting 2020-01-14 08:47:30 +00:00
gsth265decoder.h d3d11: Add h265 decoder element 2019-12-31 02:13:48 +00:00
gsth265picture.c d3d11: Add h265 decoder element 2019-12-31 02:13:48 +00:00
gsth265picture.h d3d11: Add h265 decoder element 2019-12-31 02:13:48 +00:00
gstvp9decoder.c d3d11: Add vp9 decoder element 2019-12-31 02:13:48 +00:00
gstvp9decoder.h d3d11: Add vp9 decoder element 2019-12-31 02:13:48 +00:00
gstvp9picture.c d3d11: Add vp9 decoder element 2019-12-31 02:13:48 +00:00
gstvp9picture.h d3d11: Add vp9 decoder element 2019-12-31 02:13:48 +00:00
meson.build d3d11: Add video processor object 2020-02-05 00:52:48 +00:00
plugin.c d3d11: Add video processor object 2020-02-05 00:52:48 +00:00