gstreamer/sys/d3d11
Seungha Yang 429de2c6d8 d3d11decoder: Add support for array of texture DPB
DXVA supports two kinds of texture structure for DPB, one is
"1) texture array" and the other is "2) array of texture".
1) is a type of texture which is single ID3D11Texture2D object having
ArraySize greater than one. So the ID3D11Texture2D itself is a set of texture.
Each sub texture of this type mush have identical resolution, format and so on,
and the number of sub texture in a texture array is fixed.

2) is an array of usual ID3D11Texture2D object. That means each
ID3D11Texture2D is independent each other and might have different resolution as well.
Moreover, we can modify the number of frames of the array dynamically.
This type is more flexible than "1) texture array" in terms of dynamic
behavior and also this type of texture can be used for shader resource view
but "1) texture array" couldn't be.

If "2) array of texture" is supported by driver, DXVA spec is saying that
it's preferred format over "1) texture array" in terms of performance.
2020-03-30 03:40:16 +00:00
..
gstd3d11_fwd.h d3d11decoder: Register elements per GPU device with capability check 2020-02-18 11:58:45 +00:00
gstd3d11basefilter.c d3d11: Introduce d3d11 upload/download element 2019-12-05 02:29:18 +00:00
gstd3d11basefilter.h d3d11: Introduce d3d11 upload/download element 2019-12-05 02:29:18 +00:00
gstd3d11bufferpool.c d3d11bufferpool: Add padding space for semi-planar YUV formats 2020-03-09 10:14:53 +09:00
gstd3d11bufferpool.h d3d11: Refactor d3d11 memory and dxgi format usage 2019-12-05 02:29:18 +00:00
gstd3d11colorconvert.c d3d11memory: Always use native DXGI format if device support it 2020-01-13 01:58:08 +00:00
gstd3d11colorconvert.h d3d11colorconvert: Remove device type dependent behavior 2019-12-28 05:43:44 +00:00
gstd3d11colorconverter.c d3d11colorconverter: Add support cropping 2020-03-09 23:44:06 +09:00
gstd3d11colorconverter.h d3d11colorconverter: Add support cropping 2020-03-09 23:44:06 +09:00
gstd3d11decoder.c d3d11decoder: Add support for array of texture DPB 2020-03-30 03:40:16 +00:00
gstd3d11decoder.h Revert "d3d11decoder: Check decoder status report" 2020-03-28 12:12:03 +00:00
gstd3d11device.c d3d11device: Fix typo 2020-02-18 11:58:45 +00:00
gstd3d11device.h d3d11memory: Always use native DXGI format if device support it 2020-01-13 01:58:08 +00:00
gstd3d11download.c Revert "d3d11: Add support for D3D11_USAGE_DYNAMIC" 2020-01-13 01:58:08 +00:00
gstd3d11download.h d3d11: Introduce d3d11 upload/download element 2019-12-05 02:29:18 +00:00
gstd3d11format.c d3d11window: Reorganize display colorspace selection 2020-03-28 11:45:48 +00:00
gstd3d11format.h d3d11window: Reorganize display colorspace selection 2020-03-28 11:45:48 +00:00
gstd3d11h264dec.c Revert "d3d11decoder: Check decoder status report" 2020-03-28 12:12:03 +00:00
gstd3d11h264dec.h d3d11decoder: Register elements per GPU device with capability check 2020-02-18 11:58:45 +00:00
gstd3d11h265dec.c Revert "d3d11decoder: Check decoder status report" 2020-03-28 12:12:03 +00:00
gstd3d11h265dec.h d3d11decoder: Register elements per GPU device with capability check 2020-02-18 11:58:45 +00:00
gstd3d11memory.c d3d11memory: Add a method to specify padding space 2020-02-05 00:52:48 +00:00
gstd3d11memory.h d3d11memory: Add a method to specify padding space 2020-02-05 00:52:48 +00:00
gstd3d11overlaycompositor.c d3d11videosink: Add support for overlay composition 2019-12-24 19:00:45 +09:00
gstd3d11overlaycompositor.h d3d11videosink: Add support for overlay composition 2019-12-24 19:00:45 +09:00
gstd3d11shader.c d3d11videosink: Add support for overlay composition 2019-12-24 19:00:45 +09:00
gstd3d11shader.h d3d11videosink: Add support for overlay composition 2019-12-24 19:00:45 +09:00
gstd3d11upload.c Revert "d3d11: Add support for D3D11_USAGE_DYNAMIC" 2020-01-13 01:58:08 +00:00
gstd3d11upload.h d3d11: Introduce d3d11 upload/download element 2019-12-05 02:29:18 +00:00
gstd3d11utils.c Revert "d3d11: Add support for D3D11_USAGE_DYNAMIC" 2020-01-13 01:58:08 +00:00
gstd3d11utils.h Revert "d3d11: Add support for D3D11_USAGE_DYNAMIC" 2020-01-13 01:58:08 +00:00
gstd3d11videoprocessor.c d3d11: Add video processor object 2020-02-05 00:52:48 +00:00
gstd3d11videoprocessor.h d3d11: Add video processor object 2020-02-05 00:52:48 +00:00
gstd3d11videosink.c d3d11videosink: Clarify the meaning of various width and height variables 2020-03-02 22:01:43 +09:00
gstd3d11videosink.h d3d11videosink: Use ID3D11VideoProcessor interface 2020-02-05 00:52:48 +00:00
gstd3d11videosinkbin.c d3d11videosink: Add support for overlay composition 2019-12-24 19:00:45 +09:00
gstd3d11videosinkbin.h d3d11videosinkbin: Drop d3d11 color convert element 2019-12-05 02:29:18 +00:00
gstd3d11vp9dec.c Revert "d3d11decoder: Check decoder status report" 2020-03-28 12:12:03 +00:00
gstd3d11vp9dec.h d3d11decoder: Register elements per GPU device with capability check 2020-02-18 11:58:45 +00:00
gstd3d11window.cpp d3d11window: Always reuse swapchain 2020-03-28 11:45:48 +00:00
gstd3d11window.h d3d11window: Reorganize display colorspace selection 2020-03-28 11:45:48 +00:00
gstd3d11window_corewindow.cpp d3d11window: Invoke initial resize method from baseclass 2020-02-05 00:52:48 +00:00
gstd3d11window_corewindow.h d3d11: Add support for Universal Windows Platform 2020-01-06 20:14:51 +09:00
gstd3d11window_swapchainpanel.cpp d3d11window: Invoke initial resize method from baseclass 2020-02-05 00:52:48 +00:00
gstd3d11window_swapchainpanel.h d3d11: Add support for Universal Windows Platform 2020-01-06 20:14:51 +09:00
gstd3d11window_win32.cpp d3d11videosink: Clarify the meaning of various width and height variables 2020-03-02 22:01:43 +09:00
gstd3d11window_win32.h d3d11: Add support for Universal Windows Platform 2020-01-06 20:14:51 +09:00
meson.build Move CODEC base classes into it's own library 2020-03-05 03:06:16 +00:00
plugin.c d3d11decoder: Register elements per GPU device with capability check 2020-02-18 11:58:45 +00:00