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e2d388000c
Scenario is that there are two (or more) GstGLContext's wrapping Qt's GL context from either multiple qml(6)glsink or qml(6)glsrc elements. Call flow is this: 1. material 1 setBuffer() 2. material 1 bind() 3. material 2 setBuffer() 4. material 2 bind() If the call to setBuffer() reuses the same buffer as previous call, then the qt context is not updated in the material. If however the previously used qt context by the material had been deactivated or freed, then bind() would fail and could result in a critical like so: gst_gl_context_thread_add: assertion 'context->priv->active_thread == g_thread_self ()' failed Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7970> |
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.. | ||
gstplugin.cc | ||
gstqml6glmixer.cc | ||
gstqml6glmixer.h | ||
gstqml6gloverlay.cc | ||
gstqml6gloverlay.h | ||
gstqml6glsink.cc | ||
gstqml6glsink.h | ||
gstqml6glsrc.cc | ||
gstqml6glsrc.h | ||
gstqsg6material.cc | ||
gstqsg6material.h | ||
gstqt6element.cc | ||
gstqt6elements.h | ||
gstqt6gl.h | ||
gstqt6glutility.cc | ||
gstqt6glutility.h | ||
meson.build | ||
qsb-wrapper.py | ||
qt6glitem.cc | ||
qt6glitem.h | ||
qt6glrenderer.cc | ||
qt6glrenderer.h | ||
qt6glwindow.cc | ||
qt6glwindow.h | ||
resources.qrc | ||
RGBA.frag | ||
RGBA_gles.frag | ||
vertex.vert | ||
YUV_BIPLANAR.frag | ||
YUV_TRIPLANAR.frag |