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243 lines
10 KiB
Markdown
243 lines
10 KiB
Markdown
# Frame stepping
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This document outlines the details of the frame stepping functionality
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in GStreamer.
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The stepping functionality operates on the current playback segment,
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position and rate as it was configured with a regular seek event. In
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contrast to the seek event, it operates very closely to the sink and
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thus has a very low latency and is not slowed down by queues and does
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not actually perform any seeking logic. For this reason we want to
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include a new API instead of reusing the seek API.
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The following requirements are needed:
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- The ability to walk forwards and backwards in the stream.
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- Arbitrary increments in any supported format (time, frames, bytes …)
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- High speed, minimal overhead. This mechanism is not more expensive
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than simple playback.
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- switching between forwards and backwards stepping should be fast.
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- Maintain synchronisation between streams.
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- Get feedback of the amount of skipped data.
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- Ability to play a certain amount of data at an arbitrary speed.
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We want a system where we can step frames in `PAUSED` as well as play
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short segments of data in `PLAYING`.
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## Use Cases
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### video only pipeline in PAUSED
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```
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.-----. .-------. .------. .-------.
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| src | | demux | .-----. | vdec | | vsink |
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| src->sink src1->|queue|->sink src->sink |
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'-----' '-------' '-----' '------' '-------'
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```
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- app sets the pipeline to `PAUSED` to block on the preroll picture
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- app seeks to required position in the stream. This can be done
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with a positive or negative rate depending on the required frame
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stepping direction.
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- app steps frames (in `GST_FORMAT_DEFAULT` or `GST_FORMAT_BUFFER)`. The
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pipeline loses its `PAUSED` state until the required number of frames have been
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skipped, it then prerolls again. This skipping is purely done in the sink.
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- sink posts `STEP_DONE` with amount of frames stepped and
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corresponding time interval.
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### audio/video pipeline in PAUSED
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```
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.-----. .-------. .------. .-------.
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| src | | demux | .-----. | vdec | | vsink |
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| src->sink src1->|queue|->sink src->sink |
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'-----' | | '-----' '------' '-------'
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| | .------. .-------.
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| | .-----. | adec | | asink |
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| src2->|queue|->sink src->sink |
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'-------' '-----' '------' '-------'
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```
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- app sets the pipeline to `PAUSED` to block on the preroll picture
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- app seeks to required position in the stream. This can be done
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with a positive or negative rate depending on the required frame
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stepping direction.
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- app steps frames (in `GST_FORMAT_DEFAULT` or `GST_FORMAT_BUFFER`) or an
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amount of time on the video sink. The pipeline loses its `PAUSED` state until
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the required number of frames have been skipped, it then prerolls again. This
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skipping is purely done in the sink.
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- sink posts `STEP_DONE` with amount of frames stepped and
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corresponding time interval.
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- the app skips the same amount of time on the audiosink to align
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the streams again. When huge amount of video frames are skipped,
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there needs to be enough queueing in the pipeline to compensate
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for the accumulated audio.
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### audio/video pipeline in PLAYING
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- app sets the pipeline to `PAUSED` to block on the preroll picture
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- app seeks to required position in the stream. This can be done
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with a positive or negative rate depending on the required frame
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stepping direction.
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- app configures frames steps (in `GST_FORMAT_DEFAULT` or
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`GST_FORMAT_BUFFER` or an amount of time on the sink. The step event has
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a flag indicating live stepping so that the stepping will only happens in
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PLAYING.
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- app sets pipeline to PLAYING. The pipeline continues PLAYING
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until it consumed the amount of time.
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- sink posts `STEP_DONE` with amount of frames stepped and
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corresponding time interval. The sink will then wait for another
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step event. Since the `STEP_DONE` message was emitted by the sink
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when it handed off the buffer to the device, there is usually
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sufficient time to queue a new STEP event so that one can
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seamlessly continue stepping.
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## events
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A new `GST_EVENT_STEP` event is introduced to start the step operation.
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The step event is created with the following fields in the structure:
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* **`format`** `GST_TYPE_FORMAT`: The format of the step units
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* **`amount`** `G_TYPE_UINT64`: The amount of units to step. A 0 amount
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immediately completes and can be used to cancel the current step and resume
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normal non-stepping behaviour to the end of the segment. A -1 amount steps
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until the end of the segment.
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* **`rate`** `G_TYPE_DOUBLE`: The rate at which the frames should be stepped in
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PLAYING mode. 1.0 is the normal playback speed and direction of the segment,
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2.0 is double speed. A speed of 0.0 is not allowed. When performing a flushing
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step, the speed is not relevant. Note that we don't allow negative rates here,
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use a seek with a negative rate first to reverse the playback direction.
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* **`flush`** `G_TYPE_BOOLEAN`: when flushing is TRUE, the step is performed
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immediately:
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- In the `PAUSED` state the pipeline loses the `PAUSED` state, the
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requested amount of data is skipped and the pipeline prerolls again
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when a non-intermediate step completes. When the pipeline was
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stepping while the event is sent, the current step operation is
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updated with the new amount and format. The sink will do a best
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effort to comply with the new amount.
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- In the PLAYING state, the pipeline loses the `PLAYING` state, the
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requested amount of data is skipped (not rendered) from the previous
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STEP request or from the position of the last `PAUSED` if no previous
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STEP operation was performed. The pipeline goes back to the `PLAYING`
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state when a non-intermediate step completes.
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- When flushing is FALSE, the step will be performed later.
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- In the `PAUSED` state the step will be done when going to `PLAYING`. Any
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previous step operation will be overridden with the new `STEP` event.
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- In the `PLAYING` state the step operation will be performed after the
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current step operation completes. If there was no previous step
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operation, the step operation will be performed from the position of
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the last `PAUSED` state.
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* **`intermediate`** `G_TYPE_BOOLEAN`: Signal that this step operation is an
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intermediate step, part of a series of step operations. It is mostly
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interesting for stepping in the `PAUSED` state because the sink will only perform
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a preroll after a non-intermediate step operation completes. Intermediate steps
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are useful to flush out data from other sinks in order to not cause excessive
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queueing. In the PLAYING state the intermediate flag has no visual effect. In
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all states, the intermediate flag is passed to the corresponding
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`GST_MESSAGE_STEP_DONE`.
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The application will create a STEP event to start or stop the stepping
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operation. Both stepping in `PAUSED` and `PLAYING` can be performed by means
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of the flush flag.
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The event is usually sent to the pipeline, which will typically
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distribute the event to all of its sinks. For some use cases, like frame
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stepping on video frames only, the event should only be sent to the
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video sink and upon reception of the `STEP_DONE` message, one can step
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the other sinks to align the streams again.
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For large stepping amounts, there needs to be enough queueing in front
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of all the sinks. If large steps need to be performed, they can be split
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up into smaller step operations using the "intermediate" flag on the
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step.
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Since the step event does not update the `base_time` of any of the
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elements, the sinks should keep track of the amount of stepped data in
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order to remain synchronized against the clock.
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## messages
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A `GST_MESSAGE_STEP_START` is created. It contains the following
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fields.
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* **`active`**: If the step was queued or activated.
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* **`format`** `GST_TYPE_FORMAT`: The format of the step units that queued/activated.
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* **`amount`** `G_TYPE_UINT64`: The amount of units that were queued/activated.
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* **`rate`** `G_TYPE_DOUBLE`: The rate and direction at which the frames were queued/activated.
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* **`flush`** `G_TYPE_BOOLEAN`: If the queued/activated frames will be flushed.
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* **`intermediate`** `G_TYPE_BOOLEAN`: If this is an intermediate step operation
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that queued/activated.
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The `STEP_START` message is emitted 2 times:
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- first when an element received the STEP event and queued it. The
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"active" field will be FALSE in this case.
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- second when the step operation started in the streaming thread. The
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"active" field is TRUE in this case. After this message is emitted,
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the application can queue a new step operation.
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The purpose of this message is to find out how many elements participate
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in the step operation and to queue new step operations at the earliest
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possible moment.
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A new `GST_MESSAGE_STEP_DONE` message is created. It contains the
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following fields:
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* **`format`** `GST_TYPE_FORMAT`: The format of the step units that completed.
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* **`amount`** `G_TYPE_UINT64`: The amount of units that were stepped.
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* **`rate`** `G_TYPE_DOUBLE`: The rate and direction at which the frames were stepped.
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* **`flush`** `G_TYPE_BOOLEAN`: If the stepped frames were flushed.
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* **`intermediate`** `G_TYPE_BOOLEAN`: If this is an intermediate step operation that completed.
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* **`duration`** `G_TYPE_UINT64`: The total duration of the stepped units in `GST_FORMAT_TIME`.
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* **`eos`** `G_TYPE_BOOLEAN`: The step ended because of EOS.
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The message is emitted by the element that performs the step operation.
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The purpose is to return the duration in `GST_FORMAT_TIME` of the
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stepped media. This especially interesting to align other stream in case
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of stepping frames on the video sink element.
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## Direction switch
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When quickly switching between a forwards and a backwards step of, for
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example, one video frame, we need either:
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1) issue a new seek to change the direction from the current position.
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2) cache a certain number of stepped frames and walk the cache.
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option 1) might be very slow. For option 2) we would ideally like to
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offload this caching functionality to a separate element, which means
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that we need to forward the STEP event upstream. It’s unclear how this
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could work in a generic way. What is a demuxer supposed to do when it
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received a step event? a flushing seek to what stream position?
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