Since we do the MSDK initializing in set_caps(), a FALSE
return may still cause the invokation of set_caps() again
and this will leads to buffer allocation and other mess-up.
So make sure the msdk initialized correctly before trying
to do any buffer allocation.
https://bugzilla.gnome.org/show_bug.cgi?id=796465
Make sure all the enabled filter structures are added in the
mfxVideoParm before doing the VPPQuery so that msdk
can do the input param validation
https://bugzilla.gnome.org/show_bug.cgi?id=796465
Update the license blurb in camconditionalaccess.[hc] from GPL to LGPL.
The plugin is LGPL and the GPL header in those two files was just a
copy/paste mistake.
Using NV12 layout in dmabuf mode giving mis-aligned
VPP output with the media-driver. Keep the NV12 support
(so that we can file the bug agianst msdk or mediadriver),
but lower the ordering so that BGRA picks as default.
NV12 issue can be reproduced with explicit capfilter:
vidoetestsrc ! msdkvpp ! video/x-raw\(memory:DMABuf\),format=NV12 ! glimagesink
Added a utility method to replace the MemID (interanl VASurfaceID)
associated with the mfxFrameSurface. This is usefull for dmabuf-import
where we need to replace the memID dynamically
https://bugzilla.gnome.org/show_bug.cgi?id=794817
Exporting DRM_PRIME fd to VASurface requires direct
invocation of VA api VACreateSurface with
VASurfaceAttribExternalBufferDescriptor and other
necessary surface attributes.
https://bugzilla.gnome.org/show_bug.cgi?id=794817
In case the wasapi buffer levels got low in shared mode we would still wait until
more buffer is available until writing something in it, which means we could never
catch up and recover.
Instead only wait for a new buffer in case the existing one is full and always write
what we can. Also don't loop until all data is written since the base class can handle
that for us and under normal circumstances this doesn't happen anyway.
This only works in shared mode, as in exclusive mode we have to exactly
fill the buffer and always have to wait first.
This fixes noisy (buffer underrun) playback with the wasapisink under load.
https://bugzilla.gnome.org/show_bug.cgi?id=796354
The calculation for the frame count in the non-aligned case resulted in
a one too low buffer frame count.
This resulted in:
1) exclusive mode not working as the frame count has to match
exactly there.
2) Buffer underruns in shared mode as the current write() code doesn't
handle catching up to low buffer levels (fixed in the next commit)
To fix just use the wasapi API to get the buffer size which will always
be correct.
https://bugzilla.gnome.org/show_bug.cgi?id=796354
S_FALSE is a valid return value which does not indicate an error.
For example IAudioClient_Stop() returns S_FALSE when it is already stopped.
Use the FAILED macro instead which just checks if an error occured or not.
This fixes spurious warnings when using the wasapisink element.
https://bugzilla.gnome.org/show_bug.cgi?id=796280
This is a new warning introduced by gcc 8
We already check just before that we have enough space, just do a regular
memcpy with the full string size.
camswclient.c:87:3: error: ‘strncpy’ specified bound depends on the length of the source argument [-Werror=stringop-overflow=]
'cuDeviceComputeCapability' was deprecated as of CUDA 5.0
gstnvenc.c: In function ‘gst_nvenc_create_cuda_context’:
gstnvenc.c:290:9: error: ‘cuDeviceComputeCapability’ is deprecated [-Werror=deprecated-declarations]
&& cuDeviceComputeCapability (&maj, &min, cdev) == CUDA_SUCCESS) {
^
https://bugzilla.gnome.org/show_bug.cgi?id=796203
The new property "output-order" can be set to either "display" order
which is the default where frames will be outputting in display order,
or "decoded-order" which will be outputting the frames in decoded order.
The "decoded order" output is generally useful for debugging. But there
are few
customers who use it for low-latency streaming. For eg if the customer
already knows that the stream doesn't have b-frames (which means no
algorithm requires for display order calculation), then they can use
"decoded-order"
output to skip some of the DPB logic to avoid the frame accumulation at
start-up.
The root cause of the above issue is a bit of unclarity in h264 spec +
lazy implementation of many H264 encoders; This is well handled in
gstreamer-vaapi using "low-latency" property:
https://bugzilla.gnome.org/show_bug.cgi?id=762509https://bugzilla.gnome.org/show_bug.cgi?id=795783
For packetized input, inform the msdk that the buffer has
a complete frame or complementary field pairs. For decoding,
this means that the decoder can proceed with this buffer without
waiting for the start of the next frame, which effectively reduces
decoding latency.
https://bugzilla.gnome.org/show_bug.cgi?id=795783
Currently we use an async depth of 4 as default (based on
recommendations
in msdk apps), which indicates how many asynchronous operations an
application performs
before the application explicitly synchronizes the result. As a result,
we
queue four frames in decoder which might not be good approach for
live streaming.
This patch reset the async-depth to 1 as default so that we do sync for
each frame we decode without queuing. Customer can play with already
exposed "async-depth" property for other use cases
https://bugzilla.gnome.org/show_bug.cgi?id=795783
So far msdk produced dmabuf fds are non-mappable.
If user wants to download the content of underlined surfaces,
dmabufcapsfeature negotiated pipeline will fail. So if the input surface
is dmabuf and downstream doesn't have support for dmabuf capsfeatures,
we do the vpp (no passthrough) and produce the mappable videomemory
buffers.
https://bugzilla.gnome.org/show_bug.cgi?id=794946
prpose_allocation:
-- always instantiate a pool for for upstream
-- use async_depth + 1 as min buffer count
decide_allocation:
-- always create a new bufferpool for source pad.
Each of the msdk element has to create it's own mfxsurfacepool
which is an msdk contraint. For eg: Each Msdk component (vpp, dec and
enc)
will invoke the external Frame allocator for video-memory usage
So sharing the pool between gst-msdk elements might not be a good idea.
https://bugzilla.gnome.org/show_bug.cgi?id=793705
If the "output-cc" property is set to TRUE and there is CC present
in the VBI Ancillary Data, they will be extracted and set on the
outgoing buffer as GstVideoCaptionMeta.
Only CDP packets are supported.
https://bugzilla.gnome.org/show_bug.cgi?id=773863
This adds entry for new DRM driver from xilinx
called "xlnx" which supports atomic modesetting.
We have kept entry for older DRM driver "xilinx_drm"
for backward compatility with a note describing
deprecation.
Signed-off-by: Devarsh Thakkar <devarsht@xilinx.com>
https://bugzilla.gnome.org/show_bug.cgi?id=795228
The clock seems to have a lot of drift (or we're using it incorrectly)
which causes buffers to be late on the sink and get dropped.
Disable till someone can investigate whether our usage of the API is
incorrect (it looked correct to me) or if something is wrong.
Since cuda-tools 9.0, nvcuvid.h is replaced by dynlink_nvcuvid.h.
This patch changes nvdec to use run-time dynamic linking if
cuda-tools version >= 9.
nvenc does not require any change since its necessary headers are
still available.
https://bugzilla.gnome.org/show_bug.cgi?id=791724
Using the default value (InterleavedDec == MFX_SCANTYPE_UNKNOWN)
causing issues with non-interleaved sample decode. Ideally the usage
of MFXVideoDECODE_DecodeHeader should fix these type of issue, but
it seems to be not. But hardcoding the InterleaveDec to
MFX_SCANTYPE_NONINTERLEAVED
is fixing the problem and fortunately msdk seems to be taking care of
Interleaved samples
too .So let's hardcode it for now.
https://bugzilla.gnome.org/show_bug.cgi?id=793787
We can just return the template caps till the device is opened when
going from READY -> PAUSED. This fixes a CRITICAL when calling
ELEMENT_ERROR before the ringbuffer is allocated.
Also fixes a couple of leaks in error conditions.
https://bugzilla.gnome.org/show_bug.cgi?id=794611
Now, when you set loopback=true on wasapisrc, the `device` property
should refer to a sink (render) device for loopback recording.
If the `device` property is not set, the default sink device is used.
This patch includes:
1\ Implements MsdkDmaBufAllocator and allocation of msdk dmabuf memroy.
2\ Each msdk dmabuf memory include its own msdk surface kept by GQuark.
3\ Adds new option GST_BUFFER_POOL_OPTION_MSDK_USE_DMABUF
https://bugzilla.gnome.org/show_bug.cgi?id=793707
There needs to be generalized for the parameter from
GstVideoMsdkVideoMemory to GstMemory.
Thus we can call these functions if using DMABuf memory.
https://bugzilla.gnome.org/show_bug.cgi?id=793707
For example, if framerate 0/1 is provided from upstream, the driver
fails to configure and complain about it.
We can let it go and make the driver assuming framerate itself.
https://bugzilla.gnome.org/show_bug.cgi?id=789752
There is no log of gst_decklink_com_thread () which initializes COM.
The initialization part is not valid with #ifdef MSC_VER.
Windows binaries are built with gcc.
As with other codes, it was avoidable by setting it to G_OS_WIN32
instead of MSC_VER.
https://bugzilla.gnome.org/show_bug.cgi?id=794652
There was not handling the end of encoding sequence in encoder.
This patch does drain any remaining internal streams while decoder
already does this.
Document says:
"To mark the end of the encoding sequence, call this function with a
NULL surface
pointer. Repeat the call to drain any remaining internally cached
bitstreams—one
frame at a time—until MFX_ERR_MORE_DATA is returned."
https://bugzilla.gnome.org/show_bug.cgi?id=793236
Sometimes parent context is released before its children get released.
In this case MFXClose of parent session fails.
To make sure that child sessions are closed before closing a parent
session,
Parent context needs to manage child sessions and close them first when
it's released.
https://bugzilla.gnome.org/show_bug.cgi?id=793412
Currently a gst buffer has one mfxFrameSurface when it's allocated and
can't be changed.
This is based on that the life of gst buffer and mfxFrameSurface would
be same.
But it's not true. Sometimes even if a gst buffer of a frame is finished
on downstream,
mfxFramesurface coupled with the gst buffer is still locked, which means
it's still being used in the driver.
So this patch does this.
Every time a gst buffer is acquired from the pool, it confirms if the
surface coupled with the buffer is unlocked.
If not, replace it with new unlocked one.
In this way, user(decoder or encoder) doesn't need to manage gst buffers
including locked surface.
To do that, this patch includes the following:
1. GstMsdkContext
- Manages MSDK surfaces available, used, locked respectively as the
following:
1\ surfaces_avail : surfaces which are free and unused anywhere
2\ surfaces_used : surfaces coupled with a gst buffer and being used
now.
3\ surfaces_locked : surfaces still locked even after the gst buffer
is released.
- Provide an api to get MSDK surface available.
- Provide an api to release MSDK surface.
2. GstMsdkVideoMemory
- Gets a surface available when it's allocated.
- Provide an api to get an available surface with new unlocked one.
- Provide an api to release surface in the msdk video memory.
3. GstMsdkBufferPool
- In acquire_buffer, every time a gst buffer is acquired, get new
available surface from the list.
- In release_buffer, it confirms if the buffer's surface is unlocked or
not.
- If unlocked, it is put to the available list.
- If still locked, it is put to the locked list.
This also fixes bug #793525.
https://bugzilla.gnome.org/show_bug.cgi?id=793413https://bugzilla.gnome.org/show_bug.cgi?id=793525
Directsoundsrc/sink have multiple issues, most of which cannot be
fixed at all because the API is deprecated and is implemented as a
compatibility wrapper around WASAPI since Vista.
Users and developers should now use the wasapisrc/sink elements, and
future development efforts should go towards that.
The low-latency property is *always* safe to enable, so applications
that do realtime communication should set it, and the elements will
automatically configure WASAPI to use the lowest possible device
period, and the audioringbuffer in audiobasesink will also be
configured accordingly.
Applications can also use exclusive mode during capture and playback
for the lowest possible latency if they know that the device will not
be used by any other application.
In this mode, the latency-time and buffer-time properties will be
completely ignored.
The AudioClient3 API is only available on Windows 10, and we will
automatically detect when it is available and use it.
However, using it for capturing audio with low latency and without
glitches seems to require setting the realtime priority of the entire
pipeline to "critical", which we cannot do from inside the element.
Hence, we can only enable that by default for wasapisink since
apps should be able to safely set the low-latency property to TRUE if
they need low-latency capture or playback.
This allows us to request ultra-low-latency device periods even in
shared mode. However, this requires good drivers and Windows 10, so
we only enable this when we detect that we are running on Windows 10
at runtime.
You can forcibly disable this feature on Windows 10 by setting
GST_WASAPI_DISABLE_AUDIOCLIENT3=1 in the environment.
Since there is already an "adaptive-B" option, just
use boolean property for B-pyramid enabling.
Fixme: Not sure whether this can be supported in vp8 and vp9.
It could be possible through GPB (b without backward ref) but
can't verify currently. We can move this as common property
once verified with vp8 and vp9 without breaking any backward
compatibility.
https://bugzilla.gnome.org/show_bug.cgi?id=791637
Add a new property "trellis" to enable trellis quantization.
Keeping trellis as a flag value (which is boolean for gst x264 enc element)
since it is possible to enable/disable this seperately for
I,P and B frames through MediaSDK ext option headers.
The subclass implementations always need to inform base-encoder
if it requires the inclusion of Extend Header buffers (mfxExtCodingOption2
and mfxExtCodingOption3).
https://bugzilla.gnome.org/show_bug.cgi?id=791637
This option controls down sampling in look ahead bitrate
control mode. According to spec it is only supported in AVC.
Fixme: Probably HEVC also have support for this in recent
MSDK versions. We could move the enumeration types to common
header usable for multiple codecs.
https://bugzilla.gnome.org/show_bug.cgi?id=791637
MediaSDK has support for a number of rate control algorithms.
Adding all possible options to the property rate-control.
Fixme1: In case of failure, currently we don't have a proper method
to show which rate-control has been failed. It could be better
to add some extensive validation on EncQuery output in case of error.
Unfortunately, not all ratecontrol methods are supported by every codecs
and we don't have the dynamic detection of supported ratecontrol methods yet.
https://bugzilla.gnome.org/show_bug.cgi?id=791637
We have the property "i-frames" to set the IDR interval in a
gop. Unfortunately MSDK HEVC encoder behaves bit differently
for IdrInterval field, IdrInteval == 1 indicate every
I-frame should be an IDR (which is IdrInterval == 0 for other codecs),
IdrInteval == 2 means every other I-frame is an IDR
(which is IdrInterval == 1 for other codecs) etc.
So we generalize the behaviour of property "i-frames" by
incrementing the value by one in each case (only for HEVC).
https://bugzilla.gnome.org/show_bug.cgi?id=791637
The base encoder common properties are not valid for
mjpeg encoder where there is no motion compensation or rate control.
Delaying the property installation on the base gobject
untill the subclass class_init get invoked.
https://bugzilla.gnome.org/show_bug.cgi?id=791637
The gst-msdk decoders prefer packetized streams as input
and in this case we can avoid unnecessary input bitstream copy
to mfxBitstream. This works fine for codecs like h264 where
we only support byte-stream with au alignment. Other format
conversions should be done thorugh parsers. But this won't work
for codecs like vc1 where we don't have an autoplugged parser.
Even the parser is not capable to do format conversions.
Packetizing through base decoders parse() routine will bring a
lot of uncecessary of complexities and codecparser libraray dependency.
So we just use an interal gst_adaper to keep track of bitstream
which is not consumed by msdk durig AsynchronusDecoding.
This adapter will get used only if subclass implementations
set the "is_packetized" to FALSE for msdk base encoder.
https://bugzilla.gnome.org/show_bug.cgi?id=792589
Adding Simple and Main profiles decode support.
Currently msdkvc1dec is not capable to handle the codec_data,
only instream headers are supported. Also msdk vc1 decoder
expecting instream with Sequence header as per SMPTE 421M Annex L.
Most of the decdoebin/playbin pipeline won't work with the above
constraints
because vc1parse is still not an autoplug element.
Only way to make mskdvc1dec work is by connecting a vc1parse
as an upstream element.
https://bugzilla.gnome.org/show_bug.cgi?id=792589
Use drm render node as the first choice of device node file.
Fall backs to use drm primary (/dev/dri/card[0-9])
if there is no render node available
Basic logic is inherited from gstreamer-vaapi, but using
gudev API rather than libudev directly.
Added gudev library as dependency for msdk.
https://bugzilla.gnome.org/show_bug.cgi?id=791599
1\ If downstream's pool is MSDK bufferpool,
2\ If there's shared GstMsdkContext in the pipeline,
a decoder decides to use video memory.
This policy should be improved to handle more cases.
https://bugzilla.gnome.org/show_bug.cgi?id=790752
In case that pipeline is like ".. ! decoder ! encoder ! ..." with using
video memory,
decoder needs to know the async depth of the following msdk element so
that it could
allocate the correct number of video memory.
Otherwise, decoder's memory is exhausted while processing.
https://bugzilla.gnome.org/show_bug.cgi?id=790752
How to share/create GstMsdkcontext is the following:
- Search GstMsdkContext if there's in the pipeline.
- If found, check if it's decoder, encoder or vpp by job type.
- If it's same job type, it creates another instance of
GstMsdkContext
with joined-session.
- Otherwise just use the shared GstMsdkContext.
- If not found, just creates new instance of GstMsdkContext.
https://bugzilla.gnome.org/show_bug.cgi?id=790752
According to the driver's instruction, if there are two or more encoders
or decoders in a process, the session should be joined by
MFXJoinSession.
To achieve this successfully by GstContext, this patch adds job type
specified if it's encoder, decoder or vpp.
If a msdk element gets to know if joining session is needed by the
shared context,
it should create another instance of GstContext with joined session,
which
is not shared.
https://bugzilla.gnome.org/show_bug.cgi?id=790752
1\ In decide_allocation, it makes its own msdk bufferpool.
- If downstream supports video meta, it just replace it with the msdk
bufferpool.
- If not, it uses the msdk bufferpool as a side pool, which will be
decoded into.
and will copy it to downstream's bufferpool.
2\ Decide if using video memory or system memory.
- This is not completed in this patch.
- It might be decided in update_src_caps.
- But tested for both system memory and video memory cases.
https://bugzilla.gnome.org/show_bug.cgi?id=790752
1\ Proposes msdk bufferpool to upstream.
- If upstream has accepted the proposed msdk bufferpool,
encoder can get msdk surface from the buffer directly.
- If not, encoder get msdk surface its own msdk bufferpool
and copy from upstream's frame to the surface.
2\ Replace arrays of surfaces with msdk bufferpool.
3\ In case of using VPP, there should be another msdk bufferpool
with NV12 info so that it could convert first and encode.
Calls gst_msdk_set_frame_allocator and uses video memory only on linux.
and uses system memory on Windows until d3d allocator is implemented.
https://bugzilla.gnome.org/show_bug.cgi?id=790752
Implements 2 memory allocators:
1\ GstMsdkSystemAllocator: This will allocate system memory.
2\ GstMsdkVideoAllocator: This will allocate device memory depending
on the platform. (eg. VASurface)
Currently GstMsdkBufferPool uses video allocator currently by default
only on linux. On Windows, we should use system memory until d3d
allocator
is implemented.
https://bugzilla.gnome.org/show_bug.cgi?id=790752
Implements msdk frame allocator which is required from the driver.
Also makes these functions global so that GstMsdkAllocator could use
the allocated video memory later and couple with GstMsdkMemory.
GstMsdkContext keeps allocation information such as mfxFrameAllocRequest
and mfxFrameAllocResponse after allocation.
https://bugzilla.gnome.org/show_bug.cgi?id=790752
Makes GstMsdkContext to be a descendant of GstObject so that
we could track the life-cycle of the session of the driver.
Also replaces MsdkContext with this one.
Keeps msdk_d3d.c alive for the future.
https://bugzilla.gnome.org/show_bug.cgi?id=790752
Same changes as done for wasapisink in cbe2fc40a. Turns out this is
sometimes also needed for capture. Reported by Mathieu_Du.
Also improve logging in that case for easier debugging.
Sometimes the minimum period advertised by a card results in an
unaligned buffer size error during initialization in exclusive mode.
In that case, we can fetch the actual buffer size in frames and
calculate the period from that.
We can't do this pre-emptively because we can't call GetBufferSize
till Initialize has been called at least once.
https://bugzilla.gnome.org/show_bug.cgi?id=793289
This reduces the chances of startup glitches, and also reduces the
chances that we'll get garbled output due to driver bugs.
Recommended by the WASAPI documentation.
https://bugzilla.gnome.org/show_bug.cgi?id=793289
So far, we have been completely discarding the values of latency-time
and buffer-time and trying to always open the device in the lowest
latency mode possible. However, sometimes this is a bad idea:
1. When we want to save power/CPU and don't want low latency
2. When the lowest latency setting causes glitches
3. Other audio-driver bugs
Now we will try to follow the user-set values of latency-time and
buffer-time in shared mode, and only latency-time in exclusive mode (we
have no control over the hardware buffer size, and there is no use in
setting GstAudioRingBuffer size to something larger).
The elements will still try to open the devices in the lowest latency
mode possible if you set the "low-latency" property to "true".
https://bugzilla.gnome.org/show_bug.cgi?id=793289
This requires using allocated strings, but it's the best option. For
instance, a call could fail because CoInitialize() wasn't called, or
because some other thing in the stack failed.
https://bugzilla.gnome.org/show_bug.cgi?id=793289
This is particularly important when running in exclusive mode because
any delays will immediately cause glitching.
The MinGW version in Cerbero is too old, so we can only enable this when
building with MSVC or when people build GStreamer for MSYS2 or other
MinGW-based distributions.
To force-enable this code when building with MinGW, build with
CFLAGS="-DGST_FORCE_WIN_AVRT -lavrt".
https://bugzilla.gnome.org/show_bug.cgi?id=793289
This provides much lower latency compared to opening in shared mode,
but it also means that the device cannot be opened by any other
application. The advantage is that the achievable latency is much
lower.
In shared mode, WASAPI's engine period is 10ms, and so that is the
lowest latency achievable.
In exclusive mode, the limit is the device period itself, which in my
testing with USB DACs, on-board PCI sound-cards, and HDMI cards is
between 2ms and 3.33ms.
We set our audioringbuffer limits to match the device, so the
achievable sink latency is 6-9ms. Further improvements can be made if
needed.
https://bugzilla.gnome.org/show_bug.cgi?id=793289
We will use ->device for storing a pointer to the IMMDevice structure
which is needed for fetching the caps supported by devices in
exclusive mode.
https://bugzilla.gnome.org/show_bug.cgi?id=793289
This will set the actual-latency-time and actual-buffer-time of the sink
and source.
We completely ignore the latency-time/buffer-time values set
on the element because WASAPI is happiest when it is reading/writing at
the default period. Improving this will likely require the use of the
IAudioClient3 interfaces which are not available in MinGW yet.
https://bugzilla.gnome.org/show_bug.cgi?id=792897
Currently only does probing and does not handle messages from
endpoints/devices. In the future we want to do proper monitoring which
is well-supported in WASAPI.
https://bugzilla.gnome.org/show_bug.cgi?id=792897
We need to parse the WAVEFORMATEXTENSIBLE structure, figure out what
positions the channels have (if they are positional), and reorder them
as necessary.
https://bugzilla.gnome.org/show_bug.cgi?id=792897
There is no fixed limitation for the number of devices on the
decklink API side according to BlackMagic. Many PC motherboards
are able support 6 decklink cards each with up to 8 inputs so
a limit of 16 might well be too low.
https://bugzilla.gnome.org/show_bug.cgi?id=777239
Both the source and the sink elements were broken in a number of ways:
* prepare() was assuming that the format was always S16LE 2ch 44.1KHz.
We now probe the preferred format with GetMixFormat().
* Device initialization was done with the wrong buffer size
(buffer_time is in microseconds, not nanoseconds).
* sink_write() and src_read() were just plain wrong and would never
write or read anything useful.
* Some functions in prepare() were always returning FALSE which meant
trying to use the elements would *always* fail.
* get_caps() and delay() were not implemented at all.
TODO: support for >2 channels
TODO: pro-audio low-latency
TODO: SPDIF and other encoded passthroughs
Three new properties are now implemented: role, mute, and device.
* 'role' designates the stream role of the initialized device, see:
https://msdn.microsoft.com/en-us/library/windows/desktop/dd370842(v=vs.85).aspx
* 'device' is a system-wide GUIDesque string for a specific device.
* 'mute' is a sink property and simply mutes it.
On my Windows 8.1 system, the lowest latency that works is:
wasapisrc buffer-time=20000
wasapisink buffer-time=10000
aka, 20ms and 10ms respectively. These values are close to the lowest
possible with the IAudioClient interface. Further improvements require
porting to IAudioClient2 or IAudioClient3.
https://docs.microsoft.com/en-us/windows-hardware/drivers/audio/low-latency-audio
Sometimes we might get an audio packet without a corresponding video
frame. In these cases, the stream and hardware reference timestamps
would be missing, because they're called on the video frame. Instead of
potentially breaking stuff downstream that might depend on these, we now
extrapolate them.
https://bugzilla.gnome.org/show_bug.cgi?id=792042
When we receive a video or audio buffer, we calculate the next stream
time based on the current stream time + buffer duration. If the next
buffer's stream time is after that, we issue a warning.
This happens because the stream time incoming from Decklink should be
really constant and without gaps. If there is a gap, it means that
something went wrong, e.g. the internal buffer pool is empty (too many
buffers queued up downstream).
https://bugzilla.gnome.org/show_bug.cgi?id=781776
Sometimes we might get an audio packet without a corresponding video
frame. In these cases, the stream and hardware reference timestamps
would be missing, because they're called on the video frame. Instead of
potentially breaking stuff downstream that might depend on these, we now
extrapolate them.
https://bugzilla.gnome.org/show_bug.cgi?id=792042
The correct behaviour of anything stuck in the ->render() function
between ->unlock() and ->unlock_stop() is to call
gst_base_sink_wait_preroll() and only return an error if this returns an
error, otherwise, it must continue where it left off!
https://bugzilla.gnome.org/show_bug.cgi?id=774950
Not only if the video sink is set to PLAYING so far. Also give more
useful debug output about why we don't start, and don't start if already
started.
Also refactor the function to early-return instead of having a huge
if-else block over the whole function.
https://bugzilla.gnome.org/show_bug.cgi?id=790114
The Decklink and GstAudioBaseSink APIs don't fit very well together,
which causes various problems due to inaccuracies in the clock
calculations and the actual ringbuffer and GStreamer's copy getting of
sync.
Problems are audio drop-outs and A/V sync getting wrong after
pausing/seeking.
https://bugzilla.gnome.org/show_bug.cgi?id=790114
When we cannot scale, we need to enforce the pixel aspect ratio.
This was partly implemented in the previous patch. Doing this
simplify some of the code.
https://bugzilla.gnome.org/show_bug.cgi?id=784599
1. Similar to 880f3d8, don't consider not getting an output buffer as
an error during flushing. I've seen the following sometimes when
encoding:
W GStreamer+amcvideoenc: java.lang.IllegalStateException
W GStreamer+amcvideoenc: at android.media.MediaCodec.getBuffer(Native Method)
W GStreamer+amcvideoenc: at android.media.MediaCodec.getOutputBuffer(MediaCodec.java:2886)
2. For amcvideodec/enc, call _find_nearest_frame (which grabs a fresh
reference on a GstVideoCodecFrame) after we have an output buffer,
so as to not leak the reference, in case getting an output buffer
fails.
Otherwise, if we get an error grabbing the output buffer, we leak
the reference to the frame. This can cause issues with a
v4l2bufferpool feeding the encoder not being able to clean itself
up properly due to buffers still being marked as in-use.
https://bugzilla.gnome.org/show_bug.cgi?id=791258
This is to be used with gst_video_overlay_set_render_rectangle()
so the application can calculate a rectangle that fits inside
the display. The property changes are notify in a way that you
can watch either notify::display-width or notify::display-height
and both will be up-to-data when this is called back. Before the
element is started, the size will be 0x0.
https://bugzilla.gnome.org/show_bug.cgi?id=784599
Implement videooverlay interface in kmssink, divided into two cases:
when driver supports scale, then we do refresh in show_frame(); if
not, send a reconfigure event to upstream and re-negotiate, using the
new size.
https://bugzilla.gnome.org/show_bug.cgi?id=784599
If the driver requires more data, just unref the frame at the moment
then retreive/finish the frame after encoding is finished.
This also fixes a memory leak.
https://bugzilla.gnome.org/show_bug.cgi?id=790312
Fixes outputted frame sequence when performing a seek
i.e. when seeking backwards, the first frame after the seek was a frame
from the future. This would result in GstVideoDecoder essentially
marking all the timestamps as essentially bogus and the base class would
attempt to compensate. A visible indication of this was 'decreasing timestamp'
warning after a seek.
https://bugzilla.gnome.org/show_bug.cgi?id=790478
The "fields" flag is ignored because currently GStreamer doesn't support
having only top or only bottom fields inside a frame. The "drop frame"
flag is ignored because some occurrences have been spotted where it
wasn't set while it should have been. In practice, when we have 29.97 or
59.94 FPS, it's always drop-frame.
https://bugzilla.gnome.org/show_bug.cgi?id=790112
When we receive a video or audio buffer, we calculate the next stream
time based on the current stream time + buffer duration. If the next
buffer's stream time is after that, we issue a warning.
This happens because the stream time incoming from Decklink should be
really constant and without gaps. If there is a gap, it means that
something went wrong, e.g. the internal buffer pool is empty (too many
buffers queued up downstream).
https://bugzilla.gnome.org/show_bug.cgi?id=781776
If we drop many frames at once, printing one message per video frame and
one per audio packet would cause a lot of disk IO. Just print a total at
the end.
https://bugzilla.gnome.org/show_bug.cgi?id=788780
Now that we are doing lazy allocation, we may endup calling _stop()
before the allocator was created. As a side effect, we need to nul-check
the pointer before calling it's method (_clear_cache()).
https://bugzilla.gnome.org/show_bug.cgi?id=787593
DRM_RDWR was not defined until libdrm 2.4.68. However,
in configure.ac we only require libdrm >= 2.4.55.
Seems silly to to bump minimum libdrm version for a simple
define. Thus, define DRM_RDWR if it's not defined.
This fixes compilation error introduced in:
commit 922031b0f9
Author: Nicolas Dufresne <nicolas.dufresne@collabora.com>
Date: Tue Sep 12 12:07:13 2017 -0400
kms: Export DMABuf from Dumb buffer when possible
https://bugzilla.gnome.org/show_bug.cgi?id=787593
Signed-off-by: U. Artie Eoff <ullysses.a.eoff@intel.com>
When we guess the strides, we need to also update the GstVideoInfo.size
otherwise the memory size will be set to something smaller then needed.
This was causing crash with the DMABuf exportation, since we would not
mmap() a large enough buffer.
https://bugzilla.gnome.org/show_bug.cgi?id=787593
The buffer itself is 128 bytes into the allocated memory area, to be
able to store the size and other metadata before it. Freeing the buffer
directly will make malloc moderately unhappy.