The correct behaviour of anything stuck in the ->render() function
between ->unlock() and ->unlock_stop() is to call
gst_base_sink_wait_preroll() and only return an error if this returns an
error, otherwise, it must continue where it left off!
https://bugzilla.gnome.org/show_bug.cgi?id=774950
Not only if the video sink is set to PLAYING so far. Also give more
useful debug output about why we don't start, and don't start if already
started.
Also refactor the function to early-return instead of having a huge
if-else block over the whole function.
https://bugzilla.gnome.org/show_bug.cgi?id=790114
The Decklink and GstAudioBaseSink APIs don't fit very well together,
which causes various problems due to inaccuracies in the clock
calculations and the actual ringbuffer and GStreamer's copy getting of
sync.
Problems are audio drop-outs and A/V sync getting wrong after
pausing/seeking.
https://bugzilla.gnome.org/show_bug.cgi?id=790114
When we cannot scale, we need to enforce the pixel aspect ratio.
This was partly implemented in the previous patch. Doing this
simplify some of the code.
https://bugzilla.gnome.org/show_bug.cgi?id=784599
1. Similar to 880f3d8, don't consider not getting an output buffer as
an error during flushing. I've seen the following sometimes when
encoding:
W GStreamer+amcvideoenc: java.lang.IllegalStateException
W GStreamer+amcvideoenc: at android.media.MediaCodec.getBuffer(Native Method)
W GStreamer+amcvideoenc: at android.media.MediaCodec.getOutputBuffer(MediaCodec.java:2886)
2. For amcvideodec/enc, call _find_nearest_frame (which grabs a fresh
reference on a GstVideoCodecFrame) after we have an output buffer,
so as to not leak the reference, in case getting an output buffer
fails.
Otherwise, if we get an error grabbing the output buffer, we leak
the reference to the frame. This can cause issues with a
v4l2bufferpool feeding the encoder not being able to clean itself
up properly due to buffers still being marked as in-use.
https://bugzilla.gnome.org/show_bug.cgi?id=791258
This is to be used with gst_video_overlay_set_render_rectangle()
so the application can calculate a rectangle that fits inside
the display. The property changes are notify in a way that you
can watch either notify::display-width or notify::display-height
and both will be up-to-data when this is called back. Before the
element is started, the size will be 0x0.
https://bugzilla.gnome.org/show_bug.cgi?id=784599
Implement videooverlay interface in kmssink, divided into two cases:
when driver supports scale, then we do refresh in show_frame(); if
not, send a reconfigure event to upstream and re-negotiate, using the
new size.
https://bugzilla.gnome.org/show_bug.cgi?id=784599
If the driver requires more data, just unref the frame at the moment
then retreive/finish the frame after encoding is finished.
This also fixes a memory leak.
https://bugzilla.gnome.org/show_bug.cgi?id=790312
Fixes outputted frame sequence when performing a seek
i.e. when seeking backwards, the first frame after the seek was a frame
from the future. This would result in GstVideoDecoder essentially
marking all the timestamps as essentially bogus and the base class would
attempt to compensate. A visible indication of this was 'decreasing timestamp'
warning after a seek.
https://bugzilla.gnome.org/show_bug.cgi?id=790478
The "fields" flag is ignored because currently GStreamer doesn't support
having only top or only bottom fields inside a frame. The "drop frame"
flag is ignored because some occurrences have been spotted where it
wasn't set while it should have been. In practice, when we have 29.97 or
59.94 FPS, it's always drop-frame.
https://bugzilla.gnome.org/show_bug.cgi?id=790112
When we receive a video or audio buffer, we calculate the next stream
time based on the current stream time + buffer duration. If the next
buffer's stream time is after that, we issue a warning.
This happens because the stream time incoming from Decklink should be
really constant and without gaps. If there is a gap, it means that
something went wrong, e.g. the internal buffer pool is empty (too many
buffers queued up downstream).
https://bugzilla.gnome.org/show_bug.cgi?id=781776
If we drop many frames at once, printing one message per video frame and
one per audio packet would cause a lot of disk IO. Just print a total at
the end.
https://bugzilla.gnome.org/show_bug.cgi?id=788780