Commit graph

68 commits

Author SHA1 Message Date
Matthew Waters
538643e3c0 [606/906] determine the GL platform to use at runtime
- Make GstGLWindow subclassablerather than specified at compile time.
- Add GstGLWindowX11 for x11 windows and two subclasses, GstGLWindowX11GLX
  and GstGLWindwX11EGL for GLX and EGL repectively. (win32 and cocoa
  ports to come)
- Also cleanup GL library detection in configure.ac
2017-12-09 19:31:25 +00:00
Matthew Waters
4c35d682c9 [603/906] update FSF address 2017-12-09 19:31:25 +00:00
Raimo Järvi
563f0f2e57 [501/906] Fix building on 64 bit mingw-w64
https://bugzilla.gnome.org/show_bug.cgi?id=676428
2017-12-09 19:31:24 +00:00
Julien Isorce
b36b45e437 [412/906] Cocoa backend: improve support on GNUStep 2017-12-09 19:31:23 +00:00
Julien Isorce
b85ffef956 [387/906] glmixer: add a glmixer base element
glmixer can be seen as a glfilter except it handles N requested
sink pads.
Each sink pad and the src pad are video/x-raw-gl.
glmixer is responsible for managing different framerates from inputs.
It uses OpenGL context sharing. It means that each input is in its
own OpenGL context shared together and shared with the OpenGL context
of the ouput gl chain.
Also add a glmosaic which is an example of implementation of glmixer.
For now glmosaic is a cube but it will be fixed in the next commits.
For now the glmixer has some weird behaviours in some configurations
but it will be improved in the next commits.
The autotools builds is temporarly broken since those changes
have been made on win32.
2017-12-09 19:31:22 +00:00
Julien Isorce
f631cf4976 [334/906] [win32/winCE] fix some pointer cast warnings with mingw
And turn off deprecated Wp64 msvc compiler option.
2017-12-09 19:31:21 +00:00
Julien Isorce
2eb9cb551c [330/906] Can now share textures with an external gl context
The external opengl context must be specify when creating
our OpenGL context (glx) or just after (wgl).
When calling glXCreateContext or wglShareLists, the
external opengl context must not be current.
Then our gl context can be current in the gl thread while
the external gl context is current in an other thread.
See tests/examples/clutter/cluttershare.c
2017-12-09 19:31:21 +00:00
David Schleef
09704b9e70 [329/906] Build for Cocoa on darwin, with various fixes 2017-12-09 19:31:21 +00:00
Julien Isorce
61a8f34442 [321/906] add OpenGL ES 2.x support.
In OpenGL 2.x for Embedded System, a lot of basic scene/draw functions
have been removed. It means that everything is made using vertex and
fragment shaders.
I have also added a gstglwindow backend for winCE that uses EGL
(Native Platform Graphics Intercace) (which is a full part of
OpenGL ES specification). It remove the use of wgl/glx functions.
2017-12-09 19:31:21 +00:00
Julien Isorce
4ccd32c444 [317/906] implement gstglwindow for Cocoa (MacOS and GNUstep) 2017-12-09 19:31:21 +00:00
Julien Isorce
a50b222367 [281/906] Make cube example work on x11. Finish TODO task 9. 2017-12-09 19:31:20 +00:00
Julien Isorce
e1fd4232ad [280/906] Remove set_visible, because it's now automatically done when the first post redisplay comes. 2017-12-09 19:31:20 +00:00
Julien Isorce
312d0f588a [276/906] better deal with last pending custom cb and destroy_context_cb 2017-12-09 19:31:20 +00:00
Julien Isorce
da3c0fd570 [257/906] begin gstglwindow_x11.c implementation 2017-12-09 19:31:19 +00:00
Julien Isorce
9169b822e7 [254/906] Better handle when the parent window is resizing, and cleanup some code 2017-12-09 19:31:19 +00:00
Julien Isorce
c7ca0d5c2f [253/906] win32: re-implement supports for gst xoverlay interface, on this branch 2017-12-09 19:31:19 +00:00
Julien Isorce
f9756b85d2 [252/906] avoid a dead lock on window closure 2017-12-09 19:31:19 +00:00
Julien Isorce
c4c9897f16 [249/906] begin GstGLWindow in order to totally remove gstfreeglut 2017-12-09 19:31:19 +00:00