Commit graph

27 commits

Author SHA1 Message Date
Seungha Yang
76fd732d42 qsv: Check d3d shared resource tier using D3D11 API
We can check the tier using d3d11 API. Thus, don't need to
create d3d12 device

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7099>
2024-06-26 16:25:06 +00:00
Seungha Yang
dce4067e83 meson: d3d11: Add support for MinGW DirectXMath package
Fixes: https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/3428
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6495>
2024-04-02 05:14:53 +09:00
Seungha Yang
d0cfada15e meson: d3d11: Disable library build if DirectXMath header was not found
DirectXMath header library is a hard dependency

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6468>
2024-03-28 11:44:14 +00:00
Seungha Yang
cab1f3e547 d3d11: Port to d3dshader library
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6434>
2024-03-24 22:28:14 +09:00
Nirbheek Chauhan
ec3962f9c7 directxmath.wrap: Fix cpuid mismatch on MinGW
This fixes a build failure with meson 1.3.0, which was caused by
a bugfix in Meson that made the cc.compile() check succeed on MSYS2
MinGW and enable DirectXMath SIMD, which in turn triggered the broken
`__cpuid()` issue mentioned in the meson.build file.

Upstream fix: https://github.com/microsoft/DirectXMath/pull/172

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5690>
2023-11-20 20:08:57 +00:00
Nirbheek Chauhan
f65d074354 meson: Rework d3d11 checks, add new d3d11-math option
This allows us to ensure that directxmath SIMD is enabled.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5690>
2023-11-20 18:49:13 +00:00
Seungha Yang
c57fe82a93 d3d11: Implement helper object for converter
This object will upload system memory to GPU and preprocess
texture using compute shader or software converter if needed

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5691>
2023-11-20 20:29:13 +09:00
Seungha Yang
0bcddfc894 d3d11: Enable DirectXMath SIMD
* Enable SIMD except for x86 target
* Use aligned matrix struct
* Remove unnecessary matrix copy operations

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5602>
2023-11-07 11:19:31 +00:00
Seungha Yang
bf05cfea45 d3d11: Fix build with GST_DISABLE_GST_DEBUG
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5585>
2023-11-03 13:31:03 +00:00
Seungha Yang
f52ecb9607 d3d11converter: Add support for HLSL precompile and bytecode caching
Precompile pixel shaders for simple conversion path
(without gamma/primaries conversion) in case of MSVC build.
Even if runtime compile is required (cross-compiled or complex conversion
path), do it only once and reuse the compiled bytecode.

This precompile/caching can save about 95% of time taken by
gst_d3d11_converter_new() call.

Fixes: https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/3004
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5457>
2023-10-11 18:40:46 +00:00
Seungha Yang
cf1286b0e9 d3d11: Add support for HLSL precompile and shader caching
Compile HLSL at build time in case of MSVC, and use it if device
supports shader model 5. Also cache/reuse pixel shader and vertex
shader objects.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5426>
2023-10-03 09:42:03 +00:00
Thibault Saunier
b14e675a27 gir: Checkout all .gir files and check that they are updated on the CI
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3010>
2023-04-22 09:32:32 -04:00
Thibault Saunier
bc9c1e3956 meson: Namespace the plugins_doc_dep/libraries variables
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2970>
2022-09-01 21:17:35 +00:00
Seungha Yang
eedaf10359 meson: d3d11: Fix missing header install
Install gstd3d11compile.h header file

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2896>
2022-08-16 16:55:45 +00:00
Seungha Yang
7c842d9247 meson: d3d11: Fix build with GIR enabled
... and remove unused list

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2870>
2022-08-12 18:03:00 +00:00
Seungha Yang
1c3fac818d d3d11: Move GstD3D11Converter to gst-libs
The object is equivalent to GstVideoConverter but for D3D11.
Application can use this object directly for various conversions,
such as color space conversion, rescale, crop and flip/rotation.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2767>
2022-07-22 00:08:51 +09:00
Seungha Yang
32eeadb4a5 d3d11: Define enum and flags types manually
gnome.mkenums_simple() doesn't work well for GstD3D11, seems to
be confused by numeric representation of D3D11, must be a bug
in GLib or so. Just don't rely on the incomplete automagic.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2767>
2022-07-22 00:07:52 +09:00
Seungha Yang
1dd29a2564 d3d11: Move HLSL compiler to gst-libs
We should move this functionality to gst-libs so that GstD3D11Converter
can be moved to gst-libs.
Another advantage is that applications can call our
HLSL compiler wrapper method without any worry about OS version
dependent system installed HLSL library.
Note that there are multiple HLSL compiler library versions
on Windows and system installed one would be OS version dependent.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2760>
2022-07-15 06:31:51 +09:00
Seungha Yang
fce7431381 d3d11: Install library headers
Our Direct3D11 abstraction layer has been improved and
it gained good shape from API point of view.
Also, On Windows, GstD3D11 has various advantages over GstGL
in terms of compatibility/stability/feature/performance.
Note that WGL implementation is known to be buggy for some
drivers/vendors/scenario (that's a reason why Google implemented ANGLE).
Moreover, GstGL is not fully optimized for Windows unfortunately.

It's the time to open this interface to application developers
for various optimized processing using our Direct3D11
infrastructure.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2646>
2022-06-27 19:33:57 +00:00
Seungha Yang
170271b86f d3d11: Revert staging buffer pool implementation
The staging buffer pool implementation was added to improve
throughput performance since we can avoid per-frame
CPU copy operation via staging texture but it turned out that
we can not make it thread safe. See
https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/1182

Reverting the staging texture implementation as it does not show
any visible value.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2651>
2022-06-23 22:03:52 +09:00
Xavier Claessens
b004464ac6 Remove glib and gobject dependencies everywhere
They are part of gst_dep already and we have to make sure to always have
gst_dep. The order in dependencies matters, because it is also the order
in which Meson will set -I args. We want gstreamer's config.h to take
precedence over glib's private config.h when it's a subproject.

While at it, remove useless fallback args for gmodule/gio dependencies,
only gstreamer core needs it.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2031>
2022-04-01 16:32:17 +00:00
Seungha Yang
644e18d029 meson: d3d11: Remove d3d11 option check from gst-libs
Build gstd3d11-1.0 unconditionally for d3d11 implementation can be used
by non-d3d11 plugins even when d3d11 plugin is disabled

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1684>
2022-02-11 20:01:52 +00:00
Seungha Yang
e96687d88d d3d11: Update build-time dependency
Remove all the d3d11 and dxgi header version dependent ifdef
and bump the minimum requirement to d3d11_4.h and dxgi1_6.h.
We are already failing support old Visual Studio (Windows SDK actually)
such as Visual Studio 2015. Note that our MinGW toolchain satisfies
the requirement.

From runtime point of view, this change should be fine since
we are checking OS version with IUnknown::QueryInterface()
everywhere in order to check API availability

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1684>
2022-02-11 20:01:52 +00:00
Seungha Yang
06fb2d3937 d3d11: Add new buffer pool implementation for staging texture
staging buffer pool will allocate staging d3d11 texture
for upload/download optimization. By using staging buffer,
we can avoid per frame staging -> system memory copy operation.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1643>
2022-02-06 21:57:13 +09:00
Tim-Philipp Müller
be3b71d6c9 gst-plugins-bad: define G_LOG_DOMAIN for all libraries
Fixes #634

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1009>
2021-10-19 00:12:25 +00:00
Thibault Saunier
6e79932ad9 meson: List libraries and their corresponding gir definition
Introduces a `libraries` variable that contains all libraries in a
list with the following format:

``` meson
libraries = [
    [pkg_name, {
        'lib': library_object
        'gir': [ {full gir definition in a dict } ]
    ],
    ....
]
```

It therefore refactors the way we build the gir so that we can reuse the
same information to build them against 'gstreamer-full' in gst-build
when linking statically

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1093>
2021-10-15 19:27:30 -03:00
Thibault Saunier
019971a3c7 Move files from gst-plugins-bad into the "subprojects/gst-plugins-bad/" subdir 2021-09-24 16:14:36 -03:00
Renamed from gst-libs/gst/d3d11/meson.build (Browse further)