A simple fix for the problem of creating new pads with duplicate
names when switching program, easier than the alternative of
trying to work out which pads might persist and manage that.
See https://bugzilla.gnome.org/show_bug.cgi?id=758454
If for some reason the avdtpsink element can't go READY then the
gsta2dpsink can't either and so should release the ressources it
allocates when trying to do so.
Fix a leak with the generic/states test.
https://bugzilla.gnome.org/show_bug.cgi?id=767161
Similar to vtdec_hw, this commit adds a vtenc_h264_hw element that fails
caps negotiation unless a hardware encoder could actually be acquired.
This is useful in situations where a fallback to a software encoder
other than the vtenc_h264 software encoder is desired (e.g. to x264enc).
https://bugzilla.gnome.org/show_bug.cgi?id=767104
When renegotiating mid stream - for example with variable bitrate
streams - and therefore destroying and recreating VTSessions, the
hw decoder might become temporarily unavailable.
To deal with this and avoid erroring out on bitrate changes,
vtdec_hw now falls back to using the software decoder if the hw
one was available at some point but isn't anymore. At
renegotiation/bitrate change time, it will still retry to open
the hardware one.
::negotiate can be called several times before the CAPS event is sent downstream
so use the currently configured output state caps instead of the pad current
caps when deciding whether to recreate the VTSession or not.
This leads to creating/destroying less VTSessions which makes renegotiation more
reliable especially when using hw decoding.
There's no need for an end-of-list marker in the filter
PIDs array if full, as the absolute maximum number of
elements (MAX_FILTERS) is known.
CID #1362441
Use new gst_h264_video_calculate_framerate() API instead of fps_n/fps_d
fields in SPS struct which are to be removed.
Apparently H264 content in MSS is always non-interlaced/progressive,
so we can just pass 0 for field_pic_flag and don't need to parse any
slice headers first if there's no external signalling. But even if
that's not the case the new code is not worse than the existing code.
https://msdn.microsoft.com/en-us/library/cc189080%28VS.95%29.aspxhttps://bugzilla.gnome.org/show_bug.cgi?id=723352
Otherwise we will leak GstGLContext's when adding the same context more than
once.
Fixes a regression caused by 5f9d10f603 in the
gstglcontext unit test that failed with:
Assertion 'tmp == NULL' failed
Until now we would start the task when the pad is activated. Part of the
activiation concist of testing if the pipeline is live or not.
Unfortunatly, this is often too soon, as it's likely that the pad get
activated before it is fully linked in dynamic pipeline.
Instead, start the task when the first serialized event arrive. This is
a safe moment as we know that the upstream chain is complete and just
like the pad activation, the pads are locked, hence cannot change.
https://bugzilla.gnome.org/show_bug.cgi?id=757548
_get_gl_context() can be called concurrently from either propose_allocation() or
decide_allocation(). If it so happens that this happens at the same time,
the check for whether we already had a GL context was outside the lock. Inside
the lock and loop, the first thing that happens is that we unref the current GL
context (if valid) as if there was a conflict adding it to the display. If the
timing was unlucky, subsequent use of the GL context would be referencing an
already unreffed GL context object resulting in a critical:
g_object_ref: assertion 'object->ref_count > 0' failed
https://bugzilla.gnome.org/show_bug.cgi?id=766703
Remove code that dealt with odd strides separately - there's
not really any overhead to just using 1 codepath for both matched
and unmatched stride output.
Add separate codepaths for BE vs LE GRAY16 input so they're
handled properly