Consistently use GST_ROUND_UP_4(width) as stride for
bayer buffers. Bayer data will usually come in widths
that are multiples of 4 anyway, so hopefully this
should not have any adverse impact on anyone in
practice.
Before, bayer2rgb required input buffers to are sized
accordingly, but then didn't actually round up when
calculating row offsets. rgb2bayer didn't use a rounded
stride nor buffer size.
https://bugzilla.gnome.org/show_bug.cgi?id=752014
https://github.com/mesonbuild/meson
With contributions from:
Tim-Philipp Müller <tim@centricular.com>
Matej Knopp <matej.knopp@gmail.com>
Jussi Pakkanen <jpakkane@gmail.com> (original port)
Highlights of the features provided are:
* Faster builds on Linux (~40-50% faster)
* The ability to build with MSVC on Windows
* Generate Visual Studio project files
* Generate XCode project files
* Much faster builds on Windows (on-par with Linux)
* Seriously fast configure and building on embedded
... and many more. For more details see:
http://blog.nirbheek.in/2016/05/gstreamer-and-meson-new-hope.htmlhttp://blog.nirbheek.in/2016/07/building-and-developing-gstreamer-using.html
Building with Meson should work on both Linux and Windows, but may
need a few more tweaks on other operating systems.
_stdint.h is generated by Autotools and we don't really need it. All
supported platforms now ship with stdint.h. The only stickler was MSVC,
and since Visual Studio 2015 it also ships stdint.h now.
Seriously faster. Algorithm is nearly the same as bilinear, which
given the speed of this code, should be considered the baseline of
quality. Speed appears to be limited by memory bandwidth, so I
didn't bother trying to make it any faster.
Remove the android/ top dir
Fixe the Makefile.am to be androgenized
To build gstreamer for android we are now using androgenizer which generates the needed Android.mk files.
Androgenizer can be found here: http://git.collabora.co.uk/?p=user/derek/androgenizer.git