Commit graph

10 commits

Author SHA1 Message Date
Seungha Yang
470436d7e6 d3d11videosink: Add present signal
The "present" signal will be emitted just before the
IDXGISwapChain::Present() call. The client can perform additional
GPU operation with given GstD3D11Device object and
ID3D11RenderTargetView handle. Or, the client can read back
the scene to be displayed on window using the signal.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2923>
2022-08-24 17:44:49 +00:00
Seungha Yang
05dae94352 d3d11: Use WIN32 API directly for locking with RAII pattern
Such abstraction is unnecessary for this library/plugin.
Use WIN32 API directly instead of GLib wrappers.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2848>
2022-08-08 20:13:51 +00:00
Seungha Yang
bc065d2cc2 d3d11videosink: Translate mouse position
Converts mouse cursor position represented in display coordinates to
stream coordinates.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2824>
2022-08-02 14:24:22 +00:00
Seungha Yang
b09ca8635f d3d11: Use scoped device lock
Make code simpler and more deadlock-free

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2728>
2022-07-09 03:36:17 +09:00
Seungha Yang
5f39388ae5 d3d11videosink: Add support for rotation
Adding "rotate-method" property

Fixes: https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/issues/1396
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2708>
2022-07-02 20:40:37 +00:00
Seungha Yang
9f19ca68b3 d3d11videosink: Fix for unhandled mouse double click events
Only window created with CS_DBLCLKS style can receive those mouse
double click events, so we need to use the style for internal/external
windows can get double click events.

Also, passthrough mouse events to parent window in the same message pumping
threads instead of manually forwarding each mouse event.

Fixes: https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/1172
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2277>
2022-04-23 13:20:54 +00:00
Seungha Yang
2291781087 d3d11window: Use ANSI version WIN32 API explicitly
We were using ANSI version APIs implicitly because UNICODE is not
defined by ourselves. But potentially it can be broken if user
defines UNICODE.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2131>
2022-04-08 11:51:37 +00:00
Seungha Yang
e96687d88d d3d11: Update build-time dependency
Remove all the d3d11 and dxgi header version dependent ifdef
and bump the minimum requirement to d3d11_4.h and dxgi1_6.h.
We are already failing support old Visual Studio (Windows SDK actually)
such as Visual Studio 2015. Note that our MinGW toolchain satisfies
the requirement.

From runtime point of view, this change should be fine since
we are checking OS version with IUnknown::QueryInterface()
everywhere in order to check API availability

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1684>
2022-02-11 20:01:52 +00:00
Wonchul Lee
ae7a365274 d3d11: Fix deadlock while doing unprepare
ShowWindow() could be blocked while doing gst_d3d11_window_win32_unprepare
when external window handle provided to d3d11videosink in multi-threaded
environment.
The condition that issue happened is, UI thread is waiting for a
background thread that changes d3d11videosink state to NULL, and the
background thread would try to send a window message to the queue.
The queue is already occupied by the UI thread, so the background
thread will be blocked.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1366>
2021-11-19 13:42:53 +09:00
Thibault Saunier
019971a3c7 Move files from gst-plugins-bad into the "subprojects/gst-plugins-bad/" subdir 2021-09-24 16:14:36 -03:00
Renamed from sys/d3d11/gstd3d11window_win32.cpp (Browse further)