We should be able to always keep the VIDEO_AGGREGATOR_LOCK while
negotiating caps, this patch introduce that change.
That also implies that we do not need the SETCAPS_LOCK anymore because
now VIDEO_AGGREGATOR_LOCK guarantees that setcaps is not called from
several threads and the gst_aggregator_set_caps method is now
protected.
https://bugzilla.gnome.org/show_bug.cgi?id=735042
Avoiding to be in an inconsistent state where we do not have
actual negotiate caps set as srccaps and leading to point where we
try to unref ->srccaps when they have already been set to NULL.
https://bugzilla.gnome.org/show_bug.cgi?id=735042
This is about converting the format, not about converting any widths and
heights. Subclasses are expected to handler different resolutions themselves,
like the videomixers already do properly.
The visible rect and bounds might be the same as before, but Cocoa
might've changed our viewport without us nothing. This happens if
you hide the view and show it again.
This is only for non-Cocoa apps but previously caused a 2 second
waiting during startup for Cocoa apps. This is unacceptable.
Instead we now check a bit more extensive if something actually
runs on the GLib default main context, and if not don't even
bother waiting for something to happen from there.
Otherwise we could pass on a RGBA formatted buffer and downstream would
misinterpret that as some other video format.
Fixes pipelines of the form
gleffects ! tee ! xvimagesink
Allows callers to properly reference count the buffers used for
rendering.
Fixes a redraw race in glimagesink where the previous buffer
(the one used for redraw operations) is freed as soon as the next
buffer is uploaded.
1. glimagesink uploads in _prepare() to texture n
1.1 glupload holds buffer n
2. glimagesink _render()s texture n
3. glimagesink uploads texture n+1
3.1 glupload free previous buffer which deletes texture n
3.2 glupload holds buffer n+1
4. glwindow resize/expose
5. glimagesink redraws with texture n
The race is that the buffer n (the one used for redrawing) is freed as soon as
the buffer n+1 arrives. There could be any amount of time and number of
redraws between this event and when buffer n+1 is actually rendered and thus
replaces buffer n as the redraw source.
https://bugzilla.gnome.org/show_bug.cgi?id=736740
sequence-layer is serialized in little-endian byte order except for
STRUCT_C which is serialized in big-endian byte order.
But since STRUCT_A and STRUCT_B fields are defined as unsigned int msb
first, we have to pass them as big-endian to their parsing function. So
we basically use temporary buffers to convert them in big-endian.
See SMPTE 421M Annex J and L.
https://bugzilla.gnome.org/show_bug.cgi?id=736871
This thread dispatches navigation events. It is needed to avoid deadlocks
between window backend threads that emit navigation events (e.g. X11/GMainLoop
thread) and consumers of navigation events such as glimagesink, see
https://bugzilla.gnome.org/show_bug.cgi?id=733661
GstGlWindow_x11 thread is changed to invoke the navigation thread for navigation
dispatching, instead of emiting the event itself. Othe backends beside X11 do
not dispatch navigation events yet, but should use this thread when dispatching
these events in the future.
The navigation thread is currently part of GstGLWindow and not implemented in
separate subclasses / backends. This will be needed in the future.
gst_gl_window_x11_get_surface_dimensions is also changed to use a cached value
of the window's width, height. These values are now retrieved in the X11
thread, function gst_gl_window_x11_handle_event. This change is needed because
otherwise the XGetWindowAttributes gets called from the navigation thread,
leading to xlib aborting due to multithreaded access (if XInitThreads is not
called before, as is the case for gst-launch)
EGL_CONTEXT_FLAGS_KHR and EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR
don't exist in the Android NDK. Wrap their usage in an #ifdef
EGL_KHR_create_context to fix the build there.
The text for EGL_KHR_create_context added the possiblity for ES
contexts to ask for a debug context however that has not been
fully realized by all implementations. Fallback to a non-debug
context when the implementation errors.
Along with the required mandatory dependent events.
Some elements need to perform an allocation query inside
::negotiated_caps(). Without the caps event being sent prior,
downstream elements will be unable to answer and will return
an error.
https://bugzilla.gnome.org/show_bug.cgi?id=732662
If window is resized, GstStructure pointer values have to be rescaled to
original geometry. A get_surface_dimensions GLWindow class method is added for
this purpose and used in the navigation send_event function.
https://bugzilla.gnome.org/show_bug.cgi?id=703486
Otherwise pic timing structure can have invalid cpb_removal_delay,
dpb_output_delay or pic_struct_present_flag which are blindly retrieved
in h264parse.
https://bugzilla.gnome.org/show_bug.cgi?id=734124
Certain elements expect that there be a certain number of lines
that they can write into. e.g. for odd heights, I420, YV12, NV12,
NV21 (and others) Y lines are expected to have exactly twice the
number of U/UV lines.
https://bugzilla.gnome.org/show_bug.cgi?id=733717
The vlc table members cbits, cword and values were assigned in the wrong
order, causing the mpeg4 parser to fail when handling sprite
trajectories.
https://bugzilla.gnome.org/show_bug.cgi?id=733322
Previously selector_bytes and private_data_bytes were sometimes allocated and
free using the normal allocator and sometimes using the slice allocator.
Additionally prefer g_strdup() to g_memdup() for strings.
Fixes https://bugzilla.gnome.org/show_bug.cgi?id=732789
Allows use to add API in the future without breaking ABI. We broke the API/ABI
once between 1.2 and 1.4, let's try to avoid this in the future even if this
is an unstable library.
https://bugzilla.gnome.org/show_bug.cgi?id=730914
Fix documentation for GstH264NalUnit. The @ref_idc part was totally
unbalanced. Also add a note about @offset and @size fields to remind
that this is relative to the start of the NAL unit, thus including
the header bytes.
An end_of_seq() [EOSEQ] or end_of_stream() [EOS] NAL unit is really
one byte long because this shall include the NalHeaderBytes (1) too.
The NALU.offset starts from the first byte of the header.
This is the proper fix to commit d37f842. In practice, this fixes
parsing of FRExt1_Panasonic_D and FRExt2_Panasonic_C, that include
additional frames after an EOSEQ.
https://bugzilla.gnome.org/show_bug.cgi?id=732553
Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
The gst_h264_parse_pps() function dynamically allocates the slice
group ids map array, so that needs to be cleared before parsing a
new PPS NAL unit again, or when it is no longer needed.
Likewise, a clean copy to the internal NAL parser state needs to be
performed so that to avoid a double-free corruption.
https://bugzilla.gnome.org/show_bug.cgi?id=707282
Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
The recovery point SEI message helps a decoder in determining if the
decoding process would produce acceptable pictures for display after
the decoder initiates random access or after the encoder indicates
a broken link in the coded video sequence.
This is not used in the h264parse element, but it could help debugging.
https://bugzilla.gnome.org/show_bug.cgi?id=723380
Add nal_reader_skip_long() helper function to allow an arbitrary number
of bits to be skipped. The former nal_reader_skip() function is too
limited to the actual cache size.
Use this new function to simplify gst_h264_parser_parse_sei_message()
default case, that skips unsupported payloads.
v2: made args consistent from header to source file.
Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
Use the first _gst_reserved[] slot to hold the built-in range decoder
private data. The first slot was formerly the buffer size, which was
then promoted to semi-public namespace when it got integrated as git
commit 2940ac6.
Signed-off-by: Gwenole Beauchesne <gwenole.beauchesne@intel.com>
It was previously a mix and match of both variants, introducing just too much
confusion.
The prefix are from now on:
* GstMpegts for structures and type names (and not GstMpegTs)
* gst_mpegts_ for functions (and not gst_mpeg_ts_)
* GST_MPEGTS_ for enums/flags (and not GST_MPEG_TS_)
* GST_TYPE_MPEGTS_ for types (and not GST_TYPE_MPEG_TS_)
The rationale for chosing that is:
* the namespace is shorter/direct (it's mpegts, not mpeg_ts nor mpeg-ts)
* the namespace is one word under Gst
* it's shorter (yah)
We cannot do it as the winsys may crash if we initialize too late.
Example, GLX contexts with Intel drivers:
Intel requires the X Display to be the same in order to share GL
resources across GL contexts. These GL contexts are generally
accessed from different threads. Without winsys support it is
nearly impossible to guarentee that concurrent access will not
occur. This concurrent access could result in crashes or abortion
by the winsys (xcb).
https://bugzilla.gnome.org/show_bug.cgi?id=731525