glmemory: reenable the texture_rg support for !eagl

The GST_GL_HAVE_PLATFORM_EAGL is always defined we need to compare
against the value instead.
This commit is contained in:
Matthew Waters 2014-07-29 11:47:55 +10:00
parent 03ef435c45
commit dc5b0c8c8d
2 changed files with 3 additions and 3 deletions

View file

@ -690,7 +690,7 @@ _YUV_to_RGB (GstGLColorConvert * convert)
GstVideoFormat out_format = GST_VIDEO_INFO_FORMAT (&convert->out_info);
const gchar *out_format_str = gst_video_format_to_string (out_format);
gchar *pixel_order = _RGB_pixel_order ("rgba", out_format_str);
#ifdef GST_GL_HAVE_PLATFORM_EAGL
#if GST_GL_HAVE_PLATFORM_EAGL
gboolean texture_rg = FALSE;
#else
gboolean texture_rg =
@ -889,7 +889,7 @@ _GRAY_to_RGB (GstGLColorConvert * convert)
GstVideoFormat out_format = GST_VIDEO_INFO_FORMAT (&convert->out_info);
const gchar *out_format_str = gst_video_format_to_string (out_format);
gchar *pixel_order = _RGB_pixel_order ("rgba", out_format_str);
#ifdef GST_GL_HAVE_PLATFORM_EAGL
#if GST_GL_HAVE_PLATFORM_EAGL
gboolean texture_rg = FALSE;
#else
gboolean texture_rg =

View file

@ -193,7 +193,7 @@ GstVideoGLTextureType
gst_gl_texture_type_from_format (GstGLContext * context,
GstVideoFormat v_format, guint plane)
{
#ifdef GST_GL_HAVE_PLATFORM_EAGL
#if GST_GL_HAVE_PLATFORM_EAGL
gboolean texture_rg = FALSE;
#else
gboolean texture_rg =