Commit graph

29 commits

Author SHA1 Message Date
Seungha Yang
033f98ad86 d3d11: Set MaxAnisotropy value for the best quality
... and use anisotropic filter without comparison, which is actually
intended one.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5580>
2023-11-01 15:41:08 +00:00
Seungha Yang
e134cd8e09 d3d11device: Store device formats in hash map
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5580>
2023-11-01 15:41:08 +00:00
Seungha Yang
5f44390b3e d3d11converter: Reuse rasterizer state object
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5572>
2023-10-28 22:12:17 +09:00
Seungha Yang
f52ecb9607 d3d11converter: Add support for HLSL precompile and bytecode caching
Precompile pixel shaders for simple conversion path
(without gamma/primaries conversion) in case of MSVC build.
Even if runtime compile is required (cross-compiled or complex conversion
path), do it only once and reuse the compiled bytecode.

This precompile/caching can save about 95% of time taken by
gst_d3d11_converter_new() call.

Fixes: https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/3004
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5457>
2023-10-11 18:40:46 +00:00
Seungha Yang
83a576e854 d3d11: Reuse sampler object
The linear sampler object can be reused

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5457>
2023-10-11 18:40:46 +00:00
Seungha Yang
92cc5722c8 d3d11: Pass HLSL source size to compile function
The string size is known at build time

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5457>
2023-10-11 18:40:46 +00:00
Seungha Yang
cf1286b0e9 d3d11: Add support for HLSL precompile and shader caching
Compile HLSL at build time in case of MSVC, and use it if device
supports shader model 5. Also cache/reuse pixel shader and vertex
shader objects.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5426>
2023-10-03 09:42:03 +00:00
Seungha Yang
d731a7c2fc d3d11: Add support for GBR_16LE format
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5375>
2023-09-23 13:12:55 +00:00
Seungha Yang
a88d90b777 d3d11: Log device removed reason
... and live objects. It could be useful hint for GPU debugging

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4170>
2023-06-14 06:23:12 +00:00
Seungha Yang
2e574a80d9 d3d11: Don't use g_alloca()
_alloca CRT function is deprecated. Moreover, stack allocation
for string is not a good idea. We can use _malloca inline
function instead, but all use of _alloca in d3d11 library/plugin
are not performance critical path at all.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3652>
2023-01-24 20:27:43 +00:00
Seungha Yang
d0572622fa d3d11: Add support for planar RGB formats
Adding RGBP, BGRP, GBR, GBR_10LE, GBR_12LE, GBRA, GBRA_10LE, and
GBRA_12LE format support

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3392>
2022-11-14 20:14:27 +00:00
Seungha Yang
3f94df9487 d3d11: Add support for YUY2 format
YUY2 is a primary YUV 4:2:2 format for DXVA.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3316>
2022-11-03 06:40:09 +09:00
Nirbheek Chauhan
a5ef7cb041 d3d11: Fix debug build on UWP
GstDXGIGetDebugInterface() is unused when targeting UWP. We directly
call DXGIGetDebugInterface1() in that case.

Fixes build failure:

../gst-libs/gst/d3d11/gstd3d11device.cpp(271): error C2440: '=': cannot convert from 'HRESULT (__cdecl *)(UINT,const IID &,void **)' to 'DXGIGetDebugInterface_t'
../gst-libs/gst/d3d11/gstd3d11device.cpp(271): note: This conversion requires a reinterpret_cast, a C-style cast or function-style cast

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3118>
2022-10-05 18:29:01 +00:00
Seungha Yang
c3cf9521a5 d3d11: Update library doc
* Private header name is changed to gstd3d11-private.h to follow
  naming convention
* Add Since mark everywhere
* Update member variable names to be consistent with the other
  object implementations in this library
* Correct outdated documentation

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2945>
2022-08-27 22:40:34 +09:00
Seungha Yang
05dae94352 d3d11: Use WIN32 API directly for locking with RAII pattern
Such abstraction is unnecessary for this library/plugin.
Use WIN32 API directly instead of GLib wrappers.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2848>
2022-08-08 20:13:51 +00:00
Seungha Yang
74f56632c3 d3d11: Use std::call_once()
g_once_init_enter() always takes global mutex for non-GCC build.
Use C++ once call implementation

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2843>
2022-08-06 23:27:23 +09:00
Seungha Yang
cf64c9f588 d3d11device: Use WIN32 critical section API directly
GLib's GRecMutex will allocate another heap memory for CRITICAL_SECTION
struct and g_rec_mutex_lock/g_rec_mutex_unlock use WIN32 APIs actually.
We don't need such intermediate function calls and redundant heap allocation.
Just call WIN32 APIs directly.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2845>
2022-08-06 05:12:41 +09:00
Seungha Yang
ba259111d5 d3d11: Implement fence abstraction
Depending on device feature level, d3d11 runtime can support
ID3D11Fence which is equivalent to ID3D12Fence.
Waiting using fence has performance-wise benefit over pulling
ID3D11Query status. If ID3D11Fence is not supported by device,
then ID3D11Query will be used instead.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2790>
2022-07-23 16:53:14 +00:00
Seungha Yang
fce7431381 d3d11: Install library headers
Our Direct3D11 abstraction layer has been improved and
it gained good shape from API point of view.
Also, On Windows, GstD3D11 has various advantages over GstGL
in terms of compatibility/stability/feature/performance.
Note that WGL implementation is known to be buggy for some
drivers/vendors/scenario (that's a reason why Google implemented ANGLE).
Moreover, GstGL is not fully optimized for Windows unfortunately.

It's the time to open this interface to application developers
for various optimized processing using our Direct3D11
infrastructure.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2646>
2022-06-27 19:33:57 +00:00
Seungha Yang
e5ba099fd8 d3d11device: Enhance format enumeration and debugging
* Enhance debug log to print human readable D3D11_FORMAT_SUPPORT flags
  value, instead of packed numeric flagset value.
* Only device supported format will be added to format table.
  Depending on device feature level (i.e., D3D9 feature devices),
  16bits formats will not be supported. Although there might be formats
  we deinfed but not supported, it will not be a major issue in practice
  since our D3D11 implementation does not support legacy devices already
  (known limitation) and also old d3dvideosink will be promoted in that case.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2441>
2022-05-21 02:37:45 +09:00
Seungha Yang
ca7081c482 d3d11device: Don't print ERROR log on open failure
Device open can be failed in various reasons, but it's unlikely
our problem

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2433>
2022-05-17 14:11:00 +00:00
Seungha Yang
04b8dfa391 d3d11: Add support for AYUV, AYUV64, and RGBA64_LE formats
Note that AYUV and AYUV64 formats will be used to expand format
support, especially some packed YUV formats (e.g., Y410, YUY2)
are common DXGI formats used for hardware decoder/encoder on Windows
but those formats cannot be used as a render target. We need to handle
them differently without pixel shader help, using compute shader
for example.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1699>
2022-02-16 18:41:05 +00:00
Seungha Yang
cb7e454b53 d3d11: Reorganize format mapping table
... and handle GST <-> D3D11 format mapping in a single place to
make adding format easier

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1699>
2022-02-16 18:41:05 +00:00
Seungha Yang
dd906f9610 d3d11: Store device format in struct
Holding pointer to struct was unsafe approach because
the pointer to d3d11 format will be invalidated once d3d11 device
object is released

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1699>
2022-02-16 18:41:05 +00:00
Seungha Yang
e96687d88d d3d11: Update build-time dependency
Remove all the d3d11 and dxgi header version dependent ifdef
and bump the minimum requirement to d3d11_4.h and dxgi1_6.h.
We are already failing support old Visual Studio (Windows SDK actually)
such as Visual Studio 2015. Note that our MinGW toolchain satisfies
the requirement.

From runtime point of view, this change should be fine since
we are checking OS version with IUnknown::QueryInterface()
everywhere in order to check API availability

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1684>
2022-02-11 20:01:52 +00:00
Andoni Morales Alastruey
6844a243c8 d3d11: add support for new debug layer versions
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1237>
2021-10-23 21:46:04 +02:00
Seungha Yang
5ac7a21ef0 d3d11: d3d11device: Add gst_d3d11_device_new_{for_adapter_luid,wrapped}
* gst_d3d11_device_new_for_adapter_luid()
  Used for creating D3D11 device for a DXGI adapter (i.e., GPU)
  corresponding to a LUID (Locally Unique Identifier).
  This method can be useful for interop with other APIs such as
  Direct3D12, MediaFoundation, CUDA, etc.
* gst_d3d11_device_new_wrapped()
  Allows creating a new GstD3D11Device object by using already
  configured ID3D11Device. This is conceptually equivalent to
  gst_gl_context_new_wrapped()

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1098>
2021-10-10 03:23:53 +09:00
Seungha Yang
d8eff2623d d3d11: d3d11device: Remove "allow-tearing" property
Plugin can query DXGI_FEATURE_PRESENT_ALLOW_TEARING without d3d11device
help

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1098>
2021-10-10 01:01:44 +09:00
Thibault Saunier
019971a3c7 Move files from gst-plugins-bad into the "subprojects/gst-plugins-bad/" subdir 2021-09-24 16:14:36 -03:00
Renamed from gst-libs/gst/d3d11/gstd3d11device.cpp (Browse further)