Commit graph

27 commits

Author SHA1 Message Date
Seungha Yang 461c4bc32c d3d11: Add support for more packed formats using compute shader
Adding below listed formats support, and reorders supported format
list based on preference

<YUV 4:2:2>
UYVY, VYUY, YVYU, v210, v216

<YUV 4:4:4>
v308, IYU2

<RGB 16bits per pixel>
RGB16, RGB15, BGR16, BGR15

<RGB 8bits per channel>
ARGB, xRGB, ABGR, xBGR, RGB, BGR

<RGB 10bits per channel>
r210, BGR10A2

<RGB 16bits per channel>
BGRA64

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5717>
2023-11-27 15:14:09 +00:00
Seungha Yang 845f5d4856 d3d11: Rework memory allocation params signalling
Hide GstD3D11AllocationParams detail from public header and
set setter methods.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5717>
2023-11-27 15:14:09 +00:00
Seungha Yang 0ad1c07b20 d3d11testsrc: Bind UAV if needed
YUV packed formats require UAV

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5691>
2023-11-20 20:29:13 +09:00
Seungha Yang cb3c1390f2 d3d11: Avoid ID3D11DeviceContext::Map if possible
Allocate resource with initial date instead of calling Map/Unmap
after allocation

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5660>
2023-11-15 23:38:59 +09:00
Seungha Yang 1a82c9b9ab d3d11testsrc: Set rasterizer state
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5572>
2023-10-28 22:12:17 +09:00
Seungha Yang bfdea297d2 d3d11converter: Set alpha-mode using config
... and disallow runtime alpha-mode update for now

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5457>
2023-10-11 18:40:46 +00:00
Seungha Yang cf1286b0e9 d3d11: Add support for HLSL precompile and shader caching
Compile HLSL at build time in case of MSVC, and use it if device
supports shader model 5. Also cache/reuse pixel shader and vertex
shader objects.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5426>
2023-10-03 09:42:03 +00:00
Seungha Yang 6fdcd07e59 d3d11testsrc: Use const buffer in shader
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5426>
2023-10-03 09:42:03 +00:00
Seungha Yang 560faa38c5 d3d11: Update plugin docs
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5258>
2023-08-30 15:45:12 +00:00
Seungha Yang 80878a6ea4 d3d11testsrc: Add "alpha" and "alpha-mode" properties
Adding global alpha and alpha mode options

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4825>
2023-06-10 18:12:58 +00:00
Seungha Yang e34397ab09 d3d11: Update element meta
Make them consistent, update outdated description and fix some typos

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4619>
2023-05-12 20:13:58 +00:00
Seungha Yang ac869214ad d3d11testsrc: Use keyed mutex for rendering patterns
D2D operations would not flush D3D commands. Use keyed mutex
to synchronize between them. Note that previous code was wrong
(Flush should be called inside of BeginDraw/EndDraw calls)

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4081>
2023-03-01 14:13:14 +00:00
Seungha Yang 464c51a78a d3d11testsrc: Add circular, blink and ball patterns
Note that circular and ball patterns will be rendered via
Direct2D (and Direct3D11 interop)

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4070>
2023-02-26 22:38:03 +09:00
Seungha Yang 6974b6f6ff d3d11: Update for documentation
* Use GST_PARAM_DOC_SHOW_DEFAULT flags for GPU ID related
  properties
* Add doc caps
* Increase deinterlace max resolution

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3250>
2022-10-24 12:42:51 +00:00
Seungha Yang 74f56632c3 d3d11: Use std::call_once()
g_once_init_enter() always takes global mutex for non-GCC build.
Use C++ once call implementation

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2843>
2022-08-06 23:27:23 +09:00
Seungha Yang 1c3fac818d d3d11: Move GstD3D11Converter to gst-libs
The object is equivalent to GstVideoConverter but for D3D11.
Application can use this object directly for various conversions,
such as color space conversion, rescale, crop and flip/rotation.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2767>
2022-07-22 00:08:51 +09:00
Seungha Yang ee289a65ce d3d11converter: Use GstStructure to set initialization options
Runtime updatable options are exposed via object properties
but there are a few options which should be known at initialization
time. Use GstStructure to signal it and to be easily extensible

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2776>
2022-07-20 07:05:51 +09:00
Seungha Yang 35994eb5c9 d3d11testsrc: Fix SMPTE pattern rendering
It was wrong vertex shader code

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2766>
2022-07-17 23:59:04 +09:00
Seungha Yang 1dd29a2564 d3d11: Move HLSL compiler to gst-libs
We should move this functionality to gst-libs so that GstD3D11Converter
can be moved to gst-libs.
Another advantage is that applications can call our
HLSL compiler wrapper method without any worry about OS version
dependent system installed HLSL library.
Note that there are multiple HLSL compiler library versions
on Windows and system installed one would be OS version dependent.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2760>
2022-07-15 06:31:51 +09:00
Seungha Yang b09ca8635f d3d11: Use scoped device lock
Make code simpler and more deadlock-free

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2728>
2022-07-09 03:36:17 +09:00
Seungha Yang df396b9acd d3d11testsrc: Use convert_buffer() method
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2713>
2022-07-04 18:46:51 +00:00
Seungha Yang 91a732fe90 d3d11converter: Add support conversion using videoprocessor
* Add videoprocessor feature to d3d11converter, in order to unifiy
  conversion flow.
* Add convert_buffer() method to support automatic shader/videoprocessor
  selection. The method also supports texture upload if input memory
  cannot be used for conversion (e.g., system memory or so)

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2697>
2022-07-02 05:37:55 +09:00
Seungha Yang aca71fd692 d3d11: Update gst_d3d11_allocation_params_new() interface
Define GST_D3D11_ALLOCATION_FLAG_DEFAULT (0) value instead of
casting enum type everywhere. And pass D3D11_RESOURCE_MISC_FLAG value

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2646>
2022-06-27 19:33:57 +00:00
Seungha Yang 170271b86f d3d11: Revert staging buffer pool implementation
The staging buffer pool implementation was added to improve
throughput performance since we can avoid per-frame
CPU copy operation via staging texture but it turned out that
we can not make it thread safe. See
https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/1182

Reverting the staging texture implementation as it does not show
any visible value.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2651>
2022-06-23 22:03:52 +09:00
Seungha Yang 1dc24d23d2 d3d11: Fix some typos
Fix up spelling and d3d11testsrc class meta.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2644>
2022-06-21 20:12:06 +09:00
Seungha Yang 59f39724b7 d3d11converter: Objectify converter
... and set conversion options via property

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2622>
2022-06-17 19:40:48 +00:00
Seungha Yang 45dd8bf35a d3d11: Add d3d11testsrc element
Adding Direct3D11 based videotestsrc element

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2554>
2022-06-09 05:08:41 +09:00