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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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d3d11converter: Use GstStructure to set initialization options
Runtime updatable options are exposed via object properties but there are a few options which should be known at initialization time. Use GstStructure to signal it and to be easily extensible Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2776>
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parent
d3d8820359
commit
ee289a65ce
4 changed files with 75 additions and 37 deletions
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@ -31,6 +31,28 @@
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GST_DEBUG_CATEGORY_STATIC (gst_d3d11_converter_debug);
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#define GST_CAT_DEFAULT gst_d3d11_converter_debug
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DEFINE_ENUM_FLAG_OPERATORS (GstD3D11ConverterBackend);
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GType
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gst_d3d11_converter_backend_get_type (void)
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{
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static gsize type = 0;
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static const GFlagsValue values[] = {
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{GST_D3D11_CONVERTER_BACKEND_SHADER, "GST_D3D11_CONVERTER_BACKEND_SHADER",
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"shader"},
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{GST_D3D11_CONVERTER_BACKEND_VIDEO_PROCESSOR,
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"GST_D3D11_CONVERTER_BACKEND_VIDEO_PROCESSOR", "video-processor"},
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{0, nullptr, nullptr}
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};
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if (g_once_init_enter (&type)) {
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GType tmp = g_flags_register_static ("GstD3D11ConverterBackend", values);
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g_once_init_leave (&type, tmp);
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}
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return (GType) type;
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}
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/* *INDENT-OFF* */
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using namespace Microsoft::WRL;
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/* *INDENT-ON* */
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@ -528,7 +550,7 @@ struct _GstD3D11ConverterPrivate
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guint num_input_view;
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guint num_output_view;
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GstD3D11ConverterMethod supported_methods;
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GstD3D11ConverterBackend supported_backend;
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ID3D11Buffer *vertex_buffer;
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ID3D11Buffer *index_buffer;
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@ -1531,7 +1553,7 @@ gst_d3d11_converter_update_src_rect (GstD3D11Converter * self)
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priv->src_rect.right = priv->src_x + priv->src_width;
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priv->src_rect.bottom = priv->src_y + priv->src_height;
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if ((priv->supported_methods & GST_D3D11_CONVERTER_METHOD_VIDEO_PROCESSOR)) {
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if ((priv->supported_backend & GST_D3D11_CONVERTER_BACKEND_VIDEO_PROCESSOR)) {
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priv->processor_direction_not_supported = FALSE;
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priv->enable_mirror = FALSE;
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priv->flip_h = FALSE;
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@ -1594,7 +1616,7 @@ gst_d3d11_converter_update_src_rect (GstD3D11Converter * self)
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}
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}
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if ((priv->supported_methods & GST_D3D11_CONVERTER_METHOD_SHADER) == 0)
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if ((priv->supported_backend & GST_D3D11_CONVERTER_BACKEND_SHADER) == 0)
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return TRUE;
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context_handle = gst_d3d11_device_get_device_context_handle (self->device);
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@ -2840,36 +2862,44 @@ gst_d3d11_converter_setup_processor (GstD3D11Converter * self)
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GstD3D11Converter *
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gst_d3d11_converter_new (GstD3D11Device * device, const GstVideoInfo * in_info,
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const GstVideoInfo * out_info, GstD3D11ConverterMethod * method)
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const GstVideoInfo * out_info, GstStructure * config)
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{
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GstD3D11Converter *self;
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GstD3D11ConverterPrivate *priv;
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GstD3D11Format in_d3d11_format;
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GstD3D11Format out_d3d11_format;
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guint wanted_method;
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guint wanted_backend = 0;
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gchar *backend_str;
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g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), nullptr);
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g_return_val_if_fail (in_info != nullptr, nullptr);
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g_return_val_if_fail (out_info != nullptr, nullptr);
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if (method) {
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wanted_method = *method;
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} else {
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wanted_method =
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GST_D3D11_CONVERTER_METHOD_SHADER |
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GST_D3D11_CONVERTER_METHOD_VIDEO_PROCESSOR;
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if (config) {
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gst_structure_get_flags (config, GST_D3D11_CONVERTER_OPT_BACKEND,
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GST_TYPE_D3D11_CONVERTER_BACKEND, &wanted_backend);
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gst_structure_free (config);
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}
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if (wanted_method == 0)
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return nullptr;
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if (!wanted_backend) {
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wanted_backend =
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GST_D3D11_CONVERTER_BACKEND_SHADER |
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GST_D3D11_CONVERTER_BACKEND_VIDEO_PROCESSOR;
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}
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self = (GstD3D11Converter *) g_object_new (GST_TYPE_D3D11_CONVERTER, nullptr);
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gst_object_ref_sink (self);
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priv = self->priv;
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GST_DEBUG_OBJECT (self, "Setup convert with format %s -> %s",
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backend_str = g_flags_to_string (GST_TYPE_D3D11_CONVERTER_BACKEND,
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wanted_backend);
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GST_DEBUG_OBJECT (self,
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"Setup converter with format %s -> %s, wanted backend: %s",
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gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (in_info)),
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gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (out_info)));
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gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (out_info)),
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backend_str);
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g_free (backend_str);
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if (!gst_d3d11_device_get_format (device, GST_VIDEO_INFO_FORMAT (in_info),
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&in_d3d11_format)) {
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@ -2934,14 +2964,14 @@ gst_d3d11_converter_new (GstD3D11Device * device, const GstVideoInfo * in_info,
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gst_d3d11_converter_calculate_border_color (self);
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if ((wanted_method & GST_D3D11_CONVERTER_METHOD_VIDEO_PROCESSOR) != 0) {
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if ((wanted_backend & GST_D3D11_CONVERTER_BACKEND_VIDEO_PROCESSOR) != 0) {
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if (gst_d3d11_converter_setup_processor (self)) {
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GST_DEBUG_OBJECT (self, "Video processor is available");
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priv->supported_methods |= GST_D3D11_CONVERTER_METHOD_VIDEO_PROCESSOR;
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priv->supported_backend |= GST_D3D11_CONVERTER_BACKEND_VIDEO_PROCESSOR;
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}
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}
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if ((wanted_method & GST_D3D11_CONVERTER_METHOD_SHADER) == 0)
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if ((wanted_backend & GST_D3D11_CONVERTER_BACKEND_SHADER) == 0)
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goto out;
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if (!GST_VIDEO_INFO_IS_GRAY (in_info) && !GST_VIDEO_INFO_IS_GRAY (out_info)) {
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@ -2987,10 +3017,10 @@ gst_d3d11_converter_new (GstD3D11Device * device, const GstVideoInfo * in_info,
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if (!gst_d3d11_color_convert_setup_shader (self, in_info, out_info))
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goto out;
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priv->supported_methods |= GST_D3D11_CONVERTER_METHOD_SHADER;
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priv->supported_backend |= GST_D3D11_CONVERTER_BACKEND_SHADER;
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out:
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if (priv->supported_methods == 0) {
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if (priv->supported_backend == 0) {
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GST_ERROR_OBJECT (self, "Conversion %s to %s not supported",
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gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (in_info)),
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gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (out_info)));
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@ -2998,9 +3028,6 @@ out:
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return nullptr;
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}
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if (method)
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*method = priv->supported_methods;
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return self;
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}
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@ -3590,7 +3617,7 @@ gst_d3d11_converter_convert_buffer_internal (GstD3D11Converter * self,
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}
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}
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if (priv->supported_methods == GST_D3D11_CONVERTER_METHOD_VIDEO_PROCESSOR) {
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if (priv->supported_backend == GST_D3D11_CONVERTER_BACKEND_VIDEO_PROCESSOR) {
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piv =
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gst_d3d11_memory_get_processor_input_view (in_dmem,
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priv->video_device, priv->enumerator);
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@ -3599,8 +3626,8 @@ gst_d3d11_converter_convert_buffer_internal (GstD3D11Converter * self,
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priv->video_device, priv->enumerator);
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use_processor = TRUE;
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} else if ((priv->supported_methods &
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GST_D3D11_CONVERTER_METHOD_VIDEO_PROCESSOR) != 0 && !need_blend
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} else if ((priv->supported_backend &
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GST_D3D11_CONVERTER_BACKEND_VIDEO_PROCESSOR) != 0 && !need_blend
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&& gst_d3d11_converter_check_bind_flags_for_piv (in_desc.BindFlags)) {
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/* TODO: processor supports alpha blending */
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@ -3737,7 +3764,7 @@ gst_d3d11_converter_convert_buffer_internal (GstD3D11Converter * self,
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g_mutex_unlock (&priv->prop_lock);
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if ((priv->supported_methods & GST_D3D11_CONVERTER_METHOD_SHADER) == 0) {
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if ((priv->supported_backend & GST_D3D11_CONVERTER_BACKEND_SHADER) == 0) {
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GST_ERROR_OBJECT (self, "Conversion is not supported");
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goto out;
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}
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@ -40,9 +40,12 @@ typedef struct _GstD3D11ConverterPrivate GstD3D11ConverterPrivate;
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typedef enum
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{
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GST_D3D11_CONVERTER_METHOD_SHADER = (1 << 0),
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GST_D3D11_CONVERTER_METHOD_VIDEO_PROCESSOR = (1 << 1),
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} GstD3D11ConverterMethod;
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GST_D3D11_CONVERTER_BACKEND_SHADER = (1 << 0),
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GST_D3D11_CONVERTER_BACKEND_VIDEO_PROCESSOR = (1 << 1),
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} GstD3D11ConverterBackend;
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#define GST_TYPE_D3D11_CONVERTER_BACKEND (gst_d3d11_converter_backend_get_type())
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#define GST_D3D11_CONVERTER_OPT_BACKEND "GstD3D11Converter.backend"
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struct _GstD3D11Converter
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{
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gpointer _gst_reserved[GST_PADDING];
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};
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GType gst_d3d11_converter_backend_get_type (void);
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GType gst_d3d11_converter_get_type (void);
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GstD3D11Converter * gst_d3d11_converter_new (GstD3D11Device * device,
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const GstVideoInfo * in_info,
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const GstVideoInfo * out_info,
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GstD3D11ConverterMethod * method);
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GstStructure * config);
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gboolean gst_d3d11_converter_convert_buffer (GstD3D11Converter * converter,
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GstBuffer * in_buf,
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G_END_DECLS
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DEFINE_ENUM_FLAG_OPERATORS (GstD3D11ConverterMethod);
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#endif /* __GST_D3D11_COLOR_CONVERTER_H__ */
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@ -1285,12 +1285,16 @@ gst_d3d11_test_src_setup_resource (GstD3D11TestSrc * self, GstCaps * caps)
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GstCaps *draw_caps;
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GstD3D11AllocationParams *params;
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GstD3D11TestSrcRender *render;
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GstD3D11ConverterMethod method = GST_D3D11_CONVERTER_METHOD_SHADER;
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GstStructure *config;
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config = gst_structure_new ("converter-config",
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GST_D3D11_CONVERTER_OPT_BACKEND, GST_TYPE_D3D11_CONVERTER_BACKEND,
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GST_D3D11_CONVERTER_BACKEND_SHADER, nullptr);
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gst_video_info_set_format (&draw_info, GST_VIDEO_FORMAT_RGBA,
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self->info.width, self->info.height);
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self->converter = gst_d3d11_converter_new (self->device,
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&draw_info, &self->info, &method);
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&draw_info, &self->info, config);
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if (!self->converter) {
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GST_ERROR_OBJECT (self, "Failed to create converter");
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@ -80,7 +80,7 @@ static gboolean
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gst_d3d11_window_dummy_prepare (GstD3D11Window * window,
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guint display_width, guint display_height, GstCaps * caps, GError ** error)
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{
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GstD3D11ConverterMethod method = GST_D3D11_CONVERTER_METHOD_SHADER;
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GstStructure *config;
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if (!window->allocator) {
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window->allocator =
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window->render_info.colorimetry.transfer = GST_VIDEO_TRANSFER_BT709;
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window->render_info.colorimetry.range = GST_VIDEO_COLOR_RANGE_0_255;
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config = gst_structure_new ("converter-config",
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GST_D3D11_CONVERTER_OPT_BACKEND, GST_TYPE_D3D11_CONVERTER_BACKEND,
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GST_D3D11_CONVERTER_BACKEND_SHADER, nullptr);
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GstD3D11DeviceLockGuard lk (window->device);
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window->converter = gst_d3d11_converter_new (window->device, &window->info,
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&window->render_info, &method);
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&window->render_info, config);
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if (!window->converter) {
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GST_ERROR_OBJECT (window, "Cannot create converter");
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