unknown
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c8fb510e4f
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[206/906] Do not use frame buffer object when "input video is RGB" or when "GLSL is not available and YCbCr is available". So frame buffer object is not a plugin requirement anymore. So I decreased the OpengGL version from 1.4 to 1.2 (maybe less?)
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2014-03-15 18:36:27 +01:00 |
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Julien Isorce
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d0203c1172
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[156/906] fix a crash that could happens when using at least 2 gl context and when closing a window on linux
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2014-03-15 18:36:24 +01:00 |
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Julien Isorce
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8e8a9b8fd5
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[155/906] fix some errors and check all the pipelines listed in tests/pipelines
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2014-03-15 18:36:24 +01:00 |
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David Schleef
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f1744c26ec
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[061/906] First SVN commit. This commit is a hack to make git-rebase work
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2014-03-15 18:36:18 +01:00 |
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David Schleef
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8abaf6f1dd
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[046/906] * sys/glsink/BUGS: * sys/glsink/Makefile.am: * sys/glsink/gstglbuffer.c: * sys/glsink/gstglbuffer.h: * sys/glsink/gstglconvert.c: * sys/glsink/gstgldisplay.c: * sys/glsink/gstglfilter.c: * sys/glsink/gstglfilter.h: * sys/glsink/gstglfilterexample.c: * sys/glsink/gstgltestsrc.c: * sys/glsink/gstglupload.c: * sys/glsink/gstopengl.c: Remove code that handles non-texture buffers. Add a GstGLBufferFormat type that corresponds to how to use the texture, not the original video format. Convert gstflfilter.c into a base class, add glfilterexample and glconvert elements. * sys/glsink/color_matrix.c: Minor ramblings about color conversion matrices.
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2014-03-15 18:36:17 +01:00 |
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