[061/906] First SVN commit. This commit is a hack to make git-rebase work

This commit is contained in:
David Schleef 2008-07-15 14:16:53 -07:00 committed by Matthew Waters
parent 1d59ab7b37
commit f1744c26ec
24 changed files with 9 additions and 5626 deletions

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@ -2,17 +2,13 @@
lib_LTLIBRARIES = libgstgl-@GST_MAJORMINOR@.la
libgstgl_@GST_MAJORMINOR@_la_SOURCES = \
glextensions.c \
gstglbuffer.c \
gstgldisplay.c \
gstglfilter.c
gstglbuffer.c
libgstgl_@GST_MAJORMINOR@includedir = $(includedir)/gstreamer-@GST_MAJORMINOR@/gst/gl
libgstgl_@GST_MAJORMINOR@include_HEADERS = \
glextensions.h \
gstglbuffer.h \
gstgldisplay.h \
gstglfilter.h
gstglbuffer.h
libgstgl_@GST_MAJORMINOR@_la_LIBADD = \
$(GST_PLUGINS_BASE_LIBS) -lgstvideo-$(GST_MAJORMINOR) \

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@ -1,190 +0,0 @@
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <GL/glx.h>
#include <GL/glxext.h>
#include <string.h>
#include <glib.h>
#include "glextensions.h"
int
gl_have_extension (const char *name)
{
const char *s;
s = (const char *) glGetString (GL_EXTENSIONS);
if (s == NULL)
return FALSE;
if (strstr (s, name))
return TRUE;
return FALSE;
}
extern __GLXextFuncPtr glXGetProcAddressARB (const GLubyte *);
#define DEFINE_FUNC_RET(name,return_type,prototype,args) \
return_type name prototype \
{ \
static return_type (*func) prototype; \
if (func == NULL) { \
func = (void *) glXGetProcAddressARB ((unsigned char *) #name); \
} \
return func args; \
}
#define DEFINE_FUNC(name,prototype,args) \
void name prototype \
{ \
static void (*func) prototype; \
if (func == NULL) { \
func = (void *) glXGetProcAddressARB ((unsigned char *) #name); \
} \
func args; \
}
DEFINE_FUNC_RET (glCreateShaderObjectARB, GLhandleARB,
(GLenum shaderType), (shaderType));
#if 0
typedef GLhandleARB type_glCreateShaderObjectARB (GLenum shaderType);
GLhandleARB
glCreateShaderObjectARB (GLenum shaderType)
{
type_glCreateShaderObjectARB *func;
if (func == NULL) {
func = (type_glCreateShaderObjectARB *)
glXGetProcAddress ((unsigned char *) "glCreateShaderObjectARB");
}
return (*func) (shaderType);
}
#endif
DEFINE_FUNC (glShaderSourceARB,
(GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string,
const GLint * length), (shaderObj, count, string, length));
DEFINE_FUNC (glUniform2fARB,
(GLint location, GLfloat val1, GLfloat val2), (location, val1, val2));
DEFINE_FUNC_RET (glGetUniformLocationARB, GLint,
(GLhandleARB programObj, const GLcharARB * name), (programObj, name));
DEFINE_FUNC (glUniform1iARB, (GLint location, GLint val), (location, val));
DEFINE_FUNC (glGetObjectParameterivARB, (GLhandleARB object, GLenum pname,
GLint * params), (object, pname, params));
DEFINE_FUNC (glCompileShaderARB, (GLhandleARB shader), (shader));
DEFINE_FUNC (glGetInfoLogARB, (GLhandleARB object, GLsizei maxLength,
GLsizei * length, GLcharARB * infoLog), (object, maxLength, length,
infoLog));
DEFINE_FUNC_RET (glCreateProgramObjectARB, GLhandleARB, (void), ());
DEFINE_FUNC (glAttachObjectARB, (GLhandleARB program, GLhandleARB shader),
(program, shader));
DEFINE_FUNC (glLinkProgramARB, (GLhandleARB program), (program));
DEFINE_FUNC (glUseProgramObjectARB, (GLhandleARB program), (program));
DEFINE_FUNC (glPixelDataRangeNV, (GLenum target, GLsizei length, void *pointer),
(target, length, pointer));
DEFINE_FUNC_RET (glXGetSyncValuesOML, Bool,
(Display * display, GLXDrawable drawable, int64_t * ust, int64_t * msc,
int64_t * sbc), (display, drawable, ust, msc, sbc));
DEFINE_FUNC_RET (glXGetMscRateOML, Bool,
(Display * display, GLXDrawable drawable, int32_t * numerator,
int32_t * denominator), (display, drawable, numerator, denominator));
DEFINE_FUNC_RET (glXSwapBuffersMscOML, int64_t,
(Display * display, GLXDrawable drawable, int64_t target_msc,
int64_t divisor, int64_t remainder), (display, drawable, target_msc,
divisor, remainder));
DEFINE_FUNC_RET (glXWaitForMscOML, Bool,
(Display * display, GLXDrawable drawable, int64_t target_msc,
int64_t divisor, int64_t remainder, int64_t * ust, int64_t * msc,
int64_t * sbc), (display, drawable, target_msc, divisor, remainder, ust,
msc, sbc));
DEFINE_FUNC_RET (glXWaitForSbcOML, Bool,
(Display * display, GLXDrawable drawable, int64_t target_sbc, int64_t * ust,
int64_t * msc, int64_t * sbc), (display, drawable, target_sbc, ust, msc,
sbc));
DEFINE_FUNC_RET (glXSwapIntervalSGI, int, (int interval), (interval));
DEFINE_FUNC_RET (glXSwapIntervalMESA, int, (unsigned int interval), (interval));
#if 0
DEFINE_FUNC (glBindFramebufferEXT, (int target, uint framebuffer),
(target, framebuffer));
DEFINE_FUNC (glDeleteRenderbuffersEXT, (int n, unsigned int *renderbuffers),
(n, renderbuffers));
DEFINE_FUNC (glGenRenderbuffersEXT, (int n, unsigned int *renderbuffers),
(n, renderbuffers));
DEFINE_FUNC (glRenderbufferStorageEXT, (int target, int internalformat,
int width, int height), (target, internalformat, width, height));
DEFINE_FUNC (glBindRenderbufferEXT, (int target, unsigned int renderbuffer),
(target, renderbuffer));
DEFINE_FUNC (glFramebufferRenderbufferEXT,
(int target, int attachment, int renderbuffertarget,
unsigned int renderbuffer), (target, attachment, renderbuffertarget,
renderbuffer));
#endif
/* EXT_framebuffer_object */
DEFINE_FUNC_RET (glIsRenderbufferEXT, Bool,
(GLuint renderbuffer), (renderbuffer));
DEFINE_FUNC (glBindRenderbufferEXT,
(GLenum target, GLuint renderbuffer), (target, renderbuffer));
DEFINE_FUNC (glDeleteRenderbuffersEXT,
(GLsizei n, GLuint * renderbuffers), (n, renderbuffers));
DEFINE_FUNC (glGenRenderbuffersEXT,
(GLsizei n, GLuint * renderbuffers), (n, renderbuffers));
DEFINE_FUNC (glRenderbufferStorageEXT,
(GLenum target, GLenum internalformat, GLsizei width, GLsizei height),
(target, internalformat, width, height));
DEFINE_FUNC (glGetRenderbufferParameterivEXT,
(GLenum target, GLenum pname, GLint * params), (target, pname, params));
DEFINE_FUNC_RET (glIsFramebufferEXT, Bool, (GLuint framebuffer), (framebuffer));
DEFINE_FUNC (glBindFramebufferEXT,
(GLenum target, GLuint framebuffer), (target, framebuffer));
DEFINE_FUNC (glDeleteFramebuffersEXT,
(GLsizei n, GLuint * framebuffers), (n, framebuffers));
DEFINE_FUNC (glGenFramebuffersEXT,
(GLsizei n, GLuint * framebuffers), (n, framebuffers));
DEFINE_FUNC_RET (glCheckFramebufferStatusEXT, GLenum,
(GLenum target), (target));
DEFINE_FUNC (glFramebufferTexture1DEXT,
(GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
GLint level), (target, attachment, textarget, texture, level));
DEFINE_FUNC (glFramebufferTexture2DEXT, (GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level), (target, attachment,
textarget, texture, level));
DEFINE_FUNC (glFramebufferTexture3DEXT, (GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level, GLint zoffset), (target,
attachment, textarget, texture, level, zoffset));
DEFINE_FUNC (glFramebufferRenderbufferEXT, (GLenum target, GLenum attachment,
GLenum renderbuffertarget, GLuint renderbuffer), (target, attachment,
renderbuffertarget, renderbuffer));
DEFINE_FUNC (glGetFramebufferAttachmentParameterivEXT, (GLenum target,
GLenum pname, GLint * params), (target, pname, params));
DEFINE_FUNC (glGenerateMipmapEXT, (GLenum target), (target));
DEFINE_FUNC (glWindowPos2iARB, (GLint x, GLint y), (x, y));
DEFINE_FUNC (glGenProgramsARB, (GLsizei a, GLuint * b), (a, b));
DEFINE_FUNC (glBindProgramARB, (GLenum a, GLuint b), (a, b));
DEFINE_FUNC (glProgramStringARB,
(GLenum a, GLenum b, GLsizei c, const GLvoid * d), (a, b, c, d));

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@ -1,64 +0,0 @@
#ifndef __GST_GLEXTENSIONS_H__
#define __GST_GLEXTENSIONS_H__
#include <GL/gl.h>
//#include <glib.h>
int gl_have_extension (const char *name);
GLhandleARB glCreateShaderObjectARB (GLenum shaderType);
void glShaderSourceARB (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length);
void glUniform2fARB (GLint location, GLfloat val1, GLfloat val2);
GLint glGetUniformLocationARB (GLhandleARB programObj, const GLcharARB *name);
void glUniform1iARB (GLint location, GLint val);
void glCompileShaderARB (GLhandleARB shader);
void glGetObjectParameterivARB (GLhandleARB object, GLenum pname, GLint *params);
void glGetInfoLogARB (GLhandleARB object, GLsizei maxLength, GLsizei *length,
GLcharARB *infoLog);
GLhandleARB glCreateProgramObjectARB (void);
void glAttachObjectARB (GLhandleARB program, GLhandleARB shader);
void glLinkProgramARB (GLhandleARB program);
void glUseProgramObjectARB (GLhandleARB program);
void glPixelDataRangeNV(GLenum target, GLsizei length, void *pointer);
void glActiveTexture(GLenum target);
Bool glXGetSyncValuesOML (Display *, GLXDrawable, int64_t *, int64_t *, int64_t *);
Bool glXGetMscRateOML (Display *, GLXDrawable, int32_t *, int32_t *);
int64_t glXSwapBuffersMscOML (Display *, GLXDrawable, int64_t, int64_t, int64_t);
Bool glXWaitForMscOML (Display *, GLXDrawable, int64_t, int64_t, int64_t, int64_t *, int64_t *, int64_t *);
Bool glXWaitForSbcOML (Display *, GLXDrawable, int64_t, int64_t *, int64_t *, int64_t *);
int glXSwapIntervalSGI (int);
int glXSwapIntervalMESA (unsigned int);
/* EXT_framebuffer_object */
Bool glIsRenderbufferEXT (GLuint renderbuffer);
void glBindRenderbufferEXT (GLenum target, GLuint renderbuffer);
void glDeleteRenderbuffersEXT (GLsizei n, GLuint *renderbuffers);
void glGenRenderbuffersEXT (GLsizei n, GLuint *renderbuffers);
void glRenderbufferStorageEXT (GLenum target, GLenum internalformat,
GLsizei width, GLsizei height);
void glGetRenderbufferParameterivEXT (GLenum target, GLenum pname, GLint *params);
Bool glIsFramebufferEXT (GLuint framebuffer);
void glBindFramebufferEXT (GLenum target, GLuint framebuffer);
void glDeleteFramebuffersEXT (GLsizei n, GLuint *framebuffers);
void glGenFramebuffersEXT (GLsizei n, GLuint *framebuffers);
GLenum glCheckFramebufferStatusEXT (GLenum target);
void glFramebufferTexture1DEXT (GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level);
void glFramebufferTexture2DEXT (GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level);
void glFramebufferTexture3DEXT (GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level, GLint zoffset);
void glFramebufferRenderbufferEXT (GLenum target, GLenum attachment,
GLenum renderbuffertarget, GLuint renderbuffer);
void glGetFramebufferAttachmentParameterivEXT (GLenum target, GLenum pname,
GLint *params);
void glGenerateMipmapEXT (GLenum target);
void glWindowPos2iARB (GLint x, GLint y);
void glGenProgramsARB (GLsizei, GLuint *);
void glBindProgramARB (GLenum, GLuint);
void glProgramStringARB (GLenum, GLenum, GLsizei, const GLvoid *);
#endif

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@ -1,454 +0,0 @@
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <gstglbuffer.h>
#include <gstgldisplay.h>
#include <GL/glext.h>
#include <unistd.h>
#include "glextensions.h"
#include <string.h>
static GObjectClass *gst_gl_buffer_parent_class;
static void
gst_gl_buffer_finalize (GstGLBuffer * buffer)
{
gst_gl_display_lock (buffer->display);
glDeleteTextures (1, &buffer->texture);
if (buffer->texture_u) {
glDeleteTextures (1, &buffer->texture_u);
}
if (buffer->texture_v) {
glDeleteTextures (1, &buffer->texture_v);
}
gst_gl_display_unlock (buffer->display);
g_object_unref (buffer->display);
GST_MINI_OBJECT_CLASS (gst_gl_buffer_parent_class)->
finalize (GST_MINI_OBJECT (buffer));
}
static void
gst_gl_buffer_init (GstGLBuffer * buffer, gpointer g_class)
{
}
static void
gst_gl_buffer_class_init (gpointer g_class, gpointer class_data)
{
GstMiniObjectClass *mini_object_class = GST_MINI_OBJECT_CLASS (g_class);
gst_gl_buffer_parent_class = g_type_class_peek_parent (g_class);
mini_object_class->finalize = (GstMiniObjectFinalizeFunction)
gst_gl_buffer_finalize;
}
GType
gst_gl_buffer_get_type (void)
{
static GType _gst_gl_buffer_type;
if (G_UNLIKELY (_gst_gl_buffer_type == 0)) {
static const GTypeInfo info = {
sizeof (GstBufferClass),
NULL,
NULL,
gst_gl_buffer_class_init,
NULL,
NULL,
sizeof (GstGLBuffer),
0,
(GInstanceInitFunc) gst_gl_buffer_init,
NULL
};
_gst_gl_buffer_type = g_type_register_static (GST_TYPE_BUFFER,
"GstGLBuffer", &info, 0);
}
return _gst_gl_buffer_type;
}
GstGLBuffer *
gst_gl_buffer_new (GstGLDisplay * display, int width, int height)
{
g_return_val_if_fail (display != NULL, NULL);
g_return_val_if_fail (width > 0, NULL);
g_return_val_if_fail (height > 0, NULL);
return gst_gl_buffer_new_with_format (display, GST_GL_BUFFER_FORMAT_RGBA,
width, height);
}
GstGLBuffer *
gst_gl_buffer_new_with_format (GstGLDisplay * display,
GstGLBufferFormat format, int width, int height)
{
GstGLBuffer *buffer;
g_return_val_if_fail (format != GST_GL_BUFFER_FORMAT_UNKNOWN, NULL);
g_return_val_if_fail (display != NULL, NULL);
g_return_val_if_fail (width > 0, NULL);
g_return_val_if_fail (height > 0, NULL);
buffer = (GstGLBuffer *) gst_mini_object_new (GST_TYPE_GL_BUFFER);
buffer->display = g_object_ref (display);
buffer->width = width;
buffer->height = height;
buffer->format = format;
GST_BUFFER_SIZE (buffer) = gst_gl_buffer_format_get_size (format, width,
height);
gst_gl_display_lock (buffer->display);
glGenTextures (1, &buffer->texture);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, buffer->texture);
switch (format) {
case GST_GL_BUFFER_FORMAT_RGBA:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA,
buffer->width, buffer->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
break;
case GST_GL_BUFFER_FORMAT_RGB:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGB,
buffer->width, buffer->height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
break;
case GST_GL_BUFFER_FORMAT_YUYV:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_YCBCR_MESA,
buffer->width, buffer->height,
0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, NULL);
break;
case GST_GL_BUFFER_FORMAT_PLANAR444:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE,
buffer->width, buffer->height,
0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL);
glGenTextures (1, &buffer->texture_u);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, buffer->texture_u);
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE,
buffer->width, buffer->height,
0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL);
glGenTextures (1, &buffer->texture_v);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, buffer->texture_v);
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE,
buffer->width, buffer->height,
0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL);
break;
case GST_GL_BUFFER_FORMAT_PLANAR422:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE,
buffer->width, buffer->height,
0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL);
glGenTextures (1, &buffer->texture_u);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, buffer->texture_u);
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE,
GST_ROUND_UP_2 (buffer->width) / 2, buffer->height,
0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL);
glGenTextures (1, &buffer->texture_v);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, buffer->texture_v);
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE,
GST_ROUND_UP_2 (buffer->width) / 2, buffer->height,
0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL);
break;
case GST_GL_BUFFER_FORMAT_PLANAR420:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE,
buffer->width, buffer->height,
0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL);
glGenTextures (1, &buffer->texture_u);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, buffer->texture_u);
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE,
GST_ROUND_UP_2 (buffer->width) / 2,
GST_ROUND_UP_2 (buffer->height) / 2,
0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL);
glGenTextures (1, &buffer->texture_v);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, buffer->texture_v);
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_LUMINANCE,
GST_ROUND_UP_2 (buffer->width) / 2,
GST_ROUND_UP_2 (buffer->height) / 2,
0, GL_LUMINANCE, GL_UNSIGNED_BYTE, NULL);
break;
default:
g_warning ("GL buffer format not handled");
}
gst_gl_display_unlock (buffer->display);
return buffer;
}
GstGLBuffer *
gst_gl_buffer_new_from_video_format (GstGLDisplay * display,
GstVideoFormat video_format, int width, int height)
{
GstGLBuffer *buffer;
g_return_val_if_fail (width > 0, NULL);
g_return_val_if_fail (height > 0, NULL);
buffer = gst_gl_buffer_new_with_format (display,
gst_gl_buffer_format_from_video_format (video_format), width, height);
switch (video_format) {
case GST_VIDEO_FORMAT_RGBx:
case GST_VIDEO_FORMAT_BGRx:
case GST_VIDEO_FORMAT_xRGB:
case GST_VIDEO_FORMAT_xBGR:
buffer->is_yuv = FALSE;
break;
case GST_VIDEO_FORMAT_YUY2:
case GST_VIDEO_FORMAT_UYVY:
/* counterintuitive: when you use a GL_YCBCR_MESA texture, the
* colorspace is automatically converted, so it's referred to
* as RGB */
buffer->is_yuv = FALSE;
break;
case GST_VIDEO_FORMAT_AYUV:
case GST_VIDEO_FORMAT_I420:
case GST_VIDEO_FORMAT_YV12:
buffer->is_yuv = TRUE;
break;
default:
g_assert_not_reached ();
}
return buffer;
}
void
gst_gl_buffer_upload (GstGLBuffer * buffer, GstVideoFormat video_format,
void *data)
{
int width = buffer->width;
int height = buffer->height;
GST_DEBUG ("uploading %p %dx%d", data, width, height);
g_return_if_fail (buffer->format ==
gst_gl_buffer_format_from_video_format (video_format));
gst_gl_display_lock (buffer->display);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, buffer->texture);
switch (video_format) {
case GST_VIDEO_FORMAT_RGBx:
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
GL_RGBA, GL_UNSIGNED_BYTE, data);
break;
case GST_VIDEO_FORMAT_BGRx:
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
GL_BGRA, GL_UNSIGNED_BYTE, data);
break;
case GST_VIDEO_FORMAT_AYUV:
case GST_VIDEO_FORMAT_xRGB:
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, data);
break;
case GST_VIDEO_FORMAT_xBGR:
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, data);
break;
case GST_VIDEO_FORMAT_YUY2:
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, data);
break;
case GST_VIDEO_FORMAT_UYVY:
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_MESA, data);
break;
case GST_VIDEO_FORMAT_I420:
case GST_VIDEO_FORMAT_YV12:
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
GL_LUMINANCE, GL_UNSIGNED_BYTE, data);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, buffer->texture_u);
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0,
GST_ROUND_UP_2 (buffer->width) / 2,
GST_ROUND_UP_2 (buffer->height) / 2,
GL_LUMINANCE, GL_UNSIGNED_BYTE,
(guint8 *) data +
gst_video_format_get_component_offset (video_format, 1, width,
height));
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, buffer->texture_v);
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0,
GST_ROUND_UP_2 (buffer->width) / 2,
GST_ROUND_UP_2 (buffer->height) / 2,
GL_LUMINANCE, GL_UNSIGNED_BYTE,
(guint8 *) data +
gst_video_format_get_component_offset (video_format, 2, width,
height));
break;
default:
g_assert_not_reached ();
}
gst_gl_display_unlock (buffer->display);
}
void
gst_gl_buffer_download (GstGLBuffer * buffer, GstVideoFormat video_format,
void *data)
{
GLuint fbo;
g_return_if_fail (buffer->format ==
gst_gl_buffer_format_from_video_format (video_format));
GST_DEBUG ("downloading");
gst_gl_display_lock (buffer->display);
/* we need a reset function */
glMatrixMode (GL_COLOR);
glLoadIdentity ();
glPixelTransferf (GL_POST_COLOR_MATRIX_RED_BIAS, 0);
glPixelTransferf (GL_POST_COLOR_MATRIX_GREEN_BIAS, 0);
glPixelTransferf (GL_POST_COLOR_MATRIX_BLUE_BIAS, 0);
glGenFramebuffersEXT (1, &fbo);
glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, fbo);
glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT,
GL_COLOR_ATTACHMENT1_EXT, GL_TEXTURE_RECTANGLE_ARB, buffer->texture, 0);
glDrawBuffer (GL_COLOR_ATTACHMENT1_EXT);
glReadBuffer (GL_COLOR_ATTACHMENT1_EXT);
g_assert (glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT) ==
GL_FRAMEBUFFER_COMPLETE_EXT);
switch (video_format) {
case GST_VIDEO_FORMAT_RGBx:
glReadPixels (0, 0, buffer->width, buffer->height, GL_RGBA,
GL_UNSIGNED_BYTE, data);
break;
case GST_VIDEO_FORMAT_BGRx:
glReadPixels (0, 0, buffer->width, buffer->height, GL_BGRA,
GL_UNSIGNED_BYTE, data);
break;
case GST_VIDEO_FORMAT_xBGR:
glReadPixels (0, 0, buffer->width, buffer->height, GL_RGBA,
GL_UNSIGNED_INT_8_8_8_8, data);
break;
case GST_VIDEO_FORMAT_AYUV:
case GST_VIDEO_FORMAT_xRGB:
glReadPixels (0, 0, buffer->width, buffer->height, GL_BGRA,
GL_UNSIGNED_INT_8_8_8_8, data);
break;
case GST_VIDEO_FORMAT_YUY2:
case GST_VIDEO_FORMAT_UYVY:
g_warning ("video format not supported for download from GL texture");
break;
case GST_VIDEO_FORMAT_I420:
case GST_VIDEO_FORMAT_YV12:
glReadPixels (0, 0, buffer->width, buffer->height,
GL_LUMINANCE, GL_UNSIGNED_BYTE, data);
glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT,
GL_COLOR_ATTACHMENT1_EXT, GL_TEXTURE_RECTANGLE_ARB,
buffer->texture_u, 0);
glReadPixels (0, 0,
GST_ROUND_UP_2 (buffer->width) / 2,
GST_ROUND_UP_2 (buffer->height) / 2,
GL_LUMINANCE, GL_UNSIGNED_BYTE,
(guint8 *) data +
gst_video_format_get_component_offset (video_format, 1, buffer->width,
buffer->height));
glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT,
GL_COLOR_ATTACHMENT1_EXT, GL_TEXTURE_RECTANGLE_ARB,
buffer->texture_v, 0);
glReadPixels (0, 0,
GST_ROUND_UP_2 (buffer->width) / 2,
GST_ROUND_UP_2 (buffer->height) / 2,
GL_LUMINANCE, GL_UNSIGNED_BYTE,
(guint8 *) data +
gst_video_format_get_component_offset (video_format, 2, buffer->width,
buffer->height));
break;
default:
g_assert_not_reached ();
}
glDeleteFramebuffersEXT (1, &fbo);
gst_gl_display_unlock (buffer->display);
}
/* buffer format */
GstGLBufferFormat
gst_gl_buffer_format_from_video_format (GstVideoFormat format)
{
switch (format) {
case GST_VIDEO_FORMAT_RGBx:
case GST_VIDEO_FORMAT_BGRx:
case GST_VIDEO_FORMAT_xRGB:
case GST_VIDEO_FORMAT_xBGR:
case GST_VIDEO_FORMAT_RGBA:
case GST_VIDEO_FORMAT_BGRA:
case GST_VIDEO_FORMAT_ARGB:
case GST_VIDEO_FORMAT_ABGR:
case GST_VIDEO_FORMAT_AYUV:
return GST_GL_BUFFER_FORMAT_RGBA;
case GST_VIDEO_FORMAT_RGB:
case GST_VIDEO_FORMAT_BGR:
return GST_GL_BUFFER_FORMAT_RGB;
case GST_VIDEO_FORMAT_YUY2:
case GST_VIDEO_FORMAT_UYVY:
return GST_GL_BUFFER_FORMAT_YUYV;
case GST_VIDEO_FORMAT_I420:
case GST_VIDEO_FORMAT_YV12:
return GST_GL_BUFFER_FORMAT_PLANAR420;
default:
GST_WARNING ("GstVideoFormat %d not implemented", format);
/* fall through */
case GST_VIDEO_FORMAT_UNKNOWN:
return GST_GL_BUFFER_FORMAT_UNKNOWN;
}
g_return_val_if_reached (GST_GL_BUFFER_FORMAT_UNKNOWN);
}
int
gst_gl_buffer_format_get_size (GstGLBufferFormat format, int width, int height)
{
/* this is not strictly true, but it's used for compatibility with
* queue and BaseTransform */
return width * height * 4;
}
gboolean
gst_gl_buffer_format_parse_caps (GstCaps * caps, GstGLBufferFormat * format,
int *width, int *height)
{
GstStructure *structure;
int format_as_int;
gboolean ret;
structure = gst_caps_get_structure (caps, 0);
if (!gst_structure_has_name (structure, "video/x-raw-gl")) {
return FALSE;
}
ret = gst_structure_get_int (structure, "format", &format_as_int);
*format = format_as_int;
ret &= gst_structure_get_int (structure, "width", width);
ret &= gst_structure_get_int (structure, "height", height);
return ret;
}

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@ -1,76 +0,0 @@
#ifndef _GST_GL_BUFFER_H_
#define _GST_GL_BUFFER_H_
#include <gst/gst.h>
#include <gst/video/video.h>
#include <gstgldisplay.h>
typedef struct _GstGLBuffer GstGLBuffer;
#define GST_TYPE_GL_BUFFER (gst_gl_buffer_get_type())
#define GST_IS_GL_BUFFER(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), GST_TYPE_GL_BUFFER))
#define GST_GL_BUFFER(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), GST_TYPE_GL_BUFFER, GstGLBuffer))
typedef enum {
GST_GL_BUFFER_FORMAT_UNKNOWN,
GST_GL_BUFFER_FORMAT_RGBA,
GST_GL_BUFFER_FORMAT_RGB,
GST_GL_BUFFER_FORMAT_YUYV,
GST_GL_BUFFER_FORMAT_PLANAR444,
GST_GL_BUFFER_FORMAT_PLANAR422,
GST_GL_BUFFER_FORMAT_PLANAR420
} GstGLBufferFormat;
struct _GstGLBuffer {
GstBuffer buffer;
GstGLDisplay *display;
GstGLBufferFormat format;
gboolean is_yuv;
GLuint texture;
GLuint texture_u;
GLuint texture_v;
int width;
int height;
};
GType gst_gl_buffer_get_type (void);
#define gst_gl_buffer_ref(x) ((GstGLBuffer *)(gst_buffer_ref((GstBuffer *)(x))))
#define gst_gl_buffer_unref(x) (gst_buffer_unref((GstBuffer *)(x)))
GstGLBuffer * gst_gl_buffer_new (GstGLDisplay *display,
int width, int height);
GstGLBuffer * gst_gl_buffer_new_with_format (GstGLDisplay *display,
GstGLBufferFormat format, int width, int height);
GstGLBuffer * gst_gl_buffer_new_from_video_format (GstGLDisplay *display,
GstVideoFormat format, int width, int height);
void gst_gl_buffer_upload (GstGLBuffer *buffer,
GstVideoFormat format, void *data);
void gst_gl_buffer_download (GstGLBuffer *buffer, GstVideoFormat format,
void *data);
#define GST_GL_VIDEO_CAPS \
"video/x-raw-gl," \
"format=(int)1," \
"is_yuv=(boolean)FALSE," \
"width=(int)[1,2048]," \
"height=(int)[1,2048]," \
"pixel-aspect-ratio=(fraction)1/1," \
"framerate=(fraction)[0/1,100/1]"
GstGLBufferFormat gst_gl_buffer_format_from_video_format (GstVideoFormat format);
int gst_gl_buffer_format_get_size (GstGLBufferFormat format, int width,
int height);
gboolean gst_gl_buffer_format_parse_caps (GstCaps *caps, GstGLBufferFormat *format,
int *width, int *height);
#endif

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@ -1,875 +0,0 @@
/* gstgldisplay.c
* Copyright (C) 2007 David A. Schleef <ds@schleef.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstgldisplay.h"
#include "glextensions.h"
#include <gst/gst.h>
#include <string.h>
static void gst_gl_display_finalize (GObject * object);
static void gst_gl_display_init_tmp_window (GstGLDisplay * display);
GST_BOILERPLATE (GstGLDisplay, gst_gl_display, GObject, G_TYPE_OBJECT);
static void
gst_gl_display_base_init (gpointer g_class)
{
}
static void
gst_gl_display_class_init (GstGLDisplayClass * klass)
{
G_OBJECT_CLASS (klass)->finalize = gst_gl_display_finalize;
}
static void
gst_gl_display_init (GstGLDisplay * display, GstGLDisplayClass * klass)
{
display->lock = g_mutex_new ();
}
static void
gst_gl_display_finalize (GObject * object)
{
GstGLDisplay *display = GST_GL_DISPLAY (object);
GST_DEBUG ("finalize %p", object);
if (display->window != None) {
XDestroyWindow (display->display, display->window);
}
if (display->context) {
glXDestroyContext (display->display, display->context);
}
//if (display->visinfo) {
// XFree (display->visinfo);
//}
if (display->display) {
XCloseDisplay (display->display);
}
if (display->lock) {
g_mutex_free (display->lock);
}
}
static gboolean gst_gl_display_check_features (GstGLDisplay * display);
GstGLDisplay *
gst_gl_display_new (void)
{
return g_object_new (GST_TYPE_GL_DISPLAY, NULL);
}
//#define HANDLE_X_ERRORS
#ifdef HANDLE_X_ERRORS
static int
x_error_handler (Display * display, XErrorEvent * event)
{
g_assert_not_reached ();
}
#endif
gboolean
gst_gl_display_connect (GstGLDisplay * display, const char *display_name)
{
gboolean usable;
XGCValues values;
XPixmapFormatValues *px_formats;
int n_formats;
int i;
display->display = XOpenDisplay (display_name);
if (display->display == NULL) {
return FALSE;
}
#ifdef HANDLE_X_ERRORS
XSynchronize (display->display, True);
XSetErrorHandler (x_error_handler);
#endif
usable = gst_gl_display_check_features (display);
if (!usable) {
return FALSE;
}
display->screen = DefaultScreenOfDisplay (display->display);
display->screen_num = DefaultScreen (display->display);
display->visual = DefaultVisual (display->display, display->screen_num);
display->root = DefaultRootWindow (display->display);
display->white = XWhitePixel (display->display, display->screen_num);
display->black = XBlackPixel (display->display, display->screen_num);
display->depth = DefaultDepthOfScreen (display->screen);
display->gc = XCreateGC (display->display,
DefaultRootWindow (display->display), 0, &values);
px_formats = XListPixmapFormats (display->display, &n_formats);
for (i = 0; i < n_formats; i++) {
GST_DEBUG ("%d: depth %d bpp %d pad %d", i,
px_formats[i].depth,
px_formats[i].bits_per_pixel, px_formats[i].scanline_pad);
}
gst_gl_display_init_tmp_window (display);
return TRUE;
}
static gboolean
gst_gl_display_check_features (GstGLDisplay * display)
{
gboolean ret;
XVisualInfo *visinfo;
Screen *screen;
Window root;
int scrnum;
int attrib[] = { GLX_RGBA, GLX_DOUBLEBUFFER, GLX_RED_SIZE, 8,
GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, None
};
XSetWindowAttributes attr;
int error_base;
int event_base;
int mask;
const char *extstring;
Window window;
screen = XDefaultScreenOfDisplay (display->display);
scrnum = XScreenNumberOfScreen (screen);
root = XRootWindow (display->display, scrnum);
ret = glXQueryExtension (display->display, &error_base, &event_base);
if (!ret) {
GST_DEBUG ("No GLX extension");
return FALSE;
}
visinfo = glXChooseVisual (display->display, scrnum, attrib);
if (visinfo == NULL) {
GST_DEBUG ("No usable visual");
return FALSE;
}
display->visinfo = visinfo;
display->context = glXCreateContext (display->display, visinfo, NULL, True);
attr.background_pixel = 0;
attr.border_pixel = 0;
attr.colormap = XCreateColormap (display->display, root,
visinfo->visual, AllocNone);
attr.event_mask = StructureNotifyMask | ExposureMask;
attr.override_redirect = True;
mask = CWBackPixel | CWBorderPixel | CWColormap | CWOverrideRedirect;
GST_DEBUG ("creating window with visual %ld", visinfo->visualid);
window = XCreateWindow (display->display, root, 0, 0,
100, 100, 0, visinfo->depth, InputOutput, visinfo->visual, mask, &attr);
XSync (display->display, FALSE);
glXMakeCurrent (display->display, window, display->context);
glGetIntegerv (GL_MAX_TEXTURE_SIZE, &display->max_texture_size);
extstring = (const char *) glGetString (GL_EXTENSIONS);
display->have_ycbcr_texture = FALSE;
#ifdef GL_YCBCR_MESA
if (strstr (extstring, "GL_MESA_ycbcr_texture")) {
display->have_ycbcr_texture = TRUE;
}
#endif
display->have_color_matrix = FALSE;
#ifdef GL_POST_COLOR_MATRIX_RED_BIAS
if (strstr (extstring, "GL_SGI_color_matrix")) {
display->have_color_matrix = TRUE;
}
#endif
display->have_texture_rectangle = FALSE;
#ifdef GL_TEXTURE_RECTANGLE_ARB
if (strstr (extstring, "GL_ARB_texture_rectangle")) {
display->have_texture_rectangle = TRUE;
}
#endif
glXMakeCurrent (display->display, None, NULL);
XDestroyWindow (display->display, window);
return TRUE;
}
gboolean
gst_gl_display_can_handle_type (GstGLDisplay * display, GstVideoFormat type)
{
switch (type) {
case GST_VIDEO_FORMAT_RGBx:
case GST_VIDEO_FORMAT_BGRx:
case GST_VIDEO_FORMAT_xRGB:
case GST_VIDEO_FORMAT_xBGR:
return TRUE;
case GST_VIDEO_FORMAT_YUY2:
case GST_VIDEO_FORMAT_UYVY:
return display->have_ycbcr_texture;
case GST_VIDEO_FORMAT_AYUV:
return display->have_color_matrix;
default:
return FALSE;
}
}
void
gst_gl_display_lock (GstGLDisplay * display)
{
gboolean ret;
g_assert (display->window != None);
g_assert (display->context != NULL);
g_mutex_lock (display->lock);
ret = glXMakeCurrent (display->display, display->window, display->context);
if (!ret) {
g_warning ("glxMakeCurrent failed");
}
gst_gl_display_check_error (display, __LINE__);
}
void
gst_gl_display_unlock (GstGLDisplay * display)
{
gst_gl_display_check_error (display, __LINE__);
glXMakeCurrent (display->display, None, NULL);
g_mutex_unlock (display->lock);
}
static void
gst_gl_display_init_tmp_window (GstGLDisplay * display)
{
XSetWindowAttributes attr = { 0 };
int scrnum;
int mask;
Window root;
Window parent_window;
Screen *screen;
int width;
int height;
GST_DEBUG ("creating temp window");
screen = XDefaultScreenOfDisplay (display->display);
scrnum = XScreenNumberOfScreen (screen);
root = XRootWindow (display->display, scrnum);
attr.background_pixel = 0;
attr.border_pixel = 0;
attr.colormap = XCreateColormap (display->display, root,
display->visinfo->visual, AllocNone);
if (display->parent_window != None) {
XWindowAttributes parent_attr;
attr.override_redirect = True;
parent_window = display->parent_window;
XGetWindowAttributes (display->display, parent_window, &parent_attr);
width = parent_attr.width;
height = parent_attr.height;
} else {
attr.override_redirect = False;
parent_window = root;
width = 100;
height = 100;
}
mask = CWBackPixel | CWBorderPixel | CWColormap | CWOverrideRedirect;
display->window = XCreateWindow (display->display,
parent_window, 0, 0, width, height,
0, display->visinfo->depth, InputOutput,
display->visinfo->visual, mask, &attr);
if (display->visible) {
XMapWindow (display->display, display->window);
}
XSync (display->display, FALSE);
}
static void
gst_gl_display_destroy_tmp_window (GstGLDisplay * display)
{
XDestroyWindow (display->display, display->window);
}
void
gst_gl_display_set_visible (GstGLDisplay * display, gboolean visible)
{
if (display->visible == visible)
return;
display->visible = visible;
if (display->visible) {
XMapWindow (display->display, display->window);
} else {
XUnmapWindow (display->display, display->window);
}
XSync (display->display, FALSE);
}
void
gst_gl_display_set_window (GstGLDisplay * display, Window window)
{
g_mutex_lock (display->lock);
if (display->display == NULL) {
display->parent_window = window;
} else {
if (window != display->parent_window) {
XSync (display->display, False);
gst_gl_display_destroy_tmp_window (display);
display->parent_window = window;
gst_gl_display_init_tmp_window (display);
}
}
g_mutex_unlock (display->lock);
}
void
gst_gl_display_update_window (GstGLDisplay * display)
{
XWindowAttributes attr;
g_return_if_fail (display != NULL);
g_mutex_lock (display->lock);
if (display->window != None && display->parent_window != None) {
XSync (display->display, False);
XGetWindowAttributes (display->display, display->parent_window, &attr);
GST_DEBUG ("new size %d %d", attr.width, attr.height);
if (display->win_width != attr.width || display->win_height != attr.height) {
XResizeWindow (display->display, display->window,
attr.width, attr.height);
//XSync (display->display, False);
}
display->win_width = attr.width;
display->win_height = attr.height;
}
g_mutex_unlock (display->lock);
}
void
gst_gl_display_update_attributes (GstGLDisplay * display)
{
XWindowAttributes attr;
if (display->window != None) {
XGetWindowAttributes (display->display, display->window, &attr);
GST_DEBUG ("window visual %ld display visual %ld",
attr.visual->visualid, display->visinfo->visual->visualid);
display->win_width = attr.width;
display->win_height = attr.height;
} else {
display->win_width = 0;
display->win_height = 0;
}
}
void
gst_gl_display_set_window_size (GstGLDisplay * display, int width, int height)
{
if (display->win_width != width || display->win_height != height) {
display->win_width = width;
display->win_height = height;
XResizeWindow (display->display, display->window, width, height);
XSync (display->display, False);
}
}
void
gst_gl_display_clear (GstGLDisplay * display)
{
gst_gl_display_lock (display);
glDepthFunc (GL_LESS);
glEnable (GL_DEPTH_TEST);
glClearColor (0.2, 0.2, 0.2, 1.0);
glViewport (0, 0, display->win_width, display->win_height);
gst_gl_display_unlock (display);
}
void
gst_gl_display_check_error (GstGLDisplay * display, int line)
{
GLenum err = glGetError ();
if (err) {
GST_ERROR ("GL Error 0x%x at line %d", (int) err, line);
g_assert (0);
}
}
GLuint
gst_gl_display_upload_texture_rectangle (GstGLDisplay * display,
GstVideoFormat type, void *data, int width, int height)
{
GLuint texture;
glGenTextures (1, &texture);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
switch (type) {
case GST_VIDEO_FORMAT_RGBx:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height,
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
GL_RGBA, GL_UNSIGNED_BYTE, data);
break;
case GST_VIDEO_FORMAT_BGRx:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height,
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
GL_BGRA, GL_UNSIGNED_BYTE, data);
break;
case GST_VIDEO_FORMAT_xRGB:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height,
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, data);
break;
case GST_VIDEO_FORMAT_xBGR:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height,
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, data);
break;
case GST_VIDEO_FORMAT_YUY2:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_YCBCR_MESA, width, height,
0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, NULL);
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, data);
break;
case GST_VIDEO_FORMAT_UYVY:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_YCBCR_MESA, width, height,
0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, NULL);
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_MESA, data);
break;
case GST_VIDEO_FORMAT_AYUV:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height,
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, data);
break;
default:
g_assert_not_reached ();
}
return texture;
}
#if 0
static void
draw_rect_texture (GstGLDisplay * display, GstVideoFormat type,
void *data, int width, int height)
{
GLuint texture;
GST_DEBUG ("using rectangular texture");
#ifdef GL_TEXTURE_RECTANGLE_ARB
glEnable (GL_TEXTURE_RECTANGLE_ARB);
texture = gst_gl_display_upload_texture_rectangle (display, type,
data, width, height);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
#if 0
switch (type) {
case GST_VIDEO_FORMAT_RGBx:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height,
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
GL_RGBA, GL_UNSIGNED_BYTE, data);
break;
case GST_VIDEO_FORMAT_BGRx:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height,
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
GL_BGRA, GL_UNSIGNED_BYTE, data);
break;
case GST_VIDEO_FORMAT_xRGB:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height,
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, data);
break;
case GST_VIDEO_FORMAT_xBGR:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height,
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, data);
break;
case GST_VIDEO_FORMAT_YUY2:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_YCBCR_MESA, width, height,
0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, NULL);
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, data);
break;
case GST_VIDEO_FORMAT_UYVY:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_YCBCR_MESA, width, height,
0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, NULL);
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_MESA, data);
break;
case GST_VIDEO_FORMAT_AYUV:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height,
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, data);
break;
default:
g_assert_not_reached ();
}
#ifdef GL_POST_COLOR_MATRIX_RED_BIAS
if (type == GST_VIDEO_FORMAT_AYUV) {
const double matrix[16] = {
1, 1, 1, 0,
0, -0.344 * 1, 1.770 * 1, 0,
1.403 * 1, -0.714 * 1, 0, 0,
0, 0, 0, 1
};
glMatrixMode (GL_COLOR);
glLoadMatrixd (matrix);
glPixelTransferf (GL_POST_COLOR_MATRIX_RED_BIAS, -1.403 / 2);
glPixelTransferf (GL_POST_COLOR_MATRIX_GREEN_BIAS, (0.344 + 0.714) / 2);
glPixelTransferf (GL_POST_COLOR_MATRIX_BLUE_BIAS, -1.770 / 2);
}
#endif
#endif
glColor4f (1, 0, 1, 1);
glBegin (GL_QUADS);
glNormal3f (0, 0, -1);
glTexCoord2f (width, 0);
glVertex3f (1.0, 1.0, 0);
glTexCoord2f (0, 0);
glVertex3f (-1.0, 1.0, 0);
glTexCoord2f (0, height);
glVertex3f (-1.0, -1.0, 0);
glTexCoord2f (width, height);
glVertex3f (1.0, -1.0, 0);
glEnd ();
glDeleteTextures (1, &texture);
#else
g_assert_not_reached ();
#endif
}
static void
draw_pow2_texture (GstGLDisplay * display, GstVideoFormat type,
void *data, int width, int height)
{
int pow2_width;
int pow2_height;
double x, y;
GLuint texture;
GST_DEBUG ("using power-of-2 texture");
for (pow2_height = 64;
pow2_height < height && pow2_height > 0; pow2_height <<= 1);
for (pow2_width = 64; pow2_width < width && pow2_width > 0; pow2_width <<= 1);
glEnable (GL_TEXTURE_2D);
glGenTextures (1, &texture);
glBindTexture (GL_TEXTURE_2D, texture);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
switch (type) {
case GST_VIDEO_FORMAT_RGBx:
glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, pow2_width, pow2_height,
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, width, height,
GL_RGBA, GL_UNSIGNED_BYTE, data);
break;
case GST_VIDEO_FORMAT_BGRx:
glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, pow2_width, pow2_height,
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, width, height,
GL_BGRA, GL_UNSIGNED_BYTE, data);
break;
case GST_VIDEO_FORMAT_xRGB:
glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, pow2_width, pow2_height,
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, width, height,
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, data);
break;
case GST_VIDEO_FORMAT_xBGR:
glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, pow2_width, pow2_height,
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, width, height,
GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, data);
break;
case GST_VIDEO_FORMAT_YUY2:
glTexImage2D (GL_TEXTURE_2D, 0, GL_YCBCR_MESA, pow2_width, pow2_height,
0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, NULL);
glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, width, height,
GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, data);
break;
case GST_VIDEO_FORMAT_UYVY:
glTexImage2D (GL_TEXTURE_2D, 0, GL_YCBCR_MESA, pow2_width, pow2_height,
0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, NULL);
glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, width, height,
GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_MESA, data);
break;
case GST_VIDEO_FORMAT_AYUV:
glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, pow2_width, pow2_height,
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, width, height,
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, data);
break;
default:
g_assert_not_reached ();
}
#ifdef GL_POST_COLOR_MATRIX_RED_BIAS
if (type == GST_VIDEO_FORMAT_AYUV) {
const double matrix[16] = {
1, 1, 1, 0,
0, -0.344 * 1, 1.770 * 1, 0,
1.403 * 1, -0.714 * 1, 0, 0,
0, 0, 0, 1
};
glMatrixMode (GL_COLOR);
glLoadMatrixd (matrix);
glPixelTransferf (GL_POST_COLOR_MATRIX_RED_BIAS, -1.403 / 2);
glPixelTransferf (GL_POST_COLOR_MATRIX_GREEN_BIAS, (0.344 + 0.714) / 2);
glPixelTransferf (GL_POST_COLOR_MATRIX_BLUE_BIAS, -1.770 / 2);
}
#endif
glColor4f (1, 0, 1, 1);
glBegin (GL_QUADS);
glNormal3f (0, 0, -1);
x = (double) width / pow2_width;
y = (double) height / pow2_height;
glTexCoord2f (x, 0);
glVertex3f (1.0, 1.0, 0);
glTexCoord2f (0, 0);
glVertex3f (-1.0, 1.0, 0);
glTexCoord2f (0, y);
glVertex3f (-1.0, -1.0, 0);
glTexCoord2f (x, y);
glVertex3f (1.0, -1.0, 0);
glEnd ();
glDeleteTextures (1, &texture);
}
#endif
#if 0
void
gst_gl_display_draw_image (GstGLDisplay * display, GstVideoFormat type,
void *data, int width, int height)
{
g_return_if_fail (data != NULL);
g_return_if_fail (width > 0);
g_return_if_fail (height > 0);
gst_gl_display_lock (display);
#if 0
/* Doesn't work */
{
int64_t ust = 1234;
int64_t mst = 1234;
int64_t sbc = 1234;
gboolean ret;
ret = glXGetSyncValuesOML (display->display, display->window,
&ust, &mst, &sbc);
GST_ERROR ("sync values %d %" G_GINT64_FORMAT " %" G_GINT64_FORMAT
" %" G_GINT64_FORMAT, ret, ust, mst, sbc);
}
#endif
#if 0
/* Does work, but is not relevant */
{
int32_t num = 1234;
int32_t den = 1234;
gboolean ret;
ret = glXGetMscRateOML (display->display, display->window, &num, &den);
GST_DEBUG ("rate %d %d %d", ret, num, den);
}
#endif
gst_gl_display_update_attributes (display);
glXSwapIntervalSGI (1);
glViewport (0, 0, display->win_width, display->win_height);
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
glMatrixMode (GL_MODELVIEW);
glLoadIdentity ();
glDisable (GL_CULL_FACE);
glEnableClientState (GL_TEXTURE_COORD_ARRAY);
glColor4f (1, 1, 1, 1);
if (display->have_texture_rectangle) {
draw_rect_texture (display, type, data, width, height);
} else {
draw_pow2_texture (display, type, data, width, height);
}
glXSwapBuffers (display->display, display->window);
#if 0
/* Doesn't work */
{
ret = glXSwapBuffersMscOML (display->display, display->window, 0, 1, 0);
if (ret == 0) {
GST_DEBUG ("glXSwapBuffersMscOML failed");
}
}
#endif
gst_gl_display_unlock (display);
}
#endif
void
gst_gl_display_draw_texture (GstGLDisplay * display, GLuint texture,
int width, int height, gboolean sync)
{
g_return_if_fail (width > 0);
g_return_if_fail (height > 0);
g_return_if_fail (texture != None);
gst_gl_display_lock (display);
g_assert (display->window != None);
g_assert (display->context != NULL);
//gst_gl_display_update_attributes (display);
#if 0
/* Doesn't work */
{
int64_t ust = 1234;
int64_t mst = 1234;
int64_t sbc = 1234;
gboolean ret;
ret = glXGetSyncValuesOML (display->display, display->window,
&ust, &mst, &sbc);
GST_ERROR ("sync values %d %" G_GINT64_FORMAT " %" G_GINT64_FORMAT
" %" G_GINT64_FORMAT, ret, ust, mst, sbc);
}
#endif
if (sync) {
glXSwapIntervalSGI (1);
} else {
glXSwapIntervalSGI (0);
}
glViewport (0, 0, display->win_width, display->win_height);
glClearColor (0.3, 0.3, 0.3, 1.0);
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
glMatrixMode (GL_MODELVIEW);
glLoadIdentity ();
glDisable (GL_CULL_FACE);
glEnableClientState (GL_TEXTURE_COORD_ARRAY);
glColor4f (1, 1, 1, 1);
glEnable (GL_TEXTURE_RECTANGLE_ARB);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glColor4f (1, 0, 1, 1);
gst_gl_display_check_error (display, __LINE__);
glBegin (GL_QUADS);
glNormal3f (0, 0, -1);
glTexCoord2f (width, 0);
glVertex3f (1.0, 1.0, 0);
glTexCoord2f (0, 0);
glVertex3f (-1.0, 1.0, 0);
glTexCoord2f (0, height);
glVertex3f (-1.0, -1.0, 0);
glTexCoord2f (width, height);
glVertex3f (1.0, -1.0, 0);
glEnd ();
gst_gl_display_check_error (display, __LINE__);
glXSwapBuffers (display->display, display->window);
gst_gl_display_unlock (display);
}

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@ -1,85 +0,0 @@
#ifndef __GST_GL_H__
#define __GST_GL_H__
#include <GL/glx.h>
#include <GL/gl.h>
#include <gst/gst.h>
#include <gst/video/video.h>
typedef struct _GstGLDisplay GstGLDisplay;
typedef struct _GstGLDisplayClass GstGLDisplayClass;
#define GST_TYPE_GL_DISPLAY \
(gst_gl_display_get_type())
#define GST_GL_DISPLAY(obj) \
(G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_GL_DISPLAY,GstGLDisplay))
#define GST_GL_DISPLAY_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST((klass),GST_TYPE_GL_DISPLAY,GstGLDisplayClass))
#define GST_IS_GL_DISPLAY(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_GL_DISPLAY))
#define GST_IS_GL_DISPLAY_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE((klass),GST_TYPE_GL_DISPLAY))
struct _GstGLDisplay {
GObject object;
Display *display;
GC gc;
XVisualInfo *visinfo;
GLXContext context;
GMutex *lock;
Screen *screen;
int screen_num;
Visual *visual;
Window root;
guint32 white;
guint32 black;
int depth;
int max_texture_size;
gboolean have_ycbcr_texture;
gboolean have_texture_rectangle;
gboolean have_color_matrix;
Window window;
gboolean visible;
Window parent_window;
int win_width;
int win_height;
};
struct _GstGLDisplayClass {
GObjectClass object_class;
};
GType gst_gl_display_get_type (void);
GstGLDisplay *gst_gl_display_new (void);
gboolean gst_gl_display_connect (GstGLDisplay *display,
const char *display_name);
gboolean gst_gl_display_can_handle_type (GstGLDisplay *display,
GstVideoFormat type);
void gst_gl_display_lock (GstGLDisplay *display);
void gst_gl_display_unlock (GstGLDisplay *display);
void gst_gl_display_set_window (GstGLDisplay *display, Window window);
void gst_gl_display_update_attributes (GstGLDisplay *display);
void gst_gl_display_clear (GstGLDisplay *display);
void gst_gl_display_draw_texture (GstGLDisplay * display, GLuint texture,
int width, int height, gboolean sync);
void gst_gl_display_check_error (GstGLDisplay *display, int line);
GLuint gst_gl_display_upload_texture_rectangle (GstGLDisplay *display,
GstVideoFormat type, void *data, int width, int height);
void gst_gl_display_set_visible (GstGLDisplay *display, gboolean visible);
void gst_gl_display_set_window_size (GstGLDisplay *display, int width,
int height);
void gst_gl_display_update_window (GstGLDisplay * display);
#endif

View file

@ -1,323 +0,0 @@
/*
* GStreamer
* Copyright (C) 2007 David Schleef <ds@schleef.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <gst/gst.h>
#include <gst/video/video.h>
#include <gstglbuffer.h>
#include <gstglfilter.h>
#include "glextensions.h"
#define GST_CAT_DEFAULT gst_gl_filter_debug
GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
static GstStaticPadTemplate gst_gl_filter_src_pad_template =
GST_STATIC_PAD_TEMPLATE ("src",
GST_PAD_SRC,
GST_PAD_ALWAYS,
GST_STATIC_CAPS (GST_GL_VIDEO_CAPS)
);
static GstStaticPadTemplate gst_gl_filter_sink_pad_template =
GST_STATIC_PAD_TEMPLATE ("sink",
GST_PAD_SINK,
GST_PAD_ALWAYS,
GST_STATIC_CAPS (GST_GL_VIDEO_CAPS)
);
#define DEBUG_INIT(bla) \
GST_DEBUG_CATEGORY_INIT (gst_gl_filter_debug, "glfilter", 0, "glfilter element");
GST_BOILERPLATE_FULL (GstGLFilter, gst_gl_filter, GstBaseTransform,
GST_TYPE_BASE_TRANSFORM, DEBUG_INIT);
static void gst_gl_filter_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec);
static void gst_gl_filter_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec);
static void gst_gl_filter_reset (GstGLFilter * filter);
static gboolean gst_gl_filter_start (GstBaseTransform * bt);
static gboolean gst_gl_filter_stop (GstBaseTransform * bt);
static gboolean gst_gl_filter_get_unit_size (GstBaseTransform * trans,
GstCaps * caps, guint * size);
static GstFlowReturn gst_gl_filter_transform (GstBaseTransform * bt,
GstBuffer * inbuf, GstBuffer * outbuf);
static GstFlowReturn gst_gl_filter_prepare_output_buffer (GstBaseTransform *
trans, GstBuffer * input, gint size, GstCaps * caps, GstBuffer ** buf);
static gboolean gst_gl_filter_set_caps (GstBaseTransform * bt, GstCaps * incaps,
GstCaps * outcaps);
static gboolean gst_gl_filter_do_transform (GstGLFilter * filter,
GstGLBuffer * inbuf, GstGLBuffer * outbuf);
static void
gst_gl_filter_base_init (gpointer klass)
{
GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
gst_element_class_add_pad_template (element_class,
gst_static_pad_template_get (&gst_gl_filter_src_pad_template));
gst_element_class_add_pad_template (element_class,
gst_static_pad_template_get (&gst_gl_filter_sink_pad_template));
}
static void
gst_gl_filter_class_init (GstGLFilterClass * klass)
{
GObjectClass *gobject_class;
gobject_class = (GObjectClass *) klass;
gobject_class->set_property = gst_gl_filter_set_property;
gobject_class->get_property = gst_gl_filter_get_property;
GST_BASE_TRANSFORM_CLASS (klass)->transform = gst_gl_filter_transform;
GST_BASE_TRANSFORM_CLASS (klass)->start = gst_gl_filter_start;
GST_BASE_TRANSFORM_CLASS (klass)->stop = gst_gl_filter_stop;
GST_BASE_TRANSFORM_CLASS (klass)->set_caps = gst_gl_filter_set_caps;
GST_BASE_TRANSFORM_CLASS (klass)->get_unit_size = gst_gl_filter_get_unit_size;
GST_BASE_TRANSFORM_CLASS (klass)->prepare_output_buffer =
gst_gl_filter_prepare_output_buffer;
}
static void
gst_gl_filter_init (GstGLFilter * filter, GstGLFilterClass * klass)
{
//gst_element_create_all_pads (GST_ELEMENT (filter));
filter->sinkpad = gst_element_get_static_pad (GST_ELEMENT (filter), "sink");
filter->srcpad = gst_element_get_static_pad (GST_ELEMENT (filter), "src");
gst_gl_filter_reset (filter);
}
static void
gst_gl_filter_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec)
{
//GstGLFilter *filter = GST_GL_FILTER (object);
switch (prop_id) {
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_gl_filter_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec)
{
//GstGLFilter *filter = GST_GL_FILTER (object);
switch (prop_id) {
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_gl_filter_reset (GstGLFilter * filter)
{
if (filter->display) {
g_object_unref (filter->display);
filter->display = NULL;
}
filter->format = GST_GL_BUFFER_FORMAT_UNKNOWN;
filter->width = 0;
filter->height = 0;
}
static gboolean
gst_gl_filter_start (GstBaseTransform * bt)
{
return TRUE;
}
static gboolean
gst_gl_filter_stop (GstBaseTransform * bt)
{
GstGLFilter *filter = GST_GL_FILTER (bt);
gst_gl_filter_reset (filter);
return TRUE;
}
static gboolean
gst_gl_filter_get_unit_size (GstBaseTransform * trans, GstCaps * caps,
guint * size)
{
gboolean ret;
GstGLBufferFormat format;
int width;
int height;
ret = gst_gl_buffer_format_parse_caps (caps, &format, &width, &height);
if (ret) {
*size = gst_gl_buffer_format_get_size (format, width, height);
}
return TRUE;
}
static GstFlowReturn
gst_gl_filter_prepare_output_buffer (GstBaseTransform * trans,
GstBuffer * inbuf, gint size, GstCaps * caps, GstBuffer ** buf)
{
GstGLFilter *filter;
GstGLBuffer *gl_inbuf = GST_GL_BUFFER (inbuf);
GstGLBuffer *gl_outbuf;
filter = GST_GL_FILTER (trans);
if (filter->display == NULL) {
filter->display = gl_inbuf->display;
}
gl_outbuf = gst_gl_buffer_new_with_format (filter->display,
filter->format, filter->width, filter->height);
*buf = GST_BUFFER (gl_outbuf);
gst_buffer_set_caps (*buf, caps);
return GST_FLOW_OK;
}
static gboolean
gst_gl_filter_set_caps (GstBaseTransform * bt, GstCaps * incaps,
GstCaps * outcaps)
{
GstGLFilter *filter;
gboolean ret;
filter = GST_GL_FILTER (bt);
ret = gst_gl_buffer_format_parse_caps (incaps, &filter->format,
&filter->width, &filter->height);
if (!ret) {
GST_DEBUG ("bad caps");
return FALSE;
}
GST_ERROR ("set_caps %d %d", filter->width, filter->height);
return ret;
}
static GstFlowReturn
gst_gl_filter_transform (GstBaseTransform * bt, GstBuffer * inbuf,
GstBuffer * outbuf)
{
GstGLFilter *filter;
GstGLBuffer *gl_inbuf = GST_GL_BUFFER (inbuf);
GstGLBuffer *gl_outbuf = GST_GL_BUFFER (outbuf);
filter = GST_GL_FILTER (bt);
gst_gl_filter_do_transform (filter, gl_inbuf, gl_outbuf);
return GST_FLOW_OK;
}
static gboolean
gst_gl_filter_do_transform (GstGLFilter * filter,
GstGLBuffer * inbuf, GstGLBuffer * outbuf)
{
GstGLDisplay *display = inbuf->display;
GstGLFilterClass *filter_class;
unsigned int fbo;
filter_class = GST_GL_FILTER_GET_CLASS (filter);
gst_gl_display_lock (display);
glGenFramebuffersEXT (1, &fbo);
glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, fbo);
glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT,
GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_RECTANGLE_ARB, outbuf->texture, 0);
glDrawBuffer (GL_COLOR_ATTACHMENT0_EXT);
glReadBuffer (GL_COLOR_ATTACHMENT0_EXT);
g_assert (glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT) ==
GL_FRAMEBUFFER_COMPLETE_EXT);
glViewport (0, 0, outbuf->width, outbuf->height);
glClearColor (0.3, 0.3, 0.3, 1.0);
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
glMatrixMode (GL_MODELVIEW);
glLoadIdentity ();
glDisable (GL_CULL_FACE);
glEnableClientState (GL_TEXTURE_COORD_ARRAY);
glColor4f (1, 1, 1, 1);
glEnable (GL_TEXTURE_RECTANGLE_ARB);
glActiveTexture (GL_TEXTURE0);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, inbuf->texture);
filter_class->filter (filter, inbuf, outbuf);
#if 0
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glColor4f (1, 0, 1, 1);
glBegin (GL_QUADS);
glNormal3f (0, 0, -1);
glTexCoord2f (inbuf->width, 0);
glVertex3f (0.9, -0.9, 0);
glTexCoord2f (0, 0);
glVertex3f (-1.0, -1.0, 0);
glTexCoord2f (0, inbuf->height);
glVertex3f (-1.0, 1.0, 0);
glTexCoord2f (inbuf->width, inbuf->height);
glVertex3f (1.0, 1.0, 0);
glEnd ();
#endif
glFlush ();
glDeleteFramebuffersEXT (1, &fbo);
gst_gl_display_unlock (display);
return TRUE;
}

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@ -1,65 +0,0 @@
/*
* GStreamer
* Copyright (C) 2007 David Schleef <ds@schleef.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef _GST_GL_FILTER_H_
#define _GST_GL_FILTER_H_
#include <gst/gst.h>
#include <gst/video/video.h>
#include <gst/base/gstbasetransform.h>
#include <gstglbuffer.h>
#define GST_TYPE_GL_FILTER (gst_gl_filter_get_type())
#define GST_GL_FILTER(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_GL_FILTER,GstGLFilter))
#define GST_IS_GL_FILTER(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_GL_FILTER))
#define GST_GL_FILTER_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass) ,GST_TYPE_GL_FILTER,GstGLFilterClass))
#define GST_IS_GL_FILTER_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass) ,GST_TYPE_GL_FILTER))
#define GST_GL_FILTER_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj) ,GST_TYPE_GL_FILTER,GstGLFilterClass))
typedef struct _GstGLFilter GstGLFilter;
typedef struct _GstGLFilterClass GstGLFilterClass;
typedef gboolean (*GstGLFilterProcessFunc) (GstGLFilter *filter,
GstGLBuffer *inbuf, GstGLBuffer *outbuf);
struct _GstGLFilter
{
GstBaseTransform base_transform;
GstPad *srcpad;
GstPad *sinkpad;
/* < private > */
GstGLDisplay *display;
GstGLBufferFormat format;
int width;
int height;
};
struct _GstGLFilterClass
{
GstBaseTransformClass base_transform_class;
GstGLFilterProcessFunc filter;
};
GType gst_gl_filter_get_type(void);
#endif

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@ -1 +0,0 @@
color_matrix

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@ -1,19 +1,5 @@
known issues:
- negotiation is shite. I don't want to know about any failed
negotiations or failed prerolls.
- teardown sometimes fails.
- sharing a GL context among a bunch of elements that stomp all
over it is potential fail.
intel driver:
- rendering to texture ignores the color matrix. This causes any
YUV->RGB conversion to fail.
- YUY2 and UYVY conversions in the driver use the wrong matrix.
-

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@ -1,23 +1,18 @@
plugin_LTLIBRARIES = libgstopengl.la
noinst_PROGRAMS = color_matrix
AM_CFLAGS = $(GST_PLUGINS_BASE_CFLAGS) $(GST_BASE_CFLAGS) $(GST_CFLAGS)
AM_LIBS = $(GST_BASE_LIBS)
libgstopengl_la_SOURCES = \
gstopengl.c \
glimagesink.c \
glimagesink.h \
gstopengl.c \
gstglupload.c \
gstgldownload.c \
gstgltestsrc.c \
gstgltestsrc.h \
gltestsrc.c \
gltestsrc.h \
gstglfilterexample.c \
gstglconvert.c
gstglgraphicmaker.c \
gstglgraphicmaker.h \
gstglvideomaker.c \
gstglvideomaker.h
# check order of CFLAGS and LIBS, shouldn't the order be the other way around
# (like in AM_CFLAGS)?
libgstopengl_la_CFLAGS = $(GST_CFLAGS) $(X_CFLAGS) $(GST_BASE_CFLAGS) \

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@ -1,243 +0,0 @@
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <stdio.h>
#include <string.h>
typedef struct
{
double comp[3];
} Color;
typedef struct
{
Color pre_offset;
double matrix[3][3];
Color post_offset;
} ColorMatrix;
/* convert uint8 RGB values to float */
ColorMatrix rgb255_to_rgb = {
{{0, 0, 0}},
{{(1 / 255.0), 0, 0},
{0, (1 / 255.0), 0},
{0, 0, (1 / 255.0)}},
{{0, 0, 0}}
};
ColorMatrix rgb_to_rgb255;
/* convert uint8 YUV values to float as per ITU-R.601
* technically, Y, Cr, Cb to E_Y, E_C_B, E_C_R */
ColorMatrix ycbcr601_to_yuv = {
{{-16, -128, -128}},
{{(1 / 219.0), 0, 0},
{0, (1 / 224.0), 0},
{0, 0, (1 / 224.0)}},
{{0, 0, 0}}
};
ColorMatrix yuv_to_ycbcr601;
/* convert RGB to YUV as per ITU-R.601
* technically, E_R, E_G, E_B to E_Y, E_C_B, E_C_R */
ColorMatrix rgb_to_yuv = {
{{0, 0, 0}},
{{0.299, 0.587, 0.114},
{0.500, -0.419, -0.081},
{-0.169, -0.331, 0.500}},
{{0, 0, 0}}
};
ColorMatrix yuv_to_rgb;
ColorMatrix compress = {
{{0, 0, 0}},
{{0.50, 0, 0},
{0, 0.5, 0},
{0, 0, 0.500}},
{{0.25, 0.25, 0.25}}
};
/* red mask */
ColorMatrix red_mask = {
{{0, 0, 0}},
{{1, 1, 1},
{0, 0, 0},
{0, 0, 0}},
{{0, 0, 0}}
};
double colors[][3] = {
{0, 0, 0},
{255, 0, 0},
{0, 255, 0},
{0, 0, 255}
};
void
color_dump (const double *a)
{
printf (" %g, %g, %g\n", a[0], a[1], a[2]);
}
void
color_matrix_dump (ColorMatrix * m)
{
printf ("pre: %g, %g, %g\n",
m->pre_offset.comp[0], m->pre_offset.comp[1], m->pre_offset.comp[2]);
printf (" %g, %g, %g\n", m->matrix[0][0], m->matrix[0][1], m->matrix[0][2]);
printf (" %g, %g, %g\n", m->matrix[1][0], m->matrix[1][1], m->matrix[1][2]);
printf (" %g, %g, %g\n", m->matrix[2][0], m->matrix[2][1], m->matrix[2][2]);
printf ("post: %g, %g, %g\n",
m->post_offset.comp[0], m->post_offset.comp[1], m->post_offset.comp[2]);
}
void
color_matrix_apply_color (Color * a, const ColorMatrix * b)
{
Color d;
int i;
a->comp[0] += b->pre_offset.comp[0];
a->comp[1] += b->pre_offset.comp[1];
a->comp[2] += b->pre_offset.comp[2];
for (i = 0; i < 3; i++) {
d.comp[i] = a->comp[0] * b->matrix[i][0];
d.comp[i] += a->comp[1] * b->matrix[i][1];
d.comp[i] += a->comp[2] * b->matrix[i][2];
}
d.comp[0] += b->post_offset.comp[0];
d.comp[1] += b->post_offset.comp[1];
d.comp[2] += b->post_offset.comp[2];
*a = d;
}
void
color_matrix_init (ColorMatrix * a)
{
memset (a, 0, sizeof (*a));
a->matrix[0][0] = 1.0;
a->matrix[1][1] = 1.0;
a->matrix[2][2] = 1.0;
}
void
color_matrix_apply (ColorMatrix * a, ColorMatrix * b)
{
ColorMatrix d;
int i, j;
d.pre_offset = a->pre_offset;
d.post_offset = a->post_offset;
color_matrix_apply_color (&d.post_offset, b);
for (j = 0; j < 3; j++) {
for (i = 0; i < 3; i++) {
d.matrix[i][j] =
a->matrix[i][0] * b->matrix[0][j] +
a->matrix[i][1] * b->matrix[1][j] + a->matrix[i][2] * b->matrix[2][j];
}
}
*a = d;
}
void
color_matrix_invert (ColorMatrix * a, ColorMatrix * b)
{
int i, j;
double det;
a->post_offset.comp[0] = -b->pre_offset.comp[0];
a->post_offset.comp[1] = -b->pre_offset.comp[1];
a->post_offset.comp[2] = -b->pre_offset.comp[2];
for (j = 0; j < 3; j++) {
for (i = 0; i < 3; i++) {
a->matrix[j][i] =
b->matrix[(i + 1) % 3][(j + 1) % 3] * b->matrix[(i + 2) % 3][(j +
2) % 3] - b->matrix[(i + 1) % 3][(j + 2) % 3] * b->matrix[(i +
2) % 3][(j + 1) % 3];
}
}
det = a->matrix[0][0] * b->matrix[0][0];
det += a->matrix[0][1] * b->matrix[1][0];
det += a->matrix[0][2] * b->matrix[2][0];
for (j = 0; j < 3; j++) {
for (i = 0; i < 3; i++) {
a->matrix[j][i] /= det;
}
}
a->pre_offset.comp[0] = -b->post_offset.comp[0];
a->pre_offset.comp[1] = -b->post_offset.comp[1];
a->pre_offset.comp[2] = -b->post_offset.comp[2];
}
void
init (void)
{
color_matrix_invert (&yuv_to_rgb, &rgb_to_yuv);
color_matrix_invert (&yuv_to_ycbcr601, &ycbcr601_to_yuv);
color_matrix_invert (&rgb_to_rgb255, &rgb255_to_rgb);
#if 0
color_matrix_dump (&yuv_to_rgb);
color_matrix_dump (&yuv_to_ycbcr601);
color_matrix_dump (&rgb_to_rgb255);
#endif
}
int
main (int argc, char *argv[])
{
ColorMatrix want;
ColorMatrix actual;
ColorMatrix actual_inv;
ColorMatrix a;
init ();
#if 0
int i;
for (i = 0; i < 4; i++) {
double color[3];
printf ("%d:\n", i);
color_copy (color, colors[i]);
color_matrix_apply_color (color, &rgb255_to_rgb);
color_matrix_apply_color (color, &rgb_to_yuv);
color_dump (color);
}
#endif
color_matrix_init (&want);
color_matrix_apply (&want, &ycbcr601_to_yuv);
color_matrix_apply (&want, &yuv_to_rgb);
color_matrix_apply (&want, &compress);
color_matrix_apply (&want, &compress);
//color_matrix_apply (&want, &compress);
color_matrix_init (&actual);
color_matrix_apply (&actual, &rgb255_to_rgb);
/* calc X such that actual * X = want */
color_matrix_invert (&actual_inv, &actual);
a = actual_inv;
color_matrix_apply (&a, &want);
color_matrix_dump (&a);
return 0;
}

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@ -1,561 +0,0 @@
/* GStreamer
* Copyright (C) 2003 Julien Moutte <julien@moutte.net>
* Copyright (C) 2005,2006,2007 David A. Schleef <ds@schleef.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <gst/gst.h>
#include <gst/interfaces/xoverlay.h>
#include <gst/video/gstvideosink.h>
#include <gst/video/video.h>
#include "gstglbuffer.h"
#include <string.h>
#include <glimagesink.h>
GST_DEBUG_CATEGORY (gst_debug_glimage_sink);
#define GST_CAT_DEFAULT gst_debug_glimage_sink
static void gst_glimage_sink_init_interfaces (GType type);
static void gst_glimage_sink_finalize (GObject * object);
static void gst_glimage_sink_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * param_spec);
static void gst_glimage_sink_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * param_spec);
static GstStateChangeReturn
gst_glimage_sink_change_state (GstElement * element, GstStateChange transition);
static void gst_glimage_sink_get_times (GstBaseSink * bsink, GstBuffer * buf,
GstClockTime * start, GstClockTime * end);
static GstCaps *gst_glimage_sink_get_caps (GstBaseSink * bsink);
static gboolean gst_glimage_sink_set_caps (GstBaseSink * bsink, GstCaps * caps);
static GstFlowReturn gst_glimage_sink_render (GstBaseSink * bsink,
GstBuffer * buf);
static gboolean gst_glimage_sink_start (GstBaseSink * bsink);
static gboolean gst_glimage_sink_stop (GstBaseSink * bsink);
static gboolean gst_glimage_sink_unlock (GstBaseSink * bsink);
static void gst_glimage_sink_xoverlay_init (GstXOverlayClass * iface);
static void gst_glimage_sink_set_xwindow_id (GstXOverlay * overlay,
XID window_id);
static void gst_glimage_sink_expose (GstXOverlay * overlay);
static void gst_glimage_sink_set_event_handling (GstXOverlay * overlay,
gboolean handle_events);
static gboolean gst_glimage_sink_interface_supported (GstImplementsInterface *
iface, GType type);
static void gst_glimage_sink_implements_init (GstImplementsInterfaceClass *
klass);
//static void gst_glimage_sink_update_caps (GstGLImageSink * glimage_sink);
static const GstElementDetails gst_glimage_sink_details =
GST_ELEMENT_DETAILS ("OpenGL video sink",
"Sink/Video",
"A videosink based on OpenGL",
"David Schleef <ds@schleef.org>");
#ifdef GL_YCBCR_MESA
#define YUV_CAPS ";" GST_VIDEO_CAPS_YUV ("{ AYUV, UYVY, YUY2 }")
#else
#define YUV_CAPS
#endif
static GstStaticPadTemplate gst_glimage_sink_template =
GST_STATIC_PAD_TEMPLATE ("sink",
GST_PAD_SINK,
GST_PAD_ALWAYS,
GST_STATIC_CAPS (GST_GL_VIDEO_CAPS ";"
GST_VIDEO_CAPS_RGBx ";" GST_VIDEO_CAPS_BGRx ";"
GST_VIDEO_CAPS_xRGB ";" GST_VIDEO_CAPS_xBGR ";"
GST_VIDEO_CAPS_YUV ("{ AYUV, UYVY, YUY2 }"))
);
enum
{
ARG_0,
ARG_DISPLAY
};
#define DEBUG_INIT(bla) do { \
GST_DEBUG_CATEGORY_INIT (gst_debug_glimage_sink, "glimagesink", 0, "glimagesink element"); \
gst_glimage_sink_init_interfaces(bla); \
}while(0);
GST_BOILERPLATE_FULL (GstGLImageSink, gst_glimage_sink, GstVideoSink,
GST_TYPE_VIDEO_SINK, DEBUG_INIT);
static void
gst_glimage_sink_init_interfaces (GType type)
{
static const GInterfaceInfo overlay_info = {
(GInterfaceInitFunc) gst_glimage_sink_xoverlay_init,
NULL,
NULL
};
static const GInterfaceInfo implements_info = {
(GInterfaceInitFunc) gst_glimage_sink_implements_init,
NULL,
NULL
};
g_type_add_interface_static (type, GST_TYPE_IMPLEMENTS_INTERFACE,
&implements_info);
g_type_add_interface_static (type, GST_TYPE_X_OVERLAY, &overlay_info);
}
static void
gst_glimage_sink_base_init (gpointer g_class)
{
GstElementClass *element_class = GST_ELEMENT_CLASS (g_class);
gst_element_class_set_details (element_class, &gst_glimage_sink_details);
gst_element_class_add_pad_template (element_class,
gst_static_pad_template_get (&gst_glimage_sink_template));
}
static void
gst_glimage_sink_class_init (GstGLImageSinkClass * klass)
{
GObjectClass *gobject_class;
GstElementClass *gstelement_class;
GstBaseSinkClass *gstbasesink_class;
gobject_class = (GObjectClass *) klass;
gstelement_class = (GstElementClass *) klass;
gstbasesink_class = (GstBaseSinkClass *) klass;
gobject_class->set_property = gst_glimage_sink_set_property;
gobject_class->get_property = gst_glimage_sink_get_property;
g_object_class_install_property (gobject_class, ARG_DISPLAY,
g_param_spec_string ("display", "Display", "X Display name",
NULL, G_PARAM_READWRITE));
gobject_class->finalize = gst_glimage_sink_finalize;
gstelement_class->change_state = gst_glimage_sink_change_state;
if (0)
gstbasesink_class->get_caps = gst_glimage_sink_get_caps;
gstbasesink_class->set_caps = gst_glimage_sink_set_caps;
gstbasesink_class->get_times = gst_glimage_sink_get_times;
gstbasesink_class->preroll = gst_glimage_sink_render;
gstbasesink_class->render = gst_glimage_sink_render;
gstbasesink_class->start = gst_glimage_sink_start;
gstbasesink_class->stop = gst_glimage_sink_stop;
gstbasesink_class->unlock = gst_glimage_sink_unlock;
}
static void
gst_glimage_sink_init (GstGLImageSink * glimage_sink,
GstGLImageSinkClass * glimage_sink_class)
{
glimage_sink->display_name = NULL;
//gst_glimage_sink_update_caps (glimage_sink);
}
static void
gst_glimage_sink_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec)
{
GstGLImageSink *glimage_sink;
g_return_if_fail (GST_IS_GLIMAGE_SINK (object));
glimage_sink = GST_GLIMAGE_SINK (object);
switch (prop_id) {
case ARG_DISPLAY:
g_free (glimage_sink->display_name);
glimage_sink->display_name = g_strdup (g_value_get_string (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_glimage_sink_finalize (GObject * object)
{
GstGLImageSink *glimage_sink;
g_return_if_fail (GST_IS_GLIMAGE_SINK (object));
glimage_sink = GST_GLIMAGE_SINK (object);
if (glimage_sink->caps) {
gst_caps_unref (glimage_sink->caps);
}
g_free (glimage_sink->display_name);
}
static void
gst_glimage_sink_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec)
{
GstGLImageSink *glimage_sink;
g_return_if_fail (GST_IS_GLIMAGE_SINK (object));
glimage_sink = GST_GLIMAGE_SINK (object);
switch (prop_id) {
case ARG_DISPLAY:
g_value_set_string (value, glimage_sink->display_name);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
/*
* GstElement methods
*/
static GstStateChangeReturn
gst_glimage_sink_change_state (GstElement * element, GstStateChange transition)
{
GstGLImageSink *glimage_sink;
GstStateChangeReturn ret = GST_STATE_CHANGE_SUCCESS;
GST_DEBUG ("change state");
glimage_sink = GST_GLIMAGE_SINK (element);
switch (transition) {
case GST_STATE_CHANGE_NULL_TO_READY:
break;
case GST_STATE_CHANGE_READY_TO_PAUSED:
break;
case GST_STATE_CHANGE_PAUSED_TO_PLAYING:
break;
default:
break;
}
ret = GST_ELEMENT_CLASS (parent_class)->change_state (element, transition);
if (ret == GST_STATE_CHANGE_FAILURE)
return ret;
switch (transition) {
case GST_STATE_CHANGE_PLAYING_TO_PAUSED:
break;
case GST_STATE_CHANGE_PAUSED_TO_READY:
/* FIXME clear window */
glimage_sink->fps_n = 0;
glimage_sink->fps_d = 1;
GST_VIDEO_SINK_WIDTH (glimage_sink) = 0;
GST_VIDEO_SINK_HEIGHT (glimage_sink) = 0;
break;
case GST_STATE_CHANGE_READY_TO_NULL:
/* FIXME dispose of window */
break;
default:
break;
}
return ret;
}
/*
* GstBaseSink methods
*/
static gboolean
gst_glimage_sink_start (GstBaseSink * bsink)
{
GstGLImageSink *glimage_sink;
GST_DEBUG ("start");
glimage_sink = GST_GLIMAGE_SINK (bsink);
if (glimage_sink->display && glimage_sink->window_id) {
gst_gl_display_set_window (glimage_sink->display, glimage_sink->window_id);
gst_gl_display_set_visible (glimage_sink->display, TRUE);
}
GST_DEBUG ("start done");
return TRUE;
}
static gboolean
gst_glimage_sink_stop (GstBaseSink * bsink)
{
GstGLImageSink *glimage_sink;
GST_DEBUG ("stop");
glimage_sink = GST_GLIMAGE_SINK (bsink);
if (glimage_sink->stored_buffer) {
gst_buffer_unref (glimage_sink->stored_buffer);
glimage_sink->stored_buffer = NULL;
}
if (glimage_sink->display) {
gst_gl_display_set_visible (glimage_sink->display, FALSE);
g_object_unref (glimage_sink->display);
glimage_sink->display = NULL;
}
return TRUE;
}
static gboolean
gst_glimage_sink_unlock (GstBaseSink * bsink)
{
//GstGLImageSink *glimage_sink;
GST_DEBUG ("unlock");
//glimage_sink = GST_GLIMAGE_SINK (bsink);
/* FIXME */
return TRUE;
}
static void
gst_glimage_sink_get_times (GstBaseSink * bsink, GstBuffer * buf,
GstClockTime * start, GstClockTime * end)
{
GstGLImageSink *glimagesink;
glimagesink = GST_GLIMAGE_SINK (bsink);
if (GST_BUFFER_TIMESTAMP_IS_VALID (buf)) {
*start = GST_BUFFER_TIMESTAMP (buf);
if (GST_BUFFER_DURATION_IS_VALID (buf)) {
*end = *start + GST_BUFFER_DURATION (buf);
} else {
if (glimagesink->fps_n > 0) {
*end = *start +
gst_util_uint64_scale_int (GST_SECOND, glimagesink->fps_d,
glimagesink->fps_n);
}
}
}
}
static GstCaps *
gst_glimage_sink_get_caps (GstBaseSink * bsink)
{
GstGLImageSink *glimage_sink;
glimage_sink = GST_GLIMAGE_SINK (bsink);
GST_DEBUG ("get caps returning %" GST_PTR_FORMAT, glimage_sink->caps);
return gst_caps_ref (glimage_sink->caps);
}
static gboolean
gst_glimage_sink_set_caps (GstBaseSink * bsink, GstCaps * caps)
{
GstGLImageSink *glimage_sink;
int width;
int height;
gboolean ok;
int fps_n, fps_d;
int par_n, par_d;
GstVideoFormat format;
GstStructure *structure;
gboolean is_gl;
GST_DEBUG ("set caps with %" GST_PTR_FORMAT, caps);
glimage_sink = GST_GLIMAGE_SINK (bsink);
structure = gst_caps_get_structure (caps, 0);
if (gst_structure_has_name (structure, "video/x-raw-gl")) {
is_gl = TRUE;
format = GST_VIDEO_FORMAT_UNKNOWN;
ok = gst_structure_get_int (structure, "width", &width);
ok &= gst_structure_get_int (structure, "height", &height);
} else {
is_gl = FALSE;
ok = gst_video_format_parse_caps (caps, &format, &width, &height);
}
ok &= gst_video_parse_caps_framerate (caps, &fps_n, &fps_d);
ok &= gst_video_parse_caps_pixel_aspect_ratio (caps, &par_n, &par_d);
if (!ok)
return FALSE;
GST_VIDEO_SINK_WIDTH (glimage_sink) = width;
GST_VIDEO_SINK_HEIGHT (glimage_sink) = height;
glimage_sink->is_gl = is_gl;
glimage_sink->format = format;
glimage_sink->width = width;
glimage_sink->height = height;
glimage_sink->fps_n = fps_n;
glimage_sink->fps_d = fps_d;
glimage_sink->par_n = par_n;
glimage_sink->par_d = par_d;
return TRUE;
}
static GstFlowReturn
gst_glimage_sink_render (GstBaseSink * bsink, GstBuffer * buf)
{
GstGLImageSink *glimage_sink;
GstGLBuffer *gl_buffer;
GstGLDisplay *display;
glimage_sink = GST_GLIMAGE_SINK (bsink);
if (glimage_sink->stored_buffer) {
gst_buffer_unref (glimage_sink->stored_buffer);
glimage_sink->stored_buffer = NULL;
}
if (glimage_sink->is_gl) {
gl_buffer = GST_GL_BUFFER (gst_buffer_ref (buf));
if (glimage_sink->display == NULL) {
glimage_sink->display = g_object_ref (gl_buffer->display);
if (glimage_sink->window_id) {
gst_gl_display_set_window (glimage_sink->display,
glimage_sink->window_id);
}
} else {
g_assert (gl_buffer->display == glimage_sink->display);
}
display = gl_buffer->display;
} else {
if (glimage_sink->display == NULL) {
gboolean ret;
glimage_sink->display = gst_gl_display_new ();
ret = gst_gl_display_connect (glimage_sink->display, NULL);
if (!ret) {
g_object_unref (glimage_sink->display);
return GST_FLOW_ERROR;
}
if (glimage_sink->window_id) {
gst_gl_display_set_window (glimage_sink->display,
glimage_sink->window_id);
}
gst_gl_display_set_visible (glimage_sink->display, TRUE);
}
display = glimage_sink->display;
gl_buffer = gst_gl_buffer_new_from_video_format (display,
glimage_sink->format, glimage_sink->width, glimage_sink->height);
gst_gl_buffer_upload (gl_buffer, glimage_sink->format,
GST_BUFFER_DATA (buf));
}
glimage_sink->stored_buffer = gst_gl_buffer_ref (gl_buffer);
gst_gl_display_draw_texture (display, gl_buffer->texture,
gl_buffer->width, gl_buffer->height, TRUE);
gst_buffer_unref (GST_BUFFER (gl_buffer));
return GST_FLOW_OK;
}
/*
* XOverlay
*/
static void
gst_glimage_sink_xoverlay_init (GstXOverlayClass * iface)
{
iface->set_xwindow_id = gst_glimage_sink_set_xwindow_id;
iface->expose = gst_glimage_sink_expose;
iface->handle_events = gst_glimage_sink_set_event_handling;
}
static void
gst_glimage_sink_set_xwindow_id (GstXOverlay * overlay, XID window_id)
{
GstGLImageSink *glimage_sink;
g_return_if_fail (GST_IS_GLIMAGE_SINK (overlay));
GST_DEBUG ("set_xwindow_id %ld", window_id);
glimage_sink = GST_GLIMAGE_SINK (overlay);
if (glimage_sink->window_id == window_id) {
return;
}
glimage_sink->window_id = window_id;
if (glimage_sink->display) {
gst_gl_display_set_window (glimage_sink->display, glimage_sink->window_id);
}
}
static void
gst_glimage_sink_expose (GstXOverlay * overlay)
{
GstGLImageSink *glimagesink = GST_GLIMAGE_SINK (overlay);
GST_DEBUG ("expose");
if (glimagesink->display) {
gst_gl_display_update_window (glimagesink->display);
}
if (glimagesink->stored_buffer) {
GstGLBuffer *gl_buffer = glimagesink->stored_buffer;
gst_gl_display_draw_texture (gl_buffer->display, gl_buffer->texture,
gl_buffer->width, gl_buffer->height, FALSE);
}
}
static void
gst_glimage_sink_set_event_handling (GstXOverlay * overlay,
gboolean handle_events)
{
/* FIXME */
GST_DEBUG ("handle_events %d", handle_events);
}
/*
* GstImplementsInterface
*/
static gboolean
gst_glimage_sink_interface_supported (GstImplementsInterface * iface,
GType type)
{
return TRUE;
}
static void
gst_glimage_sink_implements_init (GstImplementsInterfaceClass * klass)
{
klass->supported = gst_glimage_sink_interface_supported;
}

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/* GStreamer
* Copyright (C) 2003 Julien Moutte <julien@moutte.net>
* Copyright (C) 2005,2006,2007 David A. Schleef <ds@schleef.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef _GLIMAGESINK_H_
#define _GLIMAGESINK_H_
#include <gst/gst.h>
#include <gst/interfaces/xoverlay.h>
#include <gst/video/gstvideosink.h>
#include <gst/video/video.h>
#include "gstgldisplay.h"
#include "gstglbuffer.h"
GST_DEBUG_CATEGORY_EXTERN (gst_debug_glimage_sink);
#define GST_TYPE_GLIMAGE_SINK \
(gst_glimage_sink_get_type())
#define GST_GLIMAGE_SINK(obj) \
(G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_GLIMAGE_SINK,GstGLImageSink))
#define GST_GLIMAGE_SINK_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST((klass),GST_TYPE_GLIMAGE_SINK,GstGLImageSinkClass))
#define GST_IS_GLIMAGE_SINK(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_GLIMAGE_SINK))
#define GST_IS_GLIMAGE_SINK_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE((klass),GST_TYPE_GLIMAGE_SINK))
typedef struct _GstGLImageSink GstGLImageSink;
typedef struct _GstGLImageSinkClass GstGLImageSinkClass;
struct _GstGLImageSink
{
GstVideoSink video_sink;
/* properties */
char *display_name;
/* caps */
GstCaps *caps;
GstVideoFormat format;
int width;
int height;
gboolean is_gl;
int fps_n, fps_d;
int par_n, par_d;
GstGLDisplay *display;
GstGLBuffer *stored_buffer;
XID window_id;
};
struct _GstGLImageSinkClass
{
GstVideoSinkClass video_sink_class;
};
GType gst_glimage_sink_get_type(void);
#endif

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@ -1,495 +0,0 @@
/* GStreamer
* Copyright (C) <1999> Erik Walthinsen <omega@cse.ogi.edu>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
/* non-GST-specific stuff */
#include "gstgltestsrc.h"
#include "gltestsrc.h"
#include "gstglbuffer.h"
#include <string.h>
#include <stdlib.h>
#include <math.h>
#ifndef M_PI
#define M_PI 3.14159265358979323846
#endif
enum
{
COLOR_WHITE = 0,
COLOR_YELLOW,
COLOR_CYAN,
COLOR_GREEN,
COLOR_MAGENTA,
COLOR_RED,
COLOR_BLUE,
COLOR_BLACK,
COLOR_NEG_I,
COLOR_POS_Q,
COLOR_SUPER_BLACK,
COLOR_DARK_GREY
};
static const struct vts_color_struct vts_colors[] = {
/* 100% white */
{255, 128, 128, 255, 255, 255, 255},
/* yellow */
{226, 0, 155, 255, 255, 0, 255},
/* cyan */
{179, 170, 0, 0, 255, 255, 255},
/* green */
{150, 46, 21, 0, 255, 0, 255},
/* magenta */
{105, 212, 235, 255, 0, 255, 255},
/* red */
{76, 85, 255, 255, 0, 0, 255},
/* blue */
{29, 255, 107, 0, 0, 255, 255},
/* black */
{16, 128, 128, 0, 0, 0, 255},
/* -I */
{16, 198, 21, 0, 0, 128, 255},
/* +Q */
{16, 235, 198, 0, 128, 255, 255},
/* superblack */
{0, 128, 128, 0, 0, 0, 255},
/* 5% grey */
{32, 128, 128, 32, 32, 32, 255},
};
static void
gst_gl_test_src_unicolor (GstGLTestSrc * v, GstGLBuffer * buffer, int w,
int h, const struct vts_color_struct *color);
void
gst_gl_test_src_smpte (GstGLTestSrc * v, GstGLBuffer * buffer, int w, int h)
{
int i;
glClearColor (0.0, 0.0, 0.0, 1.0);
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDisable (GL_CULL_FACE);
glDisable (GL_TEXTURE_RECTANGLE_ARB);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
glMatrixMode (GL_MODELVIEW);
glLoadIdentity ();
for (i = 0; i < 7; i++) {
glColor4f (vts_colors[i].R * (1 / 255.0), vts_colors[i].G * (1 / 255.0),
vts_colors[i].B * (1 / 255.0), 1.0);
glBegin (GL_QUADS);
glVertex3f (-1.0 + i * (2.0 / 7.0), -1.0 + 2.0 * (2.0 / 3.0), 0);
glVertex3f (-1.0 + (i + 1) * (2.0 / 7.0), -1.0 + 2.0 * (2.0 / 3.0), 0);
glVertex3f (-1.0 + (i + 1) * (2.0 / 7.0), -1.0, 0);
glVertex3f (-1.0 + i * (2.0 / 7.0), -1.0, 0);
glEnd ();
}
for (i = 0; i < 7; i++) {
int k;
if (i & 1) {
k = 7;
} else {
k = 6 - i;
}
glColor4f (vts_colors[k].R * (1 / 255.0), vts_colors[k].G * (1 / 255.0),
vts_colors[k].B * (1 / 255.0), 1.0);
glBegin (GL_QUADS);
glVertex3f (-1.0 + i * (2.0 / 7.0), -1.0 + 2.0 * (3.0 / 4.0), 0);
glVertex3f (-1.0 + (i + 1) * (2.0 / 7.0), -1.0 + 2.0 * (3.0 / 4.0), 0);
glVertex3f (-1.0 + (i + 1) * (2.0 / 7.0), -1.0 + 2.0 * (2.0 / 3.0), 0);
glVertex3f (-1.0 + i * (2.0 / 7.0), -1.0 + 2.0 * (2.0 / 3.0), 0);
glEnd ();
}
for (i = 0; i < 3; i++) {
int k;
if (i == 0) {
k = 8;
} else if (i == 1) {
k = 0;
} else {
k = 9;
}
glColor4f (vts_colors[k].R * (1 / 255.0), vts_colors[k].G * (1 / 255.0),
vts_colors[k].B * (1 / 255.0), 1.0);
glBegin (GL_QUADS);
glVertex3f (-1.0 + i * (2.0 / 6.0), -1.0 + 2.0 * 1, 0);
glVertex3f (-1.0 + (i + 1) * (2.0 / 6.0), -1.0 + 2.0 * 1, 0);
glVertex3f (-1.0 + (i + 1) * (2.0 / 6.0), -1.0 + 2.0 * (3.0 / 4.0), 0);
glVertex3f (-1.0 + i * (2.0 / 6.0), -1.0 + 2.0 * (3.0 / 4.0), 0);
glEnd ();
}
for (i = 0; i < 3; i++) {
int k;
if (i == 0) {
k = COLOR_SUPER_BLACK;
} else if (i == 1) {
k = COLOR_BLACK;
} else {
k = COLOR_DARK_GREY;
}
glColor4f (vts_colors[k].R * (1 / 255.0), vts_colors[k].G * (1 / 255.0),
vts_colors[k].B * (1 / 255.0), 1.0);
glBegin (GL_QUADS);
glVertex3f (-1.0 + 2.0 * (0.5 + i * (1.0 / 12.0)), -1.0 + 2.0 * 1, 0);
glVertex3f (-1.0 + 2.0 * (0.5 + (i + 1) * (1.0 / 12.0)), -1.0 + 2.0 * 1, 0);
glVertex3f (-1.0 + 2.0 * (0.5 + (i + 1) * (1.0 / 12.0)),
-1.0 + 2.0 * (3.0 / 4.0), 0);
glVertex3f (-1.0 + 2.0 * (0.5 + i * (1.0 / 12.0)), -1.0 + 2.0 * (3.0 / 4.0),
0);
glEnd ();
}
glColor4f (0.5, 0.5, 0.5, 1.0);
glBegin (GL_QUADS);
glVertex3f (-1.0 + 2.0 * (0.75), -1.0 + 2.0 * 1, 0);
glVertex3f (-1.0 + 2.0 * (1.0), -1.0 + 2.0 * 1, 0);
glVertex3f (-1.0 + 2.0 * (1.0), -1.0 + 2.0 * (3.0 / 4.0), 0);
glVertex3f (-1.0 + 2.0 * (0.75), -1.0 + 2.0 * (3.0 / 4.0), 0);
glEnd ();
}
void
gst_gl_test_src_snow (GstGLTestSrc * v, GstGLBuffer * buffer, int w, int h)
{
glClearColor (0.0, 0.0, 0.0, 1.0);
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
glMatrixMode (GL_MODELVIEW);
glLoadIdentity ();
/* FIXME snow requires a fragment shader. Please write. */
glColor4f (0.5, 0.5, 0.5, 1.0);
glBegin (GL_QUADS);
glVertex3f (-1.0 + 2.0 * (0.0), -1.0 + 2.0 * 1, 0);
glVertex3f (-1.0 + 2.0 * (1.0), -1.0 + 2.0 * 1, 0);
glVertex3f (-1.0 + 2.0 * (1.0), -1.0 + 2.0 * (0.0), 0);
glVertex3f (-1.0 + 2.0 * (0.0), -1.0 + 2.0 * (0.0), 0);
glEnd ();
}
static void
gst_gl_test_src_unicolor (GstGLTestSrc * v, GstGLBuffer * buffer, int w,
int h, const struct vts_color_struct *color)
{
glClearColor (color->R * (1 / 255.0), color->G * (1 / 255.0),
color->B * (1 / 255.0), 1.0);
glClear (GL_COLOR_BUFFER_BIT);
}
void
gst_gl_test_src_black (GstGLTestSrc * v, GstGLBuffer * buffer, int w, int h)
{
gst_gl_test_src_unicolor (v, buffer, w, h, vts_colors + COLOR_BLACK);
}
void
gst_gl_test_src_white (GstGLTestSrc * v, GstGLBuffer * buffer, int w, int h)
{
gst_gl_test_src_unicolor (v, buffer, w, h, vts_colors + COLOR_WHITE);
}
void
gst_gl_test_src_red (GstGLTestSrc * v, GstGLBuffer * buffer, int w, int h)
{
gst_gl_test_src_unicolor (v, buffer, w, h, vts_colors + COLOR_RED);
}
void
gst_gl_test_src_green (GstGLTestSrc * v, GstGLBuffer * buffer, int w, int h)
{
gst_gl_test_src_unicolor (v, buffer, w, h, vts_colors + COLOR_GREEN);
}
void
gst_gl_test_src_blue (GstGLTestSrc * v, GstGLBuffer * buffer, int w, int h)
{
gst_gl_test_src_unicolor (v, buffer, w, h, vts_colors + COLOR_BLUE);
}
void
gst_gl_test_src_checkers1 (GstGLTestSrc * v, GstGLBuffer * buffer, int w, int h)
{
#if 0
int x, y;
paintinfo pi = { NULL, };
paintinfo *p = &pi;
struct fourcc_list_struct *fourcc;
p->width = w;
p->height = h;
fourcc = v->fourcc;
if (fourcc == NULL)
return;
fourcc->paint_setup (p, dest);
p->paint_hline = fourcc->paint_hline;
for (y = 0; y < h; y++) {
p->color = vts_colors + COLOR_GREEN;
p->paint_hline (p, 0, y, w);
for (x = (y % 2); x < w; x += 2) {
p->color = vts_colors + COLOR_RED;
p->paint_hline (p, x, y, 1);
}
}
#endif
}
void
gst_gl_test_src_checkers2 (GstGLTestSrc * v, GstGLBuffer * buffer, int w, int h)
{
#if 0
int x, y;
paintinfo pi = { NULL, };
paintinfo *p = &pi;
struct fourcc_list_struct *fourcc;
p->width = w;
p->height = h;
fourcc = v->fourcc;
if (fourcc == NULL)
return;
fourcc->paint_setup (p, dest);
p->paint_hline = fourcc->paint_hline;
p->color = vts_colors + COLOR_GREEN;
for (y = 0; y < h; y++) {
p->paint_hline (p, 0, y, w);
}
for (y = 0; y < h; y += 2) {
for (x = ((y % 4) == 0) ? 0 : 2; x < w; x += 4) {
guint len = (x < (w - 1)) ? 2 : (w - x);
p->color = vts_colors + COLOR_RED;
p->paint_hline (p, x, y + 0, len);
if (G_LIKELY ((y + 1) < h)) {
p->paint_hline (p, x, y + 1, len);
}
}
}
#endif
}
void
gst_gl_test_src_checkers4 (GstGLTestSrc * v, GstGLBuffer * buffer, int w, int h)
{
#if 0
int x, y;
paintinfo pi = { NULL, };
paintinfo *p = &pi;
struct fourcc_list_struct *fourcc;
p->width = w;
p->height = h;
fourcc = v->fourcc;
if (fourcc == NULL)
return;
fourcc->paint_setup (p, dest);
p->paint_hline = fourcc->paint_hline;
p->color = vts_colors + COLOR_GREEN;
for (y = 0; y < h; y++) {
p->paint_hline (p, 0, y, w);
}
for (y = 0; y < h; y += 4) {
for (x = ((y % 8) == 0) ? 0 : 4; x < w; x += 8) {
guint len = (x < (w - 3)) ? 4 : (w - x);
p->color = vts_colors + COLOR_RED;
p->paint_hline (p, x, y + 0, len);
if (G_LIKELY ((y + 1) < h)) {
p->paint_hline (p, x, y + 1, len);
if (G_LIKELY ((y + 2) < h)) {
p->paint_hline (p, x, y + 2, len);
if (G_LIKELY ((y + 3) < h)) {
p->paint_hline (p, x, y + 3, len);
}
}
}
}
}
#endif
}
void
gst_gl_test_src_checkers8 (GstGLTestSrc * v, GstGLBuffer * buffer, int w, int h)
{
#if 0
int x, y;
paintinfo pi = { NULL, };
paintinfo *p = &pi;
struct fourcc_list_struct *fourcc;
p->width = w;
p->height = h;
fourcc = v->fourcc;
if (fourcc == NULL)
return;
fourcc->paint_setup (p, dest);
p->paint_hline = fourcc->paint_hline;
p->color = vts_colors + COLOR_GREEN;
for (y = 0; y < h; y++) {
p->paint_hline (p, 0, y, w);
}
for (y = 0; y < h; y += 8) {
for (x = ((GST_ROUND_UP_8 (y) % 16) == 0) ? 0 : 8; x < w; x += 16) {
guint len = (x < (w - 7)) ? 8 : (w - x);
p->color = vts_colors + COLOR_RED;
p->paint_hline (p, x, y + 0, len);
if (G_LIKELY ((y + 1) < h)) {
p->paint_hline (p, x, y + 1, len);
if (G_LIKELY ((y + 2) < h)) {
p->paint_hline (p, x, y + 2, len);
if (G_LIKELY ((y + 3) < h)) {
p->paint_hline (p, x, y + 3, len);
if (G_LIKELY ((y + 4) < h)) {
p->paint_hline (p, x, y + 4, len);
if (G_LIKELY ((y + 5) < h)) {
p->paint_hline (p, x, y + 5, len);
if (G_LIKELY ((y + 6) < h)) {
p->paint_hline (p, x, y + 6, len);
if (G_LIKELY ((y + 7) < h)) {
p->paint_hline (p, x, y + 7, len);
}
}
}
}
}
}
}
}
}
#endif
}
void
gst_gl_test_src_circular (GstGLTestSrc * v, GstGLBuffer * buffer, int w, int h)
{
#if 0
int i;
int j;
paintinfo pi = { NULL, };
paintinfo *p = &pi;
struct fourcc_list_struct *fourcc;
struct vts_color_struct color;
static uint8_t sine_array[256];
static int sine_array_inited = FALSE;
double freq[8];
#ifdef SCALE_AMPLITUDE
double ampl[8];
#endif
int d;
if (!sine_array_inited) {
for (i = 0; i < 256; i++) {
sine_array[i] =
floor (255 * (0.5 + 0.5 * sin (i * 2 * M_PI / 256)) + 0.5);
}
sine_array_inited = TRUE;
}
p->width = w;
p->height = h;
fourcc = v->fourcc;
if (fourcc == NULL)
return;
fourcc->paint_setup (p, dest);
p->paint_hline = fourcc->paint_hline;
color = vts_colors[COLOR_BLACK];
p->color = &color;
for (i = 1; i < 8; i++) {
freq[i] = 200 * pow (2.0, -(i - 1) / 4.0);
#ifdef SCALE_AMPLITUDE
{
double x;
x = 2 * M_PI * freq[i] / w;
ampl[i] = sin (x) / x;
}
#endif
}
for (i = 0; i < w; i++) {
for (j = 0; j < h; j++) {
double dist;
int seg;
dist =
sqrt ((2 * i - w) * (2 * i - w) + (2 * j - h) * (2 * j -
h)) / (2 * w);
seg = floor (dist * 16);
if (seg == 0 || seg >= 8) {
color.Y = 255;
} else {
#ifdef SCALE_AMPLITUDE
double a;
#endif
d = floor (256 * dist * freq[seg] + 0.5);
#ifdef SCALE_AMPLITUDE
a = ampl[seg];
if (a < 0)
a = 0;
color.Y = 128 + a * (sine_array[d & 0xff] - 128);
#else
color.Y = sine_array[d & 0xff];
#endif
}
color.R = color.Y;
color.G = color.Y;
color.B = color.Y;
p->paint_hline (p, i, j, 1);
}
}
#endif
}

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@ -1,57 +0,0 @@
/* GStreamer
* Copyright (C) <2003> David A. Schleef <ds@schleef.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef __GL_TEST_SRC_H__
#define __GL_TEST_SRC_H__
#include <glib.h>
#include "gstglbuffer.h"
struct vts_color_struct {
guint8 Y, U, V;
guint8 R, G, B;
guint8 A;
};
void gst_gl_test_src_smpte (GstGLTestSrc * v,
GstGLBuffer *buffer, int w, int h);
void gst_gl_test_src_snow (GstGLTestSrc * v,
GstGLBuffer *buffer, int w, int h);
void gst_gl_test_src_black (GstGLTestSrc * v,
GstGLBuffer *buffer, int w, int h);
void gst_gl_test_src_white (GstGLTestSrc * v,
GstGLBuffer *buffer, int w, int h);
void gst_gl_test_src_red (GstGLTestSrc * v,
GstGLBuffer *buffer, int w, int h);
void gst_gl_test_src_green (GstGLTestSrc * v,
GstGLBuffer *buffer, int w, int h);
void gst_gl_test_src_blue (GstGLTestSrc * v,
GstGLBuffer *buffer, int w, int h);
void gst_gl_test_src_checkers1 (GstGLTestSrc * v,
GstGLBuffer *buffer, int w, int h);
void gst_gl_test_src_checkers2 (GstGLTestSrc * v,
GstGLBuffer *buffer, int w, int h);
void gst_gl_test_src_checkers4 (GstGLTestSrc * v,
GstGLBuffer *buffer, int w, int h);
void gst_gl_test_src_checkers8 (GstGLTestSrc * v,
GstGLBuffer *buffer, int w, int h);
void gst_gl_test_src_circular (GstGLTestSrc * v,
GstGLBuffer *buffer, int w, int h);
#endif

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@ -1,198 +0,0 @@
/*
* GStreamer
* Copyright (C) 2007 David Schleef <ds@schleef.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <gst/gst.h>
#include <gst/video/video.h>
#include <gstglbuffer.h>
#include <gstglfilter.h>
#include "glextensions.h"
#define GST_CAT_DEFAULT gst_gl_convert_debug
GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
#define GST_TYPE_GL_CONVERT (gst_gl_convert_get_type())
#define GST_GL_CONVERT(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_GL_CONVERT,GstGLConvert))
#define GST_IS_GL_CONVERT(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_GL_CONVERT))
#define GST_GL_CONVERT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass) ,GST_TYPE_GL_CONVERT,GstGLConvertClass))
#define GST_IS_GL_CONVERT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass) ,GST_TYPE_GL_CONVERT))
#define GST_GL_CONVERT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj) ,GST_TYPE_GL_CONVERT,GstGLConvertClass))
typedef struct _GstGLConvert GstGLConvert;
typedef struct _GstGLConvertClass GstGLConvertClass;
struct _GstGLConvert
{
GstGLFilter filter;
/* < private > */
};
struct _GstGLConvertClass
{
GstGLFilterClass filter_class;
};
static const GstElementDetails element_details = GST_ELEMENT_DETAILS ("FIXME",
"Filter/Effect",
"FIXME GL conversion filter",
"FIXME <fixme@fixme.com>");
enum
{
PROP_0
};
#define DEBUG_INIT(bla) \
GST_DEBUG_CATEGORY_INIT (gst_gl_convert_debug, "glconvert", 0, "glconvert element");
GST_BOILERPLATE_FULL (GstGLConvert, gst_gl_convert, GstGLFilter,
GST_TYPE_GL_FILTER, DEBUG_INIT);
static void gst_gl_convert_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec);
static void gst_gl_convert_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec);
static gboolean gst_gl_convert_filter (GstGLFilter * filter,
GstGLBuffer * inbuf, GstGLBuffer * outbuf);
static void
gst_gl_convert_base_init (gpointer klass)
{
GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
gst_element_class_set_details (element_class, &element_details);
}
static void
gst_gl_convert_class_init (GstGLConvertClass * klass)
{
GObjectClass *gobject_class;
gobject_class = (GObjectClass *) klass;
gobject_class->set_property = gst_gl_convert_set_property;
gobject_class->get_property = gst_gl_convert_get_property;
GST_GL_FILTER_CLASS (klass)->filter = gst_gl_convert_filter;
}
static void
gst_gl_convert_init (GstGLConvert * filter, GstGLConvertClass * klass)
{
}
static void
gst_gl_convert_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec)
{
//GstGLConvert *filter = GST_GL_CONVERT (object);
switch (prop_id) {
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_gl_convert_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec)
{
//GstGLConvert *filter = GST_GL_CONVERT (object);
switch (prop_id) {
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static gboolean
gst_gl_convert_filter (GstGLFilter * filter, GstGLBuffer * inbuf,
GstGLBuffer * outbuf)
{
//GstGLConvert *convert = GST_GL_CONVERT(filter);
glDisable (GL_CULL_FACE);
glEnableClientState (GL_TEXTURE_COORD_ARRAY);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
if (inbuf->is_yuv) {
#ifdef GL_POST_COLOR_MATRIX_RED_BIAS
const double matrix[16] = {
1.16438, 1.6321, -0.00107909, 0,
1.13839, -0.813005, -0.39126, 0,
1.13839, 0.00112726, 2.01741, 0,
0, 0, 0, 1
};
GST_DEBUG ("applying YUV->RGB conversion");
glMatrixMode (GL_COLOR);
glLoadMatrixd (matrix);
/* same */
glPixelTransferf (GL_POST_COLOR_MATRIX_RED_BIAS, -0.873494);
glPixelTransferf (GL_POST_COLOR_MATRIX_GREEN_BIAS, 0.531435);
glPixelTransferf (GL_POST_COLOR_MATRIX_BLUE_BIAS, -1.08629);
#else
g_assert_not_reached ();
#endif
}
glColor4f (1, 0, 1, 1);
glBegin (GL_QUADS);
glNormal3f (0, 0, -1);
glTexCoord2f (inbuf->width, 0);
glVertex3f (1.0, -1.0, 0);
glTexCoord2f (0, 0);
glVertex3f (-1.0, -1.0, 0);
glTexCoord2f (0, inbuf->height);
glVertex3f (-1.0, 1.0, 0);
glTexCoord2f (inbuf->width, inbuf->height);
glVertex3f (1.0, 1.0, 0);
glEnd ();
if (inbuf->is_yuv) {
#ifdef GL_POST_COLOR_MATRIX_RED_BIAS
glMatrixMode (GL_COLOR);
glLoadIdentity ();
glPixelTransferf (GL_POST_COLOR_MATRIX_RED_BIAS, 0);
glPixelTransferf (GL_POST_COLOR_MATRIX_GREEN_BIAS, 0);
glPixelTransferf (GL_POST_COLOR_MATRIX_BLUE_BIAS, 0);
#else
g_assert_not_reached ();
#endif
}
return TRUE;
}

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@ -1,323 +0,0 @@
/*
* GStreamer
* Copyright (C) 2007 David Schleef <ds@schleef.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <gst/gst.h>
#include <gst/base/gstbasetransform.h>
#include <gst/video/video.h>
#include <gstglbuffer.h>
#define GST_CAT_DEFAULT gst_gl_download_debug
GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
#define GST_TYPE_GL_DOWNLOAD (gst_gl_download_get_type())
#define GST_GL_DOWNLOAD(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_GL_DOWNLOAD,GstGLDownload))
#define GST_IS_GL_DOWNLOAD(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_GL_DOWNLOAD))
#define GST_GL_DOWNLOAD_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass) ,GST_TYPE_GL_DOWNLOAD,GstGLDownloadClass))
#define GST_IS_GL_DOWNLOAD_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass) ,GST_TYPE_GL_DOWNLOAD))
#define GST_GL_DOWNLOAD_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj) ,GST_TYPE_GL_DOWNLOAD,GstGLDownloadClass))
typedef struct _GstGLDownload GstGLDownload;
typedef struct _GstGLDownloadClass GstGLDownloadClass;
typedef void (*GstGLDownloadProcessFunc) (GstGLDownload *, guint8 *, guint);
struct _GstGLDownload
{
GstBaseTransform base_transform;
/* < private > */
GstGLDisplay *display;
GstVideoFormat format;
int width;
int height;
};
struct _GstGLDownloadClass
{
GstBaseTransformClass base_transform_class;
};
static const GstElementDetails element_details = GST_ELEMENT_DETAILS ("FIXME",
"Filter/Effect",
"FIXME example filter",
"FIXME <fixme@fixme.com>");
static GstStaticPadTemplate gst_gl_download_src_pad_template =
GST_STATIC_PAD_TEMPLATE ("src",
GST_PAD_SRC,
GST_PAD_ALWAYS,
GST_STATIC_CAPS (GST_VIDEO_CAPS_xRGB ";"
GST_VIDEO_CAPS_RGBx ";" GST_VIDEO_CAPS_BGRx ";" GST_VIDEO_CAPS_xBGR)
);
static GstStaticPadTemplate gst_gl_download_sink_pad_template =
GST_STATIC_PAD_TEMPLATE ("sink",
GST_PAD_SINK,
GST_PAD_ALWAYS,
GST_STATIC_CAPS (GST_GL_VIDEO_CAPS)
);
enum
{
PROP_0
};
#define DEBUG_INIT(bla) \
GST_DEBUG_CATEGORY_INIT (gst_gl_download_debug, "gldownload", 0, "gldownload element");
GST_BOILERPLATE_FULL (GstGLDownload, gst_gl_download, GstBaseTransform,
GST_TYPE_BASE_TRANSFORM, DEBUG_INIT);
static void gst_gl_download_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec);
static void gst_gl_download_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec);
static void gst_gl_download_reset (GstGLDownload * download);
static gboolean gst_gl_download_set_caps (GstBaseTransform * bt,
GstCaps * incaps, GstCaps * outcaps);
static GstCaps *gst_gl_download_transform_caps (GstBaseTransform * bt,
GstPadDirection direction, GstCaps * caps);
static gboolean gst_gl_download_start (GstBaseTransform * bt);
static gboolean gst_gl_download_stop (GstBaseTransform * bt);
static GstFlowReturn gst_gl_download_transform (GstBaseTransform * trans,
GstBuffer * inbuf, GstBuffer * outbuf);
static gboolean
gst_gl_download_get_unit_size (GstBaseTransform * trans, GstCaps * caps,
guint * size);
static void
gst_gl_download_base_init (gpointer klass)
{
GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
gst_element_class_set_details (element_class, &element_details);
gst_element_class_add_pad_template (element_class,
gst_static_pad_template_get (&gst_gl_download_src_pad_template));
gst_element_class_add_pad_template (element_class,
gst_static_pad_template_get (&gst_gl_download_sink_pad_template));
}
static void
gst_gl_download_class_init (GstGLDownloadClass * klass)
{
GObjectClass *gobject_class;
gobject_class = (GObjectClass *) klass;
gobject_class->set_property = gst_gl_download_set_property;
gobject_class->get_property = gst_gl_download_get_property;
GST_BASE_TRANSFORM_CLASS (klass)->transform_caps =
gst_gl_download_transform_caps;
GST_BASE_TRANSFORM_CLASS (klass)->transform = gst_gl_download_transform;
GST_BASE_TRANSFORM_CLASS (klass)->start = gst_gl_download_start;
GST_BASE_TRANSFORM_CLASS (klass)->stop = gst_gl_download_stop;
GST_BASE_TRANSFORM_CLASS (klass)->set_caps = gst_gl_download_set_caps;
GST_BASE_TRANSFORM_CLASS (klass)->get_unit_size =
gst_gl_download_get_unit_size;
}
static void
gst_gl_download_init (GstGLDownload * download, GstGLDownloadClass * klass)
{
gst_gl_download_reset (download);
}
static void
gst_gl_download_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec)
{
//GstGLDownload *download = GST_GL_DOWNLOAD (object);
switch (prop_id) {
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_gl_download_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec)
{
//GstGLDownload *download = GST_GL_DOWNLOAD (object);
switch (prop_id) {
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_gl_download_reset (GstGLDownload * download)
{
if (download->display) {
g_object_unref (download->display);
download->display = NULL;
}
download->format = GST_VIDEO_FORMAT_RGBx;
}
static gboolean
gst_gl_download_start (GstBaseTransform * bt)
{
GstGLDownload *download = GST_GL_DOWNLOAD (bt);
download->format = GST_VIDEO_FORMAT_RGBx;
return TRUE;
}
static gboolean
gst_gl_download_stop (GstBaseTransform * bt)
{
GstGLDownload *download = GST_GL_DOWNLOAD (bt);
gst_gl_download_reset (download);
return TRUE;
}
static GstCaps *
gst_gl_download_transform_caps (GstBaseTransform * bt,
GstPadDirection direction, GstCaps * caps)
{
GstGLDownload *download;
GstStructure *structure;
GstCaps *newcaps;
GstStructure *newstruct;
const GValue *width_value;
const GValue *height_value;
const GValue *framerate_value;
const GValue *par_value;
download = GST_GL_DOWNLOAD (bt);
GST_ERROR ("transform caps %" GST_PTR_FORMAT, caps);
structure = gst_caps_get_structure (caps, 0);
width_value = gst_structure_get_value (structure, "width");
height_value = gst_structure_get_value (structure, "height");
framerate_value = gst_structure_get_value (structure, "framerate");
par_value = gst_structure_get_value (structure, "pixel-aspect-ratio");
if (direction == GST_PAD_SINK) {
newcaps = gst_caps_new_simple ("video/x-raw-rgb", NULL);
} else {
newcaps = gst_caps_new_simple ("video/x-raw-gl",
"format", G_TYPE_INT, GST_GL_BUFFER_FORMAT_RGBA,
"is_yuv", G_TYPE_BOOLEAN, FALSE, NULL);
}
newstruct = gst_caps_get_structure (newcaps, 0);
gst_structure_set_value (newstruct, "width", width_value);
gst_structure_set_value (newstruct, "height", height_value);
gst_structure_set_value (newstruct, "framerate", framerate_value);
if (par_value) {
gst_structure_set_value (newstruct, "pixel-aspect-ratio", par_value);
} else {
gst_structure_set (newstruct, "pixel-aspect-ratio", GST_TYPE_FRACTION,
1, 1, NULL);
}
GST_ERROR ("new caps %" GST_PTR_FORMAT, newcaps);
return newcaps;
}
static gboolean
gst_gl_download_set_caps (GstBaseTransform * bt, GstCaps * incaps,
GstCaps * outcaps)
{
GstGLDownload *download;
gboolean ret;
download = GST_GL_DOWNLOAD (bt);
GST_DEBUG ("called with %" GST_PTR_FORMAT, incaps);
ret = gst_video_format_parse_caps (outcaps, &download->format,
&download->width, &download->height);
if (!ret) {
GST_ERROR ("bad caps");
return FALSE;
}
return ret;
}
static gboolean
gst_gl_download_get_unit_size (GstBaseTransform * trans, GstCaps * caps,
guint * size)
{
gboolean ret;
GstStructure *structure;
int width;
int height;
structure = gst_caps_get_structure (caps, 0);
if (gst_structure_has_name (structure, "video/x-raw-gl")) {
GstGLBufferFormat format;
ret = gst_gl_buffer_format_parse_caps (caps, &format, &width, &height);
if (ret) {
*size = gst_gl_buffer_format_get_size (format, width, height);
}
} else {
GstVideoFormat format;
ret = gst_video_format_parse_caps (caps, &format, &width, &height);
if (ret) {
*size = gst_video_format_get_size (format, width, height);
}
}
return ret;
}
static GstFlowReturn
gst_gl_download_transform (GstBaseTransform * trans, GstBuffer * inbuf,
GstBuffer * outbuf)
{
GstGLDownload *download;
GstGLBuffer *gl_inbuf = GST_GL_BUFFER (inbuf);
download = GST_GL_DOWNLOAD (trans);
if (download->display == NULL) {
download->display = g_object_ref (gl_inbuf->display);
} else {
g_assert (download->display == gl_inbuf->display);
}
GST_DEBUG ("downloading %p size %d",
GST_BUFFER_DATA (outbuf), GST_BUFFER_SIZE (outbuf));
gst_gl_buffer_download (gl_inbuf, download->format, GST_BUFFER_DATA (outbuf));
return GST_FLOW_OK;
}

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@ -1,243 +0,0 @@
/*
* GStreamer
* Copyright (C) 2007 David Schleef <ds@schleef.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <gst/gst.h>
#include <gst/video/video.h>
#include <gstglbuffer.h>
#include <gstglfilter.h>
#include "glextensions.h"
#include <string.h>
#define GST_CAT_DEFAULT gst_gl_filter_example_debug
GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
#define GST_TYPE_GL_FILTER_EXAMPLE (gst_gl_filter_example_get_type())
#define GST_GL_FILTER_EXAMPLE(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_GL_FILTER_EXAMPLE,GstGLFilterExample))
#define GST_IS_GL_FILTER_EXAMPLE(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_GL_FILTER_EXAMPLE))
#define GST_GL_FILTER_EXAMPLE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass) ,GST_TYPE_GL_FILTER_EXAMPLE,GstGLFilterExampleClass))
#define GST_IS_GL_FILTER_EXAMPLE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass) ,GST_TYPE_GL_FILTER_EXAMPLE))
#define GST_GL_FILTER_EXAMPLE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj) ,GST_TYPE_GL_FILTER_EXAMPLE,GstGLFilterExampleClass))
typedef struct _GstGLFilterExample GstGLFilterExample;
typedef struct _GstGLFilterExampleClass GstGLFilterExampleClass;
struct _GstGLFilterExample
{
GstGLFilter filter;
/* < private > */
};
struct _GstGLFilterExampleClass
{
GstGLFilterClass filter_class;
};
static const GstElementDetails element_details = GST_ELEMENT_DETAILS ("FIXME",
"Filter/Effect",
"FIXME example filter",
"FIXME <fixme@fixme.com>");
enum
{
PROP_0
};
#define DEBUG_INIT(bla) \
GST_DEBUG_CATEGORY_INIT (gst_gl_filter_example_debug, "glfilterexample", 0, "glfilterexample element");
GST_BOILERPLATE_FULL (GstGLFilterExample, gst_gl_filter_example, GstGLFilter,
GST_TYPE_GL_FILTER, DEBUG_INIT);
static void gst_gl_filter_example_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec);
static void gst_gl_filter_example_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec);
static gboolean gst_gl_filter_example_filter (GstGLFilter * filter,
GstGLBuffer * inbuf, GstGLBuffer * outbuf);
static void
gst_gl_filter_example_base_init (gpointer klass)
{
GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
gst_element_class_set_details (element_class, &element_details);
}
static void
gst_gl_filter_example_class_init (GstGLFilterExampleClass * klass)
{
GObjectClass *gobject_class;
gobject_class = (GObjectClass *) klass;
gobject_class->set_property = gst_gl_filter_example_set_property;
gobject_class->get_property = gst_gl_filter_example_get_property;
GST_GL_FILTER_CLASS (klass)->filter = gst_gl_filter_example_filter;
}
static void
gst_gl_filter_example_init (GstGLFilterExample * filter,
GstGLFilterExampleClass * klass)
{
}
static void
gst_gl_filter_example_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec)
{
//GstGLFilterExample *filter = GST_GL_FILTER_EXAMPLE (object);
switch (prop_id) {
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_gl_filter_example_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec)
{
//GstGLFilterExample *filter = GST_GL_FILTER_EXAMPLE (object);
switch (prop_id) {
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static gboolean
gst_gl_filter_example_filter (GstGLFilter * filter, GstGLBuffer * inbuf,
GstGLBuffer * outbuf)
{
//GstGLFilterExample *example = GST_GL_FILTER_EXAMPLE(filter);
int i, j;
double *vertex_x, *vertex_y;
glDisable (GL_CULL_FACE);
glEnableClientState (GL_TEXTURE_COORD_ARRAY);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glColor4f (1, 0, 1, 1);
#define GAIN 0.5
/* just for fun. swap red and blue components. Doesn't work on my
* driver. */
{
const double matrix[16] = {
0, 0, 1.0, 0,
0, 1.0, 0, 0,
1.0, 0, 0, 0,
0, 0, 0, 1
};
glMatrixMode (GL_COLOR);
glLoadMatrixd (matrix);
glPixelTransferf (GL_POST_COLOR_MATRIX_RED_BIAS, (1 - GAIN) / 2);
glPixelTransferf (GL_POST_COLOR_MATRIX_GREEN_BIAS, (1 - GAIN) / 2);
glPixelTransferf (GL_POST_COLOR_MATRIX_BLUE_BIAS, (1 - GAIN) / 2);
}
/* load raster-scanning matrix */
{
const double matrix[16] = {
2.0, 0, 0, 0,
0, 2.0, 0, 0,
0, 0, 1, 0,
-1, -1, 0, 1
};
glMatrixMode (GL_MODELVIEW);
glLoadMatrixd (matrix);
}
/* load texture raster-scanning matrix */
{
double matrix[16] = {
1.0, 0, 0, 0,
0, 1.0, 0, 0,
0, 0, 1, 0,
-1, -1, 0, 1
};
matrix[0] = inbuf->width;
matrix[5] = inbuf->height;
glMatrixMode (GL_TEXTURE);
glLoadMatrixd (matrix);
}
#define N 10
#define SCALE (1.0/N)
#define NOISE() (0.1*SCALE*g_random_double_range(-1,1))
vertex_x = malloc (sizeof (double) * (N + 1) * (N + 1));
vertex_y = malloc (sizeof (double) * (N + 1) * (N + 1));
for (j = 0; j < N + 1; j++) {
for (i = 0; i < N + 1; i++) {
vertex_x[j * (N + 1) + i] = i * SCALE + NOISE ();
vertex_y[j * (N + 1) + i] = j * SCALE + NOISE ();
}
}
for (j = 0; j < N; j++) {
for (i = 0; i < N; i++) {
glBegin (GL_QUADS);
glNormal3f (0, 0, -1);
glTexCoord2f (i * SCALE, j * SCALE);
glVertex3f (vertex_x[j * (N + 1) + i], vertex_y[j * (N + 1) + i], 0);
glTexCoord2f ((i + 1) * SCALE, j * SCALE);
glVertex3f (vertex_x[j * (N + 1) + (i + 1)],
vertex_y[j * (N + 1) + (i + 1)], 0);
glTexCoord2f ((i + 1) * SCALE, (j + 1) * SCALE);
glVertex3f (vertex_x[(j + 1) * (N + 1) + (i + 1)],
vertex_y[(j + 1) * (N + 1) + (i + 1)], 0);
glTexCoord2f (i * SCALE, (j + 1) * SCALE);
glVertex3f (vertex_x[(j + 1) * (N + 1) + i],
vertex_y[(j + 1) * (N + 1) + i], 0);
glEnd ();
}
}
free (vertex_x);
free (vertex_y);
glFlush ();
glMatrixMode (GL_MODELVIEW);
glLoadIdentity ();
glMatrixMode (GL_TEXTURE);
glLoadIdentity ();
glMatrixMode (GL_COLOR);
glLoadIdentity ();
glPixelTransferf (GL_POST_COLOR_MATRIX_RED_SCALE, 1.0);
glPixelTransferf (GL_POST_COLOR_MATRIX_RED_BIAS, 0);
glPixelTransferf (GL_POST_COLOR_MATRIX_GREEN_BIAS, 0);
glPixelTransferf (GL_POST_COLOR_MATRIX_BLUE_BIAS, 0);
return TRUE;
}

View file

@ -1,632 +0,0 @@
/* GStreamer
* Copyright (C) <1999> Erik Walthinsen <omega@cse.ogi.edu>
* Copyright (C) 2002,2007 David A. Schleef <ds@schleef.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
/**
* SECTION:element-gltestsrc
*
* <refsect2>
* <para>
* The gltestsrc element is used to produce test video data in a wide variaty
* of formats. The video test data produced can be controlled with the "pattern"
* property.
* </para>
* <title>Example launch line</title>
* <para>
* <programlisting>
* gst-launch -v gltestsrc pattern=snow ! ximagesink
* </programlisting>
* Shows random noise in an X window.
* </para>
* </refsect2>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstgltestsrc.h"
#include "gltestsrc.h"
#include "gstglbuffer.h"
#include "glextensions.h"
#include <gst/gst-i18n-plugin.h>
#include <string.h>
#include <stdlib.h>
#define USE_PEER_BUFFERALLOC
GST_DEBUG_CATEGORY_STATIC (gl_test_src_debug);
#define GST_CAT_DEFAULT gl_test_src_debug
static const GstElementDetails gl_test_src_details =
GST_ELEMENT_DETAILS ("Video test source",
"Source/Video",
"Creates a test video stream",
"David A. Schleef <ds@schleef.org>");
enum
{
PROP_0,
PROP_PATTERN,
PROP_TIMESTAMP_OFFSET,
PROP_IS_LIVE
/* FILL ME */
};
GST_BOILERPLATE (GstGLTestSrc, gst_gl_test_src, GstPushSrc, GST_TYPE_PUSH_SRC);
static void gst_gl_test_src_set_pattern (GstGLTestSrc * gltestsrc,
int pattern_type);
static void gst_gl_test_src_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec);
static void gst_gl_test_src_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec);
static gboolean gst_gl_test_src_setcaps (GstBaseSrc * bsrc, GstCaps * caps);
static void gst_gl_test_src_src_fixate (GstPad * pad, GstCaps * caps);
static gboolean gst_gl_test_src_is_seekable (GstBaseSrc * psrc);
static gboolean gst_gl_test_src_do_seek (GstBaseSrc * bsrc,
GstSegment * segment);
static gboolean gst_gl_test_src_query (GstBaseSrc * bsrc, GstQuery * query);
static void gst_gl_test_src_get_times (GstBaseSrc * basesrc,
GstBuffer * buffer, GstClockTime * start, GstClockTime * end);
static GstFlowReturn gst_gl_test_src_create (GstPushSrc * psrc,
GstBuffer ** buffer);
static gboolean gst_gl_test_src_start (GstBaseSrc * basesrc);
static gboolean gst_gl_test_src_stop (GstBaseSrc * basesrc);
#define GST_TYPE_GL_TEST_SRC_PATTERN (gst_gl_test_src_pattern_get_type ())
static GType
gst_gl_test_src_pattern_get_type (void)
{
static GType gl_test_src_pattern_type = 0;
static const GEnumValue pattern_types[] = {
{GST_GL_TEST_SRC_SMPTE, "SMPTE 100% color bars", "smpte"},
{GST_GL_TEST_SRC_SNOW, "Random (television snow)", "snow"},
{GST_GL_TEST_SRC_BLACK, "100% Black", "black"},
{GST_GL_TEST_SRC_WHITE, "100% White", "white"},
{GST_GL_TEST_SRC_RED, "Red", "red"},
{GST_GL_TEST_SRC_GREEN, "Green", "green"},
{GST_GL_TEST_SRC_BLUE, "Blue", "blue"},
{GST_GL_TEST_SRC_CHECKERS1, "Checkers 1px", "checkers-1"},
{GST_GL_TEST_SRC_CHECKERS2, "Checkers 2px", "checkers-2"},
{GST_GL_TEST_SRC_CHECKERS4, "Checkers 4px", "checkers-4"},
{GST_GL_TEST_SRC_CHECKERS8, "Checkers 8px", "checkers-8"},
{GST_GL_TEST_SRC_CIRCULAR, "Circular", "circular"},
{GST_GL_TEST_SRC_BLINK, "Blink", "blink"},
{0, NULL, NULL}
};
if (!gl_test_src_pattern_type) {
gl_test_src_pattern_type =
g_enum_register_static ("GstGLTestSrcPattern", pattern_types);
}
return gl_test_src_pattern_type;
}
static void
gst_gl_test_src_base_init (gpointer g_class)
{
GstElementClass *element_class = GST_ELEMENT_CLASS (g_class);
gst_element_class_set_details (element_class, &gl_test_src_details);
gst_element_class_add_pad_template (element_class,
gst_pad_template_new ("src", GST_PAD_SRC, GST_PAD_ALWAYS,
gst_caps_from_string (GST_GL_VIDEO_CAPS)));
}
static void
gst_gl_test_src_class_init (GstGLTestSrcClass * klass)
{
GObjectClass *gobject_class;
GstBaseSrcClass *gstbasesrc_class;
GstPushSrcClass *gstpushsrc_class;
GST_DEBUG_CATEGORY_INIT (gl_test_src_debug, "gltestsrc", 0,
"Video Test Source");
gobject_class = (GObjectClass *) klass;
gstbasesrc_class = (GstBaseSrcClass *) klass;
gstpushsrc_class = (GstPushSrcClass *) klass;
gobject_class->set_property = gst_gl_test_src_set_property;
gobject_class->get_property = gst_gl_test_src_get_property;
g_object_class_install_property (gobject_class, PROP_PATTERN,
g_param_spec_enum ("pattern", "Pattern",
"Type of test pattern to generate", GST_TYPE_GL_TEST_SRC_PATTERN,
GST_GL_TEST_SRC_SMPTE, G_PARAM_READWRITE));
g_object_class_install_property (gobject_class,
PROP_TIMESTAMP_OFFSET, g_param_spec_int64 ("timestamp-offset",
"Timestamp offset",
"An offset added to timestamps set on buffers (in ns)", G_MININT64,
G_MAXINT64, 0, G_PARAM_READWRITE));
g_object_class_install_property (gobject_class, PROP_IS_LIVE,
g_param_spec_boolean ("is-live", "Is Live",
"Whether to act as a live source", FALSE, G_PARAM_READWRITE));
gstbasesrc_class->set_caps = gst_gl_test_src_setcaps;
gstbasesrc_class->is_seekable = gst_gl_test_src_is_seekable;
gstbasesrc_class->do_seek = gst_gl_test_src_do_seek;
gstbasesrc_class->query = gst_gl_test_src_query;
gstbasesrc_class->get_times = gst_gl_test_src_get_times;
gstbasesrc_class->start = gst_gl_test_src_start;
gstbasesrc_class->stop = gst_gl_test_src_stop;
gstpushsrc_class->create = gst_gl_test_src_create;
}
static void
gst_gl_test_src_init (GstGLTestSrc * src, GstGLTestSrcClass * g_class)
{
GstPad *pad = GST_BASE_SRC_PAD (src);
gst_pad_set_fixatecaps_function (pad, gst_gl_test_src_src_fixate);
gst_gl_test_src_set_pattern (src, GST_GL_TEST_SRC_SMPTE);
src->timestamp_offset = 0;
/* we operate in time */
gst_base_src_set_format (GST_BASE_SRC (src), GST_FORMAT_TIME);
gst_base_src_set_live (GST_BASE_SRC (src), FALSE);
}
static void
gst_gl_test_src_src_fixate (GstPad * pad, GstCaps * caps)
{
GstStructure *structure;
GST_DEBUG ("fixate");
structure = gst_caps_get_structure (caps, 0);
gst_structure_fixate_field_nearest_int (structure, "width", 320);
gst_structure_fixate_field_nearest_int (structure, "height", 240);
gst_structure_fixate_field_nearest_fraction (structure, "framerate", 30, 1);
}
static void
gst_gl_test_src_set_pattern (GstGLTestSrc * gltestsrc, int pattern_type)
{
gltestsrc->pattern_type = pattern_type;
GST_DEBUG_OBJECT (gltestsrc, "setting pattern to %d", pattern_type);
switch (pattern_type) {
case GST_GL_TEST_SRC_SMPTE:
gltestsrc->make_image = gst_gl_test_src_smpte;
break;
case GST_GL_TEST_SRC_SNOW:
gltestsrc->make_image = gst_gl_test_src_snow;
break;
case GST_GL_TEST_SRC_BLACK:
gltestsrc->make_image = gst_gl_test_src_black;
break;
case GST_GL_TEST_SRC_WHITE:
gltestsrc->make_image = gst_gl_test_src_white;
break;
case GST_GL_TEST_SRC_RED:
gltestsrc->make_image = gst_gl_test_src_red;
break;
case GST_GL_TEST_SRC_GREEN:
gltestsrc->make_image = gst_gl_test_src_green;
break;
case GST_GL_TEST_SRC_BLUE:
gltestsrc->make_image = gst_gl_test_src_blue;
break;
case GST_GL_TEST_SRC_CHECKERS1:
gltestsrc->make_image = gst_gl_test_src_checkers1;
break;
case GST_GL_TEST_SRC_CHECKERS2:
gltestsrc->make_image = gst_gl_test_src_checkers2;
break;
case GST_GL_TEST_SRC_CHECKERS4:
gltestsrc->make_image = gst_gl_test_src_checkers4;
break;
case GST_GL_TEST_SRC_CHECKERS8:
gltestsrc->make_image = gst_gl_test_src_checkers8;
break;
case GST_GL_TEST_SRC_CIRCULAR:
gltestsrc->make_image = gst_gl_test_src_circular;
break;
case GST_GL_TEST_SRC_BLINK:
gltestsrc->make_image = gst_gl_test_src_black;
break;
default:
g_assert_not_reached ();
}
}
static void
gst_gl_test_src_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec)
{
GstGLTestSrc *src = GST_GL_TEST_SRC (object);
switch (prop_id) {
case PROP_PATTERN:
gst_gl_test_src_set_pattern (src, g_value_get_enum (value));
break;
case PROP_TIMESTAMP_OFFSET:
src->timestamp_offset = g_value_get_int64 (value);
break;
case PROP_IS_LIVE:
gst_base_src_set_live (GST_BASE_SRC (src), g_value_get_boolean (value));
break;
default:
break;
}
}
static void
gst_gl_test_src_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec)
{
GstGLTestSrc *src = GST_GL_TEST_SRC (object);
switch (prop_id) {
case PROP_PATTERN:
g_value_set_enum (value, src->pattern_type);
break;
case PROP_TIMESTAMP_OFFSET:
g_value_set_int64 (value, src->timestamp_offset);
break;
case PROP_IS_LIVE:
g_value_set_boolean (value, gst_base_src_is_live (GST_BASE_SRC (src)));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static gboolean
gst_gl_test_src_parse_caps (const GstCaps * caps,
gint * width, gint * height, gint * rate_numerator, gint * rate_denominator)
{
const GstStructure *structure;
GstPadLinkReturn ret;
const GValue *framerate;
GST_DEBUG ("parsing caps");
if (gst_caps_get_size (caps) < 1)
return FALSE;
structure = gst_caps_get_structure (caps, 0);
ret = gst_structure_get_int (structure, "width", width);
ret &= gst_structure_get_int (structure, "height", height);
framerate = gst_structure_get_value (structure, "framerate");
if (framerate) {
*rate_numerator = gst_value_get_fraction_numerator (framerate);
*rate_denominator = gst_value_get_fraction_denominator (framerate);
} else
goto no_framerate;
return ret;
/* ERRORS */
no_framerate:
{
GST_DEBUG ("gltestsrc no framerate given");
return FALSE;
}
}
static gboolean
gst_gl_test_src_setcaps (GstBaseSrc * bsrc, GstCaps * caps)
{
gboolean res;
gint width, height, rate_denominator, rate_numerator;
GstGLTestSrc *gltestsrc;
gltestsrc = GST_GL_TEST_SRC (bsrc);
GST_DEBUG ("setcaps");
res = gst_gl_test_src_parse_caps (caps, &width, &height,
&rate_numerator, &rate_denominator);
if (res) {
/* looks ok here */
gltestsrc->width = width;
gltestsrc->height = height;
gltestsrc->rate_numerator = rate_numerator;
gltestsrc->rate_denominator = rate_denominator;
gltestsrc->negotiated = TRUE;
GST_DEBUG_OBJECT (gltestsrc, "size %dx%d, %d/%d fps",
gltestsrc->width, gltestsrc->height,
gltestsrc->rate_numerator, gltestsrc->rate_denominator);
}
return res;
}
static gboolean
gst_gl_test_src_query (GstBaseSrc * bsrc, GstQuery * query)
{
gboolean res;
GstGLTestSrc *src;
src = GST_GL_TEST_SRC (bsrc);
switch (GST_QUERY_TYPE (query)) {
case GST_QUERY_CONVERT:
{
GstFormat src_fmt, dest_fmt;
gint64 src_val, dest_val;
gst_query_parse_convert (query, &src_fmt, &src_val, &dest_fmt, &dest_val);
if (src_fmt == dest_fmt) {
dest_val = src_val;
goto done;
}
switch (src_fmt) {
case GST_FORMAT_DEFAULT:
switch (dest_fmt) {
case GST_FORMAT_TIME:
/* frames to time */
if (src->rate_numerator) {
dest_val = gst_util_uint64_scale (src_val,
src->rate_denominator * GST_SECOND, src->rate_numerator);
} else {
dest_val = 0;
}
break;
default:
goto error;
}
break;
case GST_FORMAT_TIME:
switch (dest_fmt) {
case GST_FORMAT_DEFAULT:
/* time to frames */
if (src->rate_numerator) {
dest_val = gst_util_uint64_scale (src_val,
src->rate_numerator, src->rate_denominator * GST_SECOND);
} else {
dest_val = 0;
}
break;
default:
goto error;
}
break;
default:
goto error;
}
done:
gst_query_set_convert (query, src_fmt, src_val, dest_fmt, dest_val);
res = TRUE;
break;
}
default:
res = GST_BASE_SRC_CLASS (parent_class)->query (bsrc, query);
}
return res;
/* ERROR */
error:
{
GST_DEBUG_OBJECT (src, "query failed");
return FALSE;
}
}
static void
gst_gl_test_src_get_times (GstBaseSrc * basesrc, GstBuffer * buffer,
GstClockTime * start, GstClockTime * end)
{
/* for live sources, sync on the timestamp of the buffer */
if (gst_base_src_is_live (basesrc)) {
GstClockTime timestamp = GST_BUFFER_TIMESTAMP (buffer);
if (GST_CLOCK_TIME_IS_VALID (timestamp)) {
/* get duration to calculate end time */
GstClockTime duration = GST_BUFFER_DURATION (buffer);
if (GST_CLOCK_TIME_IS_VALID (duration)) {
*end = timestamp + duration;
}
*start = timestamp;
}
} else {
*start = -1;
*end = -1;
}
}
static gboolean
gst_gl_test_src_do_seek (GstBaseSrc * bsrc, GstSegment * segment)
{
GstClockTime time;
GstGLTestSrc *src;
src = GST_GL_TEST_SRC (bsrc);
segment->time = segment->start;
time = segment->last_stop;
/* now move to the time indicated */
if (src->rate_numerator) {
src->n_frames = gst_util_uint64_scale (time,
src->rate_numerator, src->rate_denominator * GST_SECOND);
} else {
src->n_frames = 0;
}
if (src->rate_numerator) {
src->running_time = gst_util_uint64_scale (src->n_frames,
src->rate_denominator * GST_SECOND, src->rate_numerator);
} else {
/* FIXME : Not sure what to set here */
src->running_time = 0;
}
g_assert (src->running_time <= time);
return TRUE;
}
static gboolean
gst_gl_test_src_is_seekable (GstBaseSrc * psrc)
{
/* we're seekable... */
return TRUE;
}
static GstFlowReturn
gst_gl_test_src_create (GstPushSrc * psrc, GstBuffer ** buffer)
{
GstGLTestSrc *src;
GstGLBuffer *outbuf;
//GstFlowReturn res;
GstClockTime next_time;
GLuint fbo;
src = GST_GL_TEST_SRC (psrc);
if (G_UNLIKELY (!src->negotiated))
goto not_negotiated;
/* 0 framerate and we are at the second frame, eos */
if (G_UNLIKELY (src->rate_numerator == 0 && src->n_frames == 1))
goto eos;
GST_LOG_OBJECT (src, "creating buffer %dx%d image for frame %d",
src->width, src->height, (gint) src->n_frames);
outbuf = gst_gl_buffer_new (src->display, src->width, src->height);
gst_buffer_set_caps (GST_BUFFER (outbuf),
GST_PAD_CAPS (GST_BASE_SRC_PAD (psrc)));
gst_gl_display_lock (outbuf->display);
glGenFramebuffersEXT (1, &fbo);
glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, fbo);
glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT,
GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_RECTANGLE_ARB, outbuf->texture, 0);
glDrawBuffer (GL_COLOR_ATTACHMENT0_EXT);
glReadBuffer (GL_COLOR_ATTACHMENT0_EXT);
g_assert (glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT) ==
GL_FRAMEBUFFER_COMPLETE_EXT);
glViewport (0, 0, outbuf->width, outbuf->height);
gst_gl_display_check_error (outbuf->display, __LINE__);
#if 0
glClearColor (0.3, 0.3, 0.3, 1.0);
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
#endif
if (src->pattern_type == GST_GL_TEST_SRC_BLINK) {
if (src->n_frames & 0x1) {
gst_gl_test_src_white (src, outbuf, src->width, src->height);
} else {
gst_gl_test_src_black (src, outbuf, src->width, src->height);
}
} else {
src->make_image (src, outbuf, src->width, src->height);
}
glFlush ();
gst_gl_display_check_error (outbuf->display, __LINE__);
glDeleteFramebuffersEXT (1, &fbo);
gst_gl_display_check_error (outbuf->display, __LINE__);
gst_gl_display_unlock (outbuf->display);
GST_BUFFER_TIMESTAMP (GST_BUFFER (outbuf)) =
src->timestamp_offset + src->running_time;
GST_BUFFER_OFFSET (GST_BUFFER (outbuf)) = src->n_frames;
src->n_frames++;
GST_BUFFER_OFFSET_END (GST_BUFFER (outbuf)) = src->n_frames;
if (src->rate_numerator) {
next_time = gst_util_uint64_scale_int (src->n_frames * GST_SECOND,
src->rate_denominator, src->rate_numerator);
GST_BUFFER_DURATION (GST_BUFFER (outbuf)) = next_time - src->running_time;
} else {
next_time = src->timestamp_offset;
/* NONE means forever */
GST_BUFFER_DURATION (GST_BUFFER (outbuf)) = GST_CLOCK_TIME_NONE;
}
src->running_time = next_time;
*buffer = GST_BUFFER (outbuf);
return GST_FLOW_OK;
not_negotiated:
{
GST_ELEMENT_ERROR (src, CORE, NEGOTIATION, (NULL),
(_("format wasn't negotiated before get function")));
return GST_FLOW_NOT_NEGOTIATED;
}
eos:
{
GST_DEBUG_OBJECT (src, "eos: 0 framerate, frame %d", (gint) src->n_frames);
return GST_FLOW_UNEXPECTED;
}
#if 0
no_buffer:
{
GST_DEBUG_OBJECT (src, "could not allocate buffer, reason %s",
gst_flow_get_name (res));
return res;
}
#endif
}
static gboolean
gst_gl_test_src_start (GstBaseSrc * basesrc)
{
GstGLTestSrc *src = GST_GL_TEST_SRC (basesrc);
gboolean ret;
src->running_time = 0;
src->n_frames = 0;
src->negotiated = FALSE;
src->display = gst_gl_display_new ();
ret = gst_gl_display_connect (src->display, NULL);
return ret;
}
static gboolean
gst_gl_test_src_stop (GstBaseSrc * basesrc)
{
GstGLTestSrc *src = GST_GL_TEST_SRC (basesrc);
g_object_unref (src->display);
return TRUE;
}

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@ -1,116 +0,0 @@
/* GStreamer
* Copyright (C) 2002,2007 David A. Schleef <ds@schleef.org>
* Copyright (C) <1999> Erik Walthinsen <omega@cse.ogi.edu>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifndef __GST_GL_TEST_SRC_H__
#define __GST_GL_TEST_SRC_H__
#include <gst/gst.h>
#include <gst/base/gstpushsrc.h>
#include "gstglbuffer.h"
G_BEGIN_DECLS
#define GST_TYPE_GL_TEST_SRC \
(gst_gl_test_src_get_type())
#define GST_GL_TEST_SRC(obj) \
(G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_GL_TEST_SRC,GstGLTestSrc))
#define GST_GL_TEST_SRC_CLASS(klass) \
(G_TYPE_CHECK_CLASS_CAST((klass),GST_TYPE_GL_TEST_SRC,GstGLTestSrcClass))
#define GST_IS_GL_TEST_SRC(obj) \
(G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_GL_TEST_SRC))
#define GST_IS_GL_TEST_SRC_CLASS(klass) \
(G_TYPE_CHECK_CLASS_TYPE((klass),GST_TYPE_GL_TEST_SRC))
/**
* GstGLTestSrcPattern:
* @GST_GL_TEST_SRC_SMPTE: A standard SMPTE test pattern
* @GST_GL_TEST_SRC_SNOW: Random noise
* @GST_GL_TEST_SRC_BLACK: A black image
* @GST_GL_TEST_SRC_WHITE: A white image
* @GST_GL_TEST_SRC_RED: A red image
* @GST_GL_TEST_SRC_GREEN: A green image
* @GST_GL_TEST_SRC_BLUE: A blue image
* @GST_GL_TEST_SRC_CHECKERS1: Checkers pattern (1px)
* @GST_GL_TEST_SRC_CHECKERS2: Checkers pattern (2px)
* @GST_GL_TEST_SRC_CHECKERS4: Checkers pattern (4px)
* @GST_GL_TEST_SRC_CHECKERS8: Checkers pattern (8px)
* @GST_GL_TEST_SRC_CIRCULAR: Circular pattern
* @GST_GL_TEST_SRC_BLINK: Alternate between black and white
*
* The test pattern to produce.
*/
typedef enum {
GST_GL_TEST_SRC_SMPTE,
GST_GL_TEST_SRC_SNOW,
GST_GL_TEST_SRC_BLACK,
GST_GL_TEST_SRC_WHITE,
GST_GL_TEST_SRC_RED,
GST_GL_TEST_SRC_GREEN,
GST_GL_TEST_SRC_BLUE,
GST_GL_TEST_SRC_CHECKERS1,
GST_GL_TEST_SRC_CHECKERS2,
GST_GL_TEST_SRC_CHECKERS4,
GST_GL_TEST_SRC_CHECKERS8,
GST_GL_TEST_SRC_CIRCULAR,
GST_GL_TEST_SRC_BLINK
} GstGLTestSrcPattern;
typedef struct _GstGLTestSrc GstGLTestSrc;
typedef struct _GstGLTestSrcClass GstGLTestSrcClass;
/**
* GstGLTestSrc:
*
* Opaque data structure.
*/
struct _GstGLTestSrc {
GstPushSrc element;
/*< private >*/
/* type of output */
GstGLTestSrcPattern pattern_type;
/* video state */
char *format_name;
gint width;
gint height;
gint rate_numerator;
gint rate_denominator;
/* private */
GstGLDisplay *display;
gint64 timestamp_offset; /* base offset */
GstClockTime running_time; /* total running time */
gint64 n_frames; /* total frames sent */
gboolean negotiated;
void (*make_image) (GstGLTestSrc *v, GstGLBuffer *buffer, int w, int h);
};
struct _GstGLTestSrcClass {
GstPushSrcClass parent_class;
};
GType gst_gl_test_src_get_type (void);
G_END_DECLS
#endif /* __GST_GL_TEST_SRC_H__ */

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@ -1,437 +0,0 @@
/*
* GStreamer
* Copyright (C) 2007 David Schleef <ds@schleef.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <gst/gst.h>
#include <gst/base/gstbasetransform.h>
#include <gst/video/video.h>
#include <gstglbuffer.h>
#define GST_CAT_DEFAULT gst_gl_upload_debug
GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
#define GST_TYPE_GL_UPLOAD (gst_gl_upload_get_type())
#define GST_GL_UPLOAD(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_GL_UPLOAD,GstGLUpload))
#define GST_IS_GL_UPLOAD(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_GL_UPLOAD))
#define GST_GL_UPLOAD_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass) ,GST_TYPE_GL_UPLOAD,GstGLUploadClass))
#define GST_IS_GL_UPLOAD_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass) ,GST_TYPE_GL_UPLOAD))
#define GST_GL_UPLOAD_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj) ,GST_TYPE_GL_UPLOAD,GstGLUploadClass))
typedef struct _GstGLUpload GstGLUpload;
typedef struct _GstGLUploadClass GstGLUploadClass;
typedef void (*GstGLUploadProcessFunc) (GstGLUpload *, guint8 *, guint);
struct _GstGLUpload
{
GstBaseTransform base_transform;
GstPad *srcpad;
GstPad *sinkpad;
/* < private > */
GstGLDisplay *display;
GstVideoFormat video_format;
GstGLBufferFormat format;
int width;
int height;
gboolean peek;
};
struct _GstGLUploadClass
{
GstBaseTransformClass base_transform_class;
};
static const GstElementDetails element_details = GST_ELEMENT_DETAILS ("FIXME",
"Filter/Effect",
"FIXME example filter",
"FIXME <fixme@fixme.com>");
static GstStaticPadTemplate gst_gl_upload_src_pad_template =
GST_STATIC_PAD_TEMPLATE ("src",
GST_PAD_SRC,
GST_PAD_ALWAYS,
GST_STATIC_CAPS (GST_GL_VIDEO_CAPS)
);
static GstStaticPadTemplate gst_gl_upload_sink_pad_template =
GST_STATIC_PAD_TEMPLATE ("sink",
GST_PAD_SINK,
GST_PAD_ALWAYS,
GST_STATIC_CAPS (GST_VIDEO_CAPS_RGBx ";"
GST_VIDEO_CAPS_BGRx ";"
GST_VIDEO_CAPS_xRGB ";"
GST_VIDEO_CAPS_xBGR ";"
GST_VIDEO_CAPS_YUV ("{ YUY2, UYVY, AYUV, YV12, I420 }"))
);
enum
{
PROP_0
};
#define DEBUG_INIT(bla) \
GST_DEBUG_CATEGORY_INIT (gst_gl_upload_debug, "glupload", 0, "glupload element");
GST_BOILERPLATE_FULL (GstGLUpload, gst_gl_upload, GstBaseTransform,
GST_TYPE_BASE_TRANSFORM, DEBUG_INIT);
static void gst_gl_upload_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec);
static void gst_gl_upload_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec);
static void gst_gl_upload_reset (GstGLUpload * upload);
static void gst_gl_upload_reset (GstGLUpload * upload);
static gboolean gst_gl_upload_set_caps (GstBaseTransform * bt,
GstCaps * incaps, GstCaps * outcaps);
static GstCaps *gst_gl_upload_transform_caps (GstBaseTransform * bt,
GstPadDirection direction, GstCaps * caps);
static gboolean gst_gl_upload_start (GstBaseTransform * bt);
static gboolean gst_gl_upload_stop (GstBaseTransform * bt);
static GstFlowReturn gst_gl_upload_prepare_output_buffer (GstBaseTransform *
trans, GstBuffer * input, gint size, GstCaps * caps, GstBuffer ** buf);
static GstFlowReturn gst_gl_upload_transform (GstBaseTransform * trans,
GstBuffer * inbuf, GstBuffer * outbuf);
static gboolean gst_gl_upload_get_unit_size (GstBaseTransform * trans,
GstCaps * caps, guint * size);
static void
gst_gl_upload_base_init (gpointer klass)
{
GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
gst_element_class_set_details (element_class, &element_details);
gst_element_class_add_pad_template (element_class,
gst_static_pad_template_get (&gst_gl_upload_src_pad_template));
gst_element_class_add_pad_template (element_class,
gst_static_pad_template_get (&gst_gl_upload_sink_pad_template));
}
static void
gst_gl_upload_class_init (GstGLUploadClass * klass)
{
GObjectClass *gobject_class;
gobject_class = (GObjectClass *) klass;
gobject_class->set_property = gst_gl_upload_set_property;
gobject_class->get_property = gst_gl_upload_get_property;
GST_BASE_TRANSFORM_CLASS (klass)->transform_caps =
gst_gl_upload_transform_caps;
GST_BASE_TRANSFORM_CLASS (klass)->transform = gst_gl_upload_transform;
GST_BASE_TRANSFORM_CLASS (klass)->start = gst_gl_upload_start;
GST_BASE_TRANSFORM_CLASS (klass)->stop = gst_gl_upload_stop;
GST_BASE_TRANSFORM_CLASS (klass)->set_caps = gst_gl_upload_set_caps;
GST_BASE_TRANSFORM_CLASS (klass)->get_unit_size = gst_gl_upload_get_unit_size;
GST_BASE_TRANSFORM_CLASS (klass)->prepare_output_buffer =
gst_gl_upload_prepare_output_buffer;
}
static void
gst_gl_upload_init (GstGLUpload * upload, GstGLUploadClass * klass)
{
gst_gl_upload_reset (upload);
}
static void
gst_gl_upload_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec)
{
//GstGLUpload *upload = GST_GL_UPLOAD (object);
switch (prop_id) {
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_gl_upload_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec)
{
//GstGLUpload *upload = GST_GL_UPLOAD (object);
switch (prop_id) {
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_gl_upload_reset (GstGLUpload * upload)
{
if (upload->display) {
g_object_unref (upload->display);
upload->display = NULL;
}
upload->format = GST_GL_BUFFER_FORMAT_RGB;
upload->peek = FALSE;
}
static gboolean
gst_gl_upload_start (GstBaseTransform * bt)
{
GstGLUpload *upload = GST_GL_UPLOAD (bt);
gboolean ret;
upload->format = GST_GL_BUFFER_FORMAT_RGB;
upload->display = gst_gl_display_new ();
ret = gst_gl_display_connect (upload->display, NULL);
//upload->format = GST_VIDEO_FORMAT_RGBx;
return TRUE;
}
static gboolean
gst_gl_upload_stop (GstBaseTransform * bt)
{
GstGLUpload *upload = GST_GL_UPLOAD (bt);
gst_gl_upload_reset (upload);
return TRUE;
}
#if 0
static gboolean
gst_gl_upload_sink_setcaps (GstPad * pad, GstCaps * caps)
{
GstGLUpload *upload;
GstVideoFormat video_format;
int height;
int width;
gboolean ret;
GstCaps *srccaps;
int fps_n, fps_d;
int par_n, par_d;
upload = GST_GL_UPLOAD (gst_pad_get_parent (pad));
ret = gst_video_format_parse_caps (caps, &video_format, &width, &height);
ret &= gst_video_parse_caps_framerate (caps, &fps_n, &fps_d);
if (!ret)
return FALSE;
upload->video_format = video_format;
upload->width = width;
upload->height = height;
GST_DEBUG ("setcaps %d %d %d", video_format, width, height);
par_n = 1;
par_d = 1;
gst_video_parse_caps_pixel_aspect_ratio (caps, &par_n, &par_d);
srccaps = gst_caps_new_simple ("video/x-raw-gl",
"format", G_TYPE_INT, 0,
"width", G_TYPE_INT, width, "height", G_TYPE_INT, height,
"framerate", GST_TYPE_FRACTION, fps_n, fps_d,
"pixel-aspect-ratio", GST_TYPE_FRACTION, par_n, par_d, NULL);
ret = gst_pad_set_caps (upload->srcpad, srccaps);
gst_caps_unref (srccaps);
return ret;
}
#endif
#if 0
static GstFlowReturn
gst_gl_upload_chain (GstPad * pad, GstBuffer * buf)
{
GstGLUpload *upload;
GstGLBuffer *outbuf;
upload = GST_GL_UPLOAD (gst_pad_get_parent (pad));
outbuf = gst_gl_buffer_new_from_data (upload->display,
upload->video_format, upload->width, upload->height,
GST_BUFFER_DATA (buf));
gst_buffer_copy_metadata (GST_BUFFER (outbuf), buf,
GST_BUFFER_COPY_TIMESTAMPS | GST_BUFFER_COPY_FLAGS);
gst_buffer_set_caps (GST_BUFFER (outbuf), GST_PAD_CAPS (upload->srcpad));
GST_DEBUG ("uploading %p size %d", GST_BUFFER_DATA (buf),
GST_BUFFER_SIZE (buf));
gst_buffer_unref (buf);
if (upload->peek) {
gst_gl_display_draw_texture (outbuf->display, outbuf->texture,
outbuf->width, outbuf->height);
}
gst_pad_push (upload->srcpad, GST_BUFFER (outbuf));
gst_object_unref (upload);
return GST_FLOW_OK;
}
#endif
static GstCaps *
gst_gl_upload_transform_caps (GstBaseTransform * bt,
GstPadDirection direction, GstCaps * caps)
{
GstGLUpload *upload;
GstStructure *structure;
GstCaps *newcaps;
GstStructure *newstruct;
const GValue *width_value;
const GValue *height_value;
const GValue *framerate_value;
const GValue *par_value;
upload = GST_GL_UPLOAD (bt);
GST_ERROR ("transform caps %" GST_PTR_FORMAT, caps);
structure = gst_caps_get_structure (caps, 0);
width_value = gst_structure_get_value (structure, "width");
height_value = gst_structure_get_value (structure, "height");
framerate_value = gst_structure_get_value (structure, "framerate");
par_value = gst_structure_get_value (structure, "pixel-aspect-ratio");
if (direction == GST_PAD_SRC) {
newcaps = gst_caps_new_simple ("video/x-raw-rgb", NULL);
} else {
newcaps = gst_caps_new_simple ("video/x-raw-gl",
"format", G_TYPE_INT, GST_GL_BUFFER_FORMAT_RGBA,
"is_yuv", G_TYPE_BOOLEAN, FALSE, NULL);
}
newstruct = gst_caps_get_structure (newcaps, 0);
gst_structure_set_value (newstruct, "width", width_value);
gst_structure_set_value (newstruct, "height", height_value);
gst_structure_set_value (newstruct, "framerate", framerate_value);
if (par_value) {
gst_structure_set_value (newstruct, "pixel-aspect-ratio", par_value);
} else {
gst_structure_set (newstruct, "pixel-aspect-ratio", GST_TYPE_FRACTION,
1, 1, NULL);
}
GST_ERROR ("new caps %" GST_PTR_FORMAT, newcaps);
return newcaps;
}
static gboolean
gst_gl_upload_set_caps (GstBaseTransform * bt, GstCaps * incaps,
GstCaps * outcaps)
{
GstGLUpload *upload;
gboolean ret;
upload = GST_GL_UPLOAD (bt);
GST_DEBUG ("called with %" GST_PTR_FORMAT, incaps);
ret = gst_video_format_parse_caps (incaps, &upload->video_format,
&upload->width, &upload->height);
if (!ret) {
GST_DEBUG ("bad caps");
return FALSE;
}
return ret;
}
static gboolean
gst_gl_upload_get_unit_size (GstBaseTransform * trans, GstCaps * caps,
guint * size)
{
gboolean ret;
GstStructure *structure;
int width;
int height;
structure = gst_caps_get_structure (caps, 0);
if (gst_structure_has_name (structure, "video/x-raw-gl")) {
GstGLBufferFormat format;
ret = gst_gl_buffer_format_parse_caps (caps, &format, &width, &height);
if (ret) {
*size = gst_gl_buffer_format_get_size (format, width, height);
}
} else {
GstVideoFormat format;
ret = gst_video_format_parse_caps (caps, &format, &width, &height);
if (ret) {
*size = gst_video_format_get_size (format, width, height);
}
}
return TRUE;
}
static GstFlowReturn
gst_gl_upload_prepare_output_buffer (GstBaseTransform * trans,
GstBuffer * input, gint size, GstCaps * caps, GstBuffer ** buf)
{
GstGLUpload *upload;
GstGLBuffer *gl_outbuf;
upload = GST_GL_UPLOAD (trans);
gl_outbuf = gst_gl_buffer_new_from_video_format (upload->display,
upload->video_format, upload->width, upload->height);
*buf = GST_BUFFER (gl_outbuf);
gst_buffer_set_caps (*buf, caps);
return GST_FLOW_OK;
}
static GstFlowReturn
gst_gl_upload_transform (GstBaseTransform * trans, GstBuffer * inbuf,
GstBuffer * outbuf)
{
GstGLUpload *upload;
GstGLBuffer *gl_outbuf = GST_GL_BUFFER (outbuf);
upload = GST_GL_UPLOAD (trans);
GST_DEBUG ("uploading %p size %d",
GST_BUFFER_DATA (inbuf), GST_BUFFER_SIZE (inbuf));
gst_gl_buffer_upload (gl_outbuf, upload->video_format,
GST_BUFFER_DATA (inbuf));
if (upload->peek) {
gst_gl_display_draw_texture (gl_outbuf->display, gl_outbuf->texture,
gl_outbuf->width, gl_outbuf->height, FALSE);
}
return GST_FLOW_OK;
}

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@ -1,77 +0,0 @@
/* GStreamer
* Copyright (C) 2003 Julien Moutte <julien@moutte.net>
* Copyright (C) 2005,2006,2007 David A. Schleef <ds@schleef.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <gst/gst.h>
#include <gst/interfaces/xoverlay.h>
#include <gst/video/gstvideosink.h>
#include <gst/video/video.h>
#include <string.h>
#include <glimagesink.h>
GType gst_gl_upload_get_type (void);
GType gst_gl_download_get_type (void);
GType gst_gl_filter_example_get_type (void);
GType gst_gl_convert_get_type (void);
GType gst_gl_test_src_get_type (void);
static gboolean
plugin_init (GstPlugin * plugin)
{
if (!gst_element_register (plugin, "glimagesink",
GST_RANK_SECONDARY, GST_TYPE_GLIMAGE_SINK)) {
return FALSE;
}
if (!gst_element_register (plugin, "glupload",
GST_RANK_NONE, gst_gl_upload_get_type ())) {
return FALSE;
}
if (!gst_element_register (plugin, "gldownload",
GST_RANK_NONE, gst_gl_download_get_type ())) {
return FALSE;
}
if (!gst_element_register (plugin, "glfilterexample",
GST_RANK_NONE, gst_gl_filter_example_get_type ())) {
return FALSE;
}
if (!gst_element_register (plugin, "glconvert",
GST_RANK_NONE, gst_gl_convert_get_type ())) {
return FALSE;
}
if (!gst_element_register (plugin, "gltestsrc",
GST_RANK_NONE, gst_gl_test_src_get_type ())) {
return FALSE;
}
return TRUE;
}
GST_PLUGIN_DEFINE (GST_VERSION_MAJOR,
GST_VERSION_MINOR,
"opengl",
"plugin for elements using OpenGL",
plugin_init, VERSION, GST_LICENSE, GST_PACKAGE_NAME, GST_PACKAGE_ORIGIN)