Handling the ghostpad and its internal pad was causing more issues
than helping because of their coupled activation/deactivation
actions.
As we have to install custom chain,event and query functions it is
better to use a floating sink pad internally in the demuxer and just
use those pad functions to push through a standard pad in the demuxer
https://bugzilla.gnome.org/show_bug.cgi?id=757951
Reverses the transformation applied through the properties and forwards the
event.
The process for finding the coordinates on the video are as follows:
1. Convert the given pointer_x and pointer_y to model space at the near and far planes
2. Get the equation of the video plane
3. Find where the ray in 1 intersects the plane
4. Profit!
It performs the exact same operation as videobalance but with opengl shaders and
was tested with glvideomixer by comparing frames from videobalance and
glcolorbalance.
Allows more blending options than just A over B
e.g. frame comparisons are now possible.
glvideomixer name=m
sink_0::zorder=0
sink_1::zorder=1
sink_1::blend-equation-rgb={subtract,reverse-subtract}
sink_1::blend-function-src-rgb=src-color
sink_1::blend-function-dst-rgb=dst-color
! glimagesinkelement
videotestsrc pattern=checkers-4 ! m.sink_0
videotestsrc pattern=checkers-8 ! m.sink_1
SBC frame length calculation wasn't being rounded up to the nearest byte
(as specified in the A2DP 1.0 specification, section 12.9). This could
cause 'stereo' and 'joint stereo' mode SBC streams to have incorrectly
calculated frame lengths.
https://bugzilla.gnome.org/show_bug.cgi?id=742446
After commit 64080e632, configure checks for all the header files that
should be available in OpenCV 2.3 and later. If any of these files isn't
there the OpenCV elements won't be part of the build.
No need to recheck for opencv2/legacy/legacy.hpp again in
gstpyramidsegment.h. Minimum supported OpenCV version must have this header
and configure already checks for it. Removing check.
Run the transform function of pyramidsegment in place, reusing the image
data as both source and destination in cvPyrSegmentation. This avoids
copying the image back and forth and the extra memory.
Properly handle snap flags during reverse seeking. In this case
the before/after are also reversed, so handle those as such.
For example: with a sequence of 1s fragments:
|-- 0 --|-- 1 --|-- 2 --|-- 3 --|
If you seek to 1.5s it is inside fragment 1. With reverse and
snap-before: should play from the end of fragment 1
snap-after: should play from the end of fragment 0
Avoids an unlikely crash.
Arguably, if allocation fails we have no chance of
recovering but nonetheless, RTMP_Alloc can fail and
librtmp's RTMP_init() (called next) assumes a non-NULL
pointer is passed without checking.
Additionally, unify exit path on error.
Avoids an unlikely crash.
Arguably, if allocation fails we have no chance of
recovering but nonetheless, RTMP_Alloc can fail and
librtmp's RTMP_init() (called next) assumes a non-NULL
pointer is passed without checking.
Additionally, unify exit path on error.
All the gleffects shaders can be run against a gles2 or a legacy opengl glsl
compiler but weren't being advertised as such.
Fixes gleffects under desktop opengl < 3.2.
The property location has been changed in favor of vertex/fragment
string properties; the doc had not been updated and was still referring
to the previous property; also, now the #version header has become mandatory
https://bugzilla.gnome.org/show_bug.cgi?id=759902
No need to attempt splitting the RGB string in 255 tokens
if we only expect 3.
Left max_tokens at 4 to preserve the current logic (which
allows for extra stuff at the end) and added a warning on
parsing failure instead of silently discarding the value.
The URI attribute from the EXT-X-KEY tag and the URI attribute from the
EXT-X-I-FRAMES-ONLY tag are both quoted-string attibutes that have their
quotation marks removed during parsing. The CODECS attribute of the
EXT-X-STREAM-INF is also a quoted-string attribute, but this attribute
was not being un-quoted.
This commit changes the parser to always unquote all quoted-string
attributes and adjusts the unit tests to this new bevahiour for the
CODECS attribute.
An additional test is added to check that parsing of all of the fields
in the EXT-X-STREAM tag is correct, including those that contain comma
characters.
https://bugzilla.gnome.org/show_bug.cgi?id=758384
Clear error as soon as we determine that the download failed,
otherwise there are code paths where we might return without
clearing it ever, which would leak the GError then. Also, we
can pass a NULL GError pointer to _fetch_uri(), so just do that
instead of passing one that we're going to just free again
right away anyway.
Adds more meaningful error than
"Failed to convert multiview video buffer", which is always used
when prepare_next_buffer() fails in gst_glimage_sink_prepare().
https://bugzilla.gnome.org/show_bug.cgi?id=743345
Update opencvtextoverlay to inherit from GstOpencvVideoFilter instead of
from GstElement. This means less code and more uniformity with other OpenCV
elements. The chain/transform function is now a third of the size than
before.
Update pyramidsegment to inherit from GstOpencvVideoFilter instead of from
GstElement. This means less code and more uniformity with other OpenCV
elements.
Update pyramidsegment to inherit from GstOpencvVideoFilter instead of from
GstElement. This means less code and more uniformity with other OpenCV
elements.
Update motioncells to inherit from GstOpencvVideoFilter instead of from
GstElement. This means less code and more uniformity with other OpenCV
elements.
Add gst_gl_memory_allocator_get_default to get the default allocator based on
the opengl version. Allows us to stop hardcoding the PBO allocator which isn't
supported on gles2.
Fixes GL upload on iOS9 among other things.
Performing any GL function marshalling off the GL thread with glimagesink's
render lock is prone to deadlocks between the GL thread and the non-GL thread.
What can happen is this:
1. non-GL thread attempts to function marshal to the GL thread.
2. while 1 is happening, the winsys gives an event (say resize)
3. This calls back into glimagesink which taks the render lock.
4. As the GL function marshalling is attempting to run on the GL
and already has glimagesink's render lock locked. This deadlocks
as the threads are waiting for each other.